The Current State of Virtual Reality in the Management of Musculoskeletal Conditions and Associated Chronic Pain: Terminology, Technology, and Associations
Abstract
:1. Introduction
2. Methods
2.1. Study Eligibility Criteria
2.2. Information Sources and Search Strategy
2.3. Data Extraction and Analysis
3. The Ambiguity of Virtual Reality Terminology in Healthcare and Beyond
3.1. Modern Definitions and Concepts of Virtual Reality and Related Technologies
3.2. Categorization of Virtual Reality in Healthcare: Subtypes Based on Levels of Immersion
3.3. Rethinking the Meaning of Virtual Reality: A Proposed Framework
4. Immersive Virtual Reality: Hardware and Software Perspectives
4.1. Overview of Immersive Virtual Reality Hardware
4.2. Overview of Immersive Virtual Reality Software
5. Key Organizations Advancing Virtual Reality in Healthcare and Rehabilitation
6. Conclusions and Future Directions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Hoffman, H.G.; Chambers, G.T.; Meyer, W.J.; Arceneaux, L.L.; Russell, W.J.; Seibel, E.J.; Richards, T.L.; Sharar, S.R.; Patterson, D.R. Virtual Reality as an Adjunctive Non-Pharmacologic Analgesic for Acute Burn Pain during Medical Procedures. Ann. Behav. Med. 2011, 41, 183–191. [Google Scholar] [CrossRef]
- Noble, T.; Boone, L.; El Helou, A. The Role of Virtual Reality as Adjunctive Therapy to Spinal Cord Stimulation in Chronic Pain: A Feasible Concept? Front. Pain Res. 2023, 4, 1094125. [Google Scholar] [CrossRef]
- Padilla-Castañeda, M.A.; Sotgiu, E.; Barsotti, M.; Frisoli, A.; Orsini, P.; Martiradonna, A.; Laddaga, C.; Bergamasco, M. An Orthopaedic Robotic-Assisted Rehabilitation Method of the Forearm in Virtual Reality Physiotherapy. J. Healthc. Eng. 2018, 2018, 7438609. [Google Scholar] [CrossRef] [PubMed]
- Chaplin, E.; Karatzios, C.; Benaim, C. Clinical Applications of Virtual Reality in Musculoskeletal Rehabilitation: A Scoping Review. Healthcare 2023, 11, 3178. [Google Scholar] [CrossRef] [PubMed]
- Kouijzer, M.M.T.E.; Kip, H.; Bouman, Y.H.A.; Kelders, S.M. Implementation of Virtual Reality in Healthcare: A Scoping Review on the Implementation Process of Virtual Reality in Various Healthcare Settings. Implement. Sci. Commun. 2023, 4, 67. [Google Scholar] [CrossRef] [PubMed]
- Fatoye, F.; Gebrye, T.; Mbada, C.E.; Fatoye, C.T.; Makinde, M.O.; Ayomide, S.; Ige, B. Cost Effectiveness of Virtual Reality Game Compared to Clinic Based McKenzie Extension Therapy for Chronic Non-Specific Low Back Pain. Br. J. Pain 2022, 16, 601–609. [Google Scholar] [CrossRef] [PubMed]
- Edwards, R.R.; Dworkin, R.H.; Sullivan, M.D.; Turk, D.C.; Wasan, A.D. The Role of Psychosocial Processes in the Development and Maintenance of Chronic Pain. J. Pain 2016, 17, T70–T92. [Google Scholar] [CrossRef]
- Filardo, G.; Roffi, A.; Merli, G.; Marcacci, T.; Ceroni, F.B.; Raboni, D.; Bortolotti, B.; De Pasqual, L.; Marcacci, M. Patient Kinesiophobia Affects Both Recovery Time and Final Outcome after Total Knee Arthroplasty. Knee Surg. Sports Traumatol. Arthrosc. 2016, 24, 3322–3328. [Google Scholar] [CrossRef]
- Chimenti, R.L.; Pacha, M.S.; Glass, N.A.; Frazier, M.; Bowles, A.O.; Valantine, A.D.; Archer, K.R.; Wilken, J.M. Elevated Kinesiophobia Is Associated with Reduced Recovery from Lower Extremity Musculoskeletal Injuries in Military and Civilian Cohorts. Phys. Ther. 2022, 102, pzab262. [Google Scholar] [CrossRef]
- Everhart, J.S.; Best, T.M.; Flanigan, D.C. Psychological Predictors of Anterior Cruciate Ligament Reconstruction Outcomes: A Systematic Review. Knee Surg. Sports Traumatol. Arthrosc. 2015, 23, 752–762. [Google Scholar] [CrossRef]
- La Touche, R.; Pardo-Montero, J.; Grande-Alonso, M.; Paris-Alemany, A.; Miñambres-Martín, D.; Nouvilas-Pallejà, E. Psychological, Pain, and Disability Factors Influencing the Perception of Improvement/Recovery from Physiotherapy in Patients with Chronic Musculoskeletal Pain: A Cross-Sectional Study. Healthcare 2023, 12, 12. [Google Scholar] [CrossRef] [PubMed]
- Farin, E.; Gramm, L.; Schmidt, E. The Patient–Physician Relationship in Patients with Chronic Low Back Pain as a Predictor of Outcomes after Rehabilitation. J. Behav. Med. 2013, 36, 246–258. [Google Scholar] [CrossRef] [PubMed]
- Moseley, G.L.; Flor, H. Targeting Cortical Representations in the Treatment of Chronic Pain. Neurorehabil. Neural Repair 2012, 26, 646–652. [Google Scholar] [CrossRef]
- Kragting, M.; Voogt, L.; Coppieters, M.W.; Pool-Goudzwaard, A.L. Visual Feedback Manipulation in Virtual Reality to Influence Pain-Free Range of Motion. Are People with Non-Specific Neck Pain Who Are Fearful of Movement More Susceptible? PLoS ONE 2023, 18, e0287907. [Google Scholar] [CrossRef] [PubMed]
- Coja, D.M.; Talaghir, L.G.; Georgescu, L.; Codreanu, C.M. Effectiveness of Virtual Reality in Reducing Kinesiophobia. A Systematic Review. Balneo PRM Res. J. 2023, 14, 629. [Google Scholar] [CrossRef]
- Malloy, K.M.; Milling, L.S. The Effectiveness of Virtual Reality Distraction for Pain Reduction: A Systematic Review. Clin. Psychol. Rev. 2010, 30, 1011–1018. [Google Scholar] [CrossRef]
- Kato, P.M. Video Games in Health Care: Closing the Gap. Rev. Gen. Psychol. 2010, 14, 113–121. [Google Scholar] [CrossRef]
- Zhang, C.; Yu, S. The Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review. Games Health J. 2024, 13, 215–233. [Google Scholar] [CrossRef]
- Ahmadpour, N.; Randall, H.; Choksi, H.; Gao, A.; Vaughan, C.; Poronnik, P. Virtual Reality Interventions for Acute and Chronic Pain Management. Int. J. Biochem. Cell Biol. 2019, 114, 105568. [Google Scholar] [CrossRef]
- Maselli, A.; Slater, M. The Building Blocks of the Full Body Ownership Illusion. Front. Hum. Neurosci. 2013, 7, 83. [Google Scholar] [CrossRef]
- Lin, J.-H.T.; Wu, D.-Y.; Yang, J.-W. Exercising with a Six Pack in Virtual Reality: Examining the Proteus Effect of Avatar Body Shape and Sex on Self-Efficacy for Core-Muscle Exercise, Self-Concept of Body Shape, and Actual Physical Activity. Front. Psychol. 2021, 12, 693543. [Google Scholar] [CrossRef] [PubMed]
- Yee, N.; Bailenson, J. The Proteus Effect: The Effect of Transformed Self-Representation on Behavior. Hum. Commun. Res. 2007, 33, 271–290. [Google Scholar] [CrossRef]
- Yee, N.; Bailenson, J.N.; Ducheneaut, N. The Proteus Effect: Implications of Transformed Digital Self-Representation on Online and Offline Behavior. Commun. Res. 2009, 36, 285–312. [Google Scholar] [CrossRef]
- Harvie, D.S.; Rio, E.; Smith, R.T.; Olthof, N.; Coppieters, M.W. Virtual Reality Body Image Training for Chronic Low Back Pain: A Single Case Report. Front. Virtual Real. 2020, 1, 13. [Google Scholar] [CrossRef]
- Harvie, D.S.; Kelly, J.; Kluver, J.; Deen, M.; Spitzer, E.; Coppieters, M.W. A Randomized Controlled Pilot Study Examining Immediate Effects of Embodying a Virtual Reality Superhero in People with Chronic Low Back Pain. Disabil. Rehabil. Assist. Technol. 2024, 19, 851–858. [Google Scholar] [CrossRef]
- Senkowski, D.; Heinz, A. Chronic Pain and Distorted Body Image: Implications for Multisensory Feedback Interventions. Neurosci. Biobehav. Rev. 2016, 69, 252–259. [Google Scholar] [CrossRef]
