Electronics and Computer Science for Cultural Heritage: Advancements, Preservation, and Applications

A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".

Deadline for manuscript submissions: 31 October 2024 | Viewed by 4348

Special Issue Editor


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Guest Editor
Institute of Computer Science, Heraklion, Crete, Greece
Interests: stereo and multiple-view computer vision; pose estimation and motion estimation for objects and persons; medical and industrial image analysis; applications of computer vision in interactive environments
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Special Issue Information

Dear Colleagues,

Electronics is pleased to announce a Special Issue dedicated to exploring the intersection of electronics, computer science, and cultural heritage. We invite researchers and experts from diverse disciplines to contribute their original research articles, reviews, and case studies to this Special Issue, shedding light on the latest advancements, preservation techniques, and applications in this fascinating field.

Objective:

This Special Issue aims to showcase innovative research that harnesses the potential of electronics and computer science to advance the preservation, understanding, and utilization of cultural heritage. We seek contributions that highlight the transformative role of technology in tackling challenges related to cultural heritage documentation, conservation, analysis, interpretation, and dissemination. The issue will provide a platform to explore interdisciplinary approaches, showcase practical applications, and foster collaboration between researchers, practitioners, and professionals in the realms of electronics, computer science, and cultural heritage.

Topics of interest include, but are not limited to:

  1. Technological advancements in cultural heritage preservation;
  2. Digital documentation techniques for artifacts, monuments, and sites;
  3. Augmented reality (AR) and virtual reality (VR) applications for cultural heritage;
  4. Data-driven approaches for cultural heritage analysis and interpretation;
  5. Machine learning and computer vision for artifact recognition and classification;
  6. Computational methods for historical text analysis and language processing;
  7. Digital archiving and data management for cultural heritage collections;
  8. Human–computer interaction (HCI) and user interfaces for cultural heritage experiences;
  9. Internet of Things (IoT) applications in heritage conservation and monitoring;
  10. Collaborative platforms and crowd-sourcing in cultural heritage research;
  11. Ethical considerations in the application of electronics and computer science to cultural heritage;
  12. Case studies showcasing successful projects and best practices.

Dr. Xenophon Zabulis
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Electronics is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • electronics
  • computer science
  • cultural heritage
  • advancements
  • preservation
  • applications
  • interdisciplinary
  • technological innovations
  • conservation techniques
  • digital documentation
  • augmented reality
  • virtual reality
  • data-driven approaches
  • machine learning
  • computer vision
  • computational methods
  • digital archiving
  • data management
  • human–computer interaction
  • user interfaces
  • Internet of Things
  • collaborative platforms
  • crowd-sourcing
  • ethical considerations
  • case studies

Published Papers (4 papers)

