A Human-Adaptive Model for User Performance and Fatigue Evaluation during Gaze-Tracking Tasks
Abstract
:1. Introduction
2. Overview of Related Works
3. Foundation of Physiological Computing Systems
3.1. Biofeedback
3.2. Fatigue in HCI
3.3. Combination of Biocybernetic Loop and Performance Evaluation
4. Human-Assistive HCI Model
4.1. Structure of the Model
- The interaction layer sets communication between the user and the system. It has two components: input channel and feedback activity.
- 1.1
- The input channel represents the input modality that is used for control of the system.
- 1.2
- Feedback represents the response of the system when fatigue effects appear.
- The intelligent layer is a central component of the model responsible for coordination of other components and decision-making processes.
- The performance evaluation procedure is responsible for performance evaluation of the user using the system.
- The control layer represents application-specific actions to control the system.
- Interaction layer. This layer provides tools of communication and control of the system. It is divided into two blocks: the input channel and feedback activity. The input channel is responsible for capturing an input modality which is presented in the model as an input channel. Feedback activity is a specific response of the system when the intelligent layer triggers a decreased level of performance. The purpose of this activity is to help the user relax and recover from mental and (or) physical fatigue. The type of feedback can be visual, auditory, tactile, or somatosensory.
- Intelligent layer. This layer is responsible for decision-making processes. Each time the user sends an input signal to the system, a decision must be made whether the signal should be converted to a control command, or a recovery activity should be provided to the user. The features of the signal, which represent fatigue, depend on the type of input modality. The extraction of these features is made in an intelligent layer. Afterwards, the extracted features are sent to a performance evaluation procedure, which returns feedback as an estimate of current performance level. The features of performance can also be received from the control layer as specific metrics of application (e.g., accuracy of user control, input speed, information transfer rate, etc.). Then, the decision is made whether the user should keep controlling the system or the fatigue is too high, and the recovery activity should be activated. Furthermore, the classification of a signal to determine the specific control command of application is also made in the intelligent layer.
- Performance evaluation procedure. This serves as a tool for quantitative assessment of user performance. The performance itself may depend on fatigue and training aspects of a specific user. The aforementioned procedure is application-specific and may vary from sophisticated fatigue feature extraction and classification techniques to a threshold function, which takes as an argument certain performance parameters. The output of this procedure is an estimate of performance level. The initial performance model can be pre-defined and, if necessary, modified online.
- Control layer. The control layer determines specific actions which are used to control the application. The application area is wide; technically it encompasses almost any digital device that can receive at least one input modality of any human-suitable form and can provide at least one output modality of any human-suitable form.
4.2. Control in the Proposed Model
- Sensory feedback activity can be sensed by the user. The feedback type can be visual, auditory, tactile, or somatosensory. The main purpose of any type of sensory feedback activity is to help a user regain performing abilities. Typical examples of such feedback are a GUI change due to an increased level of fatigue or inserts of relaxing music during the control process.
- Hidden feedback activity cannot be directly sensed by the user. In this case, the user can feel improvement of the interface performance or other metrics but cannot sense it. A typical example is the adjustment of control parameters (e.g., dwell time adjustments in gaze-tracking interfaces).
- In terms of how feedback activity is included into a control–feedback loop, it falls into (i) interruptible and (ii) uninterruptible feedback activity.
- Interruptible feedback activity interrupts the control process of the system. In this case, control of the system is disabled, and the user is instead stimulated by a relaxing activity.
- Uninterruptible feedback activity does not disable the control process. It is carried out simultaneously. The adjustment of control parameters is also a proper example to demonstrate this kind of feedback.
- Pre-processed data classification to determine control commands. This procedure is common for PCS. The complexity of the classification approach depends on the application. Physiological signal classification may require sophisticated pattern recognition methods (e.g., artificial neural networks, SVM, etc.). In some cases, additional feature extraction must precede classification to reduce the dimension of the data (e.g., PCA). In simple solutions, input data can be transformed to control commands by applying a threshold function. Some interface types do not require classification at all (e.g., the gaze-tracking interface provides point of gaze). Therefore, data classification is optional in this model.
