The Influence of Perceived Value, Customer Satisfaction, and Trust on Loyalty in Entertainment Platforms
Abstract
:1. Introduction
2. Literature Review
2.1. Online Entertainment Platforms
2.2. Perceived Value
2.3. Customer Satisfaction
2.4. Trust
2.5. Loyalty
3. Research Method
3.1. Research Hypothesis Development
3.1.1. Relationship between Perceived Value and Customer Satisfaction
3.1.2. Relationship between Perceived Value and Trust
3.1.3. Relationship between Perceived Value and Loyalty
3.1.4. Relationship between Customer Satisfaction and Loyalty
3.1.5. Relationship between Trust and Loyalty
3.1.6. Mediating Role of Customer Satisfaction and Trust in the Relationship between Perceived Value and Loyalty
3.2. Operational Definition and Measurement of Variables
3.3. Data Collection and Analysis Method
4. Empirical Analysis
4.1. Demographic Characteristics of the Sample
4.2. Reliability and Validity Analysis
4.3. Hypothesis Test Results
5. Discussion and Implementations
5.1. Discussion of Research Results
5.2. Theoretical Implications
5.3. Managerial Implications
5.4. Limitations and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Item | Description | Source |
---|---|---|
Perceived value dimensions | [23,30] | |
Utilitarian 1 | I believe entertainment platforms offer practical benefits and functions. | |
Utilitarian 2 | The entertainment platform provides services tailored to my taste and preferences. | |
Utilitarian 3 | The entertainment platform is useful to me. | |
Hedonic 1 | Using the entertainment platform is enjoyable. | |
Hedonic 2 | Time seems to fly when using an entertainment platform. | |
Hedonic 3 | The structure and design of the entertainment platform are attractive. | |
Social 1 | I enjoy interacting with others through the entertainment platform. | |
Social 2 | Various information, knowledge, and experiences can be shared through the entertainment platform. | |
Social 3 | The entertainment platform enhances my social interactions. | |
Social 4 | Through the entertainment platform, I have experienced a sense of homogeneity through interactions with other users. | |
Customer satisfaction | [73] | |
Satisfaction 1 | I am generally pleased with entertainment platforms. | |
Satisfaction 2 | I enjoy using entertainment platforms. | |
Satisfaction 3 | I am very satisfied with the services of entertainment platforms. | |
Satisfaction 4 | I am happy with entertainment platforms. | |
Trust | [73,74] | |
Trust 1 | If the platform makes a claim or promise about its service, I trust that it is truthful. | |
Trust 2 | My intention to continue using the platform is rooted in my confidence in its services and operations. | |
Trust 3 | Based on my experience, I find the platform to be highly reliable. | |
Trust 4 | I trust the platform to safeguard my personal information and ensure security. | |
Loyalty | [73] | |
Loyalty 1 | I would recommend entertainment platforms to others. | |
Loyalty 2 | I intend to continue using entertainment platforms. | |
Loyalty 3 | I will continue to use the online entertainment platform in the future. | |
Loyalty 4 | I prefer entertainment platforms over other options. |
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Variable | Category | Frequency | Percentage |
---|---|---|---|
Gender | male | 175 | 53.0 |
female | 155 | 47.0 | |
Age | below 20 | 37 | 11.2 |
20–29 | 98 | 29.7 | |
30–39 | 91 | 27.6 | |
40–49 | 59 | 17.8 | |
over 50 | 45 | 13.6 | |
Occupation | employed | 145 | 43.9 |
self-employed | 45 | 13.6 | |
student | 107 | 32.4 | |
others | 33 | 10.0 | |
Education level | high school or below | 97 | 29.4 |
bachelor’s degree | 179 | 54.2 | |
postgraduate degree | 54 | 16.4 |
Construct | No. of Items | Factor Loading | CR | AVE | Cronbach’s α | |
