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Keywords = spatial reality display method

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15 pages, 8493 KB  
Article
Phase-Retrieval Algorithm for Hololens Resolution Analysis in a Sustainable Photopolymer
by Tomás Lloret, Víctor Navarro-Fuster, Marta Morales-Vidal and Inmaculada Pascual
Polymers 2025, 17(20), 2732; https://doi.org/10.3390/polym17202732 - 11 Oct 2025
Viewed by 819
Abstract
In this paper, the iterative Gerchberg–Saxton (GS) phase-retrieval algorithm is employed to reconstruct the amplitude spread function (ASF) of hololenses (HLs) recorded on a sustainable PVA/acrylate-based photopolymer, Biophotopol, when working with a CCD sensor. The main objective of this work is [...] Read more.
In this paper, the iterative Gerchberg–Saxton (GS) phase-retrieval algorithm is employed to reconstruct the amplitude spread function (ASF) of hololenses (HLs) recorded on a sustainable PVA/acrylate-based photopolymer, Biophotopol, when working with a CCD sensor. The main objective of this work is to characterize the spatial resolution of HLs, which are key components in a wide range of optical systems, including augmented reality (AR) glasses, combined information displays, and holographic solar concentrators. The GS algorithm, known for its efficiency in phase retrieval without prior knowledge of the phase of the optical system, is used to reconstruct the ASF, which is critical for mitigating information loss during imaging. Spatial resolution is quantified by convolving the ASFs obtained with two resolution tests (objective and subjective) and analyzing the resulting image using a CCD sensor. The convolution process allows an accurate assessment of lens performance, highlighting the resolution limits of manufactured lenses. The results show that the iterative GS algorithm provides a reliable method to improve image quality by recovering phase and amplitude information that might otherwise be lost, especially when using CCD or CMOS sensors. In addition, the recorded hololenses exhibit a spatial resolution of 8.9 lp/mm when evaluated with the objective Siemens star chart, and 30 cycles/degree when evaluated with the subjective Random E visual acuity test, underscoring the ability of Biophotopol-based HLs to meet the performance requirements of advanced optical applications. This work contributes to the development of sustainable high-resolution holographic lenses for modern imaging technologies, offering a promising alternative for future optical systems. Full article
(This article belongs to the Special Issue Advances in Photopolymer Materials: Holographic Applications)
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21 pages, 4655 KB  
Article
A Geometric Distortion Correction Method for UAV Projection in Non-Planar Scenarios
by Hao Yi, Sichen Li, Feifan Yu, Mao Xu and Xinmin Chen
Aerospace 2025, 12(10), 870; https://doi.org/10.3390/aerospace12100870 - 27 Sep 2025
Viewed by 723
Abstract
Conventional projection systems typically require a fixed spatial configuration relative to the projection surface, with strict control over distance and angle. In contrast, UAV-mounted projectors overcome these constraints, enabling dynamic, large-scale projections onto non-planar and complex environments. However, such flexible scenarios introduce a [...] Read more.
Conventional projection systems typically require a fixed spatial configuration relative to the projection surface, with strict control over distance and angle. In contrast, UAV-mounted projectors overcome these constraints, enabling dynamic, large-scale projections onto non-planar and complex environments. However, such flexible scenarios introduce a key challenge: severe geometric distortions caused by intricate surface geometry and continuous camera–projector motion. To address this, we propose a novel image registration method based on global dense matching, which estimates the real-time optical flow field between the input projection image and the target surface. The estimated flow is used to pre-warp the image, ensuring that the projected content appears geometrically consistent across arbitrary, deformable surfaces. The core idea of our method lies in reformulating the geometric distortion correction task as a global feature matching problem, effectively reducing 3D spatial deformation into a 2D dense correspondence learning process. To support learning and evaluation, we construct a hybrid dataset that covers a wide range of projection scenarios, including diverse lighting conditions, object geometries, and projection contents. Extensive simulation and real-world experiments show that our method achieves superior accuracy and robustness in correcting geometric distortions in dynamic UAV projection, significantly enhancing visual fidelity in complex environments. This approach provides a practical solution for real-time, high-quality projection in UAV-based augmented reality, outdoor display, and aerial information delivery systems. Full article
(This article belongs to the Section Aeronautics)
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18 pages, 5112 KB  
Article
Gaze–Hand Steering for Travel and Multitasking in Virtual Environments
by Mona Zavichi, André Santos, Catarina Moreira, Anderson Maciel and Joaquim Jorge
Multimodal Technol. Interact. 2025, 9(6), 61; https://doi.org/10.3390/mti9060061 - 13 Jun 2025
Cited by 1 | Viewed by 1365
Abstract
As head-mounted displays (HMDs) with eye tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs free viewing, making multitasking difficult. We present a gaze–hand steering technique [...] Read more.
