An Approach Based on VR to Design Industrial Human-Robot Collaborative Workstations
Abstract
:1. Introduction
1.1. Contributes from Literature
1.2. The Proposed Contribution
2. The Proposed Approach
2.1. VR-Based Rapid Prototyping of the Workstation Layout
2.1.1. Creation of a Structured Description of the Scene
2.1.2. Creation of a 2D Map of the Workstation
2.1.3. Creation of a 3D Environment for the Workstation
2.2. VR-Based Interaction Design
2.2.1. Human-Machine Interaction Mapping
- where: Where interactions with the interface/s take place;
- which: Which information must be exchanged through the interface/s;
- direction: Which communication direction, from/to the user/s and other actors (e.g., robot, system);
- when: When interactions occur.
- where: Represented with a balloon where the interactions with the interface will take place;
- which: Represented with a text label about the information to be exchanged, distinguishing those from user/s to other actors and vice versa;
- direction: Represented with an arrow pointing to or from the identified interaction point;
- when: Represented through a colour change of the interaction balloon and the information label to be exchanged in the specific moment.
2.2.2. HMI Prototyping
2.2.3. HMI Testing
3. Application to Industrial Case Studies
3.1. Case No.1: Complex Layout Prototyping for Intensive Warehouse
- Five structural elements (i.e., ceiling and four walls);
- Four lamps;
- Seven segments of conveyor belt;
- Three robot arms;
- Three AGVs;
- Three shelves for intensive warehouses (i.e., shelf and stacker elevator).
3.2. Case No.2: Interaction Prototyping for Human-Robot Assembly
- Two tables;
- A cobot, with specific end-effector for bigHeads insertion;
- Monocoque;
- A glue dispenser;
- A vision system.
- Place the trolley with the monocoque near the robot;
- Communicate the positioning on the HMI and verify that the automatic phase is started;
- Carry out parallel activities (for example on the desk located on the left);
- Resolve the reported problem;
- Communicate the resolution of the problem;
- Suspend the activity of the robot.
- “I expected to receive an indication of the exact positioning of the monocoque”;
- “The interface was clear, but it has a rather limited appeal. I would like it more colorful”;
- “I was expecting feedback on the successful completion of the hand guidance phase”;
- “In the problem resolution screen, it was not clear that I had to do something like moving the robot in hand guidance”.
- Q1:
- I think I would like to use the interface;
- Q2:
- I found the interface very clear;
- Q3:
- I found the interface easy to use;
- Q4:
- I felt safe in interacting with the interface;
- Q5:
- I think the type of interface is appropriate for the type of work;
- Q6:
- I think the interface provides me with all the information I need to do my tasks;
- Q7:
- I think that the interaction with the interface is not hindered by the surrounding environment;
- Q8:
- I think that the HMI evaluation is not influenced by the VR scene characteristics.
4. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
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Reference No. | Application Area | Main Results |
---|---|---|
[20] | Industrial workplaces | Ergonomic assessment of future workplace solutions |
[21] | Automotive assembly lines | Biomechanical effort and ergonomics assessment |
[22] | Pipe industry | Physical and cognitive ergonomics optimization |
[23] | Industrial workplaces | Workplace design assessment |
[24] | Industrial workplaces | Factory planning |
[25] | Industrial maintenance and assembly | Training and support of operators |
[26] | Industrial workplaces | Training of operators |
[27] | Industrial workplaces | Product and process design |
[28] | Product interface design | Participatory interface design |
[29] | Autonomous Vehicles | User’s level of trust testing |
[30] | Autonomous Vehicles | User’s level of trust testing |
[31] | Autonomous Vehicles | HMI concept testing |
Element | Description |
---|---|
Floor | It defines the size of the area to create. It is not an optional item and must be added in any scene. It corresponds to a surface, to be used as floor. |
Structural | It defines walls and ceiling. |
Directional Light | It simulates outdoor light, made of parallel and infinite rays. It is incident on any element in the scene. |
Lamp | It is pointwise light used to simulate lamps that can illuminate a limited area around. |
Table | It represents any flat surface that can be used as worktable. |
Shelf | It includes any type of shelves. |
Crate | It includes any box. |
Carrier | It includes any tool that can be used to move items, such as pallet jacks, forklifts and automated guided vehicles. |
Robot arm | It includes any type of robot arms. |
Conveyor | It is specific for conveyors and can be used to create complex networks and arrangements of conveyor belts. |
Situational factors | They include, for example, the presence of noise, dust or other environmental conditions, and of human agents, with any possible personal protective equipment. |
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Prati, E.; Villani, V.; Peruzzini, M.; Sabattini, L. An Approach Based on VR to Design Industrial Human-Robot Collaborative Workstations. Appl. Sci. 2021, 11, 11773. https://doi.org/10.3390/app112411773
Prati E, Villani V, Peruzzini M, Sabattini L. An Approach Based on VR to Design Industrial Human-Robot Collaborative Workstations. Applied Sciences. 2021; 11(24):11773. https://doi.org/10.3390/app112411773
Chicago/Turabian StylePrati, Elisa, Valeria Villani, Margherita Peruzzini, and Lorenzo Sabattini. 2021. "An Approach Based on VR to Design Industrial Human-Robot Collaborative Workstations" Applied Sciences 11, no. 24: 11773. https://doi.org/10.3390/app112411773
APA StylePrati, E., Villani, V., Peruzzini, M., & Sabattini, L. (2021). An Approach Based on VR to Design Industrial Human-Robot Collaborative Workstations. Applied Sciences, 11(24), 11773. https://doi.org/10.3390/app112411773