Interactive Agent-Based Simulation for Experimentation: A Case Study with Cooperative Game Theory
Abstract
:1. Introduction
2. Background
2.1. Cooperative Game Theory
2.2. Agent-Based Modeling
2.3. Game Theory and Agent-Based Modeling
Game Theory and Agent-Based Modeling in Human Subject Experimentation
2.4. Glove Game
3. Agent-Based Model and Simulation
3.1. ODD Description of the Model Used in the Experiment to Study Human Decision-Making of Coalition Formation
3.1.1. Purpose and Patterns
3.1.2. Entities, State Variables, and Scales
- Scales
3.1.3. Process Overview and Scheduling
3.1.4. Design Concepts
- Basic principles
- Emergence
- Adaptation
- Objectives
- Learning
- Prediction
- Sensing
- Interaction
- Stochasticity
- Collectives
- Observation
3.1.5. Initialization
3.1.6. Input Data
3.1.7. Sub-Models
- Graphical User Interface
- Algorithm Steps
4. Methodology
4.1. Experimental Method
Correlational Research
4.2. Prototype
4.3. Recruitment Approach
4.4. Experimental Protocol
4.5. Data Collection
- What is your expertise in game theory? “None”, “Low”, “Medium”, “High”, “Never heard of it”, “Prefer not to answer”.
5. Results
5.1. Descriptive Statistics
5.2. Game Theory Experiences Impact
- Does the experience affect the outcome of being a core coalition?
- Does the experience affect the final payoff of the human player?
- Do those with the experience receive, on average, a higher payoff than those that do not?
5.3. Implications of the Findings
6. Limitations and Discussion
6.1. Methodology
6.2. Experiment Protocol
6.2.1. Carryover Effect
6.2.2. Participants
6.2.3. Glove Game
6.3. Statistical Tests
6.3.1. Sample Size
6.3.2. Causality
6.3.3. Power Analysis
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Category | Population |
---|---|
Experienced in game theory | 8 |
Not experienced in game theory | 23 |
Category | Percentage |
---|---|
The human’s final coalition is a member of the core | 42% |
The human’s final coalition is not a member of the core | 58% |
Category | Percentage |
---|---|
The human’s final payoff is core payoff or higher | 60% |
The human’s final payoff is less than the core payoff | 40% |
Core Coalition Membership | Otherwise | |
---|---|---|
Game theory experience | 7 | 9 |
No experience | 19 | 27 |
Core Payoff or Greater | Less Than Core Payoff | |
---|---|---|
Game theory experience | 11 | 5 |
No experience | 26 | 20 |
Experience Characteristics | Game | Final Payoff | |||
---|---|---|---|---|---|
Correlation | p-Value | T-Test of Sample Means | p-Value | ||
Game Theory Experience | Single | 0.08 | 0.69 | (1.69, 1.65) | 0.32 |
Game Theory Experience | Multiple | 0.04 | 0.82 | (1.53, 1.51) | 0.43 |
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Collins, A.J.; Etemadidavan, S. Interactive Agent-Based Simulation for Experimentation: A Case Study with Cooperative Game Theory. Modelling 2021, 2, 425-447. https://doi.org/10.3390/modelling2040023
Collins AJ, Etemadidavan S. Interactive Agent-Based Simulation for Experimentation: A Case Study with Cooperative Game Theory. Modelling. 2021; 2(4):425-447. https://doi.org/10.3390/modelling2040023
Chicago/Turabian StyleCollins, Andrew J., and Sheida Etemadidavan. 2021. "Interactive Agent-Based Simulation for Experimentation: A Case Study with Cooperative Game Theory" Modelling 2, no. 4: 425-447. https://doi.org/10.3390/modelling2040023
APA StyleCollins, A. J., & Etemadidavan, S. (2021). Interactive Agent-Based Simulation for Experimentation: A Case Study with Cooperative Game Theory. Modelling, 2(4), 425-447. https://doi.org/10.3390/modelling2040023