The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. PRISMA Record Identification
2.2. PRISMA Records Screening
2.3. Analysis Methodology
Data Coding and Tabulation System
3. Results: Publication Analysis
3.1. Analysis Methodology
- There is a lack of conceptual precision, since a generic term (“sense of presence”) is used instead of a more specific term (“spatial presence”) that corresponds more closely to the phenomenon.
- Confusion is caused to readers and researchers by the failure to clearly distinguish between the general dimension of presence and its spatial subdimension.
- The failure to make clear whether the same construct is being measured makes it difficult to compare and replicate studies.
3.2. Methodologies Used to Quantify Sense of Presence
Times Used | Ref. | Definition (Context of Study) | Authors | Data | Ref. |
---|---|---|---|---|---|
5 | [1,5,22,26,69] | Independent Television Commission Sense of Presence Inventory (ITC-SOPI) | Lessiter et al. | 2001 | [29] |
3 | [12,21,31] | Presence Questionnaire (PQ) | Witmer & Singer | 1998 | [7] |
3 | [5,21,31] | Slater-Usoh-Steed Questionnaire (SUS) | Slater, Usoh & Steed | 1994 | [58] |
2 | [32,70] | Igroup Presence Questionnaire (IPQ) | Schubert et al. | 2001 | [75] |
1 | [1] | Reality judgment and presence questionnaire (RJPQ) | Baños et al. | 2000 | [76] |
1 | [24] | Presence-SAM | Schneider et al. | 2004 | [74] |
1 | [20] | Presence Subscale Questionnaire on User Experience in Immersive Virtual Environments (QUXiVE) | Tcha-Tokey et al. | 2016 | [77] |
1 | [9] | Adaptation of the Presence Questionnaire (Multiple references) | Barfield & Weghorst | 1993 | [78] |
Slater & Usoh | 1993 | [79] | |||
Hendrix & Barfield | 1996 | [80] | |||
1 | [19] | Adaptation of AR presence questionnaire | Regenbrecht & Schubert | 2002 | [81] |
5 | [5,12,22,23,59] | Presence brief verbal measure | - | - | - |
Times Used | Ref. | Main Subscales | Times Used | Ref. | Main Complementary Determinants |
---|---|---|---|---|---|
12 | [9,19,20,22,24,26,31,32,69,70] | Spatial Presence (SP) | 5 | [5,12,20,24,60] | Emotional and affective states |
7 | [19,20,21,23,24,32,70] | Attention/Involvement | 4 | [12,20,22,32] | Cybersickness |
6 | [1,5,12,23,32,70] | Realism | 2 | [19,23] | Spatial Memory |
5 | [9,12,22,23,59] | General Presence | 2 | [9,22] | Realism |
5 | [1,5,24,26,69] | Commitment/Engagement | 2 | [21,22] | Attentional Tendency |
4 | [1,5,26,69] | Cybersickness | 2 | [12,20] | Immersion |
4 | [12,20,21,60] | Sensory Fidelity | 1 | [26] | (Physiological) Heart rate (HR) |
4 | [1,5,26,69] | Ecological validity/naturalness | 1 | [26] | (Physiological) Electrodermal activity (EDA) |
4 | [20,21,23,60] | Immersion/Adaptation | 1 | [26] | (Physiological) Body temperature |
3 | [1,5,19] | Sense of Reality | 1 | [31] | (Physiological) Electroencephalogram (EEG) |
3.3. Set-Ups (Support and Format)
3.4. Relationships between Sense of Presence and the Study Variables
3.4.1. Relationships between Sense of Presence and Environmental Stimuli
3.4.2. Relationships between Sense of Presence and Scenarios
3.4.3. Relationships between Sense of Presence and Conditions (Technology and User Profile)
3.4.4. Other Predictive Relationships between Sense of Presence and Behavioral Responses in Relation to the Built Environment
4. Discussion
4.1. Identification of the Dimensions of Presence
4.2. Methodologies Used to Quantify Sense of Presence
4.3. Set-Ups (Support and Format) and Technology Conditions
4.4. Sense of Presence, Environmental Stimuli and Scenarios
