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Article

Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game

by
Athanasios Bekas
* and
Stelios Xinogalos
*
Department of Applied Informatics, School of Information Sciences, University of Macedonia, GR-54636 Thessaloniki, Greece
*
Authors to whom correspondence should be addressed.
Appl. Sci. 2024, 14(15), 6556; https://doi.org/10.3390/app14156556
Submission received: 18 June 2024 / Revised: 12 July 2024 / Accepted: 22 July 2024 / Published: 26 July 2024
(This article belongs to the Special Issue Recent Research on Digital Reality)

Abstract

Theoretical subjects, such as history, usually do not attract the interest of students and as a result educational games and serious games that use augmented reality (AR) are increasingly used as a means of supporting education. It is believed that these games can make the lesson more engaging and contribute to improving student performance. However, relevant research is limited. The present research presents the AR-enhanced serious game “Exploring Ancient Greece” that aims at supporting 10- to 14-year-old students in learning the history of Ancient Greece. It consists of three levels that include: a presentation of archaeological sites with AR that gives students the chance to explore places of historical interest; a trivia game that includes an AR presentation of a monument or piece of art somewhere in the physical surroundings of the students; and an escape room where the player is trapped in an archaeological site and tries to solve riddles to find the exit. To evaluate the game, an empirical study was conducted involving students between the ages of 10 and 14 who answered knowledge questions before and after playing the game, completed a questionnaire including questions based on the System Usability Scale (SUS), as well as questions for evaluating their experience, and answered oral questions. Based on the results of this study, students improved their knowledge of history, evaluated the game positively and stated that they prefer the use of serious games and AR in education.
Keywords: serious game; augmented reality (AR); escape room; history serious game; augmented reality (AR); escape room; history

Share and Cite

MDPI and ACS Style

Bekas, A.; Xinogalos, S. Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game. Appl. Sci. 2024, 14, 6556. https://doi.org/10.3390/app14156556

AMA Style

Bekas A, Xinogalos S. Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game. Applied Sciences. 2024; 14(15):6556. https://doi.org/10.3390/app14156556

Chicago/Turabian Style

Bekas, Athanasios, and Stelios Xinogalos. 2024. "Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game" Applied Sciences 14, no. 15: 6556. https://doi.org/10.3390/app14156556

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