Augmented Reality: A Systematic Review of Its Benefits and Challenges in E-learning Contexts
Abstract
:1. Introduction
1.1. Background
1.2. Purpose
1.3. Objectives
1.4. Research Questions
2. Augmented Reality
2.1. Definition and Taxonomy
2.2. Application of AR in E-Learning
2.3. The Role of Robotics in AR-Based Learning
3. Methods
3.1. Selection of Articles
3.2. Identification of Articles
3.3. Inclusion and Exclusion Criteria
3.4. Data Coding, Analysis, and Appraisal
3.5. Data Extraction and Synthesis
3.5.1. Data Gathering
3.5.2. Data Synthesis
4. Results
4.1. Search Results
Results of the Thematic Analysis
5. Discussion
5.1. Benefits of AR in E-learning Contexts
5.2. Challenges of AR in E-learning
5.3. Recommendations for AR Development
5.4. Recommendations for Education and Training
6. Conclusions, Limitations, and Future Directions
Author Contributions
Funding
Conflicts of Interest
References
- Rhodes, C.; Weaver, J.; Watkins, M. Criminology as an augmented reality: A multi-purpose e-learning platform to support student understanding of applied criminology. In Proceedings of the HEA Annual Conference 2017: Generation TEF: Teaching in the Spotlight, Manchester, UK, 4–6 July 2017. [Google Scholar]
- Joo-Nagata, J.; Abad, F.M.; Giner, J.G.B.; García-Peñalvo, F.J. Augmented reality and pedestrian navigation through its implementation in m-learning and e-learning: Evaluation of an educational program in Chile. Comput. Educ. 2017, 111, 1–17. [Google Scholar] [CrossRef]
- Crompton, H.; Burke, D.; Gregory, K.H.; Gräbe, C. The use of mobile learning in science: A systematic review. J. Sci. Educ. Technol. 2016, 25, 149–160. [Google Scholar] [CrossRef]
- Shen, V.R. Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance. Int. J. Eng. Educ. 2020, 2. [Google Scholar] [CrossRef]
- Huang, W.; Sun, M.; Li, S.A. 3D GIS-based interactive registration mechanism for outdoor augmented reality system. Expert Syst. Appl. 2016, 55, 48–58. [Google Scholar] [CrossRef]
- Alkhattabi, M. Augmented reality as E-learning tool in primary schools’ education: Barriers to teachers’ adoption. Int. J. Emerg. Technol. Learn. (IJET) 2017, 12, 91–100. [Google Scholar] [CrossRef] [Green Version]
- Le, H.; Nguyen, M. An Online Platform for Enhancing Learning Experiences with Web-Based Augmented Reality and Pictorial Bar Code. In Augmented Reality in Education; Springer: Cham, Switzerland, 2020; pp. 45–57. [Google Scholar]
- Akçayır, M.; Akçayır, G. Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educ. Res. Rev. 2017, 20, 1–11. [Google Scholar] [CrossRef]
- Galati, F.; Bigliardi, B.; Deiana, A.; Filippelli, S.; Petroni, A. Pros and cons of augmented reality in education. In Edulearn19 Proceedings; IATED: Valencia, Spain, 2019; pp. 9165–9168. [Google Scholar]
- Azuma, R.; Baillot, Y.; Behringer, R.; Feiner, S.; Julier, S.; MacIntyre, B. Recent advances in augmented reality. IEEE Comput. Graph. Appl. 2001, 21, 34–47. [Google Scholar] [CrossRef] [Green Version]
- Carmigniani, J.; Furht, B. Augmented reality: An overview. In Handbook of Augmented Reality; Springer: New York, NY, USA, 2011; pp. 3–46. [Google Scholar]
- Silva, R.; Oliveira, J.C.; Giraldi, G.A. Introduction to augmented reality. Natl. Lab. Sci. Comput. 2003, 11, 1–11. [Google Scholar]
- Dutta, K. Augmented Reality for E-Learning. Available online: https://www.researchgate.net/.../304078112_Augmented_Reality_for_E-Learning (accessed on 13 July 2020).