As head-mounted displays (HMDs) with eye tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs free viewing, making multitasking difficult. We present a gaze–hand steering technique that combines eye tracking with hand pointing: users steer only when gaze aligns with a hand-defined target, reducing unintended actions and enabling free look. Speed is controlled via either a joystick or a waist-level speed circle. We evaluated our method in a user study (n = 20) across multitasking and single-task scenarios, comparing it to a similar technique. Results show that gaze–hand steering maintains performance and enhances user comfort and spatial awareness during multitasking. Our findings support using gaze–hand steering in gaze-dominant VR applications requiring precision and simultaneous interaction. Our method significantly improves VR navigation in gaze–dominant, multitasking-intensive applications, supporting immersion and efficient control. Full article
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26 pages, 1812 KB  
Article
Evaluating Virtual Game Design for Cultural Heritage Interpretation: An Exploratory Study on arkeOyun
by Sevde Güner and Leman Figen Gül
Heritage 2025, 8(6), 208; https://doi.org/10.3390/heritage8060208 - 4 Jun 2025
Cited by 2 | Viewed by 4161
Abstract
The interpretation of archaeological heritage encounters inherent challenges due to the fragmentation and contextual loss of the physical site. Virtual reality has emerged as an innovative medium for enhancing user engagement and promoting meaningful dissemination of culture. This exploratory study investigates the design [...] Read more.
The interpretation of archaeological heritage encounters inherent challenges due to the fragmentation and contextual loss of the physical site. Virtual reality has emerged as an innovative medium for enhancing user engagement and promoting meaningful dissemination of culture. This exploratory study investigates the design and preliminary expert-based evaluation of arkeOyun, a virtual reality game created to better understand archaeological sites’ spatial and cultural significance, by sampling the Kültepe Archaeological Site. The aim of this study is to evaluate the usefulness of virtual game-based approaches in the dissemination of cultural heritage and user interaction, emphasising spatial clarity, narrative integration, and immersive engagement. Our study incorporates qualitative and quantitative methods, utilising concurrent think-aloud and heuristic evaluation with participants who were selected due to their expertise in heritage, design, and human–computer interaction domains. Participants engaged with arkeOyun via a head-mounted display, and their real-time comments and post-experience evaluations were systematically evaluated. Results indicate that although participants responded positively to the game’s immersive design, interface simplicity, and spatial organisation, notable deficiencies were seen in narrative coherence, emotional resonance, and multimodal feedback. Navigation and the presentation of informative content were seen as critical areas requiring improvement. The data triangulation revealed both consistent and varying assessments, highlighting the need for context-specific support, varied task structures, and emotionally compelling narratives for enhanced interpretation of cultural significance. The findings of our study illustrate the potential of virtual reality games as a medium for cultural heritage interpretation via arkeOyun. For experiences to evolve from immersive simulations to major interpretative platforms, it is vital to integrate narrative frameworks, multimodal scaffolding, and user-centred interaction tactics more deeply. The results of this exploratory pilot study present preliminary findings on integrating virtual reality games in archaeological heritage interpretation and contribute to further projects. Full article
(This article belongs to the Special Issue Heritage as a Design Resource for Virtual Reality)
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7 pages, 5282 KB  
Proceeding Paper
Tuning the Electrical Resistivity of Molecular Liquid Crystals for Electro-Optical Devices
by Michael Gammon, Iyanna Trevino, Michael Burnes, Noah Lee, Abdul Saeed and Yuriy Garbovskiy
Eng. Proc. 2025, 87(1), 34; https://doi.org/10.3390/engproc2025087034 - 2 Apr 2025
Viewed by 949
Abstract
Modern applications of molecular liquid crystals span from high-resolution displays for augmented and virtual reality to miniature tunable lasers, reconfigurable microwave devices for space exploration and communication, and tunable electro-optical elements, including spatial light modulators, waveguides, lenses, light shutters, filters, and waveplates, to [...] Read more.
