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Virtual Worlds, Volume 3, Issue 3

September 2024 - 9 articles

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Articles (9)

  • Review
  • Open Access
11 Citations
8,353 Views
20 Pages

18 September 2024

This review critically examines the integration of Virtual Reality (VR) and Augmented Reality (AR) in medical training across Low- and Middle-Income Countries (LMICs), offering a novel perspective by combining quantitative analysis with qualitative i...

  • Perspective
  • Open Access
4 Citations
5,704 Views
16 Pages

11 September 2024

The year is 2030. The internet has evolved into the metaverse. People navigate through advanced avatars, shop in digital marketplaces, and connect with others through extended reality social media platforms. Three-dimensional patient scans, multidisc...

  • Article
  • Open Access
2,042 Views
14 Pages

“Case By Case”: Investigating the Use of a VR-Based Allegorical Serious Game for Consent Education

  • Autumn May Aindow,
  • Alexander Baines,
  • Toby Mccaffery,
  • Sterling O’Neill,
  • Frolynne Rose Martinez Salido,
  • Gail Collyer-Hoar,
  • George Limbert,
  • Elisa Rubegni and
  • Abhijit Karnik

6 September 2024

The topic of consent within interpersonal relationships is sensitive and complex. A serious game can provide a safe medium for the exploration of the topic of consent. In this paper, we aim to alleviate the challenges of designing a serious game arte...

  • Article
  • Open Access
4 Citations
2,407 Views
21 Pages

In an increasingly globalized world, the development of language skills and intercultural empathy has become crucial for effective communication and collaboration across diverse societies. Virtual worlds offer a unique and immersive environment to ad...

  • Systematic Review
  • Open Access
2 Citations
3,611 Views
14 Pages

Mixed reality (MR) technology has the potential to enhance building construction inspection and monitoring processes, improving efficiency, accuracy, and safety. This systematic review intends to investigate the present research status on MR in build...

  • Article
  • Open Access
2,587 Views
16 Pages

As technology advances, the field of electrical and computer engineering continuously demands the introduction of innovative new tools and methodologies to facilitate the effective learning and comprehension of fundamental concepts. This research add...

  • Article
  • Open Access
2 Citations
3,342 Views
20 Pages

Challenges and Opportunities of Using Metaverse Tools for Participatory Architectural Design Processes

  • Provides Ng,
  • Sara Eloy,
  • Micaela Raposo,
  • Alberto Fernández González,
  • Nuno Pereira da Silva,
  • Marcos Figueiredo and
  • Hira Zuberi

Participatory design emerges as a proactive approach involving different stakeholders in design and decision-making processes, addressing diverse values and ensuring outcomes align with users’ needs. However, the inadequacy of engaging stakehol...

  • Article
  • Open Access
2 Citations
1,466 Views
13 Pages

Geometric Fidelity Requirements for Meshes in Automotive Lidar Simulation

  • Christopher Goodin,
  • Marc N. Moore,
  • Daniel W. Carruth,
  • Zachary Aspin and
  • John Kaniarz

The perception of vegetation is a critical aspect of off-road autonomous navigation, and consequentially a critical aspect of the simulation of autonomous ground vehicles (AGVs). Representing vegetation with triangular meshes requires detailed geomet...

  • Article
  • Open Access
1 Citations
3,325 Views
14 Pages

A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF)

  • Muhammad Akid Durrani Bin Imran,
  • Cherie Shu Yun Goh,
  • Nisha V,
  • Meyammai Shanmugham,
  • Hasan Kuddoos,
  • Chen Huei Leo and
  • Bina Rai

This research paper investigates the effectiveness of a virtual reality (VR) game-based intervention using real-time biofeedback for stress management and performance among fire-fighting trainees from the Singapore Civil Defence Force (SCDF). Forty-s...