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Keywords = computer-mediated social interactions

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21 pages, 15345 KiB  
Article
Comparing Physiological Synchrony and User Copresent Experience in Virtual Reality: A Quantitative–Qualitative Gap
by Daojun Gong, Haoming Yan, Ming Wu, Yimin Wang, Yifu Lei, Xuewen Wang and Ruowei Xiao
Electronics 2025, 14(6), 1129; https://doi.org/10.3390/electronics14061129 - 13 Mar 2025
Viewed by 596
Abstract
As technology-mediated social interaction in virtual environments prevails, recent Human–Computer Interaction (HCI) studies have suggested incorporating biosensory information cues that reveal users’ inner states to facilitate social information sharing and augment copresent experience. Physiological synchrony is believed to be engaged in several important [...] Read more.
As technology-mediated social interaction in virtual environments prevails, recent Human–Computer Interaction (HCI) studies have suggested incorporating biosensory information cues that reveal users’ inner states to facilitate social information sharing and augment copresent experience. Physiological synchrony is believed to be engaged in several important processes of copresent experience. However, what impact different biosensory cues have on physiological synchrony and users’ copresent experience remains underinvestigated. This study selected a virtual reality (VR) electronic dance music setting and integrated five different biosignals, namely, power of electromyography (pEMG), galvanic skin response (GSR), heart rate (HR), respiration effort (RE), and oxyhemoglobin saturation by pulse oximetry (SpO2). A non-randomized controlled experiment with 67 valid participants and five baseline data providers revealed that GSR enhanced physiological synchrony significantly. However, semi-structure interviews with 10 participants indicated that RE and HR provided the strongest user-perceived copresence, which implies an intriguing gap between quantitative and qualitative analysis results. Five design implications were further generated and discussed in details for the future design and development of virtual copresent experience based on biosensory information cues. Full article
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19 pages, 748 KiB  
Article
Cyberbullying Perpetration and Socio-Behavioral Correlates in Italian and Spanish Preadolescents: A Cross-National Study and Serial Mediation Analysis
by Gianluca Mariano Colella, Rocco Carmine Servidio, Anna Lisa Palermiti, Maria Giuseppina Bartolo, Paula García-Carrera, Rosario Ortega-Ruiz and Eva M. Romera
Int. J. Environ. Res. Public Health 2025, 22(3), 389; https://doi.org/10.3390/ijerph22030389 - 7 Mar 2025
Viewed by 561
Abstract
The spread of information and communication technologies (ICTs) has brought advantages and disadvantages, particularly impacting youth, who use the Internet and social media applications daily. In preadolescents’ social development, problematic social media use (PSMU) and cyberbullying (CB) are potential risk factors across several [...] Read more.
The spread of information and communication technologies (ICTs) has brought advantages and disadvantages, particularly impacting youth, who use the Internet and social media applications daily. In preadolescents’ social development, problematic social media use (PSMU) and cyberbullying (CB) are potential risk factors across several countries. PSMU is defined as the lack of regulation of social media platforms that is associated with negative outcomes in everyday life, while CB refers to using digital technology to harass, threaten, or embarrass another person. Among preadolescents, CB perpetration is frequently associated with cybervictimization (CV) experiences. The underlying mechanisms that drive this relationship have received limited attention. The aim of the cross-national comparative study, rooted in the general aggression model, is to investigate the direct and indirect effects between cyberbullying perpetration and cybervictimization, testing a model involving PSMU and moral disengagement (MD) as serial mediators in this association. A total of 895 Italian and Spanish preadolescents (Mage = 11.23, SDage = 1.064) completed a self-report survey during school hours. Descriptive statistics were computed, and a serial mediation model was run. The results show that CV is positively associated with CB, and that PSMU and MD positively serially mediate the CV–CB link. This study’s insights suggest the need for tailored educational interventions targeting European youth, to promote more positive online social interactions and a safer digital environment. Full article
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16 pages, 395 KiB  
Systematic Review
A Systematic Review of Technology Integration in Developing L2 Pragmatic Competence
by Xuedan Qi and Zhuo Chen
Educ. Sci. 2025, 15(2), 172; https://doi.org/10.3390/educsci15020172 - 1 Feb 2025
Cited by 2 | Viewed by 1161
Abstract
A growing body of research has explored how technology can enhance the development of pragmatic competence in a second language (L2). This systematic review synthesizes 37 empirical studies published between 2015 and 2024, focusing on various technological applications such as computer-mediated communication (CMC), [...] Read more.