- Wu, H.K.; Lee, S.W.Y.; Chang, H.Y.; Liang, J.C. Current status, opportunities and challenges of augmented reality in education. Comput. Educ. 2013, 62, 41–49. [Google Scholar] [CrossRef]
- Liu, W.; Cheok, A.D.; Mei-Ling, C.L.; Theng, Y.L. Mixed reality classroom: Learning from entertainment. In Proceedings of the 2nd International Conference on Digital Interactive media in Entertainment and Arts, Perth, Western Australia, 19–21 September 2007; pp. 65–72. [Google Scholar]
- Son, N.D. The Application of Web-3D and Augmented Reality in E-learning to Improve the Effectiveness of Arts Teaching in Vietnam; EasyChair: Manchester, UK, 2019; No. 1675. [Google Scholar]
- Camilleri, V.; Montebello, M. ARieL: Augmented Reality in interactive e-Learning. 2008. Available online: shorturl.at/ouyFU (accessed on 9 August 2020).
- Chien, C.H.; Chen, C.H.; Jeng, T.S. An interactive augmented reality system for learning anatomy structure. In Proceedings of the International Multiconference of Engineers and Computer Scientists, Hong Kong, China, 17–19 March 2010; International Association of Engineers: Hong Kong, China, 2010; Volume 1, pp. 17–19. [Google Scholar]
- Samy, S.S.; Kumar, V.; Singh, R.R. Augmented Reality in E-Learning System. Int. J. Pure Appl. Math. 2018, 118, 291–296. [Google Scholar]
- Albayrak, M.; Altıntaş, V.; Sümen, A.M.; Şener, G. Robotics Education Based on Augmented Reality in Primary Schools. 2016. Available online: https://www.researchgate.net/publication/309134652_Robotics_Education_Based_on_Augmented_Reality_in_Primary_Schools (accessed on 22 July 2020).
- Alimisis, D.; Kynigos, C. Constructionism and robotics in education. In Teacher Education on Robotic-Enhanced Constructivist Pedagogical Methods; Alimisis, D., Ed.; ASPETE: Athens, Greece; AACE: Morgantown, WV, USA, 2009; pp. 11–26. ISBN 978-960-6749-49-o. [Google Scholar]
- Parhizkar, B.; Obeidy, W.K.; Chowdhury, S.A.; Gebril, Z.M.; Ngan, M.N.A.; Lashkari, A.H. Android mobile augmented reality application based on different learning theories for primary school children. In Proceedings of the 2012 International Conference on Multimedia Computing and Systems, Tangier, Morocco, 10–12 May 2012; pp. 404–408. [Google Scholar]
- Balaji, M.; Balaji, V.; Chandrasekaran, M.; Elamvazuthi, I. Robotic training to bridge school students with engineering. Procedia Comput. Sci. 2015, 76, 27–33. [Google Scholar] [CrossRef] [Green Version]
- Makhataeva, Z.; Varol, H.A. Augmented Reality for Robotics: A Review. Robotics 2020, 9, 21. [Google Scholar] [CrossRef] [Green Version]
- Madhavan, K.; Kolcun, J.P.G.; Chieng, L.O.; Wang, M.Y. Augmented-reality integrated robotics in neurosurgery: Are we there yet? Neurosurg. Focus 2017, 42, E3. [Google Scholar] [CrossRef] [PubMed]
- Okamoto, T.; Onda, S.; Yanaga, K.; Suzuki, N.; Hattori, A. Clinical application of navigation surgery using augmented reality in the abdominal field. Surg. Today 2015, 45, 397–406. [Google Scholar] [CrossRef] [PubMed]
- Reardon, C.; Zhang, H.; Wright, R.; Parker, L.E. Robots Can Teach Students With Intellectual Disabilities: Educational Benefits of Using Robotic and Augmented Reality Applications. IEEE Robot. Autom. Mag. 2018, 26, 79–93. [Google Scholar] [CrossRef]
- Nagendrababu, V.; Duncan, H.F.; Tsesis, I.; Sathorn, C.; Pulikkotil, S.J.; Dharmarajan, L.; Dummer, P.M.H. Preferred reporting items for systematic reviews and meta-analyses for abstracts: Best practice for reporting abstracts of systematic reviews in Endodontology. Int. Endod. J. 2019, 52, 1096–1107. [Google Scholar] [CrossRef]
- Grzegorczyk, T.; Sliwinski, R.; Kaczmarek, J. Attractiveness of augmented reality to consumers. Technol. Anal. Strateg. Manag. 2019, 31, 1257–1269. [Google Scholar] [CrossRef]
- Gavish, N.; Gutiérrez, T.; Webel, S.; Rodríguez, J.; Peveri, M.; Bockholt, U.; Tecchia, F. Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks. Interact. Learn. Environ. 2015, 23, 778–798. [Google Scholar] [CrossRef]
- Quintero, E.; Salinas, P.; González-Mendívil, E.; Ramírez, H. Augmented reality app for calculus: A proposal for the development of spatial visualization. Procedia Comput. Sci. 2015, 75, 301–305. [Google Scholar] [CrossRef] [Green Version]
