A Systematic Review of the Role of Multimodal Resources for Inclusive STEM Engagement in Early-Childhood Education
Abstract
:1. Introduction
2. Inclusive STEM Engagement—State of the Art
- Well-designed activities provide powerful interactive experiences that can enhance young children’s learning, foster cognitive skills’ development, and promote healthy development.
- Poorly designed activities are simple sedentary activities that contribute little to children’s learning, skills’ development, or healthy development while being potentially associated with obesity and poor physical conditions.
3. Theoretical Perspectives
4. Analytical Framework Employed
5. Methodology
6. Data Analysis
7. Results
7.1. Theme 1: Multimodal Representations and Links to Everyday STEM Learning
7.1.1. Scarcely Presented Resources That Engage Children with Fun, Interactive, and Meaningful Opportunities to Be Autonomous Learners (Children Have Agency and Are Autonomous Learners)
7.1.2. Moving between Digital and Hands-On Interactions
7.1.3. Links to Everyday STEM and Experiential Learning
7.2. Theme 2: Consideration of Children’s Learning Abilities and Diversity
8. Discussion
9. Conclusions and Recommendations
9.1. Representation
9.2. Multimodal Representations
9.3. Educational Advantage and STEM-Related Careers
Author Contributions
Funding
Informed Consent Statement
Data availability statements
Acknowledgments
Conflicts of Interest
References
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No. | Website/URL | Age Groups Covered | Frameworks Used | Experiential Learning (Has a Number of Ways to Engage Children with Science Phenomena, Numeracy Learning, and Resources to Build Child Agency | Representational Thinking (Has Multimodal Representations and Multiple Modalities) | Type of Multimodal Interactions (e.g., Text, Digital, Sound, Touch, and Physical Spaces) |
---|---|---|---|---|---|---|
1 | ABC Education https://education.abc.net.au/home#!/search/STEM (accessed on 15 March 2023) Interactive, meaningful, and autonomous No offline hands-on games | All ages up to Year 10 students; all subjects listed | No framework—for example, GOAT MATHS is listed as a recommendation for use for maths learning. | Non-experiential-only curation of mainly videos, stories, games—only GOAT MATHS is listed, and it is a non-experiential, computer-based game | Only GOAT MATHS is listed as a game for mathematical thinking, and it does not go beyond children’s screen use. No multi-representations | Digital, sound, touch, text No use of physical space Use of single modality, videos, sound, movement, touch |
2 | Code https://code.org (accessed on 15 March 2023) Interactive, meaningful, autonomous, and offline hands-on | All ages up to 21-year-olds | American Curriculum (such as AP Computer Science A) Self-developed curriculum modules (e.g., Computer Science connections) | Computer-based coding projects that children create using a given project brief or free play, the use of block coding to create games and animation; has an app lab, games lab, and dance lab (digital use only). | Yes, both computer- and paper-based (e.g., Dance Party Unplugged) Multimodal (paper-based, e.g., Dance Party Unplugged and digital) | Digital, sound, touch, text No use of physical space |
3 | Let’s Count https://www.thesmithfamily.com.au/programs/numeracy/lets-count (accessed on 15 March 2023) Interactive, meaningful, autonomous, and offline hands-on | Ages 3–5 years focus on mathematics | Strength-based approach. Focuses on parents/carers and educators | Facebook messenger Bot for daily suggested activities Text, chatbot | Computer and interactive with carers through daily activities involving conversation about noticing, exploring, and talking | All types of interactions—text, digital, sound, touch, and use of physical space, Multimodal, but not directly for children |
4 | Luma Centre Finland https://www.luma.fi/en/ (accessed on 15 March 2023) Interactive, meaningful, autonomous, and offline hands-on | StarT programme for project-based learning; https://start.luma.fi/en/ (accessed on 15 March 2023) interdisciplinary, collaborative project-based learning for schools and kindergartens for kids up to grade 7 | No | StarT themes: everyday mathematics, health and wellbeing, and stars and space. By participating, you can build miniature buildings, take a fieldtrip to a trash can, and program your own games. | Yes, includes making constructions, dress-up, and roleplay even for older kids. Students engage in creative inquiry and design artefacts as per their interests | Has a virtual science lab, needs a login, and is multimodal: for example, students observe the environment to carry out their own investigations related to their own interests. Children’s agency is valued—The participants watch the club videos and carry out their own investigations according to the instructions. With the help of a guardian, the participants can also report their investigations on Facebook or Instagram using the hashtags #startluma and #startgoedu. On Facebook, students can post their pictures or videos on the StarT Facebook page. |