4.5. Sense of Presence and User Profile
4.6. Sense of Presence and Architecture, Neuroscience and Environmental Psychology
5. Future Lines of Research
6. Limitations
7. Implications
8. Conclusions
Funding
Conflicts of Interest
References
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Search Factor (A) | Search Factor (B) | Search Factor (C) | |
---|---|---|---|
Sense of Presence | Built Environment | Human Responses | |
1 | sense of presence | environment | human behavior |
2 | experience of presence | architecture | cognitive |
3 | telepresence | urban | perception |
4 | co-presence | place | experience |
5 | copresence | virtual | sensory |
6 | virtual presence | space | sense |
7 | self-presence | building | emotional |
8 | social presence | landscape | affective |
9 | mediated presence | ||
10 | presence-inducing | neuroarchitecture | |
11 | inner presence | environmental psychology | |
12 | physical presence | evidence-based design | |
13 | object-presence | phenomenology |
Database | Final Results | |
---|---|---|
1 | Science Direct | 5762 |
2 | Scopus | 4750 |
3 | Social Science Premium Collection | 4572 |
4 | Web of Science | 4026 |
5 | ProQuest Publicly Available Content Database | 3021 |
6 | ProQuest One Business | 2697 |
7 | ProQuest Education Collection | 2500 |
8 | APA PsycInfo | 1215 |
9 | PubMed | 575 |
10 | APA PsycNet | 17 |
11 | Avery Index | 12 |
12 | UrbanDoc | 2 |
Total Results | 29,149 |
Category | Subcategory | Subclass | Study Variables (Stimuli) |
---|---|---|---|
Biological Stimuli | Visuals | Discreet | Color |
Texture | |||
Scale | |||
Proportion | |||
Luminosity (of object) | |||
Spatial | Dimension/scale of space | ||
Arrangement and relationships between objects | |||
Environmental | Atmospheric conditions (rain, wind, etc.) | ||
Dynamic lighting | |||
Visual effects (fog, fire, smoke, etc.) | |||
Auditory | Ambient sounds | ||
Music | |||
Reverberation | |||
Voice | |||
Tactile/ Haptics | Texture | ||
Vibrations | |||
Temperature | |||
Pressure | |||
Wind | |||
Smell | Smells | ||
Vestibular | Sensations of movement (body) | ||
Acceleration (body) | |||
Spatial orientation (body) | |||
Proprioceptive | Perception of position and movement of limbs and joints | ||
Nociceptive | Sensation of pain due to damage to the body | ||
Sociocultural Stimuli | Co-presence | Sensory | Other virtual characters, nonplayable characters (NPCs), Players... Signs of presence of other avatars (sounds, tactile, etc.) |
Symbolic | Social evidence: items manipulated or organized by others (disarranged chairs, etc.) | ||
Communication | Speaking possibilities (audio, chat) Gesture possibilities | ||
Roles | Social roles Personalities | ||
Semantics | Symbols Signs, narratives and text (linguistic processing). | ||
Tasks | Instructions Signage that guides users to achieve their targets. Reminders, hints and prompts | ||
Affordances | Action–Object | Movable or activatable objects (chairs, cars, coffee cups, fans, etc.) Buttons, levers and similar | |
Space Action–Movement | Tours and routes | ||
Interfaces | Use of Interfaces (UI) |
Category | Subcategory | Study Variables (Stimuli) |
---|---|---|
Mood Induction Procedure (MIP) | Emotional | Induction of Sadness, Joy, Fear… |
Affective | Stress Induction, Relaxation, Concentration… | |
Exploratory Comparisons | Physical–Virtual | |
Urban–Nature | ||
Interior–Exterior |
Category | Subcategory | Study Variables (Stimuli) |
---|---|---|
Technology Condition | Devices/Support | Displays (HMD, Videowall, Projector, PC) Wearables Audio channels, reverberation Types of rendering |