- Rodrigues, E.; Mendivil, E.; Martinez, N. Augmented reality app for calculus: A proposal for the development of spatial visualization. Procedia Comput. Sci. 2015, 75, 301–305. [Google Scholar]
- Ryan, C.; Hesselgreaves, H.; Wu, O.; Paul, J.; Dixon-Hughes, J.; Moss, J.G. Protocol for a systematic review and thematic synthesis of patient experiences of central venous access devices in anti-cancer treatment. Syst. Rev. 2018, 7. [Google Scholar] [CrossRef] [PubMed]
- Vázquez, C.; Xia, L.; Aikawa, T.; Maes, P. Words in motion: Kinesthetic language learning in virtual reality. In Proceedings of the 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT), Mumbai, India, 9–13 July 2018; pp. 272–276. [Google Scholar]
- Santos, O.C.; Corbí, A. Can Aikido Help With the Comprehension of Physics? A First Step towards the Design of Intelligent Psychomotor Systems for STEAM Kinesthetic Learning Scenarios. IEEE Access 2019, 7, 176458–176469. [Google Scholar] [CrossRef]
- Iqbal, M.Z.; Mangina, E.; Campbell, A.G. Exploring the use of Augmented Reality in a Kinesthetic Learning Application Integrated with an Intelligent Virtual Embodied Agent. In Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, 10–18 October 2019; pp. 12–16. [Google Scholar]
- Virata, R.O.; Castro, J.D.L. Augmented reality in science classroom: Perceived effects in education, visualization and information processing. In Proceedings of the 10th International Conference on E-Education, E-Business, E-Management and E-Learning, Tokyo, Japan, 10–13 January 2019; pp. 85–92. [Google Scholar]
- Singhal, S.; Bagga, S.; Goyal, P.; Saxena, V. Augmented chemistry: Interactive education system. Int. J. Comput. Appl. 2012, 49. [Google Scholar] [CrossRef]
- Kesim, M.; Ozarslan, Y. Augmented reality in education: Current technologies and the potential for education. Procedia-Soc. Behav. Sci. 2012, 47, 297–302. [Google Scholar] [CrossRef] [Green Version]
- Giraudeau, P.; Olry, A.; Roo, J.S.; Fleck, S.; Bertolo, D.; Vivian, R.; Hachet, M. CARDS: A Mixed-Reality System for Collaborative Learning at School. In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, At Deajon, Korea, 10 November 2019; pp. 55–64. [Google Scholar]
- Martín-Gutiérrez, J.; Fabiani, P.; Benesova, W.; Meneses, M.D.; Mora, C.E. Augmented reality to promote collaborative and autonomous learning in higher education. Comput. Hum. Behav. 2015, 51, 752–761. [Google Scholar] [CrossRef]
- Chu, H.C.; Chen, J.M.; Hwang, G.J.; Chen, T.W. Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses. Univers. Access Inform. Soc. 2019, 18, 221–230. [Google Scholar] [CrossRef]
- Pellas, N.; Fotaris, P.; Kazanidis, I.; Wells, D. Augmenting the learning experience in primary and secondary school education: A systematic review of recent trends in augmented reality game-based learning. Virtual Real. 2019, 23, 329–346. [Google Scholar] [CrossRef]
- Bitter, G.; Corral, A. The pedagogical potential of augmented reality apps. Int. J. Eng. Sci. Invent. 2014, 3, 13–17. [Google Scholar]
- Deng, L.; Tian, J.; Cornwell, C.; Phillips, V.; Chen, L.; Alsuwaida, A. Towards an Augmented Reality-Based Mobile Math Learning Game System. In Proceedings of the International Conference on Human-Computer Interaction, Orlando, FL, USA, 26–31 July 2019; Springer: Cham, Switzerland, 2019; pp. 217–225. [Google Scholar]
- Bos, A.S.; Herpich, F.; Kuhn, I.; Guarese, R.L.; Tarouco, L.M.; Zaro, M.A.; Wives, L. Educational Technology and Its Contributions in Students’ Focus and Attention Regarding Augmented Reality Environments and the Use of Sensors. J. Educ. Comput. Res. 2019, 57, 1832–1848. [Google Scholar] [CrossRef]
- Diegmann, P.; Schmidt-Kraepelin, M.; Eynden, S.; Basten, D. Benefits of augmented reality in educational environments-a systematic literature review. Benefits 2015, 3, 1542–1556. [Google Scholar]