- User performance feature extraction is an important process in HA-HCI. The extracted performance features are used in the performance evaluation procedure as input arguments. Therefore, the intelligent layer and performance evaluation procedure are strongly related. Since performance is usually affected by user fatigue and training factors, the feature extraction tends to search for features in the input signal that are related with user fatigue. To extract features from input data, one may need to link a physiological measure to a specific fatigue state. Karran calls this process inference [55]. Another way to estimate the performance features is to use pre-set application-specific performance metrics of the control layer. Performance metrics like accuracy and input speed are common for many systems and those metrics are strongly related with fatigue because those metrics decrease in the presence of fatigue. A combined approach, extracting fatigue features from both input data and performance metrics, may increase accuracy, but it is a more complex approach.
- Decisions regarding when feedback activity should be triggered depend on the performance evaluation procedure. The performance evaluation procedure returns the performance estimate to the intelligent layer. The performance estimate can be a numeric value or pre-defined user state. To activate the trigger when the performance estimate is a numeric value, a threshold or sigmoid function can be used. When a pre-defined user state is an indicator, the intelligent layer should recognize this state and execute the necessary actions.
4.3. Human Performance Modelling Using Impulse–Response Models
4.4. Gaze Performance Metrics
5. Design and Evaluation of PCS Application Based on HA-HCI Model
5.1. Architecture
- Multimodal interaction layer. It describes the means of communication and feedback. The user can use one of the following input channels: (1) eye movements and (2) keyboard control. The eye movement control is established via Tobii Eye Tracker 4C. Both input channels are switched alternately based on the supervision of the intelligent layer. The component of the input channel selector is responsible for switching the input channels and informing the user of which input channel is active at the moment.
- Intelligent layer. It is responsible for analyzing the input channel parameters and making decisions related with switching between input channels. The control using eye movements is a more demanding activity, which leads to fatigue more prominently. However, it is the primary control mode of the presented game; thus, the prolonged usage of it is of interest. The relation between the eye movement parameters and fatigue is not clear enough; therefore, it is the research focus of this study. The keyboard control is enabled when the eye movement parameters indicate fatigue. It is basically a layover of the eye movement. Keyboard control is terminated after a defined period.
- DHO-based performance model. This model is chosen since it has demonstrated promising results in modelling training effects on physical performance capacity [64]. It is investigated further in the following sections.
- Eye-controlled game. The idea of the game is based on a well-known Pac-Man game, which is a type of maze chase game. We implemented a version of the game in which a player must move in the maze horizontally or vertically and collect pills. The desired eye movements are made by navigating in the maze (Figure 6). The alternating vertical and horizontal movements of the eyes are the important part of therapy that were demonstrated to improve eyesight [80] and treat amblyopia [81] and eye movement disorder.
5.2. Subjects and Setup
6. Results
7. Discussion
7.1. Discussion on Performance in Assistive Systems
7.2. Limitations
7.3. Recommendations
- Analyze requirements for user performance introduced by the specific domain of application and the developed system.
- Analyze the communication modalities used by the system and any user-related effects on performance, such as those introduced by fatigue.
- Adopt the Banister or DHO model presented in this dissertation for the developed HCI of the system. The choice of the analytical performance models is not limited to the models presented in this dissertation.
- Implement a biocybernetic feedback loop to allow the adaptability of the HCI characteristics depending on human performance when working with the system in real time.
- Evaluate usability of the interface and test with users in a real-world environment.
7.4. Theoretical Implications
- Theoretical foundations: The study has helped to establish a theoretical foundation for understanding human fatigue recognition. It has identified key factors that influence fatigue, such as sleep deprivation, circadian rhythm disruption, and workload, and has shown how these factors can affect cognitive and physical performance. This study has also demonstrated that fatigue can have both subjective and objective components, with subjective experiences of fatigue often not correlating with objective performance measures.
- Multidisciplinary perspective: The study has drawn on insights from multiple disciplines, including psychology, neuroscience, physiology, and engineering. This multidisciplinary approach has helped to build a more comprehensive understanding of fatigue and has led to the development of more effective methods for detecting and measuring fatigue.
- Technology development: The study has contributed to the development of new technologies for detecting and monitoring fatigue. For example, wearable sensors and mobile apps have been developed that can track physiological indicators of fatigue, such as heart rate variability and skin conductance. These technologies have the potential to improve safety in high-risk industries, such as transportation and healthcare, by providing real-time feedback to workers and alerting them when they are at risk of fatigue-related errors.
