On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Related Work
2.2. Research Questions
- RQ1.
- How is learning through collaborative serious games conceptualized?
- RQ2.
- When is data collected in the evaluation of learning through collaborative serious games?
- RQ3.
- What methods are used in the evaluation of learning through collaborative serious games?
- RQ4.
- Do evaluations of learning through collaborative serious games use quantitative, qualitative or a combination between quantitative and qualitative data?
- RQ5.
- What are the learning effects of collaborative serious games according to their evaluations in relation to social learning?
2.3. Search Strategy
2.4. Study Selection
2.5. Study Quality Assessment
- Does the publication provide a conceptualization of learning? (RQ1)
- Does the publication state when data is collected in the evaluation of the collaborative serious game? (RQ2)
- Does the publication discuss a method, technique or theory used to evaluate the collaborative serious game? (RQ3)
- Does the publication discuss whether the evaluation used a quantitative or qualitative approach, or both in the evaluation of the collaborative serious game? (RQ4)
- Does the publication describe learning outcomes of the collaborative serious game following evaluation? (RQ5)
2.6. Snowballing
2.7. Data Extraction
2.8. Data Analysis and Categorization
3. Search Results
4. Categorization Results
4.1. How Is Learning through Collaborative Serious Games Conceptualized?
4.2. When is Data Collected in the Evaluation of Learning through Collaborative Serious Games?
4.3. What Methods are Used in the Evaluation of Learning through Collaborative Serious Games?
4.4. Do Evaluations of Learning through Collaborative Serious Games Use Quantitative, Qualitative or a Combination between Quantitative and Qualitative Data?
4.5. What Are the Learning Effects of Applying Collaborative Serious Games According to Their Evaluations in Relation to Social Learning?
5. Discussion
5.1. Cognitive Learning
5.2. Normative Learning
5.3. Relational Learning
5.4. Collective Action
5.5. Reflection and Limitations
6. Conclusions
Supplementary Materials
Funding
Conflicts of Interest
Appendix A
Game Name | Reference | Quality Assessment | Learning Conceptualization (RQ1) | Data Collection (RQ2) | Assessment Methods (RQ3) | Quantitative or Qualitative Data (RQ4) | Social Learning Effects (RQ5) |
---|---|---|---|---|---|---|---|
Aqua Republica | [48] | 5 | Boundary crossing | Pre & During & Post | Questionnaires & interaction analysis & social network analysis | Quantitative & qualitative | Understanding other perspectives Building relationships and trust |
CauxOperation | [49] | 5 | Collective learning | Post | Debriefing | Qualitative | Raised awareness Increased system understanding Understanding other perspectives Building relationships and trust |
Climate Game | [50] | 5 | Links to experiential learning | Pre & During & Post | Questionnaires & observations & debriefs | Quantitative & qualitative | Increased system understanding |
Community Cooperation Game | [51] | 5 | Links to experiential learning | During | Observations | Qualitative | Increased system understanding Raised awareness |
Forage Rummy | [52] | 5 | Knowledge co-production | Post | Direct feedback | Qualitative | Increased system understanding Raised awareness Building relationships and trust |
FOWIS | [53] | 4 | Not conceptualized | During & Post | Observations & debriefs & Interviews | Qualitative | Increased system understanding |
Futura | [54] | 5 | Experiential learning | During | Observations | Qualitative | Raised awareness |
GO2Zero | [55] | 4 | Not conceptualized | Pre & During & Post | Questionnaires & Observations | Quantitative & qualitative | Increased system understanding Building relationships and trust |