- Niu, B.; Liu, C.; Liu, J.; Deng, Y.; Wan, Q.; Ma, N. Impacts of Different Types of Scaffolding on Academic Performance, Cognitive Load and Satisfaction in Scientific Inquiry Activities Based on Augmented Reality. In Proceedings of the 2019 Eighth International Conference on Educational Innovation through Technology (EITT), Biloxi, MS, USA, 27–31 October 2019; pp. 239–244. [Google Scholar]
- Liu, T.Y.; Tan, T.H.; Chu, Y.L. Outdoor natural science learning with an RFID-supported immersive ubiquitous learning environment. J. Educ. Technol. Soc. 2009, 12, 161–175. [Google Scholar]
- Huang, K.T.; Ball, C.; Francis, J.; Ratan, R.; Boumis, J.; Fordham, J. Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality Mobile applications. Cyberpsychol. Behav. Soc. Netw. 2019, 22, 105–110. [Google Scholar] [CrossRef] [PubMed]
- Vate-U-Lan, P. An augmented reality 3d pop-up book: The development of a multimedia project for English language teaching. In Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, Melbourne, Australia, 9–13 July 2012; pp. 890–895. [Google Scholar]
- Elmunsyah, H.; Hidayat, W.N.; Asfani, K. Interactive learning media innovation: Utilization of augmented reality and pop-up book to improve user’s learning autonomy. In Journal of Physics: Conference Series; IOP Publishing: Bristol, UK, 2019; Volume 1193, p. 012031. [Google Scholar]
- Law, L.; Hafiz, M.; Kwong, T.; Wong, E. Enhancing SPOC-Flipped Classroom Learning by Using Student-Centred Mobile Learning Tools. In Emerging Technologies and Pedagogies in the Curriculum; Springer: Singapore, 2020; pp. 315–333. [Google Scholar]
- Wu, P.H.; Hwang, G.J.; Yang, M.L.; Chen, C.H. Impacts of integrating the repertory grid into an augmented reality-based learning design on students’ learning achievements, cognitive load and degree of satisfaction. Interact. Learn. Environ. 2018, 26, 221–234. [Google Scholar] [CrossRef]
- Dunleavy, M.; Dede, C.; Mitchell, R. Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. J. Sci. Educ. Technol. 2009, 18, 7–22. [Google Scholar] [CrossRef]
- Chang, Y.J.; Chen, C.H.; Huang, W.T.; Huang, W.S. Investigating students’ perceived satisfaction, behavioral intention, and effectiveness of English learning using augmented reality. In Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, Barcelona, Spain, 11–15 July 2011; pp. 1–6. [Google Scholar]
- Mitchell, R. Alien Contact!: Exploring teacher implementation of an augmented reality curricular unit. J. Comput. Math. Sci. Teach. 2011, 30, 271–302. [Google Scholar]
- Elmqaddem, N. Augmented Reality and Virtual Reality in Education. Myth or Reality? Int. J. Emerg. Technol. Learn. (IJET) 2019, 14, 234–242. [Google Scholar] [CrossRef] [Green Version]
- Gibbon, D.C.; Zavesky, E.; Renger, B.S.; Shahraray, B.; Begeja, L. Context-based Object Location via Augmented Reality Device. US Google Patent No. 10,650,239, 12 May 2020. Available online: https://patentimages.storage.googleapis.com/99/b3/62/1143ff2022708a/US10650239.pdf (accessed on 18 July 2020).
- Nguyen, M.; Lai, M.P.; Le, H.; Yan, W.Q. A Web-based Augmented Reality Plat-form using Pictorial QR Code for Educational Purposes and beyond. In Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, Parramatta, NSW, Australia, 12–15 November 2019; pp. 1–2. [Google Scholar]
Inclusion Criteria | Exclusion Criteria |
---|---|
Addressed AR in an academic setting | Addressed related concepts (e.g., VR and MR) |
Published from 2009 through 2019 | Published before 2009 |
Written in English | Non-English publication |
Peer-reviewed journal | Not a peer-reviewed journal |
Published study | Unpublished study (e.g., proposal and ongoing project) |
Original publication | Duplicate |
Author/Date | Research Design | Participants | Students’ Educational Level | Benefits | Challenges | Inferences |
---|---|---|---|---|---|---|
Chien et al. (2010) | Randomized controlled study; experimental | 30 medical students | Tertiary; Higher learning | Three-dimensional visualizations, and kinesthetic learning; provides student with an interactive environment; promotes students’ interest and knowledge retention; students learn faster and more effectively; helps with memorization | None noted | AR can be helpful to students learning anatomy in a higher education setting because it has several benefits compared to traditional systems, including 3D visualization and improvement in students’ motivation and knowledge retention. |