Modern applications of molecular liquid crystals span from high-resolution displays for augmented and virtual reality to miniature tunable lasers, reconfigurable microwave devices for space exploration and communication, and tunable electro-optical elements, including spatial light modulators, waveguides, lenses, light shutters, filters, and waveplates, to name a few. The tunability of these devices is achieved through electric-field-induced reorientation of liquid crystals. Because the reorientation of the liquid crystals can be altered by ions normally present in mesogenic materials in minute quantities, resulting in their electrical resistivity having finite values, the development of new ways to control the concentration of the ions in liquid crystals is very important. A promising way to enhance the electrical resistivity of molecular liquid crystals is the addition of nano-dopants to low-resistivity liquid crystals. When nanoparticles capture certain ions, they immobilize them and increase their resistivity. If properly implemented, this method can convert low-resistivity liquid crystals into high-resistivity liquid crystals. However, uncontrolled ionic contamination of the nanoparticles can significantly alter this process. In this paper, building on our previous work, we explore how physical parameters such as the size of the nanoparticles, their concentration, and their level of ionic contamination can affect the process of both enhancing and lowering the resistivity of the molecular liquid crystals. Additionally, we analyze the use of two types of nano-dopants to achieve better control over the electrical resistivity of molecular liquid crystals. Full article
(This article belongs to the Proceedings of The 5th International Electronic Conference on Applied Sciences)
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29 pages, 4981 KB  
Article
SRD Method: Integrating Autostereoscopy and Gesture Interaction for Immersive Serious Game-Based Behavioral Skills Training
by Linkai Lyu, Tianrui Hu, Hongrun Wang and Wenjun Hou
Electronics 2025, 14(7), 1337; https://doi.org/10.3390/electronics14071337 - 27 Mar 2025
Cited by 1 | Viewed by 986
Abstract
This study focuses on the innovative application of HCI and XR technologies in behavioral skills training (BST) in the digital age, exploring their potential in education, especially experimental training. Despite the opportunities these technologies offer for immersive BST, traditional methods remain mainstream, with [...] Read more.
This study focuses on the innovative application of HCI and XR technologies in behavioral skills training (BST) in the digital age, exploring their potential in education, especially experimental training. Despite the opportunities these technologies offer for immersive BST, traditional methods remain mainstream, with XR devices like HMDs causing user discomfort and current research lacking in evaluating user experience. To address these issues, we propose the spatial reality display (SRD) method, a new BST approach based on spatial reality display. This method uses autostereoscopic technology to avoid HMD discomfort, employs intuitive gesture interactions to reduce learning costs, and integrates BST content into serious games (SGs) to enhance user acceptance. Using the aluminothermic reaction in chemistry experiments as an example, we developed a Unity3D-based XR application allowing users to conduct experiments in a 3D virtual environment. Our study compared the SRD method with traditional BST through simulation, questionnaires, and interviews, revealing significant advantages of SRD in enhancing user skills and intrinsic motivation. Full article
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24 pages, 6178 KB  
Article
HoloGaussian Digital Twin: Reconstructing 3D Scenes with Gaussian Splatting for Tabletop Hologram Visualization of Real Environments
by Tam Le Phuc Do, Jinwon Choi, Viet Quoc Le, Philippe Gentet, Leehwan Hwang and Seunghyun Lee
Remote Sens. 2024, 16(23), 4591; https://doi.org/10.3390/rs16234591 - 6 Dec 2024
Cited by 3 | Viewed by 4962
Abstract
Several studies have explored the use of hologram technology in architecture and urban design, demonstrating its feasibility. Holograms can represent 3D spatial data and offer an immersive experience, potentially replacing traditional methods such as physical 3D and offering a promising alternative to mixed-reality [...] Read more.