Grazing game | [56] | 5 | Social learning & Anticipatory learning | During & Post | Observations & debrief | Qualitative | Increased system understanding Understanding other perspectives |
Invitational Drought Tournament | [57] | 5 | Social learning | Post | Questionnaires & debriefs | Qualitative | Increased system understanding |
IUP & NECAP | [58] | 5 | Social learning | Pre & Post & Post-post | Questionnaires & debriefs & interviews | Quantitative & qualitative | Increased system understanding Raised awareness Understanding other perspectives |
KEEP COOL | [59] | 4 | Not conceptualized | Pre & During & Post | Questionnaires & observations | Qualitative | Increased system understanding |
[60] | 4 | Not conceptualized | Pre & During & Post | Questionnaire & Observations | Quantitative | Increased system understanding Raised awareness Change in views | |
Lords of the Valley | [61] | 4 | Social learning | Pre & During & Post | Questionnaires & observations | Quantitative & qualitative | No learning effects reported |
LottoSIM | [62] | 5 | Links to social learning & experiential learning | Post | Debriefs | Qualitative | Increased system understanding |
MAE SALAE RPG 1 & 2 | [63] | 5 | Collective learning | During & Post & Post-post | Observations & Interviews | Qualitative | Increased system understanding Understanding other perspectives |
Marine Spatial Planning Challenge | [64] | 5 | Constructivist learning philosophy | During & Post | Questionnaires & observations | Quantitative & qualitative | Increased system understanding |
[65] | 5 | Policy-oriented learning | Pre & During & Post | Questionnaires & observations & data logging & interviews | Quantitative & qualitative | Increased system understanding Building relationships and trust | |
New-District | [66] | 5 | Experiential learning | Pre & Post | Questionnaires | Quantitative & qualitative | Understanding other perspectives |
REEFGAME | [67] | 5 | Links to social learning | During & Post | Debriefs | Qualitative | Increased system understanding |
ReHab | [68] | 5 | Social learning & experiential learning | During & Post | Observations & debriefings | Quantitative & qualitative | Increased system understanding |
RESORTES | [69] | 4 | Not conceptualized | Pre & During & Post & Post-post | Questionnaires & observations & debrief & interview | Qualitative | Building relationships and trust |
Shariva | [70] | 5 | Meaningful play | Pre & Post | Questionnaires | Quantitative & qualitative | Raised awareness Increased system understanding Understanding other perspectives |
SimPhy | [71] | 4 | Not conceptualized | During | Data logging | Quantitative | Increased system understanding |
SPRINTCITY | [72] | 5 | Policy oriented learning | During & Post | Questionnaires & observations & data logging & interviews | Qualitative | Raised awareness Increased system understanding |
Sustainable Delta Game (and adaptations) | [73] | 4 | Not conceptualized | Pre & During & Post | Observations & debriefs & perspective mapping | Qualitative | Increased system understanding Understanding other perspectives |
[74] | 5 | Social learning | During & Post | Observations & interviews & debriefs | Qualitative | Increased system understanding Change in views | |
[75] | 5 | Social learning & experiential learning | Pre & During & Post | Observations & data logging & interviews & perspective mapping | Quantitative & qualitative | Change in views | |
[76] | 4 | Not conceptualized | Pre & During & Post & Post-post & Control Group | Questionnaires & observations & debriefs & interviews & control group | Quantitative & qualitative | Increased system understanding Raised awareness Establish experiential environment | |
TADLA | [77] | 5 | Individual learning & Social learning | Post & Post-post | Questionnaires & Interviews | Qualitative | Increased system understanding |