Santos and Corbí (2019) | Randomized controlled study; experimental | 30 high school students (63% boys and 37% girls) | High school | Kinesthetic learning; 3D visualizations; enables collaborative learning; improves students’ motivation and knowledge retention | None noted | The study suggests that the fundamental benefit of AR is that it allows kinesthetic learning, which promotes both collaborative and individualized learning. |
callIqbal et al. (2019) | Exploratory study | No participants | Tertiary; Higher education | Promotes kinesthetic learning; provides prompt feedback; enhances students’ motivation and engagement; promotes better interactions and adaptability | None noted | This study suggests that AR promotes kinesthetic learning and prompts feedback. The technology facilitates motivation and students’ engagement. The authors note that AR promotes better interactions and adaptability. |
Quintero et al. (2015) | Experimental; app development | Engineering students from a Calculus I course | Tertiary; Higher education | Fosters mathematical and cognitive skills; promotes spatial visualization skills; promotes efficient and effective learning | None noted | This study concluded that the key advantage of using AR in learning is that it promotes mathematical and cognitive skills. |
Virata and Castro (2019) | Plan-Do-Study-Act or PDSA | High school learners from an exclusive academic institution for girls in Manila | High school | Improvement in the appreciation of subject areas, such as chemistry; improved learning outcomes; easy to use; improved motivation and learning satisfaction | Teachers may have difficulty using the technology; teachers might not find compatible apps that will meet their pedagogical needs; oversimplification of visualization by the technology | This study indicates that AR provides various affordances in a school setting, including improvements in the learner’s motivation and engagement, enhancement of learning satisfaction, and improvements in overall academic outcomes. However, the challenges are the use of the technology by teachers and the lack of applications that are compatible with learning and teaching objectives. |
Singhal et al. (2012) | Experimental; app development | No participants | High school | AR allows tangible interactions with learning materials; improves students’ engagement and participation in learning; has simplicity and ease of use for both the students and teachers | None noted | The researcher developed a technology using AR for a program to teach high school students chemistry. The researchers claim that such applications allow tangible interactions in the learning process; this also improves learning engagement and participation. |
Kesim and Ozarslan (2012) | Exploratory, qualitative study | No participants | All levels | Allows smooth transition between reality and virtuality; enables the use of a tangible interface metaphor for object manipulation; supports seamless interactions between real and virtual settings | The greatest challenge is the need for instructional designers to design learning activities for AR. | The researcher’s main conclusion is that AR fosters the ability to transition smoothly between reality and virtuality, which makes it easy for learners to improve their learning. |
Giraudeau et al. (2019) | Randomized controlled studies, focus groups and observations | 18 teachers and educational trainers | Primary and high school | Enhances collaborative learning; facilitates autonomous learning; and enables real-world pedagogical activities | None noted | The key inferences from this study is that AR enables both collaborative and autonomous learning. The authors refer to this technology as one that enhances students’ motivation and engagement. |
