Research on the Application of Extended Reality in the Construction and Management of Landscape Engineering
Abstract
:1. Introduction
2. Materials and Methods
3. Data Collection for the Literature Review
3.1. Identification
3.1.1. Selection of Database
3.1.2. Selection of Keyword Set
3.2. Screening and Inclusion
3.2.1. Restrictions on the Period of Literature
3.2.2. Restrictions on the Type and Language of Documents
3.3. Bias in Meta-Analysis
Serial Number | Categories | Key Point | Specific Situation |
---|---|---|---|
1 | Literature Search Bias | Publication Bias | The only way to control for publication bias is to collect as fully as possible all studies that meet the inclusion criteria [78]. In this paper, a full-field search was conducted in two databases, Web of Science and Scopus. The total number of articles was N = 20,209, and relevant data were collected according to the research purpose to reduce publication bias as much as possible. |
2 | Literature Database Bias | At present, there is no database that can comprehensively record all the published literature on the application of XR to landscape engineering, and the standards of literature collection vary from country to country, so the bias can be controlled by searching multiple authoritative databases [81]. This paper employs both Web of Science and Scopus databases for literature retrieval purposes. | |
4 | Repeated Publication Bias | The results of the same group of subjects were divided into two or more papers published by the author, which may result in repeated publication bias of the subjects of the study [81]. In this study, the removal of duplicate data has been included as a screening criterion in the process of literature screening to reduce publication bias as much as possible. | |
5 | Literature Screening and Inclusion Bias | Selector Bias | The authors of the meta-analysis are influenced by their subjective intention when screening and including literature reviews, which results in the bias caused by the inaccuracy of the included studies [78]. Two or more researchers can be selected to conduct the search at the same time, and if there are different opinions, it is necessary to discuss with experts to control bias. In this study, several authors were involved in literature screening to minimize the subjectivity and bias of the data. |
6 | Inclusion Criteria Bias | The inaccuracy of the selection criteria will lead to bias [78]. According to the purpose of the research, this paper strictly formulates the research object and research design type of literature retrieval and, on this basis, determines the keyword set of searches; criteria such as search period and language are limited to control bias. |
4. Analysis of the Application of XR in Landscape Engineering
4.1. Temporal Distribution
4.2. Spatial Distribution
4.2.1. Article Distribution
4.2.2. Journal Distribution
4.2.3. Regional Distribution
4.3. Risk of Bias Assessment
4.4. Application Scenario Analysis
4.4.1. Construction and Simulation of Landscape Models
- Optimization of garden landscape model construction method
- Visual simulation of multi-scale time-varying virtual landscape model
4.4.2. Plant Growth Monitoring and Maintenance
- Plant growth monitoring and simulation
- Vegetation fire simulation and mechanism exploration
4.4.3. Landscape Planning and Design
- Virtual design exhibition of multi-scale garden landscape scheme
- Virtual simulation of multimodal landscape effect simulation
4.4.4. Landscape Perception and Preference Assessment
- Soundscape perception
- Landscape emotion preference and cognition
- Landscape aesthetic preference and cognition
4.4.5. Landscape Virtual Nature Experience
- Immersive interactive experience
- Classroom education
- Plant education learning software
4.4.6. Landscape Project Management and Maintenance
4.5. Applied Technical Analysis
4.5.1. Analysis of XR Application Technical Hierarchy
- Application of VR in landscape engineering
- Application of AR in landscape engineering
- Application of MR in landscape engineering
4.5.2. Discussion of Virtual Engines for Creating XR Scenarios
- Universal graphics engine
- VR engine
- AR engine
- MR engine
- Add-on applications
4.5.3. Discussion of Technology Devices for XR
4.5.4. Analysis of XR Combined with Other Technologies
- XR and IoT
- XR and AI
- XR and Big Data Analytics
- XR and 3D GIS
5. Future Research Agenda on the Application of XR in Landscape Engineering
5.1. Challenges in the Application of XR in Landscape Engineering
- XR software development
- XR hardware devices
5.2. Potential Application Scenario of XR in Landscape Engineering
- Automated Model Generation: Undertake research to achieve automated modeling of landscape elements. Utilizing technologies such as computer vision and deep learning to develop algorithms capable of extracting data from real-world scenarios and generating virtual models to alleviate the manual workload in modeling;
- Open Data Sharing: Advocate for the establishment of an open-access database for landscape elements, enabling researchers and developers to share and access standardized models. This can facilitate broader collaboration and enhance the quality of virtual scene simulations;
- Crowdsourcing and Collaborative Modeling: Employ crowdsourcing and collaborative modeling approaches to involve the community in model creation, leveraging collective intelligence to collect, organize, and optimize landscape element models.