Ter’Aguas | [78] | 5 | Social learning | Pre & During & Post & Post-post | Questionnaires & observations & debriefs & interviews | Qualitative | Increased system understanding Understanding other perspectives Change in views |
The Floodplain Management Game | [79] | 5 | Social learning | During & Post | Observations & debriefs | Qualitative | Raised awareness |
The Multi-Hazard Tournament (MHT) | [80] | 5 | Social learning | Pre & Post & Post-post | Questionnaires | Quantitative & qualitative | Increased system understanding Raised awareness Understanding other perspectives Building relationships and trust |
Unnamed game | [81] | 5 | Social learning | Pre & Post | Interviews | Qualitative | Increased system understanding Building relationships and trust |
Unnamed game | [82] | 5 | Social learning | Pre & During & Post & Post-post | Questionnaires & Observations & Debriefs & Interviews & Concept maps | Qualitative | Increased system understanding Understanding other perspectives |
Unnamed game | [83] | 5 | Social learning | During & Post & Post-post & Control group | Questionnaires & data logging & interviews & real-world data | Quantitative & qualitative | Increased system understanding Real-world adoption |
Unnamed game | [84] | 4 | Not conceptualized | During | Observations & data logging | Quantitative & Qualitative | Increased system understanding |
Unnamed game | [85] | 4 | Not conceptualized | Pre & During | Questionnaires & data logging & control group | Quantitative | Increased system understanding |
WeShareIt | [86] | 5 | Effective learning | Pre & During & Post | Questionnaires & observations & debrief | Quantitative & qualitative | Increased system understanding |
WeShareIt Nzoia | [87] | 5 | Situational awareness | Pre & During & Post | Questionnaires & data logging | Quantitative | Raised awareness Increased system understanding |
WORLD CLIMATE | [88] | 5 | Links to experiential learning | Pre & Post-post | Questionnaires | Quantitative | Increased system understanding Raised awareness Change in views |
WSP game | [89] | 5 | Experiential learning | Post | Questionnaires & debrief | Qualitative | Raised awareness Building relationships and trust |
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Inclusion criteria |
|
Exclusion criteria |
|
Type | Definition/Indicators of Learning Effects | Measures of Indicators |
---|---|---|
Cognitive learning | Acquisition of new knowledge; restructuring of existing knowledge | Test scores; change in centrality and specificity of knowledge presented in concept maps |
Normative learning | Changes in norms; change in values; change in paradigms; convergence of group opinion | Change in, and convergence around, environmental beliefs; participant reflections; meeting proceedings |
Relational learning | Improved understanding of mind sets of others; building of relationships; enhanced trust and cooperation | Change in social network structure; participant reflections |
Game Name | Reference |
---|---|
Aqua Republica | Jean, Medema, Adamowski, Chew, Delaney and Wals [48] |
CauxOperation | Souchère, Millair, Echeverria, Bousquet, Le Page and Etienne [49] |
Climate Game | Zhou, Bekebrede, Mayer, Warmerdam and Knepflé [50] |
Community Cooperation Game | Tanwattana and Toyoda [51] |
Forage Rummy | Martin [52] |
FOWIS | Hertzog, Poussin, Tangara, Kouriba and Jamin [53] |
Futura | Antle, Bevans, Tanenbaum, Seaborn and Wang [54] |
GO2Zero | Bekebrede, van Bueren and Wenzler [55] |
Grazing game | Villamor and Badmos [56] |
Invitational Drought Tournament | Hill, Hadarits, Rieger, Strickert, Davies and Strobbe [57] |
IUP & NECAP | Rumore, Schenk and Susskind [58] |
KEEP COOL | Eisenack [59] |
Meya and Eisenack [60] | |
Lords of the Valley | Magnuszewski, et al. [61] |
LottoSIM | Becu, et al. [62] |
MAE SALAE RPG 1 & 2 | Barnaud, Promburom, Trébuil and Bousquet [63] |
Marine Spatial Planning Challenge | Mayer, Zhou, Lo, Abspoel, Keijser, Olsen, Nixon and Kannen [64] |
