Applications of Virtual, Augmented and Mixed Reality
A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".
Deadline for manuscript submissions: 31 December 2024 | Viewed by 6674
Special Issue Editor
Interests: computational and numerical methods; computational social science; complex systems; social physics; learning analytics; learning technologies
Special Issue Information
Dear Colleagues,
The Special Issue on "Applications of Virtual, Augmented, and Mixed Reality" aims to explore and showcase the latest advancements, innovations, and practical applications of these immersive technologies in various domains. The primary aim is to provide a platform where researchers, scholars, and industry professionals can engage and exchange valuable insights, make groundbreaking discoveries, introduce innovative ideas, and chart the path for new and emerging fields through immersive technologies.
This Special Issue seeks to promote the cross-pollination of ideas and expertise among professionals from diverse domains through collaborative efforts that transcend disciplinary boundaries. It seeks to bring together research that addresses both the technical aspects and the real-world applications of virtual-, augmented-, and mixed-reality technologies—collectively termed extended reality (XR). XR is reshaping how we interact with the digital and physical world and is finding applications in a multitude of domains, from healthcare and education to gaming, architecture, and beyond.
This Special Issue is forward-looking and promotes the development of XR capabilities to tackle real-world and emerging challenges. Contributors will have the opportunity to share their expertise, contribute to the growing body of XR knowledge, and engage with a global community of researchers and practitioners. We look forward to innovative research that can showcase how XR solutions can provide tangible and practical solutions to various issues across sectors, impacting society while recognizing the ethical dimensions associated with the adoption of immersive technologies. We invite you to contribute to this issue as it functions as a nexus for fostering collaboration, advancing knowledge, and addressing practical and ethical challenges in the dynamic landscape of XR use.
Topics include, but are not limited to, the following:
- Spatial computing and 3D interaction paradigms.
- Immersive content creation and storytelling.
- Mixed reality in remote collaboration and telepresence.
- Cross-platform compatibility and interoperability.
- User experience (UX) design principles.
- Augmented data visualization and analytics.
- XR for training and simulation.
- Gamification and XR in education.
- Health and well-being applications.
- Cultural heritage preservation and tourism applications.
- Ethical, privacy, and security challenges in XR ecosystems.
- Accessibility considerations in XR.
- XR use in the industry.
Dr. Joel Weijia Lai
Guest Editor
Manuscript Submission Information
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Keywords
- immersive technologies
- spatial computing
- 3D interaction paradigms
- immersive content collaboration and creation
- privacy, ethics, and security challenges
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