A growing body of research has explored how technology can enhance the development of pragmatic competence in a second language (L2). This systematic review synthesizes 37 empirical studies published between 2015 and 2024, focusing on various technological applications such as computer-mediated communication (CMC), interactive automated dialogues, virtual environments, and digital games. The analysis highlights that these tools promote pragmatic development by providing authentic or semi-authentic interaction, contextualized learning, and personalized practices. Meanwhile, the review also uncovers key challenges from both technological constraints and individual dimensions. Based on the findings, this review suggests several directions for future research. Further studies should adopt longitudinal, multimodal, and socially situated approaches, explore emerging generative AI technologies, and examine the interaction between individual learner differences and technological affordances to increase understanding of this evolving field. Full article
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26 pages, 890 KiB  
Article
Streaming to Connect: Exploring How Social Connectedness Relates to Empathy Types and Physiological States in Remote Virtual Audiences
by Katherine Wang, Jitesh Joshi and Youngjun Cho
Sensors 2025, 25(3), 872; https://doi.org/10.3390/s25030872 - 31 Jan 2025
Viewed by 880
Abstract
Examining remote virtual audiences is a vital part of understanding social experiences in modern human–computer interaction contexts. Doing so raises intriguing questions about how these mediated connections relate to emotional and physiological states. The vagus nerve is central to socioemotional processing and physiological [...] Read more.
Examining remote virtual audiences is a vital part of understanding social experiences in modern human–computer interaction contexts. Doing so raises intriguing questions about how these mediated connections relate to emotional and physiological states. The vagus nerve is central to socioemotional processing and physiological well-being, with its activation represented as vagally mediated heart rate variability (vmHRV). We examine how participants’ social connectedness to virtual partners relates to their experience of socioemotional competences and psychophysiological states while observing streamed gameplay. In this experimental study with 48 participants, we compared self-reported empathy, empathic concern, and continuously measured vmHRV (from a PPG sensor) during different types of gameplay. The results revealed that viewers who felt greater social connectedness to remote partners also felt more empathic concern (quantitative detail) and had significantly heightened vmHRV (quant detail) across all conditions compared to those who felt lower connectedness. These findings reveal that stronger feelings of connectedness to remote partners are associated with enhanced socioemotional competences and physiological well-being. This research highlights the intertwined nature of social connectedness, empathy, and physiological health, providing valuable insights for designing virtual platforms that foster deeper interpersonal connections and promote well-being. Full article
(This article belongs to the Topic Theories and Applications of Human-Computer Interaction)
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14 pages, 3458 KiB  
Article
Bilingual Texting in the Age of Emoji: Spanish–English Code-Switching in SMS
by Cecilia Montes-Alcalá
Languages 2024, 9(4), 144; https://doi.org/10.3390/languages9040144 - 15 Apr 2024
Cited by 2 | Viewed by 4202
Abstract
Technology and computer-mediated communication (CMC) have quickly transformed the means of interaction among monolingual and bilingual individuals alike, especially in the younger generations. While e-mail once replaced traditional “snail mail”, today’s youth networks mainly via social media and short message services (SMS). Digital [...] Read more.
