Computational Characterization of Activities and Learners in a Learning System
Abstract
:1. Introduction
2. Background
2.1. Learner Model
2.2. Learning Activities and Their Characterization
3. Proposal
3.1. A smart Learning System
3.2. Characterization of Learners and Activities
3.2.1. Definition of a Feature Vector
3.2.2. Learner and Activity Feature Vector
3.3. Variables Definition
3.3.1. Activity Vector Definition
- Activity difficulty. This value needs to be numerical so that it can be measured and leveled at any time. In order to get a high level of accuracy, the format will be an integer. And to assure that every activity has the same activity interval, this value will be normalized between 0 and 100.
- Learning style. In this case we need to use a categorical value, since it will contain the learning style the activity belongs to, according to the different types we defined previously. As it corresponds to the Kolb Learning Style Inventory 4.0 [25], this variable will contain the following subtypes: initiating, experiencing, creating, reflecting, analyzing, thinking, deciding, acting and balancing.
- Cognitive level. This variable will be represented with a categorical value with six subtypes that correspond to the cognitive process dimensions of Bloom’s Taxonomy, i.e., remember, understand, apply, analyze, evaluate and create.
- Knowledge type. As in the cognitive level, the knowledge type is classified into four subtypes using Bloom’s Taxonomy, i.e., factual, conceptual, procedural and metacognitive.
3.3.2. Learners’ Vector Definition
- Learning style. In the case of the learner, this variable will be represented with the same categorical values, but each of them will have an associated percentage value, so that instead of belonging just to a concrete subtype, there will be different levels of completion for each learning style subtype. This will be represented using a dictionary in which the keys are the corresponding subtype and the value is a floating point value representing the corresponding percentage.
- Cognitive level. The same happens with this variable, i.e., the learner will have a percentage value for each cognitive level subtype, using a dictionary.
- Knowledge type. Here, it will be a dictionary containing each knowledge type subtype with an associated percentage value.
- Time log. This variable contains the history of the learner’s actions in the system related to the activities. It will be an array of dictionaries, each of which will have the following keys:
- ○
- Starting date: date when the learner started the activity.
- ○
- Finishing date: date when the learner completed the activity.
- ○
- Starting time: the time when the activity started.
- ○
- Finishing time: the time when the activity was completed.
- ○
- Activity id: the id of the corresponding activity, using an integer value.
- ○
- Time spent: the effective time spent completing the activity, represented in seconds using a floating point value.
- ○
- Score: value computed in case the activity is completed. This value needs to be normalized, since every activity’s results are in the same range, despite the fact that each one can be measured in different ways. So, this value will be a floating point between 0.0 and 100.0.
3.3.3. Learners’ Vector Update
- learningStyle. The value corresponding to Creating subtype will be updated using the previous formula, including the current activity and all the previous ones that have Creating as the value of the learningStyle variable in their feature vector. For the rest of the subtypes, the same formula will be used, but with the value e(a1) = 0 instead of 76.
- cognitiveLevel. In this case, the Remember subtype will modify its value in the given e(a1) = 76 and the rest of the subtypes with e(a1) = 0.
- knowledgeType. As in the previous cases, this variable will update its Conceptual subtype value using the current value of e(a1) and the rest of the subtypes with e(a1) = 0.
3.4. Use Case
3.5. Learner Model Comparison
4. Conclusions
Author Contributions
Funding
Conflicts of Interest
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Initialization | AHA | ADAPTWEB | AVANTI | ANATOMT | AHM | INSPIRE | HYPADAPTER | ELM-ART | HYNECOS | METADOC | PROPOSAL |
---|---|---|---|---|---|---|---|---|---|---|---|
Pretests | X | X | X | ||||||||
Previous Cases | X | X | X | X | |||||||
Stereotypes | X | X | X | X | |||||||
By Default | X | ||||||||||
Machine Learning | X | X | X | X | |||||||
Intermediate Value | X |
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Real-Fernández, A.; Molina-Carmona, R.; Llorens-Largo, F. Computational Characterization of Activities and Learners in a Learning System. Appl. Sci. 2020, 10, 2208. https://doi.org/10.3390/app10072208
Real-Fernández A, Molina-Carmona R, Llorens-Largo F. Computational Characterization of Activities and Learners in a Learning System. Applied Sciences. 2020; 10(7):2208. https://doi.org/10.3390/app10072208
Chicago/Turabian StyleReal-Fernández, Alberto, Rafael Molina-Carmona, and Faraón Llorens-Largo. 2020. "Computational Characterization of Activities and Learners in a Learning System" Applied Sciences 10, no. 7: 2208. https://doi.org/10.3390/app10072208
APA StyleReal-Fernández, A., Molina-Carmona, R., & Llorens-Largo, F. (2020). Computational Characterization of Activities and Learners in a Learning System. Applied Sciences, 10(7), 2208. https://doi.org/10.3390/app10072208