Hardware | Display (HMD, Videowall, Projector, PC) Wearables Audio channels, reverberation Types of rendering | |
Software | System immersiveness (degrees of freedom) Types of spatial navigation (teleport, free roaming) | |
Controls | Device (mouse, joysticks, etc.) Tactile screen Hand/gesture/eye tracking Voice | |
User profile condition | Psychological | Emotional/affective (prior state induction) Phobias and philias |
Physiological | Age group Physical limitations (mobility, vision...) | |
Experiences | Experts–Beginners Order of experiences in the study (e.g., 1st with music, 2nd without music vs. 1st without music vs. 2nd with music) |
Ref. | Dimension (Using the Authors’ Terminology) | Definition Cited by the Authors (Context of Study) |
---|---|---|
[21] | Presence | (The authors do not provide a definition of presence) |
[22] | Presence | “Heeter’s definition stating that the term refers to the impression of being in the VE.” Heeter, 1992 [56]. |
[26] | Spatial Presence | “It is generally defined as a user’s subjective sensation of “being there” in a scene depicted by a medium.” Barfield & Zeltzer, 1995 [57]. |
[32] | Presence Spatial Presence | “Presence can be defined as a state of consciousness, i.e., the psychological sense of being in the VE and corresponding modes of behavior” Slater et al., 1996 [8]. “Presence is the sense of “being there,” the subjective experience of being in a place or environment, even when one is physically situated in another”. Witmer & Singer, 1998 [7]. |
[23] | Presence | “Presence is a feeling of being there” (no reference) |
[31] | Presence | “Presence is used to assess the participants’ sense of “being there” in the virtual environment”. Slater, Usoh & Steed, 1994 [58]. “It can be defined explicitly as the subjective experience of being in one place or environment, even when physically situated in another”. Witmer & Singer. 1998 [7]. |
[59] | Presence | “For the case of VEs, this translates into the user having the sensation of ‘‘being there,’’ inside the rendered environment”. (no reference) |
[9] | Presence | “The concept of virtual presence, the feeling of being immersed in a virtual environment”. (no reference) |
[60] | Presence | “Presence can best be defined as “being there,” a feeling of immersion and involvement”. Ellis, 1996 & Sheridan, 1996. [61,62]. |
[5] | Presence Spatial Presence | “Presence is usually defined as the “sense of being there” Steuer, 1992 [2] and “The feeling of being in a world that exists outside the self”. Riva & Waterworth, 2003; 7. Riva, Waterworth & Waterworth, 2004 [63,64] |
[1] | Presence | “Slater defined sense of presence as a subjective experience and only quantifiable by the user experiencing it”. Slater, Usoh & Steed, 1994 [58]. “Kalawsky states that presence is essentially a cognitive or perceptual parameter”. Kalawsky, 2000 [65]. |
[12] | Presence Spatial Presence | “Presence refers to the users’ response to immersion, that is, do they feel like they are in the environment?” Slater, 2003 [66] |
[24] | Presence | “Experience a sense of presence -the illusion of being there”. Baños, Botella, & Perpiná, 1999 [67]. |
[20] | Presence | “The user’s ‘sense of being there’ in the virtual environment”. Witmer & Singer, 1998 [7]. |
[19] | Presence | “Presence is defined as the sense of being in one place or environment, when one is physically situated in another” Witmer, Jerome & Singer, 2005 [68] |