5 | Scratch junior dt hub https://www.scratchjr.org (accessed on 15 March 2023) Interactive, meaningful, autonomous, and offline hands-on | Ages 5-7 | No | Yes, children can use physical cards or printed materials to trial the algorithm first. | Yes, coding is represented as either a digital or non-digital version. | Yes, digital and non-digital modalities |
6 | Ask Dr. Universe https://askdruniverse.wsu.edu (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous | EC to Primary and Middle Primary | No | No | No | Yes (Q&A videos, podcast, cartoon themes, colouring sheet) |
7 | Everyday learning for STEM Everyday learning for STEM (education.sa.gov.au; accessed on 15 March 2023) Non-interactive, meaningful and autonomous Offline hands-on Home-friendly Everyday STEM | 0–5 years | STEM resources for parents/teachers to engage with offline Based on Australian EYLF | Yes, a range of offline activities provided | NA | Multimodal representation—touching, hearing, speaking. Online resource for offline activities While multi-sensory engagement is involved in the offline activities, it is not multimodal. |
8 | NASA Kids Club https://www.nasa.gov/kidsclub/index.html (accessed on 15 March 2023) Interactive, meaningful, autonomous, and offline hands-on game Home-friendly Everyday STEM | K-8 | No | Yes, a range of offline activities provided | Yes, multiple representations | Game, video, and animation making Rich modalities |
9 | PBS Learning Media and Cyberchase https://www.pbslearningmedia.org/ (accessed on 15 March 2023) Interactive, meaningful, autonomous and offline hands-on game Home-friendly Everyday STEM | PreK onwards | Yes, US curriculum | Yes, a range of offline experiential activities provided | Yes, multiple representations | Apps, games, digital games, and animations Rich modalities |
10 | Science Buddies https://www.sciencebuddies.org/ (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on Home-friendly Everyday STEM E and P | Kindergarten onwards | No | Yes, many offline activities provided | Video and hands-on activities, not rich | Video, text, and hands-on activities Yes, but not rich |
11 | The Institution of Engineering and Technology https://education.theiet.org (accessed on 15 March 2023) No Interactive, meaningful and autonomous Offline hands-on Home friendly | 4-16 years of age Prim–Sec | Teaching resources Yes | Yes, a range of offline activities provided | Video and hands-on activity, not rich | Video, text, and hands-on activities Yes, but not rich |
12 | Little Scientists https://littlescientists.org.au (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on Everyday STEM | EC only | No | Yes, offline plays | Books and plays, not rich | Books and plays Yes, but not rich |
13 | Matific https://www.matific.com/au/en-au/home/ (accessed on 15 March 2023) Non-interactive, meaningful and autonomous Offline hands-on games | EC–grade 6 | No | Yes, rich online play | Yes, multiple digital representations | Yes, multimodal games |
14 | Early Learning STEM Australia (ELSA) https://elsa.edu.au (accessed on 15 March 2023) Interactive, meaningful, autonomous, and offline hands-on Everyday E and P | EC | Experience Represent Apply (ERA) framework | Yes, online and offline combined, but online is not directly from the website | Yes, rich representations | Yes, rich representations |
15 | Scientific PlayWorlds App https://www.monash.edu/conceptual-playworld (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on Home-friendly Everyday E and P | EC | Conceptual PlayWorld framework | Yes, offline roleplay | No, offline only | No |
16 | botSTEM BotSTEM Interactive, meaningful, autonomous, and offline hands-on | EC Needs login | Inquiry framework | Yes | Yes | Range of modalities |
17 | Sesame Street: https://www.sesamestreet.org/parents/learning-areas/science (accessed on 15 March 2023) Interactive, meaningful, autonomous, and offline hands-on | EC-related | No | Yes, arts-related offline activities | Yes | Multimodal games, videos |
18 | CS unplugged https://www.csunplugged.org/en/ (accessed on 15 March 2023) Interactive, meaningful, and autonomous Offline hands-on | Ages 5-14 | US curriculum | Yes, online-based and printable CS teaching resources | Yes, rich representation, including digital and physical representations | Yes |
19 | Cool Australia https://cool.org/ (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on Home-friendly Creating things | EC–Secondary | EYLF | Yes, hands-on activities, printables, and non-interactive | Yes, but not rich | Mainly non-digital resources, videos, text, and hands-on activities |
20 | Engineering Go For It (eGFI) http://www.egfi-k12.org/index_noflash.php (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on | K-12 | No | Yes, hands-on activities | No | Videos, blogs for hands-on activities |
