Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation
Abstract
:1. Introduction
2. Case Studies, Theoretical Framework and Methods
2.1. Case Studies
2.2. Theoretical Framework and Methods
2.2.1. A Role-Playing Game as an Intermediary Object
- Better understand the behaviour and movements of wild boars by giving a voice to local experts and people who have studied or interacted with wild boars;
- Discuss hunting in particular and its impact on wild boars themselves (in terms of behaviour, movement, population dynamics), humans and landscape sharing;
- Bring up for discussion issues that have been less studied or that may be controversial and difficult to discuss by other means, such as supplementary feeding.
- Discuss local situations in different contexts despite being a generic device;
- Allow us to gather different stakeholders with different areas of expertise, interests and standpoints in the human–wild boar network in a safe and playful atmosphere, thus contributing to (i) a better understanding of wild bar behaviour and movement and (ii) conflict mitigation.
2.2.2. Human and Non-Human Roles
2.3. Game Design
2.3.1. The Landscape
2.3.2. The Roles
2.3.3. The Biological Module: A Simplified Model of Wild Boar Population Dynamics
2.4. Setting up the Game
3. Results
3.1. Game Implementation
3.2. Knowledge Elicitation and Sharing
PA3: He’s making his population grow in the non-hunted area, we have to act, we have to do something.
PC3: It’s the military camp.
PW3: That’s right, it’s the military camp.
PC3: There are snake eagles over there, we can’t hunt or the ecologists are gonna come down on us.
PB3: Anyway, if it’s the military camp, you can’t hunt as you want […]. It’s not quite the military camp though because hunting is not forbidden in the military camp.
PB3: I use supplementary feeding but I’m keeping it for myself because we’re not allowed to normally. I mean we’re not allowed unless we have a special authorization from the department [i.e., district level].
PC3: Yes, but nobody checks.
PB3: Those who ask for an authorization, they get controlled. They’ve told where they put the grains, so they get controlled. The others they don’t say anything about where they put the grains, so they don’t get controlled.
PA3: So, it’s the ones who do things properly that get controlled…
GS [to PW2]: Have you considered supplementary feeding?
PW2: Absolutely not, never. No because I didn’t feel like I needed it.
PB2: Of course you do. In my opinion, wild boars, when there’s a protected area with hunting grounds in the neighbourhood, they preferably go where there’s supplementary feeding, whether it’s diversionary or… It depends on the environment but in similar conditions…
PA2: In the Bouches-du-Rhône, the problem is some people deviate because there’s no regulation on supplementary feeding for small game […].
PB2: Of course, a wild boar doesn’t feed on corn only, he’s gonna go for wheat too.
PC3: I wanna make money, and so have lots of wild boars, but mostly I wanna know the tricks of the trade, I wanna know how I can have lots of wild boars.
PB3: There aren’t any tricks of the trade for that.
PW3: On the military camp, we really don’t mind supplementary feeding, well, containing wild boars on the camp.
GS: With diversionary feeding?
PW3: Yes, that’s what the department allows. But we told them we could do more than that. We don’t have damage, there’s no risk for our vehicle—they weigh 30 tons—we have few buildings.
PA3: But there’s also the biodiversity. It may have no impact on the military activity, but maybe for biodiversity, if they dig and turn the soil upside down…
PW3: Yeah, I hadn’t thought about that…
3.3. Hunting Practices: Effort Levels and Efficiency
PA2: Each hunting type has its pros and cons and also an influence on the way your population is gonna react.
GS: So, what would have changed if we had included stalking?
PA2: Well then you can lower your hunting effort even more. For example, if you wanna make your population go up, you go stalking and make selective shots […]. To go back to hunting efficiency, if you include stalking, you’re not gonna have the same hunting efficiency and the same impact on your population compared to drive hunts where the biggest impact is gonna be in terms of disturbance.
PC2: With different types of hunting, you don’t kill the same individuals. The ones that escaped the drive hunt, well you can get them by stalking.
4. Discussion
4.1. Facilitating and Implementing the Game
4.2. WILD BOAR(D) GAME: An Adaptable Game to Address Constantly Evolving Practices and (Other-Than) Behaviours
4.3. Learning Processes and Conflict Mitigation Opportunities
4.4. Taking the Wild Boar’s Perspective
5. Conclusions
Author Contributions
Funding
Informed Consent Statement
Acknowledgments
Conflicts of Interest
References
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Step | Details |
---|---|
1 | The game supervisor specifies (if necessary) the characteristics of the round (important mast seeding of oaks, drought, special event). |
2 | The wild boar player
|
3 | The hunting managers decide
|
4 | The game supervisor, who has updated the different indicators, can now inform the players (hunting bags, crop damage, hunters’ fatigue, regulation drive hunt). |
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Coz, D.; Mathevet, R. Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation. Sustainability 2024, 16, 3551. https://doi.org/10.3390/su16093551
Coz D, Mathevet R. Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation. Sustainability. 2024; 16(9):3551. https://doi.org/10.3390/su16093551
Chicago/Turabian StyleCoz, Deborah, and Raphaël Mathevet. 2024. "Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation" Sustainability 16, no. 9: 3551. https://doi.org/10.3390/su16093551