- Sündermann, O.; Flink, I.; Linton, S.J. My Body Is Not Working Right: A Cognitive Behavioral Model of Body Image and Chronic Pain. Pain 2020, 161, 1136–1139. [Google Scholar] [CrossRef]
- Opara, M.; Kozinc, Ž. Which Muscles Exhibit Increased Stiffness in People with Chronic Neck Pain? A Systematic Review with Meta-Analysis. Front. Sports Act. Living 2023, 5, 1172514. [Google Scholar] [CrossRef]
- Cortés-Pérez, I.; Desdentado-Guillem, J.M.; Camacho-Delgado, M.S.; Del Rocío Ibancos-Losada, M.; Obrero-Gaitán, E.; Lomas-Vega, R. Virtual Reality-Based Therapy after Anterior Cruciate Ligament Injury Effectively Reduces Pain and Improves Knee Function, Movement Patterns, and Dynamic Balance: A Systematic Review and Meta-Analysis. Knee Surg. Sports Traumatol. Arthrosc. 2024. early view. [Google Scholar] [CrossRef]
- Su, S.; Wang, R.; Chen, Z.; Zhou, F.; Zhang, Y. The Effectiveness of Extended Reality on Relieving Pain after Total Knee Arthroplasty: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Arch. Orthop. Trauma Surg. 2024, 144, 3217–3226. [Google Scholar] [CrossRef]
- Kumar, V.; Vatkar, A.J.; Kataria, M.; Dhatt, S.S.; Baburaj, V. Virtual Reality Is Effective in the Management of Chronic Low Back Ache in Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Eur. Spine J. 2024, 33, 474–480. [Google Scholar] [CrossRef]
- Li, R.; Li, Y.; Kong, Y.; Li, H.; Hu, D.; Fu, C.; Wei, Q. Virtual Reality-Based Training in Chronic Low Back Pain: Systematic Review and Meta-Analysis of Randomized Controlled Trials. J. Med. Internet Res. 2024, 26, e45406. [Google Scholar] [CrossRef] [PubMed]
- Ye, G.; Koh, R.G.L.; Jaiswal, K.; Soomal, H.; Kumbhare, D. The Use of Virtual Reality in the Rehabilitation of Chronic Nonspecific Neck Pain: A Systematic Review and Meta-Analysis. Clin. J. Pain 2023, 39, 491–500. [Google Scholar] [CrossRef] [PubMed]
- Elaraby, A.E.R.; Shahien, M.; Jahan, A.M.; Etoom, M.; Bekhet, A.H. The Efficacy of Virtual Reality Training in the Rehabilitation of Orthopedic Ankle Injuries: A Systematic Review and Meta-Analysis. Adv. Rehabil. Sci. Pract. 2023, 12, 11795727231151636. [Google Scholar] [CrossRef] [PubMed]
- García-Sánchez, M.; García-Robles, P.; Osuna-Pérez, M.C.; Lomas-Vega, R.; Obrero-Gaitán, E.; Cortés-Pérez, I. Effectiveness of Virtual Reality-Based Early Postoperative Rehabilitation after Total Knee Arthroplasty: A Systematic Review with Meta-Analysis of Randomized Controlled Trials. Appl. Sci. 2023, 13, 4597. [Google Scholar] [CrossRef]
- Wei, W.; Tang, H.; Luo, Y.; Yan, S.; Ji, Q.; Liu, Z.; Li, H.; Wu, F.; Yang, S.; Yang, X. Efficacy of Virtual Reality Exercise in Knee Osteoarthritis Rehabilitation: A Systematic Review and Meta-Analysis. Front. Physiol. 2024, 15, 1424815. [Google Scholar] [CrossRef]
- Opara, M.; Kozinc, Ž. Virtual Reality Training for Management of Chronic Neck Pain: A Systematic Review with Meta-Analysis. Eur. J. Physiother. 2024, 26, 135–147. [Google Scholar] [CrossRef]
- Opara, M.; Kozinc, Ž.; Ivezić, D.M. Effects of Virtual Reality on Pain, Disability and Kinesiophobia in Patients with Chronic Low Back Pain: A Systematic Review with Meta-Analysis. Physiother. Pract. Res. 2024, 45, 107–132. [Google Scholar] [CrossRef]
- Page, M.J.; McKenzie, J.E.; Bossuyt, P.M.; Boutron, I.; Hoffmann, T.C.; Mulrow, C.D.; Shamseer, L.; Tetzlaff, J.M.; Akl, E.A.; Brennan, S.E.; et al. The PRISMA 2020 Statement: An Updated Guideline for Reporting Systematic Reviews. BMJ 2021, 372, n71. [Google Scholar] [CrossRef]
- Rauschnabel, P.A.; Felix, R.; Hinsch, C.; Shahab, H.; Alt, F. What Is XR? Towards a Framework for Augmented and Virtual Reality. Comput. Human Behav. 2022, 133, 107289. [Google Scholar] [CrossRef]
- Laato, S.; Xi, N.; Spors, V.; Thibault, M.; Hamari, J. Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse. In Proceedings of the 57th Hawaii International Conference on System Sciences, Waikiki, HI, USA, 3–6 January 2024; pp. 6625–6634. [Google Scholar]
- Skarbez, R.; Smith, M.; Whitton, M.C. Revisiting Milgram and Kishino’s Reality-Virtuality Continuum. Front. Virtual Real. 2021, 2, 647997. [Google Scholar] [CrossRef]
- Abbas, J.R.; O’Connor, A.; Ganapathy, E.; Isba, R.; Payton, A.; McGrath, B.; Tolley, N.; Bruce, I.A. What Is Virtual Reality? A Healthcare-Focused Systematic Review of Definitions. Health Policy Technol. 2023, 12, 100741. [Google Scholar] [CrossRef]
- Fijačko, N.; Štiglic, G.; Gsaxner, C.; Chang, T.P.; Greif, R. Rethinking Realities: A Call for Accurate Terminology in EXtended Reality Studies. Resusc. Plus 2024, 17, 100558. [Google Scholar] [CrossRef]
- Apple Vision Pro. Available online: https://www.apple.com/apple-vision-pro/ (accessed on 10 December 2024).
- Kordyaka, B.; Park, S.; Krath, J.; Laato, S. Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. ACM Trans. Soc. Comput. 2023, 6, 1–20. [Google Scholar] [CrossRef]
- Gava, V.; Fialho, H.R.F.; Calixtre, L.B.; Barbosa, G.M.; Kamonseki, D.H. Effects of Gaming on Pain-Related Fear, Pain Catastrophizing, Anxiety, and Depression in Patients with Chronic Musculoskeletal Pain: A Systematic Review and Meta-Analysis. Games Health J. 2022, 11, 369–384. [Google Scholar] [CrossRef]
- Andreae, M.H. Virtual Reality in Rehabilitation. BMJ 1996, 312, 4–5. [Google Scholar] [CrossRef]
- Darnall, B.D.; Krishnamurthy, P.; Tsuei, J.; Minor, J.D. Self-Administered Skills-Based Virtual Reality Intervention for Chronic Pain: Randomized Controlled Pilot Study. JMIR Form. Res. 2020, 4, e17293. [Google Scholar] [CrossRef]
- Fu, H.; Garrett, B.; Tao, G.; Cordingley, E.; Ofoghi, Z.; Taverner, T.; Sun, C.; Cheung, T. Virtual Reality–Guided Meditation for Chronic Pain in Patients With Cancer: Exploratory Analysis of Electroencephalograph Activity. JMIR Biomed. Eng. 2021, 6, e26332. [Google Scholar] [CrossRef]
- Nambi, G.; Abdelbasset, W.K.; Alsubaie, S.F.; Saleh, A.K.; Verma, A.; Abdelaziz, M.A.; Alkathiry, A.A. Short-Term Psychological and Hormonal Effects of Virtual Reality Training on Chronic Low Back Pain in Soccer Players. J. Sport Rehabil. 2021, 30, 884–893. [Google Scholar] [CrossRef]
- Afzal, M.W.; Ahmad, A.; Mohseni Bandpei, M.A.; Gillani, S.A.; Hanif, A.; Sharif Waqas, M. Effects of Virtual Reality Exercises and Routine Physical Therapy on Pain Intensity and Functional Disability in Patients with Chronic Low Back Pain. J. Pak. Med. Assoc. 2022, 72, 413–417. [Google Scholar] [CrossRef]
- Rezaei, I.; Razeghi, M.; Ebrahimi, S.; Kayedi, S.; Rezaeian Zadeh, A. A Novel Virtual Reality Technique (Cervigame®) Compared to Conventional Proprioceptive Training to Treat Neck Pain: A Randomized Controlled Trial. J. Biomed. Phys. Eng. 2018, 9, 355–366. [Google Scholar] [CrossRef] [PubMed]
- Oliveira, L.K.R.; Marques, A.P.; Andrade, K.F.A.; de Assis, J.C.S.; Brito, A.L.; Souza, G.S.; Callegari, B. Virtual Reality in Improving Anticipatory Postural Adjustments to Step Initiation in Individuals with Knee Osteoarthritis: A Randomized Controlled Trial. Games Health J. 2024, 13, 100–108. [Google Scholar] [CrossRef] [PubMed]
