Exploring the Impact of Virtual Reality on Painting Appreciation
Abstract
:1. Introduction
1.1. Virtual Reality (VR) in Art Exhibitions
1.2. Impact of Exhibition Presentation Methods on Appreciation
1.3. Study Objectives
2. Materials and Methods
2.1. Paintings
2.2. Participants
2.3. Experimental Design
2.3.1. Independent Variables
- Physical Original Painting
- 2.
- Physical Painting Album
- 3.
- Desktop VR
- 4.
- HTC Vive
2.3.2. Dependent Variables
2.4. Experiment Procedure
2.5. Statistical Analysis
3. Results and Discussion
3.1. Descriptive Statistics and ANOVA Analysis
3.2. Correlations among Measurements
3.3. Multiple Regression Analysis
- Original paintings:Preference = 2.23 + 0.41 (the work is attractive), adjusted R2 = 0.36, p < 0.001
- 2.
- Albums:Preference = 0.20+0.41 (I would like to hang this painting in my house)+0.22 (the work is original)+0.25 (mood = relaxed), adjusted R2 = 0.53, p < 0.001
- 3.
- Desktop VR:Preference = 1.55+0.39 (I would like to hang this painting in my house)+0.19 (the work is original)−0.35 (sex: male = 1, female = 0), adjusted R2 = 0.51, p < 0.001
- 4.
- HTC Vive:Preference = 1.82+0.39 (I would like to hang this painting in my house)+0.15 (mood = pleasure), adjusted R2 = 0.40, p < 0.001
3.4. Three Favorite Paintings
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Subjective Questionnaire (1–5 Points) | Physical Paintings | Virtual Paintings | Significance | ||
---|---|---|---|---|---|
Original Paintings | Painting Album | Desktop VR | HTC Vive | ||
1. Pleasure | 4.3 a | 3.9 b | 3.4 c | 3.6 c | *** |
2. Relaxed | 4.4 a | 4.3 a | 3.9 b | 3.2 c | *** |
3. Calmness | 4.3 a | 4.3 a | 3.8 b | 3.3 c | *** |
4. Having access to all works I like | 4.4 a | 4.4 a | 4.1 ab | 3.8 b | *** |
5. Originality | 3.9 | 3.7 | 3.7 | 3.6 | |
6. Attractive | 4.1 a | 3.7 b | 3.7 b | 3.6 b | * |
7. Valuable | 4.1 a | 3.8 b | 3.4 c | 3.4 c | *** |
8. Meaning of cloud | 4.3 a | 3.7 b | 3.6 b | 3.7 b | *** |
9. Title encouragement | 3.9 a | 3.8 a | 3.7 a | 3.3 b | ** |
10. Hang it in my house | 4.0 a | 3.6 b | 3.5 b | 3.6 b | ** |
11. Preference | 3.9 a | 3.6 b | 3.6 b | 3.6 b | ** |
Viewing duration (s) | 137.3 c | 182.4 a | 138.1 c | 157.4 b | *** |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1. Pleasure | 1 | |||||||||||
2. Relaxed | 0.66 | 1 | ||||||||||
3. Calmness | 0.56 | 0.79 | 1 | |||||||||
4. Having access to all works I like | 0.42 | 0.51 | 0.51 | 1 | ||||||||
5. Originality | 0.37 | 0.38 | 0.38 | 0.39 | 1 | |||||||
6. Attractive | 0.51 | 0.42 | 0.41 | 0.44 | 0.66 | 1 | ||||||
7. Valuable | 0.54 | 0.40 | 0.44 | 0.44 | 0.60 | 0.74 | 1 | |||||
8. Meaning of cloud | 0.29 | 0.23 | 0.17 | 0.30 | 0.42 | 0.43 | 0.51 | 1 | ||||
9. Title encouragement | 0.39 | 0.34 | 0.37 | 0.31 | 0.43 | 0.40 | 0.52 | 0.23 | 1 | |||
10. Hang it in my house | 0.42 | 0.39 | 0.38 | 0.37 | 0.36 | 0.50 | 0.52 | 0.36 | 0.28 | 1 | ||
11. Preference | 0.47 | 0.35 | 0.33 | 0.26 | 0.44 | 0.54 | 0.47 | 0.32 | 0.33 | 0.62 | 1 | |
12. Viewing duration | 1 |
Physical Painting | Virtual Painting | |||
---|---|---|---|---|
Original | Album | Desktop VR | HTC Vive | |
Landscape paintings (No. 1, 2, 4, 6, 10, and 12) | 23% | 21% | 27% | 31% |
Abstract paintings (No. 3, 5, 7, 8, 9, and 11) | 27% | 29% | 23% | 19% |
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Lin, C.-L.; Kang, Y.-Y. Exploring the Impact of Virtual Reality on Painting Appreciation. Appl. Sci. 2024, 14, 7335. https://doi.org/10.3390/app14167335
Lin C-L, Kang Y-Y. Exploring the Impact of Virtual Reality on Painting Appreciation. Applied Sciences. 2024; 14(16):7335. https://doi.org/10.3390/app14167335
Chicago/Turabian StyleLin, Chih-Long, and Yen-Yu Kang. 2024. "Exploring the Impact of Virtual Reality on Painting Appreciation" Applied Sciences 14, no. 16: 7335. https://doi.org/10.3390/app14167335