21 | iTeach STEM https://iteachstem.com.au (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on | Age 6 onwards | Self-developed curriculum (The iSTEM Process) Affiliated to NSW curriculum | Yes, a wide range of hands-on activities | Yes, text-based materials and hands-on activities (some of them are technology-based) | Yes, but not rich, less interactive |
22 | Khan Academy https://www.khanacademy.org (accessed on 15 March 2023) | K-12 | No | No | No | No |
23 | National Science Teaching Organisation https://www.nsta.org/ (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on | K-12 | US curriculum | A range of lesson plans (hands-on activities) | No | No—only a text-based modality |
24 | STEAM Powered Family https://www.steampoweredfamily.com (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on Home-friendly Everyday STEM | Preschool to middle school | No | Yes, a range of hands-on activities | Text-based hands-on activities. Yes, but not rich | Yes, but not rich Mainly non-digital |
25 | Teach Engineering https://www.teachengineering.org (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on Home-friendly Everyday STEM | K-12 | A library of user-generated, peer-reviewed curricula, aligning with the NGGS US curriculum | Yes, rich hands-on activities | Not really, mainly hands-on activities | Videos and hands-on activities Yes, but not rich |
26 | The Smithsonian Science Education Center https://ssec.si.edu (accessed on 15 March 2023) Interactive, meaningful, autonomous, and offline hands-on Home-friendly | K-12 | Self-developed STC curriculum | Yes, a range of hands-on activities | Yes, online-games (but they need to be downloaded from the Appstore), videos, and hands-on activities | Yes, rich digital games, hands-on activities, and videos |
27 | VCAA STEM professional learning https://www.vcaa.vic.edu.au/curriculum/foundation-10/resources/science/Pages/default.aspx (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on | F-10 | Victoria Curriculum | Yes, a range of hands-on activities | No, appears to offer hands-on activities only | No, appears to offer hands-on activities only |
28 | Zoos Victoria https://www.zoo.org.au/education/digital-programs/digital-programs-pages/digital-program-wild-explorers-african-animals/ (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on | Early childhood–secondary | Victoria Curriculum | Yes, hands-on activities | No, hands-on activities and zoo visit | No |
29 | STEM2D https://www.stem2d.org/ (accessed on 15 March 2023) Non-interactive, meaningful, and autonomous Offline hands-on Home-friendly | K-12 | Self-developed STC curriculum | Yes, a range of hands-on activities | Not really, hands-on only | Yes, hands-on and videos, but not rich |
Theme 1: Multimodal Representations and Links to Everyday STEM Learning | ||
---|---|---|
Subtheme 1: Online interactive and meaningful resources for children’s autonomy and agency are scarce (11 out of the 29 included websites). | Subtheme 2: Resources providing experiences on moving between digital and hands-on interactions are lacking (8 out of the 29 included websites). | Subtheme 3: The resources linking everyday STEM and experiential learning are under-developed (12 out of the 29 included websites). |
Type of Resource | Findings |
---|---|
Resources catering for diversity (e.g., cultural, SES) | Missing (0 out of the 29 included websites) |
Resources considering the learners’ local context and learning styles | Scarce (2 out of the 29 included websites) |
Resources integrating STEM awareness for parents and educators | Missing; however, 12 of the included websites provide siloed parents and educators resources |
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Kewalramani, S.; Aranda, G.; Sun, J.; Richards, G.; Hobbs, L.; Xu, L.; Millar, V.; Dealy, B.; Van Leuven, B. A Systematic Review of the Role of Multimodal Resources for Inclusive STEM Engagement in Early-Childhood Education. Educ. Sci. 2024, 14, 604. https://doi.org/10.3390/educsci14060604
Kewalramani S, Aranda G, Sun J, Richards G, Hobbs L, Xu L, Millar V, Dealy B, Van Leuven B. A Systematic Review of the Role of Multimodal Resources for Inclusive STEM Engagement in Early-Childhood Education. Education Sciences. 2024; 14(6):604. https://doi.org/10.3390/educsci14060604
Chicago/Turabian StyleKewalramani, Sarika, George Aranda, Jiqing Sun, Gerarda Richards, Linda Hobbs, Lihua Xu, Victoria Millar, Belinda Dealy, and Bridgette Van Leuven. 2024. "A Systematic Review of the Role of Multimodal Resources for Inclusive STEM Engagement in Early-Childhood Education" Education Sciences 14, no. 6: 604. https://doi.org/10.3390/educsci14060604
APA StyleKewalramani, S., Aranda, G., Sun, J., Richards, G., Hobbs, L., Xu, L., Millar, V., Dealy, B., & Van Leuven, B. (2024). A Systematic Review of the Role of Multimodal Resources for Inclusive STEM Engagement in Early-Childhood Education. Education Sciences, 14(6), 604. https://doi.org/10.3390/educsci14060604