A Case Study of Educational Games in Virtual Reality as a Teaching Method of Lean Management
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Krajčovič, M.; Gabajová, G.; Furmannová, B.; Vavrík, V.; Gašo, M.; Matys, M. A Case Study of Educational Games in Virtual Reality as a Teaching Method of Lean Management. Electronics 2021, 10, 838. https://doi.org/10.3390/electronics10070838
Krajčovič M, Gabajová G, Furmannová B, Vavrík V, Gašo M, Matys M. A Case Study of Educational Games in Virtual Reality as a Teaching Method of Lean Management. Electronics. 2021; 10(7):838. https://doi.org/10.3390/electronics10070838
Chicago/Turabian StyleKrajčovič, Martin, Gabriela Gabajová, Beáta Furmannová, Vladimír Vavrík, Martin Gašo, and Marián Matys. 2021. "A Case Study of Educational Games in Virtual Reality as a Teaching Method of Lean Management" Electronics 10, no. 7: 838. https://doi.org/10.3390/electronics10070838
APA StyleKrajčovič, M., Gabajová, G., Furmannová, B., Vavrík, V., Gašo, M., & Matys, M. (2021). A Case Study of Educational Games in Virtual Reality as a Teaching Method of Lean Management. Electronics, 10(7), 838. https://doi.org/10.3390/electronics10070838