Applied Audio Interaction

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Acoustics and Vibrations".

Deadline for manuscript submissions: 30 June 2024 | Viewed by 1223

Special Issue Editors


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Guest Editor
Audiovisual Signal Processing Laboratory, Ionian University, Plateia Tsirigoti 7, GR-491 00 Corfu, Greece
Interests: analysis; processing and conversion of digital audio signals; intelligent digital audio effects and sound synthesis; creative intelligence; audio-only games; auditory interfaces and displays; augmented reality audio foundations and applications; sound events impact on human emotions
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Audiovisual Signal Processing Laboratory, Ionian University, Plateia Tsirigoti 7, GR-491 00 Corfu, Greece
Interests: augmented reality audio; audio games; instructional design, gamification; data sonification; electronic music synthesis; electronic music performance; cultural heritage/gaming tourism
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Audiovisual Signal Processing Laboratory, Ionian University, Plateia Tsirigoti 7, GR-491 00 Corfu, Greece
Interests: augmented reality; audiovisual; virtual reality; audio signal processing
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

In a world dominated by visual modality, sound is often neglected. However, research strongly supports the affordances of utilizing the acoustic channel as the basic means to perceive, interpret, organise, and communicate information. Therefore, audio interaction is increasingly applied in many fields, such as entertainment, navigation, smart device, accessibility and healthcare.

This Special Issue aims to report on the recent results and developments of audio interactive applications, and thus provide valid paradigms and a thorough framework for the meaningful implementation of sound in a wide range of scopes, ranging from artistic expression to instructional design, from guided navigation to playful exploration, from environmental awareness to enhanced immersion.

By encompassing the complete spectrum of digital, mobile, augmented, mixed, and virtual reality technologies, we aim to highlight the versatility and complexity of the interaction modes facilitated by audio technology and provide insight into this rapidly growing field’s future directions of research and development.

Prof. Dr. Andreas Floros
Dr. Emmanouel Rovithis
Dr. Nikolaos Moustakas
Guest Editors

Manuscript Submission Information

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Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • audio games
  • augmented reality audio
  • game audio
  • data sonification
  • auditory perception
  • accessibility
  • visual impairment
  • immersion

Published Papers (1 paper)

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Research

13 pages, 241 KiB  
Article
Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
by Luise Haehn, Sabine J. Schlittmeier and Christian Böffel
Appl. Sci. 2024, 14(2), 583; https://doi.org/10.3390/app14020583 - 09 Jan 2024
Viewed by 927
Abstract
Elaborate sound design, including background music, ambient sounds (sounds describing the game world), and character sounds (sounds generated by the character’s actions), plays a pivotal role in modern video games. However, the influence of these different types of sound on the player’s experience [...] Read more.
Elaborate sound design, including background music, ambient sounds (sounds describing the game world), and character sounds (sounds generated by the character’s actions), plays a pivotal role in modern video games. However, the influence of these different types of sound on the player’s experience has not been extensively researched. This study examines the influence of these sound types on immersion, avatar identification, fun, and perceived competence. In two experiments, participants played League of Legends under four different sound conditions. The first experiment (N1 = 32) revealed a non-significant trend in the effect of character sounds on avatar identification. Ambient sounds, however, were limited because the task restricted participants’ movement across the game map. Consequently, we adapted the task to allow for a wider variety of ambient sounds in the second experiment (N2 = 32). Here, a significant impact of character sounds on immersion, avatar identification, and fun was observed, as well as an interaction effect of character sounds and ambient sounds on fun. Furthermore, we observed a trend, though not statistically significant, suggesting that ambient sounds may influence the player’s sense of flow. These findings underline the distinct effects of different sound types, and we discuss implications for the design of sound in video games. Full article
(This article belongs to the Special Issue Applied Audio Interaction)
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