Technology and computer-mediated communication (CMC) have quickly transformed the means of interaction among monolingual and bilingual individuals alike, especially in the younger generations. While e-mail once replaced traditional “snail mail”, today’s youth networks mainly via social media and short message services (SMS). Digital communication has thus become a fertile ground for sociolinguistic research. The present study aims to contribute to the field of “electronic” code-switching, specifically in the emerging area of text messaging. To this end, I analyze The Bilingual Youth Texts Corpus, a collection of text messages among urban emergent Spanish–English bilinguals in New York City. The main findings indicate that (1) although it is not the most common practice, participants do engage in code-switching when texting each other; (2) their language mixing obeys most of the socio-pragmatic and communicative patterns attested in oral production (such as emphasis, elaboration, lexical need and, especially, tag switches) along with other functions (textisms) which are idiosyncratic to CMC; and (3) the language choices made by these bilinguals reveal a linguistic and a cultural belonging to two worlds where they may and must use both languages to fully express themselves online just like in real life. Full article
(This article belongs to the Special Issue Spanish in the US: A Sociolinguistic Approach)
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10 pages, 176 KiB  
Article
Choreographing Social Memories: Healing and Collective Imagining in Eiko Otake and Wen Hui’s Artistic Collaboration
by Jingqiu Guan
Arts 2024, 13(1), 28; https://doi.org/10.3390/arts13010028 - 6 Feb 2024
Viewed by 1665
Abstract
This article explores the first-time choreographic collaboration between Eiko Otake, a renowned Japanese dance artist, and Wen Hui, a celebrated Chinese choreographer and filmmaker, which took place in mainland China in January of 2020. The outbreak of the coronavirus in Wuhan compelled Otake [...] Read more.
This article explores the first-time choreographic collaboration between Eiko Otake, a renowned Japanese dance artist, and Wen Hui, a celebrated Chinese choreographer and filmmaker, which took place in mainland China in January of 2020. The outbreak of the coronavirus in Wuhan compelled Otake to return to the US prematurely, and the subsequent global pandemic led the two artists to continue working together through the computer screen. Constructed from daily footage of Wen and Otake moving together, conversing about their personal histories and choreographic works, and visiting the Nanjing Massacre Memorial, the resulting documentary film No Rule Is Our Rule (2023, 74 min) offers a poignant portrayal of their creative process, which places utmost importance on honesty and openness. Through an in-depth analysis of their artistic exploration presented through the film, the article examines how their collaborative endeavor which prioritizes corporeal interaction and unfiltered dialogues can be conceived as a form of mediated social choreography. I argue that their embodied methodology, grounded in the interweaving of personal and social memories, points to the potential for collective healing from the tension and trauma in Sino-Japanese history and promotes collective imagining through intercultural dialogues. Full article
(This article belongs to the Special Issue Choreographing Society)
29 pages, 12923 KiB  
Article
1,3-Dichloroadamantyl-Containing Ureas as Potential Triple Inhibitors of Soluble Epoxide Hydrolase, p38 MAPK and c-Raf
by Boris P. Gladkikh, Dmitry V. Danilov, Vladimir S. D’yachenko and Gennady M. Butov
Int. J. Mol. Sci. 2024, 25(1), 338; https://doi.org/10.3390/ijms25010338 - 26 Dec 2023
Cited by 2 | Viewed by 1570
Abstract
Soluble epoxide hydrolase (sEH) is an enzyme involved in the metabolism of bioactive lipid signaling molecules. sEH converts epoxyeicosatrienoic acids (EET) to virtually inactive dihydroxyeicosatrienoic acids (DHET). The first acids are “medicinal” molecules, the second increase the inflammatory infiltration of cells. Mitogen-activated protein [...] Read more.
