Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Planning
2.2. Defining the Scope
- Q1: How are patents that are related to virtual reality and digital human modeling for physical ergonomics assessment during the product design phase in industry characterized?
- Q2: How is current knowledge on virtual reality and digital human modeling for physical ergonomics assessment throughout product development defined, in terms of the application fields, methods, and hardware and software employed?
- Q3: What are the most recent advances, challenges, and opportunities in the combination of virtual reality and digital human modeling in industry for physical ergonomics studies throughout product development phases?
2.3. Searching the Literature
2.4. Assessing the Evidence Base
- E1: Documents not written in the English language;
- E2: Published before 2016;
- E3: Publications not related to the industrial areas;
- E4: Patent applications that are no longer active.
2.5. Synthetising and Analysing
- Applications in production or manufacturing (rather than, for example, dentistry, medical sectors, or training activities).
- Physical ergonomics studies (rather than other areas of ergonomics, such as emotional or cognitive).
- Interaction with “Product Development” or “Product Design” (some studies addressed maintenance operations, which have a frequency of risk exposure that differs from normal operation).
- Virtual reality—providing users with immersive experiences (since some researchers or database-automated processes associate “mixed reality”, “augmented reality”, or “virtual environment” with immersion characteristics).
3. Results
3.1. Patent Mapping
- Q1: How are patents that are related to virtual reality and digital human modeling for physical ergonomics assessment during the product design phase in industry characterized?
3.2. Scientific Mapping
- Q2: How is current knowledge on virtual reality and digital human modeling for physical ergonomics assessment throughout product development defined, in terms of the application fields, methods, and hardware and software employed?
3.2.1. Application Fields
3.2.2. Methods
3.2.3. Hardware
3.2.4. Software
- Q3: What are the most recent advances, challenges, and opportunities in the combination of virtual reality and digital human modeling in industry for physical ergonomics studies throughout product development phases?
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
Appendix A
Ref. | Methods, Hardware and Software |
---|---|
[42] | RULA, HTC VIVE, Unreal, Autodesk 3ds Max, Photoshop, SOLIDWORKS |
[49] | Powerwall motion capture (single rear-projected wall and two passive stereoscopic projectors and an optical marker-based tracking system), four InfraReds cameras, body markers, IC.IDO |
[39] | IMUs motion capture, full body suit, HTC VIVE, Polar V800 BLUETOOTH heart rate monitor, Siemens Jack |
[43] | Leap Motion, HTC VIVE, CAVE, SAVES, Multi-user VR, VDC tools, V-REP |
[37] | RULA, REBA, Oculus Rift, Kinect, Hand Arm Vibration (HAV), CATIA, Unity3D |
[7] | IMUs based motion capture, HTC VIVE, IPS, OpenVR Desktop Portal, Unity 3D |
[14] | NASA-TLX questionnaire, HTC VIVE, Leap Motion, Unity 3D, IPS IMMA, SciKit Learn, supervised classification algorithm, Siemens Jack, Dassault HUMAN |
[1] | EAWS, MTM-UAS, Motion Capture, Siemens Jack, DELMIA, VBA-coded Excel |
[30] | EAWS, RULA, HMD, CAVE, Motion capture, Model-driven, motion planning, key frame, motion synthesis |
[35] | RULA, NIOSH, projection system, four-wall immersive room, Digital Mock-Up |
[16] | OWAS, HTC VIVE, Noitom’s Perception Neuron Motion Capture |
[41] | Kinetic Energy ratio, HTC VIVE, ABB IRB 2600 ROBOT, Kinect, Unity 3D |