Keijser, Ripken, Mayer, Warmelink, Abspoel, Fairgrieve and Paris [65] | |
New-District | Becu, Frascaria-Lacoste and Latune [66] |
REEFGAME | Cleland, Dray, Perez, Cruz-Trinidad and Geronimo [67] |
ReHab | Page, Dray, Perez and Garcia [68] |
RESORTES | Speelman, García-Barrios, Groot and Tittonell [69] |
Shariva | Douven, Mul, Son, Bakker, Radosevich and Hendriks [70] |
SimPhy | Ayadi, Le Bars, Le Grusse, Mandart, Fabre, Bouaziz and Bord [71] |
SPRINTCITY | Duffhues, Mayer, Nefs and van der Vliet [72] |
Sustainable Delta Game (and adaptations) | Valkering, van der Brugge, Offermans, Haasnoot and Vreugdenhil [73] |
Lawrence and Haasnoot [74] | |
Van der Wal, De Kraker, Kroeze, Kirschner and Valkering [75] | |
Van Pelt, Haasnoot, Arts, Ludwig, Swart and Biesbroek [76] | |
TADLA | Dionnet, Kuper, Hammani and Garin [77] |
Ter’Aguas | Ducrot, Van Paassen, Barban, Daré and Gramaglia [78] |
The Floodplain Management Game | Stefanska, Magnuszewski, Sendzimir, Romaniuk, Taillieu, Dubel, Flachner and Balogh [79] |
The Multi-Hazard Tournament | Carson, et al. [80] |
Unnamed game | Salvini, Van Paassen, Ligtenberg, Carrero and Bregt [81] |
Unnamed game | Haug, Huitema and Wenzler [82] |
Unnamed game | Meinzen-Dick, Janssen, Kandikuppa, Chaturvedi, Rao and Theis [83] |
Unnamed game | Sausse, Le Bail, Lecroart, Remy and Messéan [84] |
Unnamed game | Moser and Mußhoff [85] |
WeShareIt | Onencan, Van de Walle, Enserink, Chelang’a and Kulei [86] |
WeShareIt Nzoia | Onencan and Van de Walle [87] |
WORLD CLIMATE | Sterman, Franck, Fiddaman, Jones, McCauley, Rice, Sawin, Siegel and Rooney-Varga [88] |
WSP game | Ferrero, Bichai and Rusca [89] |
Category (Number of Publications) | Category Definition | Assigned to Publications |
---|---|---|
Social learning (16) | A change in understanding that goes beyond the individual to become situated within wider social units or communities of practice through social interactions between actors within social networks ([11], p. 6) | [56,57,58,61,62,67,68,74,75,77,78,79,80,81,82,83] |
Experiential learning (9) | The process whereby knowledge is created through the transformation of experience ([90], p. 38) | [50,51,54,62,66,68,75,88,89] |
Other (11) | Other learning conceptualization (see Table A1) | [48,49,52,56,63,64,65,70,72,86,87] |
Not conceptualized (10) | Assessing whether or not playing the game led to led to actual changes beyond gameplay | [53,55,59,60,69,71,73,76,84,85] |
Category (Number of Publications) | Category Definition | Assigned to Publications |
---|---|---|
Pre (22) | Data gathered before game sessions | [48,50,55,58,59,60,61,64,66,69,70,73,75,76,78,80,81,82,85,86,87,88] |
During (30) | Data gathered during game sessions | [48,50,51,53,54,55,56,59,60,61,63,64,65,67,68,69,71,72,73,74,75,76,78,79,82,83,84,86,87] |
Post (37) | Data gathered immediately after game sessions | [48,49,50,52,53,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,72,73,74,75,76,77,78,79,80,81,82,83,86,87,89] |
Post-post (10) | Data gathered well after game sessions; not on the same day | [58,63,69,76,77,78,80,82,83,88] |
Category (Number of Publications) | Category Definition | Assigned to Publications |
---|---|---|
Questionnaires (25) | Written or electronic questionnaires or surveys filled out by participants | [48,50,55,57,58,59,60,61,64,65,66,69,70,72,76,77,78,80,82,83,85,86,87,88,89] |
Observations (24) | Observations performed in-situ or based on recordings | [50,51,53,54,55,56,59,60,61,63,64,65,68,69,72,73,74,75,76,78,79,82,84,86] |
Debriefings (18) | Formal analysis of the game’s debriefing(s) | [49,50,53,56,57,58,62,67,68,69,73,74,76,78,79,82,86,89] |
Interviews (14) | Interviews conducted with individual participants | [53,58,63,64,69,72,74,75,76,77,78,81,82,83] |
Data Logging (8) | Data logged during gameplay, such as player decisions | [64,71,72,75,83,84,85,87] |