Soluble epoxide hydrolase (sEH) is an enzyme involved in the metabolism of bioactive lipid signaling molecules. sEH converts epoxyeicosatrienoic acids (EET) to virtually inactive dihydroxyeicosatrienoic acids (DHET). The first acids are “medicinal” molecules, the second increase the inflammatory infiltration of cells. Mitogen-activated protein kinases (p38 MAPKs) are key protein kinases involved in the production of inflammatory mediators, including tumor necrosis factor-α (TNF-α) and cyclooxygenase-2 (COX-2). p38 MAPK signaling plays an important role in the regulation of cellular processes, especially inflammation. The proto-oncogenic serine/threonine protein kinase Raf (c-Raf) is a major component of the mitogen-activated protein kinase (MAPK) pathway: ERK1/2 signaling. Normal cellular Raf genes can also mutate and become oncogenes, overloading the activity of MEK1/2 and ERK1/2. The development of multitarget inhibitors is a promising strategy for the treatment of socially dangerous diseases. We synthesized 1,3-disubstituted ureas and diureas containing a dichloroadamantyl moiety. The results of computational methods show that soluble epoxide hydrolase inhibitors can act on two more targets in different signaling pathways of mitogen-activated protein kinases p38 MAPK and c-Raf. The two chlorine atoms in the adamantyl moiety may provide additional Cl-π interactions in the active site of human sEH. Molecular dynamics studies have shown that the stability of ligand–protein complexes largely depends on the “spacer effect.” The compound containing a bridge between the chloroadamantyl fragment and the ureide group forms more stable ligand–protein complexes with sEH and p38 MAPK, which indicates a better conformational ability of the molecule in the active sites of these targets. In turn, a compound containing two chlorine atoms forms a more stable complex with c-Raf, probably due to the presence of additional halogen bonds of chlorine atoms with amino acid residues. Full article
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33 pages, 722 KiB  
Article
Harnessing the Potential of the Metaverse and Artificial Intelligence for the Internet of City Things: Cost-Effective XReality and Synergistic AIoT Technologies
by Simon Elias Bibri and Senthil Kumar Jagatheesaperumal
Smart Cities 2023, 6(5), 2397-2429; https://doi.org/10.3390/smartcities6050109 - 13 Sep 2023
Cited by 56 | Viewed by 9077
Abstract
The Metaverse represents an always-on 3D network of virtual spaces, designed to facilitate social interaction, learning, collaboration, and a wide range of activities. This emerging computing platform originates from the dynamic convergence of Extended Reality (XR), Artificial Intelligence of Things (AIoT), and platform-mediated [...] Read more.
The Metaverse represents an always-on 3D network of virtual spaces, designed to facilitate social interaction, learning, collaboration, and a wide range of activities. This emerging computing platform originates from the dynamic convergence of Extended Reality (XR), Artificial Intelligence of Things (AIoT), and platform-mediated everyday life experiences in smart cities. However, the research community faces a pressing challenge in addressing the limitations posed by the resource constraints associated with XR-enabled IoT applications within the Internet of City Things (IoCT). Additionally, there is a limited understanding of the synergies between XR and AIoT technologies in the Metaverse and their implications for IoT applications within this framework. Therefore, this study provides a detailed overview of the literature on the potential applications, opportunities, and challenges pertaining to the deployment of XR technologies in IoT applications within the broader framework of IoCT. The primary focus is on navigating the challenges pertaining to the IoT applications powered by VR and AR as key components of MR in the Metaverse. This study also explores the emerging computing paradigm of AIoT and its synergistic interplay with XR technologies in the Metaverse and in relation to future IoT applications in the realm of IoCT. This study’s contributions encompass a comprehensive literature overview of XR technologies in IoT and IoCT, providing a valuable resource for researchers and practitioners. It identifies challenges and resource constraints, identifying areas that require further investigation. It fosters interdisciplinary insights into XR, IoT, AIoT, smart cities, and IoCT, bridging the gap between them. Lastly, it offers innovation pathways for effective XR deployment in future IoT/AIoT applications within IoCT. These contributions collectively advance our understanding of synergistic opportunities and complementary strengths of cutting-edge technologies for advancing the emerging paradigms of urban development. Full article
(This article belongs to the Special Issue The Future of Smart Cities and the Metaverse)
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29 pages, 4823 KiB  
Article
Leveraging IoT to Address Separation Anxiety in Preschoolers: A Techno-Psychological Approach
by Reham Alabduljabbar and Raseel Alsakran
Electronics 2023, 12(16), 3479; https://doi.org/10.3390/electronics12163479 - 17 Aug 2023
Cited by 2 | Viewed by 2370
Abstract
Separation anxiety disorder (SAD) is a prevalent psychological disorder among preschoolers, characterized by excessive fear or anxiety related to separation from a primary attachment figure. The COVID-19 pandemic likely exacerbated the problem due to the transition to online schooling. While some attention has [...] Read more.