[6] | RULA, motion capture, 3D printing, 3D active glasses, large screen for rear projection, Barco Galaxy NW-7 projectors, active stereo glasses with active Volfoni Edge RF, Vicon optical tracking system with eight Bonita cameras; a Denon AVR sound system with Dolby surround, DELMIA, CATIA, Haption RTI DELMIA plug-in |
[38] | RULA, Vicon Tracker, optic tracking cameras by Vicon motion capture, 3D printing, Delmia, CATIA, Haption RTI Delmia |
[5] | RULA, REBA, CAVE, HTC VIVE, IPS IMMA |
[36] | EAWS |
[40] | RULA, REBA, 2 Kinect, HTC VIVE |
[13] | CAVE, head-mounted displays, aixCAVE, Kinect, 3D glasses, motion capture, eMagin Z800 3DVisor, PhaseSpace motion capture, Xsens motion capture, NDI POLARIS optical measurement, CyberGlove, Sensics, Oculus Rift, Vicon, Firefly cameras, Iphone, VITUS XXL laser scanner, HoloLens, Volfoni Edge RF, AVR sound system, 3Ds Max, SmartBody, Unity 3D, Evolver 3D digital avatar, Delmia, Unreal, Adobe Fuse, Mixamo, IPS IMMA VESP, OSG, Jack IPS IMMA, Unity 3D, Middle VR, Vuforia, Jack, VR Juggler, OpenGL, Apple ARKit, UMTRI human shape, CATIA, Blender, RAMSIS |
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Ref. | Application Number | Title | Derwent Rewritten Title | Publication Year | Assignee |
---|---|---|---|---|---|
[33] | US11062520B2 | Ergonomic assessment using a wearable device | Portable device of ergonomic scoring system, has processor that provides three-dimensional digital human model located within real environment via display, and moves digital human model relative to virtual surface model | 2021 | Ford Global Technologies |
[34] | CN113331825A | A real-time evaluation method of RULA in virtual reality | Virtual reality-based real-time rapid upper-limb assessment score evaluating method, involves obtaining main sagittal and correction sagittal planes based on joint point | 2021 | Beijing Institute of Technology |
Ref. | Title | Publication Year |
---|---|---|
[35] | VR-based Operating Modes and Metaphors for Collaborative Ergonomic Design of Industrial Workstations | 2017 |
[36] | FCA Ergonomics Proactive Approach in Developing New Cars: Virtual Simulations and Physical Validation | 2017 |
[37] | On Immersive Virtual Environments for Assessing Human-driven Assembly of Large Mechanical Parts | 2017 |
[38] | The Benefits of Human-centred Design in Industrial Practices: Re-design of Workstations in Pipe Industry | 2017 |
[39] | Integrating mocap system and immersive reality for efficient human-centred workstation design | 2018 |
[40] | Verification of HTC Vive deployment capabilities for ergonomic evaluations in virtual reality environments | 2018 |
[6] | A comparative study on computer-integrated set-ups to design human-centred manufacturing systems | 2019 |
[1] | An automatic procedure based on virtual ergonomic analysis to promote human-centric manufacturing | 2019 |
[13] | Applications and research trends of digital human models in the manufacturing industry | 2019 |
[8] | Ergonomics simulation in aircraft manufacturing—Methods and potentials | 2019 |
[41] | The effectiveness of virtual environments in developing collaborative strategies between industrial robots and humans | 2019 |
[42] | Application of Virtual Reality to Perform Ergonomic Risk Assessment in Industrialized Construction: Experiment Design | 2020 |
[14] | Natural virtual reality user interface to define assembly sequences for digital human model | 2020 |
[5] | The use and usage of virtual reality technologies in planning and implementing new workstations | 2020 |
[7] | Using Virtual Reality and Smart Textiles to Assess the Design of Workstations | 2020 |
[43] | Virtual Reality (VR): A Review on its Application in Construction Safety | 2021 |