Several studies have explored the use of hologram technology in architecture and urban design, demonstrating its feasibility. Holograms can represent 3D spatial data and offer an immersive experience, potentially replacing traditional methods such as physical 3D and offering a promising alternative to mixed-reality display technologies. Holograms can visualize realistic scenes such as buildings, cityscapes, and landscapes using the novel view synthesis technique. This study examines the suitability of spatial data collected through the Gaussian splatting method for tabletop hologram visualization. Recent advancements in Gaussian splatting algorithms allow for real-time spatial data collection of a higher quality compared to photogrammetry and neural radiance fields. Both hologram visualization and Gaussian splatting share similarities in that they recreate 3D scenes without the need for mesh reconstruction. In this research, unmanned aerial vehicle-acquired primary image data were processed for 3D reconstruction using Gaussian splatting techniques and subsequently visualized through holographic displays. Two experimental environments were used, namely, a building and a university campus. As a result, 3D Gaussian data have proven to be an ideal spatial data source for hologram visualization, offering new possibilities for real-time motion holograms of real environments and digital twins. Full article
(This article belongs to the Special Issue Application of Photogrammetry and Remote Sensing in Urban Areas)
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9 pages, 2319 KB  
Article
Augmented Reality Improved Knowledge and Efficiency of Root Canal Anatomy Learning: A Comparative Study
by Fahd Alsalleeh, Katsushi Okazaki, Sarah Alkahtany, Fatemah Alrwais, Mohammad Bendahmash and Ra’ed Al Sadhan
Appl. Sci. 2024, 14(15), 6813; https://doi.org/10.3390/app14156813 - 4 Aug 2024
Cited by 8 | Viewed by 3688
Abstract
Teaching root canal anatomy has traditionally been reliant on static methods, but recent studies have explored the potential of advanced technologies like augmented reality (AR) to enhance learning and address the limitations of traditional training methods, such as the requirement for spatial imagination [...] Read more.
Teaching root canal anatomy has traditionally been reliant on static methods, but recent studies have explored the potential of advanced technologies like augmented reality (AR) to enhance learning and address the limitations of traditional training methods, such as the requirement for spatial imagination and the inability to simulate clinical scenarios fully. This study evaluated the potential of AR as a tool for teaching root canal anatomy in preclinical training in endodontics for predoctoral dental students. Six cone beam computed tomography (CBCT) images of teeth were selected. Board-certified endodontist and radiologist recorded the tooth type and classification of root canals. Then, STereoLithography (STL) files of the same images were imported into a virtual reality (VR) application and viewed through a VR head-mounted display. Forty-three third-year dental students were asked questions about root canal anatomy based on the CBCT images, and then, after the AR model. The time to respond to each question and feedback was recorded. Student responses were paired, and the difference between CBCT and AR scores was examined using a paired-sample t-test and set to p = 0.05. Students demonstrated a significant improvement in their ability to answer questions about root canal anatomy after utilizing the AR model (p < 0.05). Female participants demonstrated significantly higher AR scores compared to male participants. However, gender did not significantly influence overall test scores. Furthermore, students required significantly less time to answer questions after using the AR model (M = 4.09, SD = 3.55) compared to the CBCT method (M = 15.21, SD = 8.01) (p < 0.05). This indicates that AR may improve learning efficiency alongside comprehension. In a positive feedback survey, 93% of students reported that the AR simulation led to a better understanding of root canal anatomy than traditional CBCT interpretation. While this study highlights the potential of AR in learning root canal anatomy, further research is needed to explore its long-term impact and efficacy in clinical settings. Full article
(This article belongs to the Special Issue Virtual/Augmented Reality and Its Applications)
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29 pages, 1631 KB  
Systematic Review
Extended Reality-Based Head-Mounted Displays for Surgical Education: A Ten-Year Systematic Review
by Ziyu Qi, Felix Corr, Dustin Grimm, Christopher Nimsky and Miriam H. A. Bopp
Bioengineering 2024, 11(8), 741; https://doi.org/10.3390/bioengineering11080741 - 23 Jul 2024
Cited by 6 | Viewed by 3398
Abstract
Surgical education demands extensive knowledge and skill acquisition within limited time frames, often limited by reduced training opportunities and high-pressure environments. This review evaluates the effectiveness of extended reality-based head-mounted display (ExR-HMD) technology in surgical education, examining its impact on educational outcomes and [...] Read more.