- Henríquez-Jurado, J.M.; Osuna-Pérez, M.C.; García-López, H.; Lomas-Vega, R.; López-Ruiz, M.d.C.; Obrero-Gaitán, E.; Cortés-Pérez, I. Virtual Reality-Based Therapy for Chronic Low Back and Neck Pain: A Systematic Review with Meta-Analysis. EFORT Open Rev. 2024, 9, 685–699. [Google Scholar] [CrossRef] [PubMed]
- García-Sánchez, M.; Obrero-Gaitán, E.; Piñar-Lara, M.; Osuna-Pérez, M.C.; Díaz-Fernández, Á.; Cortés-Pérez, I. Early Rehabilitation Using Virtual Reality-Based Therapy Can Enhance Hip Function and Self-Perception of Improvement Following Total Hip Arthroplasty: A Systematic Review and Meta-Analysis. Geriatr. Nurs. 2024, 60, 593–601. [Google Scholar] [CrossRef]
- Myers, R.L.; Laenger, C.J. Virtual Reality in Rehabilitation. Disabil. Rehabil. 1998, 20, 111–112. [Google Scholar] [CrossRef]
- Wilson, P.N.; Foreman, N.; Stanton, D. Virtual Reality, Disability and Rehabilitation. Disabil. Rehabil. 1997, 19, 213–220. [Google Scholar] [CrossRef]
- Skarbez, R.; Smith, M.; Whitton, M. It Is Time to Let Go of “Virtual Reality”. Commun. ACM 2023, 66, 41–43. [Google Scholar] [CrossRef]
- Schuermans, J.; Van Hootegem, A.; Van den Bossche, M.; Van Gendt, M.; Witvrouw, E.; Wezenbeek, E. Extended Reality in Musculoskeletal Rehabilitation and Injury Prevention—A Systematic Review. Phys. Ther. Sport. 2022, 55, 229–240. [Google Scholar] [CrossRef]
- Ziker, C.; Truman, B.; Dodds, H. Cross Reality (XR): Challenges and Opportunities Across the Spectrum. In Innovative Learning Environments in STEM Higher Education; Springer: Cham, Switzerland, 2021; pp. 55–77. [Google Scholar]
- Yang, Y.; Keivanpour, S.; Imbeau, D. Integrating X-Reality and Lean into End-of-Life Aircraft Parts Disassembly Sequence Planning: A Critical Review and Research Agenda. Int. J. Adv. Manuf. Technol. 2023, 127, 2181–2210. [Google Scholar] [CrossRef]
- Gaballa, A.; Cavalcante, R.S.; Lamounier, E.; Soares, A.; Cabibihan, J.-J. Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential. IEEE Trans. Neural Syst. Rehabil. Eng. 2022, 30, 1652–1663. [Google Scholar] [CrossRef]
- Cheung, J.C.-W.; Cheung, D.S.K.; Ni, M.; Chen, K.-W.; Mao, Y.-J.; Feng, L.; Lam, W.-K.; Wong, D.W.-C.; Leung, A.K.-L. X-Reality for Phantom Limb Management for Amputees: A Systematic Review and Meta-Analysis. Eng. Regen. 2023, 4, 134–151. [Google Scholar] [CrossRef]
- Combalia, A.; Sanchez-Vives, M.V.; Donegan, T. Immersive Virtual Reality in Orthopaedics—A Narrative Review. Int. Orthop. 2024, 48, 21–30. [Google Scholar] [CrossRef] [PubMed]
- Favre, J.; Cantaloube, A.; Jolles, B.M. Rehabilitation for Musculoskeletal Disorders: The Emergence of Serious Games and the Promise of Personalized Versions Using Artificial Intelligence. J. Clin. Med. 2023, 12, 5310. [Google Scholar] [CrossRef] [PubMed]
- Moreau, S.; Thérond, A.; Cerda, I.H.; Studer, K.; Pan, A.; Tharpe, J.; Crowther, J.E.; Abd-Elsayed, A.; Gilligan, C.; Tolba, R.; et al. Virtual Reality in Acute and Chronic Pain Medicine: An Updated Review. Curr. Pain Headache Rep. 2024, 28, 893–928. [Google Scholar] [CrossRef]
- Milgram, P.; Kishino, F. A Taxonomy of Mixed Reality Visual Displays. IEICE Trans. Inf. Syst. 1994, 12, 1321–1329. [Google Scholar]
- Wilkinson, M.; Brantley, S.; Feng, J. A Mini Review of Presence and Immersion in Virtual Reality. Proc. Human Factors Ergon. Soc. Annu. Meet. 2021, 65, 1099–1103. [Google Scholar] [CrossRef]
- Brady, N.; Dejaco, B.; Lewis, J.; McCreesh, K.; McVeigh, J.G. Physiotherapist Beliefs and Perspectives on Virtual Reality Supported Rehabilitation for the Management of Musculoskeletal Shoulder Pain: A Focus Group Study. PLoS ONE 2023, 18, e0284445. [Google Scholar] [CrossRef]
- Thuilier, E.; Carey, J.; Dempsey, M.; Dingliana, J.; Whelan, B.; Brennan, A. Virtual Rehabilitation for Patients with Osteoporosis or Other Musculoskeletal Disorders: A Systematic Review. Virtual Real. 2024, 28, 93. [Google Scholar] [CrossRef]
- Chirico, A.; Lucidi, F.; De Laurentiis, M.; Milanese, C.; Napoli, A.; Giordano, A. Virtual Reality in Health System: Beyond Entertainment. A Mini-Review on the Efficacy of VR During Cancer Treatment. J. Cell Physiol. 2016, 231, 275–287. [Google Scholar] [CrossRef]
- Manlapaz, D.G.; Sole, G.; Jayakaran, P.; Chapple, C.M. Exergaming to Improve Balance and Decrease the Risk of Falling in Adults with Knee Osteoarthritis: A Mixed-Methods Feasibility Study. Physiother. Theory Pract. 2022, 38, 2428–2440. [Google Scholar] [CrossRef]
- Mete, E.; Sari, Z. The Efficacy of Exergaming in Patients with Knee Osteoarthritis: A Randomized Controlled Clinical Trial. Physiother. Res. Int. 2022, 27, e1952. [Google Scholar] [CrossRef] [PubMed]
- Abd-Alrazaq, A.; Al-Jafar, E.; Alajlani, M.; Toro, C.; Alhuwail, D.; Ahmed, A.; Reagu, S.M.; Al-Shorbaji, N.; Househ, M. The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-Analysis. JMIR Serious Games 2022, 10, e32331. [Google Scholar] [CrossRef] [PubMed]
- Hadjiat, Y.; Marchand, S. Virtual Reality and the Mediation of Acute and Chronic Pain in Adult and Pediatric Populations: Research Developments. Front. Pain Res. 2022, 3, 840921. [Google Scholar] [CrossRef]
- Zhou, S.; Gromala, D.; Wang, L. Ethical Challenges of Virtual Reality Technology Interventions for the Vulnerabilities of Patients With Chronic Pain: Exploration of Technician Responsibility. J. Med. Internet Res. 2023, 25, e49237. [Google Scholar] [CrossRef]
- Pallavicini, F.; Pepe, A.; Minissi, M.E. Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games? Simul. Gaming 2019, 50, 136–159. [Google Scholar] [CrossRef]
- Di Lernia, D.; Zaccaro, A.; Herman, A.M.; Villani, V.; Finotti, G.; Costantini, M.; Ferri, F.; Tsakiris, M.; Riva, G. Sonoception: Synthetic Auditory Stimulation of the Insula Alters Proxies of Interoceptive Processing at Behavioral and Cortical Levels. PsyArXiv Preprints 2023. [Google Scholar] [CrossRef]
- Di Lernia, D.; Lacerenza, M.; Ainley, V.; Riva, G. Altered Interoceptive Perception and the Effects of Interoceptive Analgesia in Musculoskeletal, Primary, and Neuropathic Chronic Pain Conditions. J. Pers. Med. 2020, 10, 201. [Google Scholar] [CrossRef]
- Björnsdotter, M.; Morrison, I.; Olausson, H. Feeling Good: On the Role of C Fiber Mediated Touch in Interoception. Exp. Brain Res. 2010, 207, 149–155. [Google Scholar] [CrossRef]
- Iodice, P.; Porciello, G.; Bufalari, I.; Barca, L.; Pezzulo, G. An Interoceptive Illusion of Effort Induced by False Heart-Rate Feedback. Proc. Natl. Acad. Sci. USA 2019, 116, 13897–13902. [Google Scholar] [CrossRef]
- Riva, G.; Wiederhold, B.K.; Mantovani, F. Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Cyberpsychol. Behav. Soc. Netw. 2019, 22, 82–96. [Google Scholar] [CrossRef]
- Weber, S.; Weibel, D.; Mast, F.W. How to Get There When You Are There Already? Defining Presence in Virtual Reality and the Importance of Perceived Realism. Front. Psychol. 2021, 12, 628298. [Google Scholar] [CrossRef] [PubMed]
- Meta Platforms. Available online: https://www.meta.com/ (accessed on 10 December 2024).
