Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation
Abstract
:1. Introduction
2. Literature Review
3. Proposed System
3.1. Proposed System Development Environment
- OS: Window 10
- CPU: AMD Ryzen 7 1700X Eight-Core Processor 3.40 GHz
- RAM: 16.0 GB
- GPU: NVDIA GeForce GTX 1060 6 GB
- Framework: Unity3D 2019.4.18f, Visual Studio 2019
- Language: C#
- VR Device: HTC Vive Pro Eye, Oculus Rift S
3.2. System Development
4. Experiments and Result
4.1. Proposed System Development Environment
- Scenario-modeling-based virtual environment: The virtual environment is built with scenario modeling for procedural training. To advance to the convergence education of theory and practice, we implemented a central button-type sharing board as a tool for theory education. Sharing boards allow all users to review procedures and equipment descriptions together.
- Network configuration for multi-user access: The proposed system forms a virtual classroom where experts and beginners can train through a network. Users can communicate and collaborate in a virtual environment implemented like a workplace.
- User interaction: Regardless of their physical location, all users can connect to the virtual space to interact with other users. Users can also access objects in the virtual environment simply by pressing a button. Training scenarios and explanations of parts and equipment are provided as TTS, therefore, beginners can learn on their own.
4.2. System Experiment Environment
4.3. System Experiment Environment
4.3.1. Experimental Procedure
4.3.2. Method of Evaluation of the Experiment
- Knowledge acquisition: Post-test
- Knowledge retention: Retention-test
- System usability: SUS
- Presence in a virtual environment: IPQ
5. Analysis and Discussion
5.1. Analysis of Learning Effects According to Educational Methods
5.2. Evaluating the System Usability and Presence of the Proposed System Group
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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PC 1 | Notebook | PC 2 | |
---|---|---|---|
CPU | AMD Ryzen 7 1700X Eight-Core Processor 3.40 GHz | Intel® Core™ i9-10980HK CPU @ 2.40 GHz 3.10 GHz | AMD Ryzen 7 1700X Eight-Core Processor 3.40 GHz |
RAM | 16.0 GB | 32.0 GB | 16.0 GB |
GPU | NVDIA GeForce GTX 1060 6 GB | NVDIA GeForce RTX 2080 Super | NVDIA GeForce GTX 1060 6 GB |
VR Device | HTC Vive pro Eye | Oculus Rift S | HTC Vive pro Eye (Wireless) |
Test | Group | Mean | SD | N |
---|---|---|---|---|
Post-test | Proposed system | 75.00 | 20.455 | 20 |
Video | 65.50 | 22.705 | 20 | |
Retention-test | Proposed system | 68.75 | 19.390 | 20 |
Video | 53.25 | 18.516 | 20 |
Post-Retention | Mean | SD | N |
---|---|---|---|
Proposed system | 6.25 | 10.371 | 20 |
Video | 12.25 | 16.341 | 20 |
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Lee, H.; Woo, D.; Yu, S. Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation. Appl. Sci. 2022, 12, 2667. https://doi.org/10.3390/app12052667
Lee H, Woo D, Yu S. Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation. Applied Sciences. 2022; 12(5):2667. https://doi.org/10.3390/app12052667
Chicago/Turabian StyleLee, Hyeonju, Donghyun Woo, and Sunjin Yu. 2022. "Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation" Applied Sciences 12, no. 5: 2667. https://doi.org/10.3390/app12052667