Separation anxiety disorder (SAD) is a prevalent psychological disorder among preschoolers, characterized by excessive fear or anxiety related to separation from a primary attachment figure. The COVID-19 pandemic likely exacerbated the problem due to the transition to online schooling. While some attention has been given to treating SAD, most current solutions are non-technical and based on behavior analytic research which can be costly and time-consuming. Mediated social touch, which uses technology to simulate physical touch and deliver it remotely, has been extensively studied for its potential to promote wellbeing, enhance social connectedness, and improve affective experiences in various contexts. However, no research has focused on the use of such technology to manage SAD in preschoolers. To address this gap, this work presents the design, development, and evaluation of a novel mediated social touch system aimed at managing separation anxiety in preschoolers. Specifically, the study investigates the effectiveness of using IoT in huggable interfaces and game-based applications in improving children’s emotional state and adaptation to the kindergarten environment. Through experiments conducted on a sample of nearly 30 preschoolers, the results have shown that the system is effective in helping preschoolers adapt to kindergarten, with the best results achieved when using the huggable interface and the developed game together. The implications of this study may be beneficial to parents, educators, and mental health professionals who work with preschoolers who experience SAD. Full article
(This article belongs to the Special Issue AI, IoT, and NN Use in HealthCare)
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25 pages, 951 KiB  
Systematic Review
Social Robots and Brain–Computer Interface Video Games for Dealing with Attention Deficit Hyperactivity Disorder: A Systematic Review
by José-Antonio Cervantes, Sonia López, Salvador Cervantes, Aribei Hernández and Heiler Duarte
Brain Sci. 2023, 13(8), 1172; https://doi.org/10.3390/brainsci13081172 - 7 Aug 2023
Cited by 12 | Viewed by 5582
Abstract
Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, hyperactivity, and impulsivity that affects a large number of young people in the world. The current treatments for children living with ADHD combine different approaches, such as pharmacological, behavioral, cognitive, and [...] Read more.
Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, hyperactivity, and impulsivity that affects a large number of young people in the world. The current treatments for children living with ADHD combine different approaches, such as pharmacological, behavioral, cognitive, and psychological treatment. However, the computer science research community has been working on developing non-pharmacological treatments based on novel technologies for dealing with ADHD. For instance, social robots are physically embodied agents with some autonomy and social interaction capabilities. Nowadays, these social robots are used in therapy sessions as a mediator between therapists and children living with ADHD. Another novel technology for dealing with ADHD is serious video games based on a brain–computer interface (BCI). These BCI video games can offer cognitive and neurofeedback training to children living with ADHD. This paper presents a systematic review of the current state of the art of these two technologies. As a result of this review, we identified the maturation level of systems based on these technologies and how they have been evaluated. Additionally, we have highlighted ethical and technological challenges that must be faced to improve these recently introduced technologies in healthcare. Full article
(This article belongs to the Special Issue Advances in ADHD)
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30 pages, 6156 KiB  
Review
Fintech Agents: Technologies and Theories
by Anagh Pal, Shreya Gopi and Kwan Min Lee
Electronics 2023, 12(15), 3301; https://doi.org/10.3390/electronics12153301 - 31 Jul 2023
Cited by 7 | Viewed by 5990
Abstract
Many financial technology (fintech) applications have incorporated interactive computer agents to act as mediators between the user and the fintech system. This paper provides a comprehensive review of interactive fintech agents from technological and social science perspectives. First, we explain the general fintech [...] Read more.
Many financial technology (fintech) applications have incorporated interactive computer agents to act as mediators between the user and the fintech system. This paper provides a comprehensive review of interactive fintech agents from technological and social science perspectives. First, we explain the general fintech landscape and define interactive fintech agents. Next, we review the major technologies involved in creating fintech: (1) artificial intelligence and machine learning, (2) big data, (3) cloud computing, and (4) blockchain; as well as the specific key technologies enabling the following aspects of interactive fintech agents: (1) intelligence, (2) understanding of users, and (3) manifestation as social actors. Following the technology review, we examine issues and theories related to human-fintech agent interaction in the following areas: (1) agents’ understanding of users, (2) agents’ manifestation as social actors (via embodiment, emotion, and personality), and (3) users’ social interaction with agents. Finally, we suggest directions for future research on fintech agents. Full article
(This article belongs to the Section Computer Science & Engineering)
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14 pages, 7133 KiB  
Article
The State of the Art of Diagnostic Multiparty Eye Tracking in Synchronous Computer-Mediated Collaboration
by Tom Frank Reuscher, Peyman Toreini and Alexander Maedche
J. Eye Mov. Res. 2023, 16(2), 1-14; https://doi.org/10.16910/jemr.16.2.4 - 19 Jun 2023
Cited by 3 | Viewed by 97
Abstract
In recent years, innovative multiparty eye tracking setups have been introduced to synchronously capture eye movements of multiple individuals engaged in computer-mediated collaboration. Despite its great potential for studying cognitive processes within groups, the method was primarily used as an interactive tool to [...] Read more.