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Step 1 Define the purpose and scope of bibliometric research. | ||
Provide a comprehensive overview of research application scenarios and technologies, achievements, and challenges to determine the progress and insights of XR in landscape engineering. On this basis, look forward to future research agenda. | ||
RQ1: In the field of landscape engineering, what are the application scenarios of XR, and how compatible are they with these scenarios? RQ2: In the realm of landscape engineering, what is the current state of development of XR itself, and how is it applied in conjunction with other technologies? RQ3: What limitations and challenges persist in the application of XR in the construction and management of landscape engineering? RQ4: What potential application scenarios can be envisioned for XR in the construction and management of landscape engineering? | ||
Step 2 Select bibliometric analysis tools. | ||
Step 3 Collect bibliometric analysis data. | ||
Term | Technology-related | (“immersive* technology*” OR “extended reality” OR “virtual reality” OR “augmented reality” OR “mixed reality” OR “XR” OR “VR” OR “AR” OR “MR” OR “virtual prototype*” OR “virtual environment”) |
Related to landscape engineering | (“arboretum” OR “botanic garden*” OR “botanical garden*” OR “botanic park” OR” botanical park” OR “plant” OR “landscape” OR “landscape engineering“ OR “horticulture”) | |
PRISMA-ScR Flow Diagram. | ||
(1) Identification (2) Screening and inclusion | ||
Step 4 Perform bibliometric analysis. | ||
Temporal distribution | (1) Number of papers published annually. | |
Spatial distribution | (1) Article distribution (2) Periodical distribution (3) Geographical distribution | |
Application scenario analysis | (1) Landscape model construction and simulation (2) Plant growth monitoring and maintenance (3) Landscape planning and design (4) Landscape perception and preference assessment (5) Virtual natural experience of landscape (6) Landscape project management and maintenance | |
Applied technical analysis | (1) XR application technical hierarchy analysis (2) Analysis of XR combined with other technologies | |
Step 5 Analysis result | ||
(1) Summarize the limitations and challenges of XR in the construction and management of landscape engineering. (2) Propose the potential application scenarios of XR in landscape engineering. | ||
Step 6 Conclusion |
Serial Number | Author | Year | Title of Paper | Journal Title | Citation Count |
---|---|---|---|---|---|
1 | Huang, T.C., et al. [51] | 2016 | Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment | Computers and Education | 205 |
2 | Huang, Q.Y., et al. [36] | 2020 | Trees, grass, or concrete? The effects of different types of environments on stress reduction | Landscape and Urban Planning | 91 |
3 | Wang, X.B., et al. [37] | 2019 | The Influence of Forest Resting Environments on Stress Using Virtual Reality | Environmental Research and Public Health | 72 |
4 | Gao, T., et al. [38] | 2019 | Comparisons of Landscape Preferences through Three Different Perceptual Approaches | Environmental Research and Public Health | 28 |
5 | Shi, J.Y., et al. [42] | 2020 | Using Virtual Reality to Assess Landscape: A Comparative Study Between On-Site Survey and Virtual Reality of Aesthetic Preference and Landscape Cognition | Sustainability | 20 |
Serial Number | Journal Title | Number of Papers | Proportion |
---|---|---|---|
1 | IEEE ACCESS | 3 | 4.41% |
2 | Landscape and Urban Planning | 3 | 4.41% |
3 | Sustainability | 3 | 4.41% |
4 | Wireless Communications and Mobile Computing | 3 | 4.41% |
5 | Forests | 2 | 2.94% |
Serial Number | Country | Number of Papers | Proportion |
---|---|---|---|
1 | China | 33 | 48.53% |
2 | Korea | 7 | 10.29% |
3 (1) | Germany | 4 | 5.88% |
3 (2) | USA | 4 | 5.88% |
3 (3) | Japan | 4 | 5.88% |
4 | Italy | 3 | 4.41% |
5 (1) | India | 2 | 2.94% |
5 (2) | Portugal | 2 | 2.94% |
XR | Advantages | Number of Papers | Reference |
---|---|---|---|
VR | Fully immersive experiences, panoramic roaming, virtual simulation. | 56 | [3,4,5,6,7,8,9,10,11,12,13,14,15,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,45,46,47,48,49,50,53,54,58,59,60,61,62,63,66,67,68,69,70,82,83] |
