Virtual and Augmented Reality Technology in Education and Entertainment
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: 28 February 2025 | Viewed by 23294
Special Issue Editors
Interests: applied science education; educational technology; maker education; sustainability; extended reality
Special Issues, Collections and Topics in MDPI journals
Interests: artificial intelligence in education; augmented reality; information technology education
Interests: AI big data analysis; knowledge data base; IoT sensor hubs; LoRa/NB-IoT transmission
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Applied science education focuses on the effective use of strategies to convey knowledge, attitudes and skills in the field of applied sciences. In contrast to basic scientific knowledge, applied science focuses more on practical application fields or industrial uses. In other words, in addition to the teaching of basic principles, it is more important to cultivate learners’ attitudes and skills in application. For example, training factories exist for this purpose. However, limited by funding and spaces, traditional training factories are often difficult to provide the most emerging technical fields for learners to operate. Additionally, difficult and dangerous industrial fields (such as precision semiconductor manufacturing processes, dangerous loading and unloading operations) are often difficult to present in schools, which is the limitation of applied science education in practical training. Among the many emerging technologies, virtual reality, augmented reality and mixed reality have gradually matured in recent years, and have been adopted by educators and industries. The common feature of these emerging technologies is that they are all assisted by digital content to help users conduct simulation or practical learning in difficult or dangerous application fields. This is enough to meet the important educational goals of today’s applied science education. Under the overall global trend and context, this Special Issue invites experts and scholars who study new science and technologies to conduct more in-depth research on current and future applied science, and respond to the educational issues in the key medium of applied science.
Prof. Dr. Tien Chi Huang
Dr. Jian Wei Tzeng
Prof. Dr. Nen Fu Huang
Guest Editors
Manuscript Submission Information
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Keywords
- applied science education
- virtual reality
- augmented reality
- mixed reality
- edutainment
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