In recent years, innovative multiparty eye tracking setups have been introduced to synchronously capture eye movements of multiple individuals engaged in computer-mediated collaboration. Despite its great potential for studying cognitive processes within groups, the method was primarily used as an interactive tool to enable and evaluate shared gaze visualizations in remote interaction. We conducted a systematic literature review to provide a comprehensive overview of what to consider when using multiparty eye tracking as a diagnostic method in experiments and how to process the collected data to compute and analyze group-level metrics. By synthesizing our findings in an integrative conceptual framework, we identified fundamental requirements for a meaningful implementation. In addition, we derived several implications for future research, as multiparty eye tracking was mainly used to study the correlation between joint attention and task performance in dyadic interaction. We found multidimensional recurrence quantification analysis, a novel method to quantify group-level dynamics in physiological data, to be a promising procedure for addressing some of the highlighted research gaps. In particular, the computation method enables scholars to investigate more complex cognitive processes within larger groups, as it scales up to multiple data streams. Full article
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40 pages, 1564 KiB  
Article
The Metaverse as a Virtual Model of Platform Urbanism: Its Converging AIoT, XReality, Neurotech, and Nanobiotech and Their Applications, Challenges, and Risks
by Simon Elias Bibri
Smart Cities 2023, 6(3), 1345-1384; https://doi.org/10.3390/smartcities6030065 - 11 May 2023
Cited by 26 | Viewed by 5813
Abstract
With their exponentially rising computational power, digital platforms are heralding a new era of hybrid intelligence. There has recently been much enthusiasm and hype that the Metaverse has the potential to unlock hybrid intelligence. This is premised on the idea that the Metaverse [...] Read more.
With their exponentially rising computational power, digital platforms are heralding a new era of hybrid intelligence. There has recently been much enthusiasm and hype that the Metaverse has the potential to unlock hybrid intelligence. This is premised on the idea that the Metaverse represents an applied convergence of Artificial Intelligence of Things (AIoT) and Extended Reality (XR) that intersects with urbanism in terms of the distinctive features of platform-mediated everyday life experiences in cities. However, social interaction and its resulting social organization in the Metaverse are mediated and governed by algorithms and thus submitted to—a dream of—complete logical ordering. This raises a plethora of concerns related to the systemic collection and algorithmic processing of users’ personal, brain, and biometric data, i.e., profound societal—and the hardest to predict ethical—implications. Therefore, this study analyzes and synthesizes a large body of scientific literature on the unfolding convergence of AIoT and XR technologies, neurotechnology, and nanobiotechnology in the realm of the Metaverse in order to derive a novel conceptual framework for the Metaverse as an envisioned virtual model of platform urbanism. Further, it examines the key challenges and risks of these converging technologies in relation to the Metaverse and beyond. This study employs thematic analysis and synthesis to cope with multidisciplinary literature. The analysis identifies seven themes: (1) Platformization, (2) platform urbanism, (3) virtual urbanism, (4) XR technologies, (5) AIoT technologies, (6) neurotechnology, and (7) nanobiotechnology. The synthesized evidence reveals that, while neurotechnology and nanobiotechnology have numerous benefits and promising prospects, they raise contentions and controversies stemming from their potential use to inflict harm to human users—if left unchecked—through the black box of the algorithmic mediation underpinning the Metaverse. The findings serve to steer the Metaverse to contribute to human flourishing and wellbeing by adhering to and upholding ethical principles as well as leveraging its underlying disruptive technologies in meaningful ways. They also aid scholars, practitioners, and policymakers in assessing the pros and cons of these technologies, especially their inevitable ramifications. Full article
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21 pages, 2494 KiB  
Article
Default Matters in Trust and Reciprocity
by Yao Zhang, Yushu Zhang, Yan Wu and Frank Krueger
Games 2023, 14(1), 8; https://doi.org/10.3390/g14010008 - 13 Jan 2023
Cited by 3 | Viewed by 3265
Abstract
Trust and reciprocity promote cooperation and are key elements of a successful social life. This study investigated the framing effects on trust and reciprocity behaviors. Using an iterated one-shot within-subjects design, this study explored how trust and reciprocity decisions changed when the game [...] Read more.