AR | Environment perception integration of virtual and real, enhanced interactive experience. | 15 | [16,17,18,19,21,39,46,51,52,54,57,61,63,64,69] |
MR | Virtual and real seamless integration, multi-mode real-time interaction. | 7 | [20,30,44,55,56,61,65] |
XR Technology | Graphics Engines | Number of Papers | Reference |
---|---|---|---|
Universal graphics engine | Unity 3D | 10 | [5,18,23,30,33,46,56,60,64,65] |
UE4 | 3 | [19,36,58] | |
Open Scene Graph (OSG) | 1 | [14] | |
VR | Oculus SDK | 4 | [28,36,43,49] |
Converse 3D | 1 | [3] | |
Virtools | 1 | [3] | |
Quest 3D | 4 | [3,14,29,66] | |
VR-Platform | 1 | [3] | |
KRETZLER 2006 | 1 | [58] | |
AR | Vuforia | 7 | [18,20,21,57,63,64,69] |
Zappar | 1 | [41] | |
ARKit or ARCore | 5 | [16,18,21,59,69] | |
MR | Microsoft Mixed Reality Toolkit | 5 | [30,44,55,56,65] |
Magic Leap SDK | 1 | [55] | |
Add-on applications | Adobe Photoshop CS6, Sketch Master, Sketch Up, Blender, 3ds Max, Rhino, Speed Tree, Onyx, Marlin Studios, Plant Factory, Android Studio SDK, Lumion | 15 | [3,4,9,13,18,22,24,25,26,27,28,32,36,53,59] |
Not specified | There is no statement or description of the graphics engines or add-ons used to create XR application scenarios | 29 | [6,7,8,10,11,12,15,16,31,34,35,37,38,39,40,41,42,45,47,48,50,51,52,54,61,62,67,68,70] |
Devices | Inclusion | Number of Papers | Reference |
---|---|---|---|
HMDs | HTC Vive, Microsoft HoloLens, Microsoft HoloLens2, the second-generation VR glasses of the illusion mirror type, Oculus DK2, Oculus rift, Oculus Go. | 33 | [3,5,6,11,17,28,30,34,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,52,55,56,57,58,60,61,65,66,69] |
PC devices | Fixed computing devices, mainly including desktop computers, projectors, cameras, LED large screens, and digital interpretation machines installed in landscape engineering sites. | 34 | [3,4,6,7,8,9,10,11,12,13,17,19,22,25,26,27,29,31,33,34,36,37,41,42,44,49,50,51,52,53,54,61,65,69] |
Mobile devices | Handheld, wireless computing devices, including mobile phones and tablets. | 15 | [15,16,18,20,21,28,30,36,39,40,51,59,63,64,69] |
Not specified | There is no statement or description of XR devices. | 9 | [23,24,35,43,45,62,67,68,70] |
Other Technologies | Advantages | Number of Papers | Reference |
---|---|---|---|
IoT | Remote monitoring and control. | 6 | [16,26,27,29,57,62] |
AI | Real-time image processing, object recognition and tracking, multimodal sensory interaction. | 20 | [7,10,12,14,17,19,21,23,27,30,31,32,33,34,35,50,53,55,63,67] |
Big Data Analytics | Deep data mining, multi-source data fusion. | 5 | [8,9,24,27,35] |
3D GIS | Real-time geographic information data acquisition, accurate generation of 3D point cloud data models. | 3 | [13,40,60] |
Type | Challenges | Reference |
---|---|---|
XR software development | The establishment of a landscape element model library encounters challenges. | [4,5,6,7,8,9,10,11,12,13,14,15] |
The authenticity and applicability of virtual scenes are constrained. | [3,4,5,6,7,8,9,10,11,12,13,14,38] | |
XR hardware devices | XR devices pose discomfort issues such as motion sickness. | [2,66,82,83] |
XR devices experience high network latency and low frame rates. | [2,58,82,83] |
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Liu, S.; Zhao, X.; Meng, X.; Ji, W.; Liu, L.; Li, W.; Tao, Y.; Peng, Y.; Yang, Q. Research on the Application of Extended Reality in the Construction and Management of Landscape Engineering. Electronics 2024, 13, 897. https://doi.org/10.3390/electronics13050897
Liu S, Zhao X, Meng X, Ji W, Liu L, Li W, Tao Y, Peng Y, Yang Q. Research on the Application of Extended Reality in the Construction and Management of Landscape Engineering. Electronics. 2024; 13(5):897. https://doi.org/10.3390/electronics13050897
Chicago/Turabian StyleLiu, Siyu, Xuefeng Zhao, Xiaolin Meng, Weiyu Ji, Liang Liu, Wangbing Li, Yibing Tao, Yunfei Peng, and Qiantai Yang. 2024. "Research on the Application of Extended Reality in the Construction and Management of Landscape Engineering" Electronics 13, no. 5: 897. https://doi.org/10.3390/electronics13050897
APA StyleLiu, S., Zhao, X., Meng, X., Ji, W., Liu, L., Li, W., Tao, Y., Peng, Y., & Yang, Q. (2024). Research on the Application of Extended Reality in the Construction and Management of Landscape Engineering. Electronics, 13(5), 897. https://doi.org/10.3390/electronics13050897