[16] | Virtual reality simulation of human–robot coexistence for an aircraft final assembly line: process evaluation and ergonomics | 2021 |
[30] | Current Trends in Research and Application of Digital Human Modeling | 2022 |
Ref. | Methods/Measurements |
---|---|
[5,6,30,35,37,38,40,42] | Rapid Upper Limb Assessment (RULA) |
[5,37,40] | Rapid Entire Body Assessment (REBA) |
[1,30,36] | Ergonomic Assessment Worksheet (EAWS) |
[35] | National Institute for Occupational Safety and Health (NIOSH) |
[16] | Ovako Working Posture Analysis System (OWAS) |
[1] | Methods–Time Measurement (MTM-UAS) |
[14,41] | Other (NASA-TLX questionnaire, Kinetic Energy ratio) |
Ref. | Hardware | Category |
---|---|---|
[5,7,14,16,39,40,41,42,43] | HTC VIVE | HMD |
[13,37] | Oculus Rift | |
[13] | Microsoft HoloLens | |
[13] | eMagin Z800 3DVisor | |
[13] | Sensics | |
[13,30] | HMD (model unspecified) | |
[5,13,30,35,43] | CAVE (model unspecified) | CAVE |
[13] | CAVE aixCAVE | |
[13,37,40,41] | Microsoft Kinect | Motion Capture |
[6,13,38] | Vicon | |
[1,6,13] | Motion Capture (model unspecified) | |
[38] | Cameras | optic tracking |
[49] | optical tracking markerbased | |
[13] | NDI POLARIS | |
[14,43] | Leap Motion | |
[49] | Projector passive stereoscopic | Projectors |
[6,35] | Projectors (model unspecified) | |
[6,38] | 3D Printer | Other devices |
[7,39] | Sensor Inertial Measurement Unit (IMU) (model unspecified) | |
[6,13] | 3D glasses (model unspecified) | |
[6,13] | Sound System AVR | |
[49] | body markers, Camera InfraRed (model unspecified), single rear-projected wall | |
[39] | full body suit, Heart Rate Monitor Polar V800 | |
[37] | Hand Arm Vibration (HAV) | |
[6] | Large screen for rear projection (model unspecified) | |
[41] | Robot ABB IRB 2600 | |
[13] | Augmented Reality devices, CyberGlove, Laser scanner VITUS XXL, SmartBody, Smartphone Iphone, Volfoni Edge RF, Camera Firefly |
Ref. | Software | Category |
---|---|---|
[7,13,14,37,41] | Unity3D | Game Engine |
[13,42] | Unreal | |
[13,42] | Autodesk 3Ds Max | |
[6,13,37,38] | CATIA | CAD/CAE and DHM tools |
[1,6,13,38] | DELMIA | |
[5,7,13,14] | Industrial Path Solutions Intelligently Moving Manikin (IPS IMMA) | |
[1,13,14,39] | Jack Siemens | |
[6,38] | Haption Real-Time Interaction plug in for DELMIA | |
[42] | SOLIDWORKS | |
[14] | Dassault HUMAN | |
[49] | VR Engineering EIC.IDO | Other |
[35] | Digital Mock-up | |
[7] | VR Steam OpenVR Desktop Portal add on | |
[42] | Graphics editor Adobe Photoshop | |
[14] | Machine Learning library SciKit Learn | |
[13] | Evolver 3D digital avatar, Adobe Fuse, Mixamo, IMMA VESP, OSG, CAVE Unity plugin Middle VR, Augmented Reality related (Vuforia, Apple ARKit), VR Juggler Development framework, OpenGL APPI for rendering vector graphics, UMTRI human shape, Blender, CAD Manikin RAMSIS |
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da Silva, A.G.; Mendes Gomes, M.V.; Winkler, I. Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review. Appl. Sci. 2022, 12, 1084. https://doi.org/10.3390/app12031084
da Silva AG, Mendes Gomes MV, Winkler I. Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review. Applied Sciences. 2022; 12(3):1084. https://doi.org/10.3390/app12031084
Chicago/Turabian Styleda Silva, Adailton Gonçalves, Marcus Vinicius Mendes Gomes, and Ingrid Winkler. 2022. "Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review" Applied Sciences 12, no. 3: 1084. https://doi.org/10.3390/app12031084
APA Styleda Silva, A. G., Mendes Gomes, M. V., & Winkler, I. (2022). Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review. Applied Sciences, 12(3), 1084. https://doi.org/10.3390/app12031084