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Research

18 pages, 604 KiB  
Article
Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology
by Eleftherios Anastasovitis, Georgia Georgiou, Eleni Matinopoulou, Spiros Nikolopoulos, Ioannis Kompatsiaris and Manos Roumeliotis
Electronics 2024, 13(7), 1396; https://doi.org/10.3390/electronics13071396 - 7 Apr 2024
Viewed by 1500
Abstract
In recent years, the digitization of cultural heritage has been favored by significant advancements in specific technologies, such as photogrammetry and three-dimensional scanning. The digital representations of artifacts, paintings, books, and collections, as well as buildings or archaeological sites, has led to the [...] Read more.
In recent years, the digitization of cultural heritage has been favored by significant advancements in specific technologies, such as photogrammetry and three-dimensional scanning. The digital representations of artifacts, paintings, books, and collections, as well as buildings or archaeological sites, has led to the transfer of cultural organizations to the digital space. On the other hand, the rapid development of immersive technologies and the Internet of Things is expected to decisively shape virtual cultural heritage in the coming years. However, this digital transition should expand its impact on most of the population. This article aims to cover the lack of structured methodology in the design and development of inclusive virtual spaces in cultural heritage. This research introduces a holistic framework that is mainly based on the disciplines of virtual museology. The proposed methodology takes into account the advancements in extended reality and the creative industry of computer games. The multisensory approach would lead to advanced immersive experiences, while the multilayered approach of cultural heritage content would enhance accessibility in inclusive virtual spaces. Moreover, this holistic framework could provide evidence from the virtual worlds that could be applied to real cultural heritage organizations. Full article
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20 pages, 6434 KiB  
Article
Chinese Ancient Paintings Inpainting Based on Edge Guidance and Multi-Scale Residual Blocks
by Zengguo Sun, Yanyan Lei and Xiaojun Wu
Electronics 2024, 13(7), 1212; https://doi.org/10.3390/electronics13071212 - 26 Mar 2024
Viewed by 410
Abstract
Chinese paintings have great cultural and artistic significance and are known for their delicate lines and rich textures. Unfortunately, many ancient paintings have been damaged due to historical and natural factors. The deep learning methods that are successful in restoring natural images cannot [...] Read more.
Chinese paintings have great cultural and artistic significance and are known for their delicate lines and rich textures. Unfortunately, many ancient paintings have been damaged due to historical and natural factors. The deep learning methods that are successful in restoring natural images cannot be applied to the inpainting of ancient paintings. Thus, we propose a model named Edge-MSGAN for inpainting Chinese ancient paintings based on edge guidance and multi-scale residual blocks. The Edge-MSGAN utilizes edge images to direct the completion network in order to generate entire ancient paintings. It then applies the multi-branch color correction network to adjust the colors. Furthermore, the model uses multi-scale channel attention residual blocks to learn the semantic features of ancient paintings at various levels. At the same time, by using polarized self-attention, the model can improve its concentration on significant structures, edges, and details, which leads to paintings that possess clear lines and intricate details. Finally, we have created a dataset for ancient paintings inpainting, and have conducted experiments in order to evaluate the model’s performance. After comparing the proposed model with state-of-the-art models from qualitative and quantitative aspects, it was found that our model is better at inpainting the texture, edge, and color of ancient paintings. Therefore, our model achieved maximum PSNR and SSIM values of 34.7127 and 0.9280 respectively, and minimum MSE and LPIPS values of 0.0006 and 0.0495, respectively. Full article
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26 pages, 11630 KiB  
Article
Three-Dimensional Digitization of Documentation and Perpetual Preservation of Cultural Heritage Buildings at Risk of Liquidation and Loss—The Methodology and Case Study of St Adalbert’s Church in Chicago
by Marek Milosz, Jacek Kęsik and Jerzy Montusiewicz
Electronics 2024, 13(3), 561; https://doi.org/10.3390/electronics13030561 - 30 Jan 2024
Viewed by 799
Abstract
This paper presents a three-dimensional (3D) digitization methodology for documenting the appearance and geometry of cultural heritage buildings using modern tools for data acquisition and processing. This work presents a method combining laser scanning of building dimensions with photographic texture acquisition techniques in [...] Read more.
This paper presents a three-dimensional (3D) digitization methodology for documenting the appearance and geometry of cultural heritage buildings using modern tools for data acquisition and processing. This work presents a method combining laser scanning of building dimensions with photographic texture acquisition techniques in order to develop accurate, photo-realistic 3D models. This work also presents a method for digital reconstruction of the elements of interiors. This case study presents the process and result of scanning the church of St Adalbert in Chicago along with its inner finishing elements, achieved during the interventional 3D scanning of a historical building interior. The obtained colorized point cloud has 3.5 billion points and a volume of 65 GB. Its creation took nearly 3.5 h on a high-end computer. The generated textured mesh model has 1.6 billion triangles and a volume of 60 GB. The analysis of the results showed that the elements of the church furnishings were reproduced with very high accuracy. The developed 3D model of the interior, appearance and dimensions of the church is its perpetual documentation. It can be used for various purposes, such as popularizing the appearance on the Internet, scientific research on interior artefacts, creating files for VR and shooting high-resolution films. Full article
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26 pages, 12278 KiB  
Article
The Methodology of Virtualizing Sculptures and Drawings: A Case Study of the Virtual Depot of the Gallery of Matica Srpska
by Miloš Obradović, Snežana Mišić, Ivana Vasiljević, Dragan Ivetić and Ratko Obradović
Electronics 2023, 12(19), 4157; https://doi.org/10.3390/electronics12194157 - 7 Oct 2023
Cited by 1 | Viewed by 928
Abstract
The aim of this paper is to introduce the public to the virtual depot of the Gallery of Matica Srpska (GMS), which showcases a collection of sculptures that have been digitized using a Structure-from-Motion photogrammetry and presented by the use of virtual reality [...] Read more.
The aim of this paper is to introduce the public to the virtual depot of the Gallery of Matica Srpska (GMS), which showcases a collection of sculptures that have been digitized using a Structure-from-Motion photogrammetry and presented by the use of virtual reality and paintings, and drawings were presented through a digital flipbook application. Through the application of cutting-edge methods, highly precise digital replicas of these significant cultural artifacts have been created with details that are difficult to see without a magnifying glass when observing the physical artifact. Additionally, it explores the profound significance and advantages of the virtual depot, such as facilitating remote access, augmenting preservation endeavors, and fostering interdisciplinary collaborations, academic research, educational purposes, and public engagement. The implementation of the virtual depot offers a novel approach to showcasing and studying cultural heritage, opening up new possibilities for the exploration and appreciation of these artifacts in a digital environment. Today, the collection of the GMS encompasses more than 10,000 art objects, which means that one visitor would need about 53 years to access each individual artifact. Virtual depot enables each visitor to do this much faster, but more importantly, in any occasion and setting that they find suitable. Full article
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