- PICO Interactive. Available online: https://www.picoxr.com/global (accessed on 10 December 2024).
- Varjo Technologies Oy. Available online: https://varjo.com/ (accessed on 10 December 2024).
- HTC Corporation. Available online: https://www.vive.com/eu/ (accessed on 10 December 2024).
- Groenveld, T.D.; Smits, M.L.M.; Knoop, J.; Kallewaard, J.W.; Staal, J.B.; de Vries, M.; van Goor, H. Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain. Clin. J. Pain 2023, 39, 278–285. [Google Scholar] [CrossRef] [PubMed]
- Brown, L.; DiCenso-Fleming, T.; Ensign, T.; Boyd, A.J.; Monaghan, G.; Binder, D.S. Chronic Pain Education Delivered with a Virtual Reality Headset in Outpatient Physical Therapy Clinics: A Multi-Site Exploratory Trial. Am. J. Transl. Res. 2023, 15, 3500–3510. [Google Scholar] [PubMed]
- Liikkanen, S.; Mäkinen, M.; Huttunen, T.; Sarapohja, T.; Stenfors, C.; Eccleston, C. Body Movement as a Biomarker for Use in Chronic Pain Rehabilitation: An Embedded Analysis of an RCT of a Virtual Reality Solution for Adults with Chronic Pain. Front. Pain Res. 2022, 3, 1085791. [Google Scholar] [CrossRef] [PubMed]
- Eccleston, C.; Fisher, E.; Liikkanen, S.; Sarapohja, T.; Stenfors, C.; Jääskeläinen, S.K.; Rice, A.S.C.; Mattila, L.; Blom, T.; Bratty, J.R. A Prospective, Double-Blind, Pilot, Randomized, Controlled Trial of an “Embodied” Virtual Reality Intervention for Adults with Low Back Pain. Pain 2022, 163, 1700–1715. [Google Scholar] [CrossRef]
- Cetin, H.; Kose, N.; Oge, H.K. Virtual Reality and Motor Control Exercises to Treat Chronic Neck Pain: A Randomized Controlled Trial. Musculoskelet. Sci. Pract. 2022, 62, 102636. [Google Scholar] [CrossRef]
- Sarig Bahat, H.; Croft, K.; Carter, C.; Hoddinott, A.; Sprecher, E.; Treleaven, J. Remote Kinematic Training for Patients with Chronic Neck Pain: A Randomised Controlled Trial. Eur. Spine J. 2018, 27, 1309–1323. [Google Scholar] [CrossRef]
- Sarkar, T.D.; Edwards, R.R.; Baker, N. The Feasibility and Effectiveness of Virtual Reality Meditation on Reducing Chronic Pain for Older Adults with Knee Osteoarthritis. Pain Pract. 2022, 22, 631–641. [Google Scholar] [CrossRef]
- Fowler, C.A.; Ballistrea, L.M.; Mazzone, K.E.; Martin, A.M.; Kaplan, H.; Kip, K.E.; Ralston, K.; Murphy, J.L.; Winkler, S.L. Virtual Reality as a Therapy Adjunct for Fear of Movement in Veterans With Chronic Pain: Single-Arm Feasibility Study. JMIR Form. Res. 2019, 3, e11266. [Google Scholar] [CrossRef]
- Garrett, B.; Taverner, T.; McDade, P. Virtual Reality as an Adjunct Home Therapy in Chronic Pain Management: An Exploratory Study. JMIR Med. Inform. 2017, 5, e11. [Google Scholar] [CrossRef]
- Brown, P.; Powell, W.; Dansey, N.; Al-Abbadey, M.; Stevens, B.; Powell, V. Virtual Reality as a Pain Distraction Modality for Experimentally Induced Pain in a Chronic Pain Population: An Exploratory Study. Cyberpsychol Behav. Soc. Netw. 2022, 25, 66–71. [Google Scholar] [CrossRef] [PubMed]
- Matthie, N.; Higgins, M.; Doorenbos, A.; Maddox, T.; Jenerette, C. Feasibility of In-Home Virtual Reality for Chronic Pain in Sickle Cell Disease. Pain Manag. Nurs. 2024, 25, 425–431. [Google Scholar] [CrossRef] [PubMed]
- Safy, O.; Rousseaux, F.; Faymonville, M.-E.; Libbrecht, D.; Fontaine, R.; Raaf, M.; Staquet, C.; Tasset, H.; Bonhomme, V.; Vanhaudenhuyse, A.; et al. Virtual Reality Hypnosis Prior to Radiofrequency Thermocoagulation for Patients with Chronic Pain: An Exploratory Clinical Trial. Front. Psychol. 2024, 15, 1331826. [Google Scholar] [CrossRef]
- Mazurek, J.; Cieślik, B.; Wrzeciono, A.; Gajda, R.; Szczepańska-Gieracha, J. Immersive Virtual Reality Therapy Is Supportive for Orthopedic Rehabilitation among the Elderly: A Randomized Controlled Trial. J. Clin. Med. 2023, 12, 7681. [Google Scholar] [CrossRef]
- Saby, A.; Alvarez, A.; Smolins, D.; Petros, J.; Nguyen, L.; Trujillo, M.; Aygün, O. Effects of Embodiment in Virtual Reality for Treatment of Chronic Pain: Pilot Open-Label Study. JMIR Form. Res. 2024, 8, e34162. [Google Scholar] [CrossRef]
- Yalfani, A.; Abedi, M.; Raeisi, Z. Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in Elderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial. Games Health J. 2022, 11, 85–92. [Google Scholar] [CrossRef]
- Fuchs, L.; Kluska, A.; Novak, D.; Kosashvili, Y. The Influence of Early Virtual Reality Intervention on Pain, Anxiety, and Function Following Primary Total Knee Arthroplasty. Complement. Ther. Clin. Pract. 2022, 49, 101687. [Google Scholar] [CrossRef]
- Harvie, D.S.; Smith, R.T.; Moseley, G.L.; Meulders, A.; Michiels, B.; Sterling, M. Illusion-Enhanced Virtual Reality Exercise for Neck Pain. Clin. J. Pain 2020, 36, 101–109. [Google Scholar] [CrossRef]
- Sarig Bahat, H.; Takasaki, H.; Chen, X.; Bet-Or, Y.; Treleaven, J. Cervical Kinematic Training with and without Interactive VR Training for Chronic Neck Pain—A Randomized Clinical Trial. Man. Ther. 2015, 20, 68–78. [Google Scholar] [CrossRef]
- Yan, Y.; Chen, K.; Xie, Y.; Song, Y.; Liu, Y. The Effects of Weight on Comfort of Virtual Reality Devices. In Advances in Ergonomics in Design; Springer: Cham, Switzerland, 2019; pp. 239–248. [Google Scholar]
- Primax Innovation Inc. Available online: https://pimax.com/ (accessed on 10 December 2024).
- BHaptics Inc. Available online: https://www.bhaptics.com/tactsuit/ (accessed on 10 December 2024).
- HTC Corporation VIVE Full Face Tracker. Available online: https://www.vive.com/us/accessory/vive-full-face-tracker/ (accessed on 10 December 2024).
- MANUS Technology Group Metagloves Pro. Available online: https://www.manus-meta.com/products/metagloves-pro (accessed on 10 December 2024).
- HaptX Inc HaptX Gloves G1. Available online: https://haptx.com/gloves-g1/ (accessed on 10 December 2024).
- Mechatech Ltd. AGILEVR. Available online: https://www.mechatech.co.uk/agilevr (accessed on 10 December 2024).
- PICO Interactive PICO Motion Tracker. Available online: https://www.picoxr.com/global/products/pico-motion-tracker (accessed on 22 February 2025).
- Sony Electronics Inc Mobile Motion Capture for VR and 3D Contents Creation. Available online: https://electronics.sony.com/more/mocopi/all-mocopi/p/qmss1-uscx?srsltid=AfmBOoqRW7frPogXXWVl-ZFNG4s-oiSLNs8c7YI8OewzdIzged0TrYjq (accessed on 10 December 2024).
- Knoxlabs FirstVR - Muscle Displacement Controller. Available online: https://www.knoxlabs.com/products/firstvr-muscle-input-controller?srsltid=AfmBOopW335YC1EWb7D64W5_1QP2cxOmKmbzohjPIbVdnLarES042P4x (accessed on 10 December 2024).