7.5. Managerial and Practical Implications
- Occupational safety: The findings of the study have significant implications for occupational safety. Human fatigue is a critical factor in many workplace accidents and incidents. By developing an accurate and reliable model for recognizing human fatigue, managers can take proactive measures to prevent accidents and ensure the safety of workers.
- Workforce management: The study provides a valuable tool for managers to monitor employee fatigue levels and make informed decisions about scheduling, workload, and resource allocation. This can improve productivity, reduce absenteeism, and enhance employee well-being and job satisfaction.
- Training and education: The study highlights the importance of educating employees and managers about the risks of fatigue and the importance of recognizing and managing it. By providing training and education on this topic, organizations can promote a culture of safety and well-being.
- Human resources management: The study underscores the need for human resource managers to consider fatigue when designing job roles, selecting candidates, and managing performance. By taking fatigue into account, organizations can ensure that employees are appropriately matched to their roles and have the necessary support and resources to manage fatigue effectively.
- Healthcare: The study has implications for healthcare providers who are responsible for diagnosing and treating fatigue-related conditions. By improving our understanding of the physiological and behavioral signs of fatigue, healthcare providers can develop more effective interventions to manage fatigue and its associated health risks.
8. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Ref. | Strengths | Weaknesses |
---|---|---|
Băiașu and Dumitrescu [22] | Detects drowsiness | Only frontal face images are used. The images are not captured in real-life setting |
Pershin et al. [39] | Suggested an information gain metric blending reading time, speed, and coverage | The study was highly specific and used chest X-ray images |
Li et al. [40] | Measured comprehension time as a proxy for vigilance | Used simple reaction time test |
Lin et al. [41] | Measured accuracy of gaze fixation | Used just one minute of gaze data |
Bafna-Rührer et al. [42] | Analyzed as characteristics of smooth-pursuit eye movements | High level of false positives |
Tseng et al. [43] | Used gaze fixation of circular stimulus and measured accuracy | Used just a few minutes of gaze data |
Lohr et al. [44] | Measured fatigue as accuracy of fixation on target | Assumes the user is not fatigued initially |
Craye et al. [45] | Used gaze tracking as one of inputs in multimodal system | Only analyzes eye opening/closing |
Sommer et al. [46] | Uses electro-oculogram | Temporal resolution is low |
Suzuki et al. [47] | Captures cognitive fatigue | The study used only 10 min of gaze-tracking data |
Criterion | Fatigue in Sports | Fatigue in HCI |
---|---|---|
Origins of fatigue | Mental/Physical | Mental/Physical |
Temporal scale | Months/week/days | Hours/minutes |
Detection methods | Physiological signals/Subjective tests/ Objective tests (performance)/Analytical training—fatigue models | Physiological signals/ Subjective tests/ Performance-based approaches |
Environmental conditions | High physical activity and considerable strain | Low physical activity and low or medium strain |
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Vasiljevas, M.; Damaševičius, R.; Maskeliūnas, R. A Human-Adaptive Model for User Performance and Fatigue Evaluation during Gaze-Tracking Tasks. Electronics 2023, 12, 1130. https://doi.org/10.3390/electronics12051130
Vasiljevas M, Damaševičius R, Maskeliūnas R. A Human-Adaptive Model for User Performance and Fatigue Evaluation during Gaze-Tracking Tasks. Electronics. 2023; 12(5):1130. https://doi.org/10.3390/electronics12051130
Chicago/Turabian StyleVasiljevas, Mindaugas, Robertas Damaševičius, and Rytis Maskeliūnas. 2023. "A Human-Adaptive Model for User Performance and Fatigue Evaluation during Gaze-Tracking Tasks" Electronics 12, no. 5: 1130. https://doi.org/10.3390/electronics12051130
APA StyleVasiljevas, M., Damaševičius, R., & Maskeliūnas, R. (2023). A Human-Adaptive Model for User Performance and Fatigue Evaluation during Gaze-Tracking Tasks. Electronics, 12(5), 1130. https://doi.org/10.3390/electronics12051130