Martín-Gutiérrez et al. (2015) | Experimental, app development | Six groups of 25 engineering students each | Higher learning | Nice, easy, and useful; promotes student motivation and engagement; allows individualized, autonomous, and collaborative learning; allows the teacher to improve guidance at the training | None noted | The key conclusion from this study is that AR promotes collaborative and autonomous learning among students at higher educational levels. |
Chu et al. (2019) | Randomized controlled study; experimental group learning | 39 students | Higher education | AR facilitates student motivation; learning achievements are significantly improved | There are still some difficulties in the validity of the research design for AR-based learning settings; promotes critical thinking skills in learners | The key inferences from this research is that AR-based learning promotes students’ motivation and engagement, and significantly improves learning outcomes |
Pellas et al. (2019) | Systematic review | No participants | Primary and high school | The review revealed that AR enhances student engagement, increases learners’ self-management, influences students’ cognitive acceleration, and enriches the learning experience. | None noted | The findings of this study suggest that when AR is incorporated into primary and secondary school curricula, it allows students to self-manage their learning, improves students’ cognitive acceleration, and enhances the learning experience. |
Bitter and Corral (2014) | Experimental research, app development | No participants | All levels | Allows mobile/remote learning; enhances 3D visualizations for more effective learning; and facilitates the learning of concepts that cannot otherwise be learned in the classroom setting | None noted | The key conclusions from this study are that AR can facilitate the learning of concepts that cannot be otherwise be accessed in a normal classroom setting. It can also enhance mobile and remote learning. |
Deng et al. (2019) | Experimental research, app development | 20 students | Not provided | AR-based mobile learning increases learners’ performance on mathematics exams; has the convenience of mobility; and enables distance and remote learning | None noted | This experimental study showed that AR-based mobile learning enhances learners’ performance, and their portability allows the convenience of mobility and remote learning. |
Bos et al. (2019) | Exploratory study | Five participants | Not provided | Allows students to learn more effectively; allows learners to focus and remain attentive | None noted | The key findings show that AR can enhance students’ focus and their attentiveness. |
Diegmann et al. (2015) | Systematic review | No participants | All levels | This systematic review revealed that AR can enhance students’ satisfaction, increase student-centered learning, promote collaborative learning, and increase information accessibility | None noted | The key conclusions from this study are that AR in the academic setting can enhance students’ satisfaction, promote collaborative learning, and promote learner-centered pedagogy. |
Niu et al. (2019) | Experimental, app development | 21 elementary students | Primary | If well designed, the researchers argue that AR can help improve motivation to learn and enhance academic performance and satisfaction. | None Noted | The key conclusions from this study is that AR can enhance student motivation, satisfaction, and subsequently, academic performance. |
Vate-U-Lan (2012) | Experimental study | 484 Grade 3 Thai students | Primary | AR can benefit learners by enhancing creative learning and by improving interactivity and information accessibility. | None noted | The study revealed that the key affordances provided by AR in the academic setting include enhancing creative learning and improving interactivity. |
Elmunsyah et al. (2019) | Survey | 30 students | Primary | The survey revealed improvements in students’ learning autonomy, encouragement of learning via diverse methods, and improved functions of mobile devices. | None noted | The key conclusions from this study suggest that AR in the academic environment enhances learning autonomy. |
