1. Introduction
The aviation industry is the most modernized transportation industry and has become essential for the economy. However, safe operations are always critical, as accidents during flights cause serious damage. Thus, the development of the aviation industry is closely related to that of inspection and maintenance technology. Therefore, it is necessary to train personnel for inspection and maintenance with appropriate tools, and the training methods need to be improved with the intensive development of science and technology. However, the cost of training with adequate facilities is significantly high and also requires a high level of safety. Along with this, a variety of engines for various aircraft require even higher costs for training. Therefore, it becomes critical to find a new approach to replace and improve the traditional training methods.
Virtual reality (VR) is one of the prominent technologies in the era of Industrial Revolution 4.0. As an advanced technology that allows experiences in the virtual and 3-dimensional environment, VR has three important aspects: immersion, interactivity, and imagination [
1]. Recently, VR has been widely used in the fields of medical science, military, culture, tourism, and scientific research. VR applications are used for entertainment and education, as well as inspection and maintenance in the design and manufacturing industry.
In this study, we developed an aircraft maintenance virtual reality (AMVR) system for training students in the aviation industry and evaluated the effectiveness of the system. Focusing on the inspection of the aircraft fuel system of the Dornier-228 aircraft, we created three scenarios of inspection and maintenance, including walk-around inspection, disassembling, and re-assembling of the horizontal stabilizer of the aircraft. The developed system provides an effective way to train students with lower costs and higher efficiency.
2. Literature Review
Virtual reality (VR) is a technology that uses 3D modeling to create a virtual environment. In a virtual environment, the user becomes a part of the system. For example, in one of the applications, people move freely in the virtual space and interact with virtual objects. Conversely, the virtual environment reacts or responds to the user’s actions. These effects follow the laws of mathematics and physics, making users feel in the real world.
The interactivity and attractiveness of VR contribute primarily to immersion, providing on-screen actions. VR provides a “realistic” feeling as it involves different human senses. For example, users see floating 3D graphical objects, control objects in a virtual environment, and touch and feel them through controllers or sensor gloves. The most important feature of VR technology is real-time interaction. The user’s interactions in the virtual world allow a similar feeling of the real objects in real-time. VR technology has three critical characteristics, interactive, immersive, and imagination. A VR system consists of five components: software, hardware, network, users, and applications (
Figure 1).
The hardware of the VR system includes personal computers (PC) or a workstation with strong graphics configuration and input and output devices. Input devices are capable of stimulating human senses to create a sense of existence in the virtual world. Output devices such as head-mounted displays (HMDs), microphones, and stereo headsets are showing what the user is looking or pointing, with head-trackers and wire gloves. Audio equipment (speakers) and sensory feedback (Haptic feedback such as gloves) create tactile sensations when touching and holding objects. Force feedback devices create impact force such as when cycling, riding on bumpy roads, etc.
The software is the essence of a VR system. In principle, any programming language or graphics software can be used to model and simulate VR objects. For example, languages such as OpenGL, C#, Java3D, VRML, and X3D, or commercial software including WorldToolKit and PeopleShop, are used for the VR system. VR objects are modeled with this software or converted from 3D models that are designed by other computer-aided design (CAD) software such as AutoCAD and 3D Studio. The VR software simulates the object’s kinematics, dynamics, and behavior. VR is applied in many fields of science and technology, including medical technology [
2,
3], military [
4,
5], architecture [
6], and automotive industry [
7], to meet the needs of research, education, and commercial purposes.
The aviation industry is also benefiting from the application of VR. From manufacturing and pilot training to flight experiences, VR enables safer and more efficient testing, training, and flight experiences. In addition, the immersive aspect of VR is used to reduce potential accidents through training. Therefore, the integration of VR into different processes and systems is of great significance to the aviation industry. The most popular application of VR in the aviation industry is pilot and crew training. Flight simulators are popular, even at home. Companies like Boeing have created similar aircraft cockpits to the real ones for training purposes. While effective as a training tool, these simulators are expensive and bulky. With VR, all possible scenarios during flight can be presented in virtual format. Students have opportunities to practice procedures without using real aircraft and airports to improve their skills at reduced costs. For example, Li [
8] designed a virtual multimedia platform based on real cabin features. Virtual reality modeling language (VRML) and 3D Max were used to model the 3D model, and X3D and JavaScript were used as programming languages to complete the multimedia teaching system equipment. The virtual intelligence training program allowed students to apply their theoretical knowledge to the operation of virtual scenes with realistic reconstructions and intelligent guidance. In addition to training pilots and flight crews, VR is used to educate passengers about aviation safety.