[69] | Spatial Presence | “The synthetic environments of virtual architectural worlds invoke the sense of being inside them a sense of presence”. Skarbez, Brooks & Whitton, 2018 [6]. |
[70] | Spatial Presence | “The sense of presence, commonly defined as the sense of being in a virtual space that is presented by technological means”. Slater & Wilbur, 1997 [71] and Witmer & Singer, 1998 [7]. |
Times Used | Ref. | Format | Times Used | Ref. | Support | |
---|---|---|---|---|---|---|
7 | [1,9,19,20,23,69,70] | VE 1,2 | (Traditional) | 5 | [9,22,23,26,32] | HMD 3 + Accessories |
3 | [31,59,60] | AVE | (Auditory) | 4 | [5,19,20,24] | PC/Projection (No HMD) |
5 | [5,12,22,24,26] | VE-MIP | (Mood Induction Procedure) | 3 | [1,12,70] | HMD/Other supports |
2 | [12,21] | VE/PE | (vs. Physical Environment) | 3 | [31,59,60] | Only audio |
2 | [12,21] | VE-DT | (Digital Twins) | 2 | [21,69] | Only HMD |
Ref. | Categories | Human Responses (HR) | HR Behavior | ||||
---|---|---|---|---|---|---|---|
Environmental Stimuli with Effects on HR | Presence Dimension | HR is (< / ≡ / >) in (A) than in (B) | |||||
[21] | Stimulus | Biological, | Tactile (Temperature) | Presence | (Heat) | > | (Cold) |
[22] | Stimulus | Biological, | Smell | Presence | (Dissonant Smell) | ≡ | (Control) |
Presence | (Consonant Smell) | > | (Dissonant Smell), (Control) | ||||
[26] | Stimulus | Biological, | Smell | Spatial Presence | (Smell) | > | (Control) |
[23] | Stimulus | Biological, | Auditory | Presence Presence | (Auditory), (Temp, Wind) | > | (Control) |
Stimulus | Biological, | Tactile (Temp, Wind) | (Smell) 1 | > | (Control) | ||
Stimulus | Biological, | Smell | |||||
[24] | Stimulus | Biological, | Smell | Presence Presence | (Smell), (Texture), (Both) | > | (Control) |
Stimulus | Biological, | Tactile (Texture) | (Texture) 1 | > | (Smell), (Both), (Control) | ||
Stimulus | Biological, | Smell + Tactile | |||||
[32] | Stimulus | Biological, | Tactile (Wind) | Presence | (Wind) | ≡ | (Control) |
Spatial Presence | (Wind) | ≡ | (Control) | ||||
Stimulus | Biological, | Smell | Presence | (Smell) | > | (Control) | |
Spatial Presence | (Smell) | > | (Control) | ||||
[59] | Stimulus | Biological, | Auditory | Presence | (Fixed) | > | (Motion), (Artificial) |
[69] | Stimulus | Sociocultural, | Affordances | Spatial Presence | (Interactive) | > | (Control) |
[70] | Stimulus | Sociocultural, | Affordances | Spatial Presence | (Navigation) | > | (Control) |
Stimulus | Sociocultural, | Co-presence | Spatial Presence | (Animations) | ≡ | (Control) | |
Stimulus | Sociocultural, | Semantic | Spatial Presence | (Yes interaction) | > | (No interaction) |
Ref. | Categories | Human Responses (HR) | HR Behavior | |||||
---|---|---|---|---|---|---|---|---|
Environmental Stimuli with Effects on HR | Presence Indicators | HR is (< / ≡ / >) in (A) than in (B) | ||||||
[21] | Stimulus | Biological, | Tactile (Temp.) | Invol./Att., S. Fidelity | (Heat) | > | (Cold) | |
Immersion/Adaptation | (Heat) | > | (Cold) | |||||
[22] | Stimulus | Biological, | Smell | Realism, S. Reality | (Consonant Smell) | > | (Dissonant Smell), (Control) | |
[26] | Stimulus Scenery Condition | Biological, MIP, User | Smell Benign/Terror New/Repeated | Cybersickness (CS) | (Smell) | ≡ | (Control) | |
Engagement (En) | M | (Smell) + (Horror Scenario) 1 | > | (Control) + (Horror Scenario) | ||||
Naturalness (Nat) | M | (Smell) + (Horror Scenario) 1 | > | (Control) + (Horror Scenario) | ||||
RH, Temperature | M | (Smell) + (New Scenario) | > | (Control) + (New Scenario) | ||||
EDA | M | (Smell) + (New Scenario) | < | (Control) + (New Scenario) | ||||
