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Digital Learning and Sustainable STEAM Education

A special issue of Sustainability (ISSN 2071-1050). This special issue belongs to the section "Sustainable Education and Approaches".

Deadline for manuscript submissions: 14 September 2026 | Viewed by 1104

Special Issue Editor


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Guest Editor
School of Physical Sciences & CASTeL, Dublin City University, Dubin, Ireland
Interests: physics education research and physics teacher education
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

This Special Issue will bring together research and scholarship that examines novel strategies and approaches in digital learning and sustainable STEAM education. A key feature of STEAM (Science, Technology, Engineering, the Arts and Mathematics) education is using real-world contexts that encourage learners to increase their understanding and awareness of the everyday applications of STEAM knowledge, skills, attitudes and values. Several studies have promoted STEAM education as a transdisciplinary approach to education, as it promotes inclusive pedagogies and the development of key competencies and literacies that are essential for 21st-century learners.

Researchers have raised concerns about the quality of the approaches used for blended, hybrid and online learning following the eregemcy reponse to the COVID-19 pandemic. The Digital Competence Framework for Citizens (DigComp) provides a common understanding to identify and describe essential outcomes of digital learning. Digital competence involves the 'confident, critical and responsible use of, and engagement with, digital technologies for learning, at work, and for participation in society. It is defined as a combination of knowledge, skills and attitudes' (EU Council Recommendation on Key Competences for Life-long Learning, 2018). The concept of digital competence is a multifaceted paradigm, encapsulating technical proficiency, critical evaluation, and motivated engagement with digital technologies (Deak and Kumar, 2024). Past research highlights the urgent need for teachers to undergo professional learning and upskilling to develop understanding and awareness of suitable contexts that promote their engagement with and interest in sustainable STEAM education and utilize the flexibility provided by digital technologies.

We invite high-quality original research that addresses issues relating to the following:

  1. Innovative pedagogies and curricula regarding the use of digitial technologies that foster sutainable STEAM education in formal education, e.g. schools, colleges and universities;
  2. Challenges and opportunties for developing learners’ digital competence and literacy, including in informal and non-formal contexts;
  3. Pre-service teacher education and professional learning opportunities for increasing the use of digitial technologies to foster sutainable STEAM education;
  4. Policies that promote digital Learning and sustainable STEAM education.

Dr. Eilish McLoughlin
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 250 words) can be sent to the Editorial Office for assessment.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sustainability is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • digitial learning
  • digital competence
  • STEAM education
  • sustainability

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Published Papers (1 paper)

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Research

17 pages, 275 KB  
Article
Social Sustainability of the Teaching Profession: Pedagogical Beliefs and Pre-Service Teachers’ Digital Competence in STEAM
by Merve Şahin
Sustainability 2026, 18(3), 1702; https://doi.org/10.3390/su18031702 - 6 Feb 2026
Viewed by 483
Abstract
The integration of digital technologies into early childhood education extends beyond mere technical necessity; it constitutes a fundamental pillar of social sustainability within the teaching profession. Yet, a persistent paradox remains in teacher education: the “Attitude–Competence Gap,” where pre-service teachers’ enthusiasm for technology [...] Read more.
The integration of digital technologies into early childhood education extends beyond mere technical necessity; it constitutes a fundamental pillar of social sustainability within the teaching profession. Yet, a persistent paradox remains in teacher education: the “Attitude–Competence Gap,” where pre-service teachers’ enthusiasm for technology fails to translate into practical proficiency. This study interrogates this disconnect within a STEAM framework, specifically examining whether digital competence is driven by general technological attitudes or domain-specific pedagogical beliefs. Utilizing an explanatory sequential mixed-methods design, we analyzed data from 200 Child Development students, followed by in-depth semi-structured interviews with 15 participants who exhibited high attitudes but low initial competence. Hierarchical regression analysis yielded a critical insight: while general attitudes toward digital storytelling did not predict competence (p > 0.05), pedagogical beliefs regarding the use of children’s literature in mathematics were a strong predictor of technical proficiency (β = 0.35, p < 0.001). Qualitative evidence corroborated that students overcame technical limitations not through technological affinity but through a motivation to concretize abstract mathematical concepts via storytelling. These findings suggest that to foster sustainable STEAM education, teacher training curricula must prioritize the “why” (pedagogical conviction) over the “how” (technical mechanics), thereby closing the gap between digital intention and action. This study uniquely demonstrates that domain-specific pedagogical convictions, rather than general technological enthusiasm, are the fundamental drivers of digital competence in STEAM, providing an empirical basis for more resilient teacher education models. Full article
(This article belongs to the Special Issue Digital Learning and Sustainable STEAM Education)
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