In the development of virtual environment, Chittaro and Buttussi [
9] presented an immersive HMD-based game that allowed passengers to experience multiple aircraft emergencies to show how to survive. At the same time, they compared this educational approach with the traditional method (safety cards) typically used by airlines. The HMD-based game turned out to have more detailed information. Chittaro et. al. [
10] used VR techniques to design a mobile VR tool and evaluate the effectiveness of this tool between the safety education tools used by airlines. Sixty-eight participants, aged 20–24, were divided into two groups (app group and card group). The results shown that the app was more engaging than the card. Besides, instructions given by the app were perceived as more effective than those of the card. Moreover, after using two instructional media, participants in the app group were able to don the life preserver in less time than those in the card group. Benthem K. V. and Herdman C. M. [
11] examined the efficacy of a virtual reality (VR) cognitive health screening tool (integrated into simulated flight scenarios) in identifying general aviation pilots who experienced a critical incident during flight in a full-scale Cessna 172 simulator. The fifty-one participants were between 17 and 71 years old, and they were divided into two groups: under 50+ years old group and 50+ years old group. During the VR cognitive screening, user-experience queries were incorporated into the screening process to investigate whether older, as compared to younger pilots would experience cybersickness. There was no significant difference in flight simulator preference, with both older and younger participants mostly preferring the VR system over the standard simulator. On the other side, the results also showed better piloting performance in the VR test predicted critical incidents from the quasi-real world flight simulation.
Maintenance is also important in the aviation industry. Using VR as a maintenance training tool provides a safe learning environment that minimizes the risks that may occur during training with significantly reduced costs. Quan et al. [
12] proposed a virtual teaching and training system to meet the needs of modern aeronautical engineering education. The method was compared with traditional methods for several factors such as learning efficiency, cost, achievability, and convenience and showed positive results. Shao et al. [
13] used HTC VIVE and Leap motion to develop an aircraft virtual equipment maintenance system based on gesture recognition to improve employees’ understanding and maintenance skills. Vu et al. [
14] used VR for training smart aviation maintenance training service for aircraft’s preflight check.
In fact, although engineers are trained in a highly secure environment, there is still some training that can be potentially dangerous in hazardous environments, such as practicing in certain fire and explosion situations, inspecting and repairing fuel system components in the dark, and small spaces in the wings. Meanwhile, using VR, engineers only need to be in a secure small area to sit still or move around, but still be able to train in the same situations in the virtual environment. Aircraft models and aircraft parts required for aviation training are often very expensive. In addition, mistakes inevitably occur during training, which can lead to equipment damage. Instead, through VR, engineers will be trained on 3D models, minimizing errors that lead to failure and lowering training costs. Another problem that can be solved is that engineers will have more time and chance to practice, thus increasing the effectiveness of the training program.
3. Research Methodology
As mentioned in the previous research literature, VR can operate and practice in virtual space to provide the conditions and environments that cannot be achieved in general actual environments, such as preventions of explosion and aircraft fire, operation of replacing expensive instruments, and using VR to achieve the purpose of practice and training. An aircraft maintenance virtual reality (AMVR) system [
15] was designed with three different scenarios: walk-around inspection, fuel system observation, and horizontal stabilizer maintenance for the Dornier 228. The aviation AMVR system is developed with VR technology, which has the training effect to improve the accuracy of maintenance and can also record the number of operation errors, which is key for guiding the operator to prevent mistakes. From these statistical data, the maintenance procedures can be improved, and the manual operation errors can be reduced. In addition, it also can improve flight safety and the designs of components and products. To design the AMVR system, the creation process of William and Alan [
16] has been referred to. They have provided a simple and easy-to-understand workflow and detailed descriptions of the components needed to build VR applications, thus helping new VR developers to easily access and reference when developing VR applications.
The research follows the steps shown in
Figure 2.
To generate scenarios and assign interaction functions, multiple software, programming languages, game engines, and 3D modeling tools are required (
Table 1). Unity 3D version 2019.3.0f6, C#, and CATIA V5 are used to develop for VR maintenance training system in the current research. VR devices are indispensable for VR applications. To immerse in the virtualized space, users need a headgear with VR glasses. We used HTC VIVE Pro McLaren Limited Edition of HTC [
17] and Oculus Quest 2 [
18].
5. Conclusions
An aircraft maintenance virtual reality (AMVR) system was developed for educational and training purposes in the aviation industry. CATIA V5 software was used for developing the 3D model of the Dornier 228 aircraft. Unity 3D software is also used for designing the virtual environment in which the aircraft’s 3D model was imported. Walk-around inspection, fuel system introduction, and horizontal elevator assembling/disassembling were included in the AMVR system.
The developed AMVR system was applied to training students and evaluated by them. Questionnaire surveys were conducted to analyze the effectiveness of the developed system for 26 students before and after training them with the AMVR system. The survey results show that the application of the AMVR helped help students improve their learning capability. After using the AMVR system, each student’s ability to organize, analyze, comment, solve, and work in groups improved significantly when compared to the pre-survey result. Thus, there is a great potential of the AMVR after using AMVR to perform the Do 228 walk-around inspection in the aviation industry.
However, there is still room for improving the user experience, such as the resolution of the application and reflecting the user’s movement in the VR environment to enhance the interaction between users and 3D objects. It is also required to upgrade the virtual environment to make it more realistic. In addition, the hand-tracking technology on VR devices is still incomplete, leading to a subpar user experience.