---|---|---|---|---|---|---|
Perceived value | Utilitarian value | 3 | 0.928 | 0.848 | 0.642 | 0.778 |
0.924 | ||||||
0.645 | ||||||
Hedonic value | 3 | 0.939 | 0.856 | 0.815 | 0.854 | |
0.887 | ||||||
0.608 | ||||||
Social value | 4 | 0.830 | 0.915 | 0.639 | 0.864 | |
0.627 | ||||||
0.824 | ||||||
0.835 | ||||||
Customer satisfaction | 4 | 0.844 | 0.961 | 0.861 | 0.913 | |
0.847 | ||||||
0.908 | ||||||
0.855 | ||||||
Trust | 4 | 0.800 | 0.929 | 0.766 | 0.872 | |
0.807 | ||||||
0.783 | ||||||
0.780 | ||||||
Loyalty | 4 | 0.950 | 0.932 | 0.782 | 0.886 | |
0.937 | ||||||
0.650 | ||||||
0.701 |
Construct | Utilitarian Value | Hedonic Value | Social Value | Customer Satisfaction | Trust | Loyalty |
---|---|---|---|---|---|---|
Utilitarian value | 0.801 | |||||
Hedonic value | 0.349 | 0.902 | ||||
Social value | 0.099 | 0.383 | 0.799 | |||
Customer satisfaction | 0.406 | 0.654 | 0.217 | 0.927 | ||
Trust | 0.409 | 0.554 | 0.325 | 0.652 | 0.875 | |
Loyalty | 0.474 | 0.530 | 0.243 | 0.660 | 0.545 | 0.884 |
Relationship | β | SE. | CR. | p | Result |
---|---|---|---|---|---|
H1. Utilitarian value -> Customer satisfaction | 0.203 | 0.060 | 3.731 | 0.000 *** | supported |
H2. Hedonic value -> Customer satisfaction | 0.601 | 0.108 | 8.362 | 0.000 *** | supported |
H3. Social value -> Customer satisfaction | −0.032 | 0.036 | −0.625 | 0.532 | not supported |
H4. Utilitarian value -> Trust | 0.248 | 0.064 | 4.028 | 0.000 *** | supported |
H5. Hedonic value -> Trust | 0.441 | 0.098 | 6.262 | 0.000 *** | supported |
H6. Social value -> Trust | 0.130 | 0.037 | 2.256 | 0.024 * | supported |
H7. Utilitarian value -> Loyalty | 0.216 | 0.059 | 3.745 | 0.000 *** | supported |
H8. Hedonic value -> Loyalty | 0.084 | 0.101 | 1.131 | 0.258 | not supported |
H9. Social value -> Loyalty | 0.057 | 0.032 | 1.128 | 0.259 | not supported |
H10. Customer satisfaction -> Loyalty | 0.431 | 0.065 | 6.098 | 0.000 *** | supported |
H11. Trust -> Loyalty | 0.126 | 0.061 | 2.023 | 0.043 * | supported |
Relationship | Total Effect | Direct Effect | Indirect Effect | Result | |||
---|---|---|---|---|---|---|---|
β | p | β | p | β | p | ||
H12. Utilitarian value -> Customer satisfaction -> Loyalty | 0.335 | 0.003 ** | 0.216 | 0.000 *** | 0.087 | 0.005 ** | supported |
H13. Utilitarian value -> Trust -> Loyalty | 0.335 | 0.003 ** | 0.216 | 0.000 *** | 0.031 | 0.070 | not supported |
H14. Hedonic value -> Customer satisfaction -> Loyalty | 0.402 | 0.003 ** | 0.084 | 0.258 | 0.262 | 0.004 ** | supported |
H15. Hedonic value -> Trust -> Loyalty | 0.402 | 0.003 ** | 0.084 | 0.258 | 0.055 | 0.095 | not supported |
H16. Social value -> Customer satisfaction -> Loyalty | 0.059 | 0.283 | 0.057 | 0.259 | −0.137 | 0.578 | not supported |
H17. Social value -> Trust -> Loyalty | 0.059 | 0.283 | 0.057 | 0.259 | 0.016 | 0.081 | not supported |
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Yum, K.; Kim, J. The Influence of Perceived Value, Customer Satisfaction, and Trust on Loyalty in Entertainment Platforms. Appl. Sci. 2024, 14, 5763. https://doi.org/10.3390/app14135763
Yum K, Kim J. The Influence of Perceived Value, Customer Satisfaction, and Trust on Loyalty in Entertainment Platforms. Applied Sciences. 2024; 14(13):5763. https://doi.org/10.3390/app14135763
Chicago/Turabian StyleYum, Kyeongmin, and Jongnam Kim. 2024. "The Influence of Perceived Value, Customer Satisfaction, and Trust on Loyalty in Entertainment Platforms" Applied Sciences 14, no. 13: 5763. https://doi.org/10.3390/app14135763
APA StyleYum, K., & Kim, J. (2024). The Influence of Perceived Value, Customer Satisfaction, and Trust on Loyalty in Entertainment Platforms. Applied Sciences, 14(13), 5763. https://doi.org/10.3390/app14135763