Surgical education demands extensive knowledge and skill acquisition within limited time frames, often limited by reduced training opportunities and high-pressure environments. This review evaluates the effectiveness of extended reality-based head-mounted display (ExR-HMD) technology in surgical education, examining its impact on educational outcomes and exploring its strengths and limitations. Data from PubMed, Cochrane Library, Web of Science, ScienceDirect, Scopus, ACM Digital Library, IEEE Xplore, WorldCat, and Google Scholar (Year: 2014–2024) were synthesized. After screening, 32 studies comparing ExR-HMD and traditional surgical training methods for medical students or residents were identified. Quality and bias were assessed using the Medical Education Research Study Quality Instrument, Newcastle–Ottawa Scale-Education, and Cochrane Risk of Bias Tools. Results indicate that ExR-HMD offers benefits such as increased immersion, spatial awareness, and interaction and supports motor skill acquisition theory and constructivist educational theories. However, challenges such as system fidelity, operational inconvenience, and physical discomfort were noted. Nearly half the studies reported outcomes comparable or superior to traditional methods, emphasizing the importance of social interaction. Limitations include study heterogeneity and English-only publications. ExR-HMD shows promise but needs educational theory integration and social interaction. Future research should address technical and economic barriers to global accessibility. Full article
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16 pages, 6441 KB  
Article
Three-Dimensional Documentation and Reconversion of Architectural Heritage by UAV and HBIM: A Study of Santo Stefano Church in Italy
by Guiye Lin, Guokai Li, Andrea Giordano, Kun Sang, Luigi Stendardo and Xiaochun Yang
Drones 2024, 8(6), 250; https://doi.org/10.3390/drones8060250 - 6 Jun 2024
Cited by 17 | Viewed by 3424
Abstract
Historic buildings hold significant cultural value and their repair and protection require diverse approaches. With the advent of 3D digitalization, drones have gained significance in heritage studies. This research focuses on applying digital methods for restoring architectural heritage. It utilizes non-contact measurement technology, [...] Read more.
Historic buildings hold significant cultural value and their repair and protection require diverse approaches. With the advent of 3D digitalization, drones have gained significance in heritage studies. This research focuses on applying digital methods for restoring architectural heritage. It utilizes non-contact measurement technology, specifically unmanned aerial vehicles (UAVs), for data collection, creating 3D point cloud models using heritage building information modeling (HBIM), and employing virtual reality (VR) for architectural heritage restoration. Employing the “close + surround” oblique photography technique combined with image matching, computer vision, and other technologies, a detailed and comprehensive 3D model of the real scene can be constructed. It provides crucial data support for subsequent protection research and transformation efforts. Using the case of the Santo Stefano Church in Volterra, Italy, an idealized reconstructed 3D model database was established after data collection to preserve essential resources such as the original spatial data and relationships of architectural sites. Through the analysis of relevant historical data and the implementation of VR, the idealized and original appearance of the case was authentically restored. As a result, in the virtual simulation space, the building’s style was realistically displayed with an immersive experience. This approach not only safeguards cultural heritage but also enhances the city’s image and promotes tourism resources, catering to the diverse needs of tourists. Full article
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18 pages, 7366 KB  
Article
Realistic Texture Mapping of 3D Medical Models Using RGBD Camera for Mixed Reality Applications
by Cosimo Aliani, Alberto Morelli, Eva Rossi, Sara Lombardi, Vincenzo Yuto Civale, Vittoria Sardini, Flavio Verdino and Leonardo Bocchi
Appl. Sci. 2024, 14(10), 4133; https://doi.org/10.3390/app14104133 - 13 May 2024
Cited by 5 | Viewed by 2330
Abstract
Augmented and mixed reality in the medical field is becoming increasingly important. The creation and visualization of digital models similar to reality could be a great help to increase the user experience during augmented or mixed reality activities like surgical planning and educational, [...] Read more.