[32] | Stimulus Stimulus | Biological Biological | Tactile (Wind) Smell | Realism, Implication | (Wind) | ≡ | (Control) | |
Realism, Implication | (Smell) | ≡ | (Control) | |||||
CS | (Wind), (Smell) | ≡ | (Control) | |||||
[23] | Stimulus Stimulus Stimulus | Biological, Biological, Biological, | Auditory Tactile (Temp., Wind) Smell | Spatial memory | (Auditory) | > | (Control) | |
Object Memory | (Temp., Wind), (Smell) | > | (Control) | |||||
[59] | Stimulus | Biological, | Auditory | Realism | (Fixed), (Motion) | > | (Artificial) | |
[24] | Stimulus Stimulus Stimulus | Biological, Biological, Biological, | Smell Tactile (Texture) Smell + Tactile | Anxiety | (Smell) 1 | > | (Control), (Texture), (Both) | |
Relaxation | (Texture) 1 | > | (Control), (Smell), (Both) | |||||
Excitement | (Texture) 1 | < | (Control), (Smell), (Both) | |||||
Joy, AV | (Smell), (Texture), (Both) | ≡ | (Control) | |||||
Decrease of Sadness | (Smell), (Texture), (Both) | ≡ | (Control) | |||||
[20] | Stimulus | Sociocultural, | Co-presence | Invol./Att. | (NPC) | > | (Control) | |
Scenery | Comparative, | External/Internal | Emotion (Fear) | (NPC) | > | (Control) | ||
[69] | Stimulus | Sociocultural, | Affordances | Engagement | (Interactive) | > | (Control) | |
Naturalness, CS | (Interactive) | ≡ | (Control) | |||||
motor responses | (Interactive) | ≡ | (Control) | |||||
[70] | Stimulus Stimulus Stimulus | Sociocultural, Sociocultural, Sociocultural, | Affordances Co-presence Semantic | Realism | (Navigation) | > | (Control) | |
Invol./Att. | (Navigation) | ≡ | (Control) | |||||
Realism, Invol./Att. | (Animation) | ≡ | (Control) | |||||
Realism, Invol./Att. | (Yes interaction) | ≡ | (No interaction) |
Ref. | Categories | Human Responses (HR) | HR Behavior | |||||
---|---|---|---|---|---|---|---|---|
Scenarios with Effects on HR | Presence Dimension | HR is (< / ≡ / >) in (A) than in (B) | ||||||
[5] | Scenario | MIP, | Relaxation | Presence | (Relaxation), (Anxiety) | > | (Control) | |
MIP, | Anxiety | Spatial Presence | (Relaxation) | > | (Anxiety) | |||
[1] | Scenario | MIP, | Sadness | Presence | M | (Sadness) + (HMD) | ≡ | (Control) + (HMD) |
Condition | Tech, | Support (Display) | Presence | M | (Sadness) + (PC) | > | (Control) + (PC) | |
[20] | Scenario | Comparative, | External/Internal | Presence | (External) | > | (Internal) |
Ref. | Categories | Human Responses (HR) | HR Behavior | |||||
---|---|---|---|---|---|---|---|---|
Scenarios with Effects on HR | Presence Indicators | HR is (< / ≡ / >) in (A) than in (B) | ||||||
[5] | Scenario Scenario | MIP, MIP, | Relaxation Anxiety | Tranquility, Happiness | (Relaxation) | > | (Control), (Anxiety) | |
Affections (−) | (Relaxation) | < | (Control), (Anxiety) | |||||
Sadness, Anxiety | (Anxiety) | > | (Control), (Relaxation) | |||||
Affections (+) | (Anxiety) | > | (Control), (Relaxation) | |||||
Tranquility; Happiness | (Relaxation) | > | (Control), (Anxiety) | |||||
Anxiety | (Anxiety) | > | (Control), (Relaxation) | |||||
[1] | Scenario Condition | MIP, Tech, | Sadness Support (Display) | Realism, S. Reality | M | (Sadness) + (HMD) | ≡ | (Control) + (HMD) |
Interactivity, En. | M | (Sadness) + (HMD) | ≡ | (Control) + (HMD) | ||||
Emotional Engagement | M | (Sadness) + (Videowall) | > | (Control) + (Videowall) | ||||
Commitment, EV. | M | (Sadness) + (PC) | > | (Control) + (PC) | ||||
S. Reality, EE. | M | (Sadness) + (PC) | > | (Control) + (PC) | ||||
[12] | Scenario Condition Scenario Condition | Comparative, Tech, Comparative, Tech, | Physical/Virtual Support (Display) Urban/Nature Hardware (Graphic) | Affection (+/−) | (Physical), (Video) | ≡ | (VR) | |