Control group (3) | Data gathered through the use of a control group | [76,83,85] |
Perspective mapping (2) | Classifying, interpreting and analysing different perspectives on promising paths for sustainable strategies [91] | [73,75] |
Concept maps (1) | Participants drawing structural representation of associations in relation to a topic [92] | [82] |
Interaction Analysis (1) | Analysis of human-to-human as well as human-environment interactions [93] | [48] |
Social Network Analysis (1) | Analysis of the affordances and hindrances to knowledge co-creation by structuring relationships [94] | [48] |
Real-world data (1) | Data gathered from the ‘real world’ research context or environment | [83] |
Category (Number of Publications) | Category Definition | Assigned to Publications |
---|---|---|
Qualitative (21) | Evaluations based only on qualitative data | [49,51,52,53,54,56,57,59,62,63,67,69,72,73,74,77,78,79,81,82,89] |
Quantitative (5) | Evaluations based only on quantitative data | [60,71,85,87,88] |
Qualitative and quantitative (16) | Evaluations based on both qualitative and quantitative data | [48,50,55,58,61,64,65,66,68,70,75,76,80,83,84,86] |
Category (Number of Publications) | Category Definition | Assigned to Publications |
---|---|---|
Increased system understanding (34) | Learning about the topic covered in the game, its complexity and possible trade-offs between decisions (cognitive learning) | [49,50,51,52,53,55,56,57,58,59,60,62,63,64,65,67,68,70,71,72,73,74,76,77,78,80,81,82,83,84,85,86,87,88] |
Raised awareness (14) | Learning about the seriousness of an issue (cognitive learning) | [49,51,52,54,58,60,70,72,76,79,80,87,88,89] |
Change in views (5) | Observing participants changing their viewpoints, values or paradigms (normative learning) | [60,74,75,78,88] |
Understanding other roles and perspectives (13) | Learning about other participants’ roles, mind-sets and points of view (relational learning) | [48,49,56,58,63,64,66,70,74,78,80,82,89] |
Building relationships and trust (7) | Enhancing participants’ ability to collaborate by building relationships and enhancing trust (relational learning) | [48,49,52,55,69,80,81] |
Type | Assessment Approach | Data Collection | Methods |
---|---|---|---|
Cognitive learning | Self-reflective questions | Post-game | Questionnaires (open or closed questions); interviews; debriefings |
Knowledge measurements | Pre- and post-game | Questionnaires (open or closed questions); interviews; concept maps | |
Observed knowledge acquisition | In-game | Observations (structured or unstructured, in-situ or from recordings); Analysing data logged during gameplay | |
Normative learning | Self-reflective questions | Post- and post-post game | Interviews |
Shifts in opinion measurements | Pre- and post-game | Questionnaires (closed questions); perspective mapping | |
Relational learning | Self-reflective questions | Post- and post-post game | Questionnaires (open or closed question); interviews; debriefings |
Group dynamics analysis | In-game | Questionnaires (closed questions) & interaction analysis and social network analysis |
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Den Haan, R.-J.; Van der Voort, M.C. On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review. Sustainability 2018, 10, 4529. https://doi.org/10.3390/su10124529
Den Haan R-J, Van der Voort MC. On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review. Sustainability. 2018; 10(12):4529. https://doi.org/10.3390/su10124529
Chicago/Turabian StyleDen Haan, Robert-Jan, and Mascha C. Van der Voort. 2018. "On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review" Sustainability 10, no. 12: 4529. https://doi.org/10.3390/su10124529
APA StyleDen Haan, R. -J., & Van der Voort, M. C. (2018). On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review. Sustainability, 10(12), 4529. https://doi.org/10.3390/su10124529