Augmented and mixed reality in the medical field is becoming increasingly important. The creation and visualization of digital models similar to reality could be a great help to increase the user experience during augmented or mixed reality activities like surgical planning and educational, training and testing phases of medical students. This study introduces a technique for enhancing a 3D digital model reconstructed from cone-beam computed tomography images with its real coloured texture using an Intel D435 RGBD camera. This method is based on iteratively projecting the two models onto a 2D plane, identifying their contours and then minimizing the distance between them. Finally, the coloured digital models were displayed in mixed reality through a Microsoft HoloLens 2 and an application to interact with them using hand gestures was developed. The registration error between the two 3D models evaluated using 30,000 random points indicates values of: 1.1 ± 1.3 mm on the x-axis, 0.7 ± 0.8 mm on the y-axis, and 0.9 ± 1.2 mm on the z-axis. This result was achieved in three iterations, starting from an average registration error on the three axes of 1.4 mm to reach 0.9 mm. The heatmap created to visualize the spatial distribution of the error shows how it is uniformly distributed over the surface of the pointcloud obtained with the RGBD camera, except for some areas of the nose and ears where the registration error tends to increase. The obtained results indicate that the proposed methodology seems effective. In addition, since the used RGBD camera is inexpensive, future approaches based on the simultaneous use of multiple cameras could further improve the results. Finally, the augmented reality visualization of the obtained result is innovative and could provide support in all those cases where the visualization of three-dimensional medical models is necessary. Full article
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23 pages, 22143 KB  
Article
Anthropological Comparative Analysis of CCTV Footage in a 3D Virtual Environment
by Krzysztof Maksymowicz, Aleksandra Kuzan, Łukasz Szleszkowski and Wojciech Tunikowski
Appl. Sci. 2023, 13(21), 11879; https://doi.org/10.3390/app132111879 - 30 Oct 2023
Cited by 3 | Viewed by 4314
Abstract
The image is a particularly valuable data carrier in medical forensic and forensic analyses. One of the analyses, as mentioned above, is to assess whether a graphically captured object is the same object examined in reality. This is a complicated process due to [...] Read more.
The image is a particularly valuable data carrier in medical forensic and forensic analyses. One of the analyses, as mentioned above, is to assess whether a graphically captured object is the same object examined in reality. This is a complicated process due to perspective foreshortening, making it difficult to determine the scale and proportion of objects in the frame, as well as the subsequent correct reading of their actual measurements. This paper presented a method for the 3D reconstruction of silhouettes of people recorded in a photo or video, with the aim of identifying these people through subsequent comparative studies. The authors presented an algorithm for dealing with graphic evidence, using the example of the analysis of spatial correlation of the silhouette of the perpetrator of the actual event (recorded via CCTV footage) with the silhouette of the suspect (scanned in 3D in custody). In this paper, the authors posed the thesis that the isometric (devoid of perspective foreshortening) display mode that 3D platforms offer, and the animation of the figure to the desired identical poses, provides the possibility of not only obtaining linear measurements of the person but also of orthophotographic visualization of body proportions, allowing their comparison with another silhouette, which is difficult to achieve in perspective view of the studied image. Full article
(This article belongs to the Special Issue Intelligent Digital Forensics and Cyber Security)
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50 pages, 2531 KB  
Systematic Review
Cognitive Assessment Based on Electroencephalography Analysis in Virtual and Augmented Reality Environments, Using Head Mounted Displays: A Systematic Review
by Foteini Gramouseni, Katerina D. Tzimourta, Pantelis Angelidis, Nikolaos Giannakeas and Markos G. Tsipouras
Big Data Cogn. Comput. 2023, 7(4), 163; https://doi.org/10.3390/bdcc7040163 - 13 Oct 2023
Cited by 15 | Viewed by 7489
Abstract
The objective of this systematic review centers on cognitive assessment based on electroencephalography (EEG) analysis in Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) environments, projected on Head Mounted Displays (HMD), in healthy individuals. A range of electronic databases were searched [...] Read more.