- TESLASUIT TESLASUIT Dev Kit. Available online: https://teslasuit.io/products/teslasuit-4/ (accessed on 10 December 2024).
- HTC Corporation VIVE Tracker 3.0. Available online: https://www.vive.com/us/accessory/tracker3/ (accessed on 10 December 2024).
- Orbbec Inc Femto Bolt. Available online: https://www.orbbec.com/products/tof-camera/femto-bolt/ (accessed on 10 December 2024).
- Meta. Meta Quest 3S Breathable Facial Interface. Available online: https://www.meta.com/quest/accessories/quest-3s-breathable-facial-interface/?srsltid=AfmBOooPYEOcHGd0rxIzWlN8W1t3ISU_o25t4WT32pXS8lMFO3zG20-d (accessed on 10 December 2024).
- VR TierOne. UV-C Disinfection Cabinet for VR TierOne GO Headsets. Available online: https://vrtierone.com/products/uv-c-disinfection-cabinet-for-vr-tierone-go-headsets/ (accessed on 10 December 2024).
- Cyberith GmbH. Virtualizer ELITE 2. Available online: https://www.cyberith.com/virtualizer-elite/ (accessed on 10 December 2024).
- HTC Vive The VIVE Ultimate Tracker Is Now Third-Party Compatible! Available online: https://www.youtube.com/watch?v=3GXKXCTgNzI (accessed on 10 December 2024).
- Garcia, L.M.; Birckhead, B.J.; Krishnamurthy, P.; Sackman, J.; Mackey, I.G.; Louis, R.G.; Salmasi, V.; Maddox, T.; Darnall, B.D. An 8-Week Self-Administered At-Home Behavioral Skills-Based Virtual Reality Program for Chronic Low Back Pain: Double-Blind, Randomized, Placebo-Controlled Trial Conducted During COVID-19. J. Med. Internet Res. 2021, 23, e26292. [Google Scholar] [CrossRef]
- Dy, M.; Olazo, K.; Lyles, C.R.; Lisker, S.; Weinberg, J.; Lee, C.; Tarver, M.E.; Saha, A.; Kontson, K.; Araojo, R.; et al. Usability and Acceptability of Virtual Reality for Chronic Pain Management among Diverse Patients in a Safety-Net Setting: A Qualitative Analysis. JAMIA Open 2023, 6, ooad050. [Google Scholar] [CrossRef] [PubMed]
- Jones, T.; Moore, T.; Choo, J. The Impact of Virtual Reality on Chronic Pain. PLoS ONE 2016, 11, e0167523. [Google Scholar] [CrossRef] [PubMed]
- Stamm, O.; Dahms, R.; Reithinger, N.; Ruß, A.; Müller-Werdan, U. Virtual Reality Exergame for Supplementing Multimodal Pain Therapy in Older Adults with Chronic Back Pain: A Randomized Controlled Pilot Study. Virtual Real. 2022, 26, 1291–1305. [Google Scholar] [CrossRef] [PubMed]
- Krepkovich, E.; Kaur, M.; Mangum, L.C.; Saliba, S.; Lichter, M.; Olowin, A.; Richardson, N.; Hart, J. Feasibility of a Novel Video Game-Based Electromyography Biofeedback System in Patients With Knee Osteoarthritis. J. Sport Rehabil. 2022, 31, 937–942. [Google Scholar] [CrossRef]
- Stanton, T.R.; Gilpin, H.R.; Edwards, L.; Moseley, G.L.; Newport, R. Illusory Resizing of the Painful Knee Is Analgesic in Symptomatic Knee Osteoarthritis. PeerJ 2018, 6, e5206. [Google Scholar] [CrossRef]
- Lewis, J.S.; Newport, R.; Taylor, G.; Smith, M.; McCabe, C.S. Visual Illusions Modulate Body Perception Disturbance and Pain in Complex Regional Pain Syndrome: A Randomized Trial. Eur. J. Pain 2021, 25, 1551–1563. [Google Scholar] [CrossRef]
- MIRAGE Lab. About MIRAGE. Available online: https://miragemultisensoryillusions.wordpress.com/about/ (accessed on 10 December 2024).
- XR4REHAB. Available online: https://vr4rehab.org/ (accessed on 12 December 2024).
- International Society for Virtual Rehabilitation. Available online: https://isvr.org/ (accessed on 12 December 2024).
- The American Medical Extended Reality Association. Available online: https://amxra.org/ (accessed on 12 December 2024).
- International Industry Society in Advanced Rehabilitation Technology. Available online: https://iisart.org/ (accessed on 12 December 2024).
- International Virtual Reality Healthcare Association. Available online: https://ivrha.org/ (accessed on 12 December 2024).
- EuroXR Association. Available online: https://www.euroxr-association.org/ (accessed on 12 December 2024).
- XR Association. Available online: https://xra.org/ (accessed on 12 December 2024).
- The VR/AR Association. Available online: https://www.thevrara.com/ (accessed on 12 December 2024).
- VR for Health. Available online: https://vrforhealth.com/ (accessed on 12 December 2024).
- Virtual Reality Society. Available online: https://www.vrs.org.uk/ (accessed on 12 December 2024).
- Virtual Reality Marketing. Available online: https://go.virtualrealitymarketing.com/ (accessed on 12 December 2024).
- Lo, H.H.M.; Ng, M.; Fong, P.Y.H.; Lai, H.H.K.; Wang, B.; Wong, S.Y.; Sit, R.W.S. Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial. JMIR Serious Games 2024, 12, e52563. [Google Scholar] [CrossRef]
- Özlü, A.; Ünver, G.; Tuna, H.İ.; Menekşeoğlu, A.K. The Effect of a Virtual Reality-Mediated Gamified Rehabilitation Program on Pain, Disability, Function, and Balance in Knee Osteoarthritis: A Prospective Randomized Controlled Study. Games Health J. 2023, 12, 118–124. [Google Scholar] [CrossRef]
- Dod, V.; Phansopkar, P. Virtual Reality as Treatment Method for Knee Osteoarthritis—Short Review. J. Pharm. Negat. Results 2022, 2985–2988. [Google Scholar] [CrossRef]
- Barry, K.S.; Nimma, S.R.; Spaulding, A.C.; Wilke, B.K.; Torp, K.D.; Ledford, C.K. Perioperative Outcomes of Immersive Virtual Reality as Adjunct Anesthesia in Primary Total Hip and Knee Arthroplasty. Arthroplast. Today 2022, 18, 84–88. [Google Scholar] [CrossRef]
- Carella, M.; Beck, F.; Quoilin, C.; Azongmo, M.M.; Loheac, A.; Bonhomme, V.L.; Vanhaudenhuyse, A. Effect of Virtual Reality Hypnosis on Intraoperative Sedation Needs and Functional Recovery in Knee Arthroplasty: A Prospective Randomized Clinical Trial. Reg. Anesth. Pain Med. 2024, rapm-2023-105261. [Google Scholar] [CrossRef] [PubMed]
- Gür, O.; Başar, S. The Effect of Virtual Reality on Pain, Kinesiophobia and Function in Total Knee Arthroplasty Patients: A Randomized Controlled Trial. Knee 2023, 45, 187–197. [Google Scholar] [CrossRef] [PubMed]
- Hadamus, A.; Białoszewski, D.; Błażkiewicz, M.; Kowalska, A.J.; Urbaniak, E.; Wydra, K.T.; Wiaderna, K.; Boratyński, R.; Kobza, A.; Marczyński, W. Assessment of the Effectiveness of Rehabilitation after Total Knee Replacement Surgery Using Sample Entropy and Classical Measures of Body Balance. Entropy 2021, 23, 164. [Google Scholar] [CrossRef]
- Hong, S.; Lee, G. Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report. Am. J. Case Rep. 2019, 20, 1636–1642. [Google Scholar] [CrossRef]
- Pournajaf, S.; Goffredo, M.; Pellicciari, L.; Piscitelli, D.; Criscuolo, S.; Le Pera, D.; Damiani, C.; Franceschini, M. Effect of Balance Training Using Virtual Reality-Based Serious Games in Individuals with Total Knee Replacement: A Randomized Controlled Trial. Ann. Phys. Rehabil. Med. 2022, 65, 101609. [Google Scholar] [CrossRef]
- Su, C.-H. Developing and Evaluating Effectiveness of 3D Game-Based Rehabilitation System for Total Knee Replacement Rehabilitation Patients. Multimed. Tools Appl. 2016, 75, 10037–10057. [Google Scholar] [CrossRef]
- Gazendam, A.; Zhu, M.; Chang, Y.; Phillips, S.; Bhandari, M. Virtual Reality Rehabilitation Following Total Knee Arthroplasty: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Knee Surg. Sports Traumatol. Arthrosc. 2022, 30, 2548–2555. [Google Scholar] [CrossRef]