Serenity | (Physical) | ≡ | (VR) | |||||
Enjoyment | (Physical) | > | (VR 3) | |||||
CE | (Natural) | ≡ | (Urban) | |||||
Affection (+) | M | (Natural) | > | (Urban) | ||||
Serenity | (Natural) + (LR) | > | (Urban)+(LR) | |||||
[20] | Stimulus Scenario | Sociocultural, Comparative, | Co-presence External/Internal | Immersion (Invol./Att.) | (NPC) | > | (Control) | |
Emotion (Fear) | (NPC) | > | (Control) | |||||
Motion Perception | (External) | > | (Internal) | |||||
User Experience | (External) | > | (Internal) | |||||
Immersion (Invol./Att.) | (External) | > | (Internal) | |||||
Flow | (External) | > | (Internal) | |||||
Emotion | (External) | > | (Internal) | |||||
(EN, CS, Usability, Judgment, Adoption) | (External) | ≡ | (Internal) |
Ref. | Categories | Human Responses (HR) | HR Behavior | |||||
---|---|---|---|---|---|---|---|---|
Conditions with Effects on HR | Presence Dimension | HR is (< / ≡ / >) in (A) than in (B) | ||||||
[23] | Condition | Tech, | Hardware (Resolution) | Presence | (Low resolution) | ≡ | (Control) | |
[31] | Condition | Tech, | Support (Audio Channels) | Presence | (Stereo) | > | (Mono) | |
Presence | (Stereo) 1 | > | (2D) | |||||
Presence | (2D) | > | (Mono) | |||||
[59] | Condition | Tech, | Support (Audio Channels) | Presence | (Triple) | > | (Mono) | |
Condition | Tech, | Support (Audio Spatialization) | Presence | (Spatialized) | > | (Anechoic) | ||
[9] | Condition | Tech, | Support (Audio Spatialization) | Presence | (Spatialized) | > | (Control), (Non- spatialized) | |
Presence | (1) | ≡ | (Control) | |||||
[60] | Condition | Tech, | Support (Audio Channels) | Presence | (6 Speakers) | > | (Mono), (Stereo) | |
[1] | Scenario Condition | MIP, Tech, | Sadness Support (Display) | Presence | M | (HMD) + (Control) | > | (PC) + (Control) |
Presence | M | (VideoWall) + (Control) | > | (PC) + (Control) | ||||
Presence | M | (PC) + (Sadness) | > | (HMD) + (Sadness) | ||||
Presence | M | (VideoWall) + (Sadness) | > | (HMD) + (Sadness) | ||||
Presence | M | (VideoWall) + (Sadness) | ≡ | (PC) + (Sadness) | ||||
[12] | Condition | Tech, | Support (Display) | Spatial Presence | (VR) | > | (Video) | |
Condition | Tech, | Hardware (Graphic Realism) | Presence | (High realism) | > | (Low realism) | ||
[19] | Condition Condition Condition Condition | Tech, Tech, Tech, Tech, | Hardware (PoV) Hardware (CoP) Hardware (Visual field) Support (Display) | Presence | M | (Center) + (CoP Front) | > | (Right) + (CoP Front) |
Presence | M | (Zoom) + (CoP Front) | > | (Right) + (CoP Front) | ||||
Presence | M | (Center) + (CoP Front) | > | (Left) + (CoP Front) | ||||
Presence | M | (Zoom) + (CoP Front) | > | (Left) + (CoP Front) | ||||
Presence | M | (Right) + (CoP Center) | > | (Center) + (CoP Center) | ||||
Presence | M | (Left) + (CoP Center) | > | (Center) + (CoP Center) | ||||
Presence | M | (Right) + (CoP Center) | > | (Zoom Out) + (CoP Center) | ||||
Presence | M | (Left) + (CoP Center) | > | (Zoom Out) + (CoP Center) |
Ref. | Categories | Human Responses (HR) | HR Behavior | |||||
---|---|---|---|---|---|---|---|---|
Conditions with Results | Presence Indicators | HR is (< / ≡ / >) in (A) than in (B) | ||||||
[26] | Condition | User, | New/Repetition | En, Nat, Cybersickness | (New) | ≡ | (Known) | |
[59] | Condition Condition | Tech, Tech, | Support (Audio) Support (Audio) | Sensation of sound location | (Single) | > | (Triple) | |
Realism | M | (Triple) + (Fixed) | > | (Single) + (Fixed) | ||||