The objective of this systematic review centers on cognitive assessment based on electroencephalography (EEG) analysis in Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) environments, projected on Head Mounted Displays (HMD), in healthy individuals. A range of electronic databases were searched (Scopus, ScienceDirect, IEEE Explore and PubMed), using PRISMA research method and 82 experimental studies were included in the final report. Specific aspects of cognitive function were evaluated, including cognitive load, immersion, spatial awareness, interaction with the digital environment and attention. These were analyzed based on various aspects of the analysis, including the number of participants, stimuli, frequency bands range, data preprocessing and data analysis. Based on the analysis conducted, significant findings have emerged both in terms of the experimental structure related to cognitive neuroscience and the key parameters considered in the research. Also, numerous significant avenues and domains requiring more extensive exploration have been identified within neuroscience and cognition research in digital environments. These encompass factors such as the experimental setup, including issues like narrow participant populations and the feasibility of using EEG equipment with a limited number of sensors to overcome the challenges posed by the time-consuming placement of a multi-electrode EEG cap. There is a clear need for more in-depth exploration in signal analysis, especially concerning the α, β, and γ sub-bands and their role in providing more precise insights for evaluating cognitive states. Finally, further research into augmented and mixed reality environments will enable the extraction of more accurate conclusions regarding their utility in cognitive neuroscience. Full article
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22 pages, 52251 KB  
Article
SkyroadAR: An Augmented Reality System for UAVs Low-Altitude Public Air Route Visualization
by Junming Tan, Huping Ye, Chenchen Xu, Hongbo He and Xiaohan Liao
Drones 2023, 7(9), 587; https://doi.org/10.3390/drones7090587 - 19 Sep 2023
Cited by 9 | Viewed by 2926
Abstract
Augmented Reality (AR) technology visualizes virtual objects in the real environment, offering users an immersive experience that enhances their spatial perception of virtual objects. This makes AR an important tool for visualization in engineering, education, and gaming. The Unmanned Aerial Vehicles’ (UAVs’) low-altitude [...] Read more.
Augmented Reality (AR) technology visualizes virtual objects in the real environment, offering users an immersive experience that enhances their spatial perception of virtual objects. This makes AR an important tool for visualization in engineering, education, and gaming. The Unmanned Aerial Vehicles’ (UAVs’) low-altitude public air route (Skyroad) is a forward-looking virtual transportation infrastructure flying over complex terrain, presenting challenges for user perception due to its invisibility. In order to achieve a 3D and intuitive visualization of Skyroad, this paper proposes an AR visualization framework based on a physical sandbox. The framework consists of four processes: reconstructing and 3D-printing a sandbox model, producing virtual scenes for UAVs Skyroad, implementing a markerless registration and tracking method, and displaying Skyroad scenes on the sandbox with GPU-based occlusion handling. With the support of the framework, a mobile application called SkyroadAR was developed. System performance tests and user questionnaires were conducted on SkyroadAR; the results showed that our approachs to tracking and occlusion provided an efficient and stable AR effect for Skyroad. This intuitive visualization is recognized by both professional and non-professional users. Full article
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14 pages, 5113 KB  
Article
Initial Structure Design and Optimization of an Automotive Remote Head-Up Display
by Yu Ye, Huaixin Chen and Zhixi Wang
Appl. Sci. 2023, 13(17), 9649; https://doi.org/10.3390/app13179649 - 25 Aug 2023
Cited by 1 | Viewed by 2872
Abstract
Aiming at the problems of difficult construction and occlusion of the initial structure of an automotive augmented reality head-up display (AR-HUD), a method to quickly build the initial structure of an automotive AR-HUD is proposed. Firstly, the position of the mirrors in the [...] Read more.
Aiming at the problems of difficult construction and occlusion of the initial structure of an automotive augmented reality head-up display (AR-HUD), a method to quickly build the initial structure of an automotive AR-HUD is proposed. Firstly, the position of the mirrors in the initial structure is calculated based on the Rodrigues rotation formula. Secondly, the position of the mirrors is restricted by constraints during optimization to prevent the problem of structural occlusion. Finally, a virtual image display system with a visual distance of 7.5 m and a field of view angle of 10° × 5° is designed. The image quality analysis of the optimized system shows that the light spots in each field of view are all within Airy spots. At the spatial cutoff frequency of the virtual image plane of the optical system, the modulation transfer function (MTF) value of the full field of view is basically greater than 0.5, and the distortion is less than 1%. Finally, using the image for simulation, the results of the simulation image are satisfying, which proves the validity and feasibility of the structural design. It provides a useful reference for the structural design of the remote head-up display system. Full article
(This article belongs to the Special Issue Applied Optics and Vision Science)
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