- Peng, L.; Zeng, Y.; Wu, Y.; Si, H.; Shen, B. Virtual Reality-Based Rehabilitation in Patients Following Total Knee Arthroplasty: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Chin. Med. J. 2022, 135, 153–163. [Google Scholar] [CrossRef]
- Su, S.; He, J.; Wang, R.; Chen, Z.; Zhou, F. The Effectiveness of Virtual Reality, Augmented Reality, and Mixed Reality Rehabilitation in Total Knee Arthroplasty: A Systematic Review and Meta-Analysis. J. Arthroplast. 2024, 39, 582–590.e4. [Google Scholar] [CrossRef]
- Su, S.; Wang, R.; Zhou, R.; Chen, Z.; Zhou, F. The Effectiveness of Virtual Reality, Augmented Reality, and Mixed Reality Training in Total Hip Arthroplasty: A Systematic Review and Meta-Analysis. J. Orthop. Surg. Res. 2023, 18, 121. [Google Scholar] [CrossRef]
- Araujo-Duran, J.; Kopac, O.; Montalvo Campana, M.; Bakal, O.; Sessler, D.I.; Hofstra, R.L.; Shah, K.; Turan, A.; Ayad, S. Virtual Reality Distraction for Reducing Acute Postoperative Pain After Hip Arthroplasty: A Randomized Trial. Anesth. Analg. 2023, 138, 751–759. [Google Scholar] [CrossRef] [PubMed]
- Berton, A.; Longo, U.G.; Candela, V.; Fioravanti, S.; Giannone, L.; Arcangeli, V.; Alciati, V.; Berton, C.; Facchinetti, G.; Marchetti, A.; et al. Virtual Reality, Augmented Reality, Gamification, and Telerehabilitation: Psychological Impact on Orthopedic Patients’ Rehabilitation. J. Clin. Med. 2020, 9, 2567. [Google Scholar] [CrossRef] [PubMed]
- Gumaa, M.; Rehan Youssef, A. Is Virtual Reality Effective in Orthopedic Rehabilitation? A Systematic Review and Meta-Analysis. Phys. Ther. 2019, 99, 1304–1325. [Google Scholar] [CrossRef] [PubMed]
- Jeyaraman, M.; Jeyaraman, N.; Ramasubramanian, S.; Shyam, A. Enhancing Orthopedic Rehabilitation: The Emergence and Impact of Virtual Reality Technology. J. Orthop. Case Rep. 2024, 14, 1–6. [Google Scholar] [CrossRef] [PubMed]
- Kuroda, Y.; Young, M.; Shoman, H.; Punnoose, A.; Norrish, A.R.; Khanduja, V. Advanced Rehabilitation Technology in Orthopaedics—A Narrative Review. Int. Orthop. 2021, 45, 1933–1940. [Google Scholar] [CrossRef]
- Lal, H.; Mohanta, S.; Kumar, J.; Patralekh, M.K.; Lall, L.; Katariya, H.; Arya, R.K. Telemedicine-Rehabilitation and Virtual Reality in Orthopaedics and Sports Medicine. Indian J. Orthop. 2023, 57, 7–19. [Google Scholar] [CrossRef]
- Vuong, T.; Zhu, K.; Pastor, A. Virtual Reality as a Pain Control Adjunct in Orthopedics: A Narrative Review. Cureus 2024, 16, e66401. [Google Scholar] [CrossRef]
- Lin, H.-T.; Li, Y.-I.; Hu, W.-P.; Huang, C.-C.; Du, Y.-C. A Scoping Review of The Efficacy of Virtual Reality and Exergaming on Patients of Musculoskeletal System Disorder. J. Clin. Med. 2019, 8, 791. [Google Scholar] [CrossRef]
- Ditchburn, J.-L.; van Schaik, P.; Dixon, J.; MacSween, A.; Martin, D. The Effects of Exergaming on Pain, Postural Control, Technology Acceptance and Flow Experience in Older People with Chronic Musculoskeletal Pain: A Randomised Controlled Trial. BMC Sports Sci. Med. Rehabil. 2020, 12, 63. [Google Scholar] [CrossRef]
- Lo, H.H.M.; Zhu, M.; Zou, Z.; Wong, C.L.; Lo, S.H.S.; Chung, V.C.-H.; Wong, S.Y.-S.; Sit, R.W.S. Immersive and Nonimmersive Virtual Reality–Assisted Active Training in Chronic Musculoskeletal Pain: Systematic Review and Meta-Analysis. J. Med. Internet Res. 2024, 26, e48787. [Google Scholar] [CrossRef]
- Pretat, T.; Koller, C.; Hügle, T. Virtual Reality as a Treatment for Chronic Musculoskeletal Pain Syndromes. Jt. Bone Spine 2025, 92, 105769. [Google Scholar] [CrossRef]
- Borresen, A.; Wolfe, C.; Lin, C.-K.; Tian, Y.; Raghuraman, S.; Nahrstedt, K.; Prabhakaran, B.; Annaswamy, T. Usability of an Immersive Augmented Reality Based Telerehabilitation System with Haptics (ARTESH) for Synchronous Remote Musculoskeletal Examination. Int. J. Telerehabil. 2019, 11, 23–32. [Google Scholar] [CrossRef] [PubMed]
- Flórez Fonnegra, J.P.; Pino Prestan, A.C.; López, L.L.; Yepes, J.C.; Pérez, V.Z. Rehabilitation of Patients with Arthrogenic Muscular Inhibition in Pathologies of Knee Using Virtual Reality. Sensors 2023, 23, 9114. [Google Scholar] [CrossRef] [PubMed]
- Asadzadeh, A.; Salahzadeh, Z.; Samad-Soltani, T.; Rezaei-Hachesu, P. An Affordable and Immersive Virtual Reality-Based Exercise Therapy in Forward Head Posture. PLoS ONE 2024, 19, e0297863. [Google Scholar] [CrossRef] [PubMed]
- Yıldırım Şahan, T.; Aydoğan Arslan, S.; Demirci, C.; Oktaş, B.; Sertel, M. Comparison Of Short-Term Effects Of Virtual Reality and Short Foot Exercises in Pes Planus. Foot 2021, 47, 101778. [Google Scholar] [CrossRef] [PubMed]
- Shousha, T.M.; Abo-zaid, N.A.; Hamada, H.; Abdelhamid Abdelsamee, M.Y.; Behiry, M.A. Virtual Reality versus Biodex Training in Adolescents with Chronic Ankle Instability: A Randomized Controlled Trial. Arch. Med. Sci. 2021, 19, 1059. [Google Scholar] [CrossRef]
- Wang, E.F.; Jotwani, R. Virtual Reality Therapy for Myofascial Pain: Evolving towards an Evidence-Based Non-Pharmacologic Adjuvant Intervention. Interv. Pain Med. 2023, 2, 100181. [Google Scholar] [CrossRef]
- Carnevale, A.; Mannocchi, I.; Schena, E.; Carli, M.; Sassi, M.S.H.; Marino, M.; Longo, U.G. Performance Evaluation of an Immersive Virtual Reality Application for Rehabilitation after Arthroscopic Rotator Cuff Repair. Bioengineering 2023, 10, 1305. [Google Scholar] [CrossRef]
- Gsangaya, M.R.; Htwe, O.; Selvi Naicker, A.; Md Yusoff, B.A.H.; Mohammad, N.; Soh, E.Z.F.; Silvaraju, M. Comparison between the Effect of Immersive Virtual Reality Training versus Conventional Rehabilitation on Limb Loading and Functional Outcomes in Patients after Anterior Cruciate Ligament Reconstruction: A Prospective Randomized Controlled Trial. Asia Pac. J. Sports Med. Arthrosc. Rehabil. Technol. 2023, 34, 28–37. [Google Scholar] [CrossRef]
- Vogt, S.; Skjæret-Maroni, N.; Neuhaus, D.; Baumeister, J. Virtual Reality Interventions for Balance Prevention and Rehabilitation after Musculoskeletal Lower Limb Impairments in Young up to Middle-Aged Adults: A Comprehensive Review on Used Technology, Balance Outcome Measures and Observed Effects. Int. J. Med. Inform. 2019, 126, 46–58. [Google Scholar] [CrossRef]
- Emedoli, D.; Alemanno, F.; Iannaccone, S.; Houdayer, E.; Castellazzi, P.; Zangrillo, F.; Gasperotti, F.; Locatelli, M.; Tettamanti, A. Sensory-Motor Training with Virtual Reality as a Complementary Intervention to Manual Therapy for Persistent Non-Specific Neck Pain: A Randomized Controlled Trial. Eur. J. Phys. Rehabil. Med. 2024, 60, 680. [Google Scholar] [CrossRef] [PubMed]
- Tejera, D.; Beltran-Alacreu, H.; Cano-de-la-Cuerda, R.; Leon Hernández, J.V.; Martín-Pintado-Zugasti, A.; Calvo-Lobo, C.; Gil-Martínez, A.; Fernández-Carnero, J. Effects of Virtual Reality versus Exercise on Pain, Functional, Somatosensory and Psychosocial Outcomes in Patients with Non-Specific Chronic Neck Pain: A Randomized Clinical Trial. Int. J. Environ. Res. Public Health 2020, 17, 5950. [Google Scholar] [CrossRef] [PubMed]