Law et al. (2019) | Qualitative study | No participants | All levels | The study showed that AR could enhance collaborative learning and information accessibility; it can also improve learners’ engagement, satisfaction, and learning outcomes. | None noted | The major conclusions from this study are that AR can enhance collaborative learning, improve information accessibility, and enhance learners’ engagement and satisfaction. |
Wu et al. (2013) | Exploratory study, qualitative | No participants | All levels | Key affordances, as reported in this study, were that AR can enhance learners’ sense of presence; enable visualizing the invisible; enhance students’ immersion and immediacy; promote ubiquitous, collaborative, and situated learning. | Key advantages were found in this study as well as technological, pedagogical, and learning issues. | This study showed that although AR has key advantages in terms of enhancing student motivation and performance, learning, pedagogical, and technical issues need to be addressed. |
Wu et al. (2018) | Experimental, app development | 50 students from two classes of fourth graders (9-–10-year-olds) | Primary | The key benefits reported were that AR can benefit learners in terms of improving their learning achievements | The key challenges in the adoption and implementation included a possible overwhelming increase in students’ cognitive load. | The key inferences from this study are that AR can enhance students’ academic performance, but there is also the challenge of cognitive overload. |
Dunleavy et al. (2009) | Qualitative study; interviews | Six teachers from the core subject areas of English, Math, and Science | Primary; high school | This study revealed that AR can facilitate simulations and interactive and collaborative learning | The key limitation of using AR in education is the complexity of the technology for both students and teachers. | The findings of this study suggest that while AR can provide a variety of advantages, the complexity of the technologies can be problematic for both teachers and students. |
Chang et al. (2011) | Experimental study; survey | 140 university students | Higher education | The study found that 3D visualizations in AR enhanced students’ attention and engagement. | However, the study also revealed that without straightforward designs for the use of AR in education, learners’ enthusiasm might be negatively impacted. | The key inference from this study is that AR can enhance students’ motivation and engagement, but the current designs are not sufficiently straightforward, which might affect learners’ enthusiasm about learning. |
Galati et al. (2019) | Literature review | No participants | All levels | The key benefits of AR in educational settings, as reported in this review, is that it enhances learners’ engagement, increases their enjoyment, and supports different pedagogies, including game-based learning and situated learning. | The key challenges or cons to AR application, as reported by the researchers, is that the technology can be difficult to use, it may be very complex for both students and teachers and may also lead to cognitive overload and confusion. | The key takeaway from this study is that the use of the technology may present both affordances and challenges. For instance, it can enhance both engagement and enjoyment in learners but can also lead to their cognitive overload and confusion. |
Mitchell (2011) | Experimental | 5 middle school math teachers | Primary | The study concludes that the prospect of enhancing students’ learning through AR is exciting. | The key challenges reported in this study are that technological issues are key challenges to mass adoption due to incompatibility with current curricula and lack of training on the use of the technology. | The main conclusions from this study are that AR presents an exciting solution for improving learners’ engagement in subjects such as mathematics, but technological issues, lack of training, and incompatibility with current curricula remain challenges. |