Realism | M | (Triple) + (Movement) | > | (Single) + (Movement) | ||||
Realism | M | (Single) + (Artificial) | > | (Triple) + (Artificial) | ||||
Sensation of sound location | M | (Spatialized) + (Fixed) | > | (Anechoic) + (Fixed) | ||||
Sensation of sound location | M | (Anechoic) + (Movement) | > | (Spatialized) + (Movement) | ||||
[9] | Condition | Tech, | Support (Audio) | Realism | (Spatialized),(Non-spatialized) | ≡ | (Control) | |
Interaction Fidelity | (Spatialized) | > | (Control),(Non-spatialized) | |||||
Sensation of sound location | (Spatialized) | > | (Control),(Non-spatialized) | |||||
[60] | Condition | Tech, | Support (Audio) | Emotional Reaction | (Stereo),(6 Speakers) | > | (Mono) | |
Emotional Reaction | (Stereo) | ≡ | (6 Speakers) | |||||
Emotional Reaction | (6 Speakers) | > | (Mono),(Stereo) | |||||
Emotional Reaction | (Stereo) | ≡ | (6 Speakers) | |||||
Spaciousness | (6 Speakers) | > | (Mono),(Stereo) | |||||
Proximity to music | (3) | > | (Mono),(Stereo) | |||||
[1] | Scenario | MIP, | Sadness | Cybersickness | (HMD) | > | (Videowall),(PC) | |
Condition | Tech, | Support (Display) | ||||||
[12] | Scenario | CMP, | Physical/Virtual | Serenity, Enjoyment, S.R. | (VR) | > | (Video) | |
Condition | Tech, | Support (Display) | Serenity | M | (High realism) | > | (Low realism) | |
Scenario | CMP, | Urban/Nature | Affection (+) | M | (High realism) + (Natural) | > | (Low realism) + (Natural) | |
Condition | Tech, | Hardware | Serenity | (Low realism) + (Urban) | > | (High Realism) + (Urban) | ||
[19] | Condition Condition Condition Condition | Tech, Tech, Tech, Tech, | Hardware (POV) Hardware (CoP) Hardware (VF) Support (Display) | Perceived spatial depth | (Center) | > | (Zoom Out),(Right),(Left) | |
Perceived spatial depth | (Monocular) | > | (Binocular) | |||||
Perceived spatial depth | (Projector) | > | (Reduced TV) | |||||
Perceived Spatial Dimension | M | (Projector) | > | (Reduced TV) | ||||
Perceived Distortion | M | (Behind) + (PoV Center) | > | (Center) + (PoV Center) | ||||
Perceived Distortion | M | (Front) + (PoV Center) | > | (Center) + (PoV Center) | ||||
Perceived Distortion | M | (Behind) + (Rear PoV) | > | (Center) + (Rear PoV) | ||||
Perceived Distortion | M | (Front) + (Rear PoV) | > | (Center) + (Rear PoV) | ||||
Perceived Distortion | M | (Behind) + (Right PoV) | > | (Center) + (Right PoV) | ||||
Perceived Distortion | M | (Front) + (Right PoV) | > | (Center) + (Right PoV) | ||||
Perceived Distortion | M | (Behind) + (Left PoV) | > | (Center) + ((Left PoV) | ||||
Perceived Distortion | (Front) + (Left PoV) | > | (Center) + ((Left PoV) |
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Barranco Merino, R.; Higuera-Trujillo, J.L.; Llinares Millán, C. The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review. Appl. Sci. 2023, 13, 13095. https://doi.org/10.3390/app132413095
Barranco Merino R, Higuera-Trujillo JL, Llinares Millán C. The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review. Applied Sciences. 2023; 13(24):13095. https://doi.org/10.3390/app132413095
Chicago/Turabian StyleBarranco Merino, Robi, Juan Luis Higuera-Trujillo, and Carmen Llinares Millán. 2023. "The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review" Applied Sciences 13, no. 24: 13095. https://doi.org/10.3390/app132413095
APA StyleBarranco Merino, R., Higuera-Trujillo, J. L., & Llinares Millán, C. (2023). The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review. Applied Sciences, 13(24), 13095. https://doi.org/10.3390/app132413095