- Hao, J.; He, Z.; Chen, Z.; Remis, A. Virtual Reality Training versus Conventional Rehabilitation for Chronic Neck Pain: A Systematic Review and Meta-analysis. PM&R 2024, 16, 1143–1153. [Google Scholar] [CrossRef]
- Orr, E.; Arbel, T.; Levy, M.; Sela, Y.; Weissberger, O.; Liran, O.; Lewis, J. Virtual Reality in the Management of Patients with Low Back and Neck Pain: A Retrospective Analysis of 82 People Treated Solely in the Metaverse. Arch. Physiother. 2023, 13, 11. [Google Scholar] [CrossRef]
- Ahern, M.M.; Dean, L.V.; Stoddard, C.C.; Agrawal, A.; Kim, K.; Cook, C.E.; Narciso Garcia, A. The Effectiveness of Virtual Reality in Patients with Spinal Pain: A Systematic Review and Meta-Analysis. Pain Pract. 2020, 20, 656–675. [Google Scholar] [CrossRef]
- Zhang, T.; Li, X.; Zhou, X.; Zhan, L.; Wu, F.; Huang, Z.; Sun, Y.; Feng, Y.; Du, Q. Virtual Reality Therapy for the Management of Chronic Spinal Pain: Systematic Review and Meta-Analysis. JMIR Serious Games 2024, 12, e50089. [Google Scholar] [CrossRef]
- Bordeleau, M.; Stamenkovic, A.; Tardif, P.-A.; Thomas, J. The Use of Virtual Reality in Back Pain Rehabilitation: A Systematic Review and Meta-Analysis. J. Pain 2022, 23, 175–195. [Google Scholar] [CrossRef]
- Slatman, S.; Ostelo, R.; van Goor, H.; Staal, J.B.; Knoop, J. Physiotherapy with Integrated Virtual Reality for Patients with Complex Chronic Low Back Pain: Protocol for a Pragmatic Cluster Randomized Controlled Trial (VARIETY Study). BMC Musculoskelet. Disord. 2023, 24, 132. [Google Scholar] [CrossRef]
- Slatman, S.; Groenveld, T.; Ostelo, R.; van Goor, H.; Staal, J.B.; Knoop, J. Development of a Multimodal, Personalized Intervention of Virtual Reality Integrated Within Physiotherapy for Patients with Complex Chronic Low-Back Pain. J. Med. Ext. Real. 2024, 1, 30–43. [Google Scholar] [CrossRef]
- Morone, G.; Papaioannou, F.; Alberti, A.; Ciancarelli, I.; Bonanno, M.; Calabrò, R.S. Efficacy of Sensor-Based Training Using Exergaming or Virtual Reality in Patients with Chronic Low Back Pain: A Systematic Review. Sensors 2024, 24, 6269. [Google Scholar] [CrossRef]
- Mortazavi, H. Virtual Reality: A Promising Non-Pharmacological Modality for Chronic Low Back Pain Management in Elderly. Korean J. Pain 2022, 35, 353–355. [Google Scholar] [CrossRef] [PubMed]
- Nagpal, A.S.; Raghunandan, A.; Tata, F.; Kibler, D.; McGeary, D. Virtual Reality in the Management of Chronic Low Back Pain: A Scoping Review. Front. Pain Res. 2022, 3, 856935. [Google Scholar] [CrossRef] [PubMed]
- Choi, T.; Heo, S.; Choi, W.; Lee, S. A Systematic Review and Meta-Analysis of the Effectiveness of Virtual Reality-Based Rehabilitation Therapy on Reducing the Degree of Pain Experienced by Individuals with Low Back Pain. Int. J. Environ. Res. Public Health 2023, 20, 3502. [Google Scholar] [CrossRef] [PubMed]
- Slatman, S.; Staal, J.B.; van Goor, H.; Ostelo, R.; Soer, R.; Knoop, J. Limited Use of Virtual Reality in Primary Care Physiotherapy for Patients with Chronic Pain. BMC Musculoskelet. Disord. 2024, 25, 168. [Google Scholar] [CrossRef]
- Guerra-Armas, J.; Flores-Cortes, M.; Pineda-Galan, C.; Luque-Suarez, A.; La Touche, R. Role of Immersive Virtual Reality in Motor Behaviour Decision-Making in Chronic Pain Patients. Brain Sci. 2023, 13, 617. [Google Scholar] [CrossRef]
- Austin, P.D. The Analgesic Effects of Virtual Reality for People with Chronic Pain: A Scoping Review. Pain Med. 2022, 23, 105–121. [Google Scholar] [CrossRef]
- Cerda, I.H.; Therond, A.; Moreau, S.; Studer, K.; Donjow, A.R.; Crowther, J.E.; Mazzolenis, M.E.; Lang, M.; Tolba, R.; Gilligan, C.; et al. Telehealth and Virtual Reality Technologies in Chronic Pain Management: A Narrative Review. Curr. Pain Headache Rep. 2024, 28, 83–94. [Google Scholar] [CrossRef]
- Chuan, A.; Zhou, J.J.; Hou, R.M.; Stevens, C.J.; Bogdanovych, A. Virtual Reality for Acute and Chronic Pain Management in Adult Patients: A Narrative Review. Anaesthesia 2021, 76, 695–704. [Google Scholar] [CrossRef]
- Goldsmith, E.; Anthony, M.; Landsteiner, A.; Ullman, K.; Kalinowski, C.; Zerzan, N.; Ewart, D.; Rich, T.; Miller, W.; Calvert, C.; et al. Extended Reality Interventions for Chronic Pain: A Systematic Review; Department of Veterans Affairs: Washington, DC, USA, 2024.
- Goudman, L.; Jansen, J.; Billot, M.; Vets, N.; De Smedt, A.; Roulaud, M.; Rigoard, P.; Moens, M. Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-Analysis. JMIR Serious Games 2022, 10, e34402. [Google Scholar] [CrossRef]
- Grassini, S. Virtual Reality Assisted Non-Pharmacological Treatments in Chronic Pain Management: A Systematic Review and Quantitative Meta-Analysis. Int. J. Environ. Res. Public Health 2022, 19, 4071. [Google Scholar] [CrossRef]
- Matthie, N.S.; Giordano, N.A.; Jenerette, C.M.; Magwood, G.S.; Leslie, S.L.; Northey, E.E.; Webster, C.I.; Sil, S. Use And Efficacy Of Virtual, Augmented, Or Mixed Reality Technology For Chronic Pain: A Systematic Review. Pain Manag. 2022, 12, 859–878. [Google Scholar] [CrossRef] [PubMed]
- McGhee, W.R.G.; Doherty, C.J.; Graham-Wisener, L.; Fallis, R.; Stone, C.; Axiaq, A.; Dempster, M. Immersive Virtual Reality and Psychological Well-Being in Adult Chronic Physical Illness: Systematic Review. BMJ Support. Palliat. Care 2024, 14, 14–24. [Google Scholar] [CrossRef] [PubMed]
- O’Connor, S.; Mayne, A.; Hood, B. Virtual Reality-Based Mindfulness for Chronic Pain Management: A Scoping Review. Pain Manag. Nurs. 2022, 23, 359–369. [Google Scholar] [CrossRef]
- Shahrbanian, S.; Ma, X.; Korner-Bitensky, N.; Simmonds, M.J. Scientific Evidence for the Effectiveness of Virtual Reality for Pain Reduction in Adults with Acute or Chronic Pain. Stud. Health Technol. Inform. 2009, 144, 40–43. [Google Scholar]
- Skidmore, N.; Ryan, C.; Mankelow, J.; Bradford, C.; Graham, A.; Martin, D. Exploring the Potential of Virtual Reality for the Self-Management of Chronic Pain: A Scoping Review of Its Use to Address Health Literacy. Musculoskelet. Sci. Pract. 2024, 72, 102962. [Google Scholar] [CrossRef]
- Smith, A.; Wyles, K.J.; Hernandez, S.M.; Clarke, S.; Schofield, P.; Hughes, S.W. Harnessing the Therapeutic Effects of Nature for Chronic Pain: A Role for Immersive Virtual Reality? A Narrative Review. Eur. J. Pain 2025, 29, e4727. [Google Scholar] [CrossRef]
- Trost, Z.; Zielke, M.; Guck, A.; Nowlin, L.; Zakhidov, D.; France, C.R.; Keefe, F. The Promise and Challenge of Virtual Gaming Technologies for Chronic Pain: The Case of Graded Exposure for Low Back Pain. Pain Manag. 2015, 5, 197–206. [Google Scholar] [CrossRef]
- Wong, K.P.; Tse, M.M.Y.; Qin, J. Effectiveness of Virtual Reality-Based Interventions for Managing Chronic Pain on Pain Reduction, Anxiety, Depression and Mood: A Systematic Review. Healthcare 2022, 10, 2047. [Google Scholar] [CrossRef]
- Jin, C.; Feng, Y.; Ni, Y.; Shan, Z. Virtual Reality Intervention in Postoperative Rehabilitation after Total Knee Arthroplasty: A Prospective and Randomized Controlled Clinical Trial. Int. J. Clin. Exp. Med. 2018, 11, 6119–6124. [Google Scholar]
- Peuchot, H.; Khakha, R.; Riera, V.; Ollivier, M.; Argenson, J.-N. Intraoperative Virtual Reality Distraction in TKA under Spinal Anesthesia: A Preliminary Study. Arch. Orthop. Trauma Surg. 2021, 141, 2323–2328. [Google Scholar] [CrossRef]