Alkhattabi (2017) | Exploratory research study | 200 participants: 115 females and 85 males; age 25 to 55 years | Primary | The study shows there is a willingness to use AR and there is a generally high acceptance rate of its use, given its potential. | The key challenges, as reported in the study, include lack of proper training among teachers, lack of willingness to embrace the technology, and resistance to change. | This study demonstrates that even if there is great potential in terms of learners’ outcomes with the use of the technology, some teachers are still resistant to change, and there is still a need for teacher training. |
Akçayır & Akçayır (2017) | Systematic review | No participants | Primary | The study reports that AR has the potential to support learning and teaching because it offers teachers and learners the opportunity to combine virtual and real-world settings to enhance students’ engagement. | The researchers report a variety of pedagogical issues, such as the need for more class time and inadequate experience in the use of AR technologies. They also noted a variety of technological issues. | The key inferences from this study are that although this technology has great potential in academic settings, there are key pedagogical and technological issues that hinder its implementation. |
Elmqaddem (2019) | Exploratory study | No participants | All levels | The key benefits of AR, as reported in this study, are that it enhances entertainment, manipulation of objects, learners’ participation, and interactivity. | The study revealed key technical and social problems that hindered the application of AR in academic settings, including uncomfortable devices and health issues. | The key inferences from this study are that AR may be beneficial for improving learners’ engagement, participation, and interactivity, but a variety of issues that include health problems may hinder its application in education. |
Key Benefits | Authors |
---|---|
Supports kinesthetic learning | [18,36] |
Allows more efficient visualization | [31,37,38] |
Enhances collaborative learning | [39,40,41] |
Allows distance & remote learning due to portability and convenience | [44,45]; |
Boosts students’ motivation and engagement | [41,42,43] |
Increases students’ physical interactions and concentration | [46,47] |
Allows student-centered learning | [53] |
Increases learning satisfaction | [47,48] |
Enhances knowledge retention and spatial abilities | [49,50] |
Supports creative learning | [51] |
Increases interactivity and information accessibility | [51,52] |
Key Challenges | Authors |
---|---|
Information/cognitive overload | [14,54,55] |
Complex technology for both students and teachers | [55] |
May be confusing and overwhelming to both students and teachers | [56] |
Lack of necessary skills to use AR technologies | [6] |
Teachers’ resistance to adoption | [9,14] |
Incompatibility with the usual pedagogical approaches | [6,57] |
Lack of training and knowledge among teachers about using AR in education | [14,54] |
Technology is expensive | [14,58] |
May cause health and discomfort concerns for users | [14] |
Technical problems, such as poor connections and Global Positioning System (GPS) errors | [8] |
© 2020 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Alzahrani, N.M. Augmented Reality: A Systematic Review of Its Benefits and Challenges in E-learning Contexts. Appl. Sci. 2020, 10, 5660. https://doi.org/10.3390/app10165660
Alzahrani NM. Augmented Reality: A Systematic Review of Its Benefits and Challenges in E-learning Contexts. Applied Sciences. 2020; 10(16):5660. https://doi.org/10.3390/app10165660
Chicago/Turabian StyleAlzahrani, Nouf Matar. 2020. "Augmented Reality: A Systematic Review of Its Benefits and Challenges in E-learning Contexts" Applied Sciences 10, no. 16: 5660. https://doi.org/10.3390/app10165660
APA StyleAlzahrani, N. M. (2020). Augmented Reality: A Systematic Review of Its Benefits and Challenges in E-learning Contexts. Applied Sciences, 10(16), 5660. https://doi.org/10.3390/app10165660