New Display Technologies: The Most Desired Usage Properties and Their Perception during Product Interaction
Abstract
:1. Introduction
2. Related Work
2.1. User Experience: Perceptions in Interaction with New Display Technologies
2.2. Usage Properties in Display Technologies
3. Materials and Methods
3.1. Selection of Subjects
3.2. Selection of Display Technologies and Their Usage Properties
3.3. Selection of Products and Website Development
3.4. Procedure
3.5. Analysis of the Results
- Non-parametric Friedman tests (repeated measures) by taking, as dependent variables, the ratings of perceptions for each usage property and the display technology. Technologies 2D, 360°, and AR were compared by half the sample, and 2D, 360°, ni_VR, and i_VR by the other half (as participants used either AR or VR, but not both). In each group, pairwise comparisons were performed by adjusting significance values using the Bonferroni correction for multiple tests. An a priori power analysis was performed by the Wilcoxon signed-rank test for matched pairs by taking the following as input parameters: power of 80%, error probability α of 0.05, effect size of 0.5 based on a mean difference of 0.5 and SD of difference = 1. The analysis showed a total sample size of 35 participants set for two tails.
- Independent-sample Mann–Whitney U tests were applied to verify possible differences between the usage properties between AR and ni_VR and also between AR and i_VR.
- Independent-sample Mann–Whitney U tests were also applied to check possible differences in usage properties’ ratings depending on product type. The properties’ ratings for each technology were taken as dependent variables and product type as the independent variable.
4. Results
Importance and Perception of Technologies’ Usage Properties
5. Discussion
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Type | Usage Property | Description |
---|---|---|
Functionality | Realism | It provides a realistic representation: it has sufficient quality and resolution |
Angle | It allows the product to be viewed from any angle | |
Usefulness | It is useful | |
Usability | Trust | It provides trust and security; it offers sufficient information to evaluate the product and to decide without risks |
Easiness | It is easy to use | |
Comfort | It provides comfort | |
Pleasure | Satisfactory experience | It provides a satisfactory shopping experience |
Fun | It provides fun | |
Media | Interactivity | It provides interactivity: interaction with the presentation is allowed |
Immersivity | It provides immersivity: you feel you are inside the represented environment | |
Availability | It provides accessibility at home and can be used when shopping | |
Tangibility | It allows product features to be perceptible to senses |
Ratings | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Importance | 2D | 360° | AR | ni_VR | i_VR | |||||||
M | SD | M | SD | M | SD | M | SD | M | SD | M | SD | |
Realism | 4.62 | 0.61 | 3.77 | 1.05 | 3.96 | 0.91 | 3.69 | 1.42 | 3.92 | 0.75 | 4.03 | 1.40 |
Angle | 4.27 | 0.86 | 2.75 | 1.03 | 4.57 | 0.68 | 3.79 | 1.34 | 3.24 | 1.20 | 3.58 | 1.59 |
Usefulness | 4.22 | 0.82 | 4.10 | 0.98 | 4.26 | 0.68 | 3.92 | 1.38 | 3.79 | 0.91 | 3.82 | 1.29 |
Trust | 4.29 | 0.77 | 3.77 | 0.93 | 4.00 | 0.86 | 3.64 | 1.39 | 3.61 | 0.89 | 3.71 | 1.37 |
Easiness | 4.10 | 0.78 | 4.21 | 1.02 | 3.97 | 0.73 | 3.15 | 1.20 | 3.37 | 0.97 | 3.32 | 1.38 |
Comfort | 4.12 | 0.87 | 4.22 | 0.87 | 4.09 | 0.73 | 3.15 | 1.31 | 3.63 | 0.88 | 3.11 | 1.37 |
Satisfactory experience | 4.09 | 0.87 | 3.81 | 0.97 | 4.03 | 0.79 | 3.72 | 1.36 | 3.82 | 0.83 | 3.76 | 1.34 |
Fun | 3.06 | 0.93 | 2.69 | 0.83 | 3.78 | 0.75 | 3.95 | 1.47 | 3.68 | 0.84 | 4.18 | 1.25 |
Availability | 3.86 | 0.88 | 4.34 | 0.82 | 4.06 | 0.80 | 3.31 | 1.26 | 3.76 | 1.13 | 2.79 | 1.44 |
Interactivity | 3.62 | 0.81 | 2.25 | 0.99 | 4.21 | 0.82 | 4.21 | 1.38 | 4.00 | 0.93 | 4.39 | 1.29 |
Immersivity | 3.65 | 0.94 | 2.23 | 1.01 | 3.29 | 0.99 | 4.15 | 1.41 | 3.87 | 0.94 | 4.47 | 1.20 |
Tangibility | 3.88 | 0.82 | 2.88 | 1.11 | 3.44 | 1.07 | 3.46 | 1.47 | 3.74 | 0.86 | 3.92 | 1.28 |
MEAN | 3.42 | 3.97 | 3.68 | 3.70 | 3.76 |
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Agost, M.-J.; Bayarri-Porcar, V. New Display Technologies: The Most Desired Usage Properties and Their Perception during Product Interaction. Appl. Sci. 2024, 14, 6739. https://doi.org/10.3390/app14156739
Agost M-J, Bayarri-Porcar V. New Display Technologies: The Most Desired Usage Properties and Their Perception during Product Interaction. Applied Sciences. 2024; 14(15):6739. https://doi.org/10.3390/app14156739
Chicago/Turabian StyleAgost, Maria-Jesus, and Vicente Bayarri-Porcar. 2024. "New Display Technologies: The Most Desired Usage Properties and Their Perception during Product Interaction" Applied Sciences 14, no. 15: 6739. https://doi.org/10.3390/app14156739
APA StyleAgost, M.-J., & Bayarri-Porcar, V. (2024). New Display Technologies: The Most Desired Usage Properties and Their Perception during Product Interaction. Applied Sciences, 14(15), 6739. https://doi.org/10.3390/app14156739