- Prabhu, V.G.; Stanley, L.; Morgan, R. A Biofeedback Enhanced Adaptive Virtual Reality Environment for Managing Surgical Pain and Anxiety. Int. J. Semant. Comput. 2020, 14, 375–393. [Google Scholar] [CrossRef]
- Yoon, S.; Son, H. Effects of full immersion virtual reality training on balance and knee function in total knee replacement patients: A randomized controlled study. J. Mech. Med. Biol. 2020, 20, 2040007. [Google Scholar] [CrossRef]
- Sarig Bahat, H.; Hadar, D.; Treleaven, J. Predictors for Positive Response to Home Kinematic Training in Chronic Neck Pain. J. Manip. Physiol. Ther. 2020, 43, 779–790. [Google Scholar] [CrossRef] [PubMed]
- Cioeta, M.; Pournajaf, S.; Goffredo, M.; Giovannico, G.; Franceschini, M. Improving Adherence to a Home Rehabilitation Plan for Chronic Neck Pain through Immersive Virtual Reality: A Case Report. J. Clin. Med. 2023, 12, 1926. [Google Scholar] [CrossRef]
- Glavare, M.; Stålnacke, B.-M.; Häger, C.K.; Löfgren, M. Virtual Reality Exercises in an Interdisciplinary Rehabilitation Programme for Persons with Chronic Neck Pain: A Feasibility Study. J. Rehabil. Med. Clin. Commun. 2021, 4, 1000067. [Google Scholar] [CrossRef]
- Nusser, M.; Knapp, S.; Kramer, M.; Krischak, G. Effects of Virtual Reality-Based Neck-Specific Sensorimotor Training in Patients with Chronic Neck Pain: A Randomized Controlled Pilot Trial. J. Rehabil. Med. 2021, 53, jrm00151. [Google Scholar] [CrossRef]
- Zauderer, J.; Lefèvre-Colau, M.-M.; Davoine, É.; Hocquart, M.; Rannou, F.; Roby-Brami, A.; Nguyen, C.; Roren, A. Exercise Therapy Program Using Immersive Virtual Reality for People with Non-Specific Chronic Neck Pain: A 3-Month Retrospective Open Pilot and Feasibility Study. Ann. Phys. Rehabil. Med. 2022, 65, 101527. [Google Scholar] [CrossRef]
- Rose-Dulcina, K.; Dubessy, M.; Armand, S.; Genevay, S. Understanding the Flexion-Relaxation Phenomenon in Non-Specific Chronic Low Back Pain Patients Throught Immersive Virtual Reality Feedback Approach. Sci. Rep. 2024, 14, 15936. [Google Scholar] [CrossRef]
- MacIntyre, E.; Sigerseth, M.; Larsen, T.F.; Fersum, K.V.; Meulders, M.; Meulders, A.; Michiels, B.; Braithwaite, F.A.; Stanton, T.R. Get Your Head in the Game: A Replicated Single-Case Experimental Design Evaluating the Effect of a Novel Virtual Reality Intervention in People with Chronic Low Back Pain. J. Pain 2023, 24, 1449–1464. [Google Scholar] [CrossRef]
- McConnell, R.; Lane, E.; Webb, G.; LaPeze, D.; Grillo, H.; Fritz, J. A Multicenter Feasibility Randomized Controlled Trial Using a Virtual Reality Application of Pain Neuroscience Education for Adults with Chronic Low Back Pain. Ann. Med. 2024, 56, 2311846. [Google Scholar] [CrossRef]
- de Vries, F.S.; van Dongen, R.T.M.; Bertens, D. Pain Education and Pain Management Skills in Virtual Reality in the Treatment of Chronic Low Back Pain: A Multiple Baseline Single-Case Experimental Design. Behav. Res. Ther. 2023, 162, 104257. [Google Scholar] [CrossRef] [PubMed]
- Kawanishi, K.; Nakamoto, M.; Mityashita, T.; Ogita, S.; Kudo, S. Seated Virtual Reality-Guided Exercise Improved Gait in a Patient with Trunk Dysfunction Due to Hip Fracture: A Single-Case Design Study. Cureus 2024, 16, e62433. [Google Scholar] [CrossRef] [PubMed]
- Reilly, C.A.; Greeley, A.B.; Jevsevar, D.S.; Gitajn, I.L. Virtual Reality-Based Physical Therapy for Patients with Lower Extremity Injuries: Feasibility and Acceptability. OTA Int. 2021, 4, e132. [Google Scholar] [CrossRef] [PubMed]
- Elser, A.; Kopkow, C.; Schäfer, A.G. Implementation of a Virtual Reality Intervention in Outpatient Physiotherapy for Chronic Pain: Protocol for a Pilot Implementation Study. JMIR Res. Protoc. 2024, 13, e58089. [Google Scholar] [CrossRef]
- Tuck, N.; Pollard, C.; Good, C.; Williams, C.; Lewis, G.; Hames, M.; Aamir, T.; Bean, D. Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study. JMIR Form. Res. 2022, 6, e38366. [Google Scholar] [CrossRef]
- Wiederhold, B.K.; Gao, K.; Sulea, C.; Wiederhold, M.D. Virtual Reality as a Distraction Technique in Chronic Pain Patients. Cyberpsychol. Behav. Soc. Netw. 2014, 17, 346–352. [Google Scholar] [CrossRef]
Some Providers and the Price Range |
---|
Providers: Meta, Pico, HTC Vive, Samsung, Vuzix, DPVR, Sony, Steam, Primax, Lenovo, Apple, Varjo. Price range: Approximately 200 to 10,000 EUR. |
Key Technical Specifications |
Resolution per eye: Provides clearer and more detailed visuals. |
Refresh rate: Ensures a smooth and responsive display. |
Field of view: Affects the level of immersion. |
Ability to adjust interpupillary distance: Allows customization for different eye spacing. |
Weight and comfort: Heavier devices may cause discomfort and pressure on the head. |
Battery performance: Determines how long the device can be used without recharging. |
Tracking capabilities: Headsets can enable full-body, eye, face, or hand tracking for enhanced movement detection. |
Standalone or wired: Standalone headsets offer more freedom of movement, while wired ones provide higher performance. |
Additional Equipment | |
---|---|
Type of Equipment | Purpose and Functionality |
Handheld controllers | Facilitates interaction within the virtual environment. |
Devices for haptic feedback | Enhances tactile sensations during VR use. |
Devices for tracking | Supports eye, face, hand, or lower limb tracking, as well as locomotion and full-body tracking. Enables tracking through outside-in systems (base stations), inside-out systems (built-in cameras), or motion-tracking cameras that do not require wearable sensors. |
All-in one solutions | Combines body tracking with haptic feedback, motion capture, and biometric monitoring. |
Hygiene Solutions | For example: facial interface with a silicone facial pad or a UV-C disinfection cabinet for headsets. |
VR walkers | Optimized for use in limited physical spaces. |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Opara Zupančič, M.; Šarabon, N. The Current State of Virtual Reality in the Management of Musculoskeletal Conditions and Associated Chronic Pain: Terminology, Technology, and Associations. Appl. Sci. 2025, 15, 2564. https://doi.org/10.3390/app15052564
Opara Zupančič M, Šarabon N. The Current State of Virtual Reality in the Management of Musculoskeletal Conditions and Associated Chronic Pain: Terminology, Technology, and Associations. Applied Sciences. 2025; 15(5):2564. https://doi.org/10.3390/app15052564
Chicago/Turabian StyleOpara Zupančič, Manca, and Nejc Šarabon. 2025. "The Current State of Virtual Reality in the Management of Musculoskeletal Conditions and Associated Chronic Pain: Terminology, Technology, and Associations" Applied Sciences 15, no. 5: 2564. https://doi.org/10.3390/app15052564
APA StyleOpara Zupančič, M., & Šarabon, N. (2025). The Current State of Virtual Reality in the Management of Musculoskeletal Conditions and Associated Chronic Pain: Terminology, Technology, and Associations. Applied Sciences, 15(5), 2564. https://doi.org/10.3390/app15052564