Trust and reciprocity promote cooperation and are key elements of a successful social life. This study investigated the framing effects on trust and reciprocity behaviors. Using an iterated one-shot within-subjects design, this study explored how trust and reciprocity decisions changed when the game was framed in terms of a give (i.e., using a standard trust game with a default of no trust) and a take (e.g., using a distrust game with a default of full trust) frame. Participants of both genders first completed the scenario version of the game (Session 1), and then played the roles of trustors (Session 2) and trustees (Session 3) with human and computer-mediated human partners either in the give or take frame. Our results showed increased trust in the give than in the take frame, but only pronounced in direct interaction with human (vs. indirect computer-mediated) partners. Participants also showed higher expectations of return in the give than in the take frame. The actual reciprocity was higher in the give than in the take frame when interacting both with human and computer-mediated human partners. The results contribute to our understanding of the factors that shape trust and reciprocity and emphasize the impact of framing the default. Full article
(This article belongs to the Special Issue A Yin and Yang Perspective on the Trust Game: Trust and Reciprocity)
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21 pages, 4985 KiB  
Review
Impacts of Urban Blue-Green Space on Residents’ Health: A Bibliometric Review
by Kun Wang, Zhihao Sun, Meng Cai, Lingbo Liu, Hao Wu and Zhenghong Peng
Int. J. Environ. Res. Public Health 2022, 19(23), 16192; https://doi.org/10.3390/ijerph192316192 - 3 Dec 2022
Cited by 18 | Viewed by 5364
Abstract
Urban blue-green space (UBGS), as an important component of the urban environment, is found to closely relate to human health. An extensive understanding of the effects of UBGS on human health is necessary for urban planning and intervention schemes towards healthy city development. [...] Read more.
Urban blue-green space (UBGS), as an important component of the urban environment, is found to closely relate to human health. An extensive understanding of the effects of UBGS on human health is necessary for urban planning and intervention schemes towards healthy city development. However, a comprehensive review and discussion of relevant studies using bibliometric methods is still lacking. This paper adopted the bibliometric method and knowledge graph visualization technology to analyze the research on the impact of UBGS on residents’ health, including the number of published papers, international influence, and network characteristics of keyword hotspots. The key findings include: (1) The number of articles published between 2001 and 2021 shows an increasing trend. Among the articles collected from WoS and CNKI, 38.74% and 32.65% of the articles focus on physical health, 38.32% and 30.61% on mental health, and 17.06% and 30.61% on public health, respectively. (2) From the analysis of international partnerships, countries with high levels of economic development and urbanization have closer cooperation than other countries. (3) UBGS has proven positive effects on residents’ physical, mental, and public health. However, the mediating effects of UBGS on health and the differences in the health effects of UBGS on different ages and social classes are less studied. Therefore, this study proposes several future research directions. First, the mediating effect of UBGS on health impacts should be further examined. Furthermore, the interactive effects of residents’ behaviors and the UBGS environment should be emphasized. Moreover, multidisciplinary integration should be strengthened. The coupling mechanism between human behavior and the environment should also be studied in depth with the help of social perception big data, wearable devices, and human–computer interactive simulation. Finally, this study calls for developing health risk monitoring and early warning systems, and integrating health impact assessment into urban planning, so as to improve residents’ health and urban sustainability. Full article
(This article belongs to the Special Issue Environmental Research and Public Health: Featured Review Papers)
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