Special Issue "NeoGeography and WikiPlanning"
A special issue of Future Internet (ISSN 1999-5903).
Deadline for manuscript submissions: closed (30 November 2011)
Prof. Beniamino Murgante
School of Engineering, University of Basilicata, 10 Viale dell’Ateneo Lucano, 85100 Potenza, Italy
Website | E-Mail
Interests: spatial planning; spatial simulation; geodemographics; geographic data analysis of socio-economic and population data; planning 2.0; participation 2.0; e-democracy; e-participation
Dr. Giuseppe Borruso
DEAMS - Department of Economic, Business, Mathematical and Statistical Sciences, University of Trieste, Via A. Valerio, 4/1, 34127 Trieste, Italy
Fax: +39 040 558 7009
Interests: GIS; spatial analysis; geostatistics; network spatial analysis; GI & socioeconomics; economic and business geography; retail geography; geodemographics
Dr. Maurizio Gibin
Geographic Information Science, Birkbeck College, School of Geography, Room 168, Birkbeck, University of London, Malet Street, London, WC1E 7HX, UK
Fax: +44 207 631 6498
Interests: GIS; spatial analysis; geovisualisation and user interaction issues; geographic data analysis of socio-economic and population data; health geography; geodemographics; geoweb 2.0 applications to deploy geographic information; cartography and analytical design in thematic mapping
The advent of Web 2.0 made available techonologies and services such as blogs, social networking, Wikis and RSS/XML feeds that allowed many users to the create their own content and share it through simple and freely available tools. The shift to a user-generated content paradigm on the web fostered changes in sharing and analyzing geographic information. The term “neogeography” rose as a way to describe people activities when using and creating their own maps, geo-tagging pictures, movies, websites, etc. It could be defined as a new bottom – up approach to geography prompted by users, therefore introducing changes in the roles of ‘traditional’ geographers and ‘consumers’ of geographical contents themselves.
During the past decades, the main issue in GIS implementation has been the availability of sound spatial information. Nowadays, the wide diffusion of electronic devices providing geo-referenced information have resulted in the production of extensive spatial information datasets. This trend has led to “GIS wikification”, where mass collaboration plays a key role in main components of spatial information frameworks (hardware, software, data, and people). Goodchild, (2007) introduced “Volunteered Geographic Information” (VGI), as the harnessing of tools to create, assemble, and disseminate geographic information provided by individuals voluntarily creating their own contents by marking the locations of occurred events or by labeling certain existing features. not already been shown on map. The volunteered approach has been adopted by important American organizations, such as US Geological Survey, US Census Bureau, etc. Whilst technologies (e.g. GPS, remote sensing, etc.) can be useful in producing new spatial data, volunteered activities are the only way to update and describe such data. If, on one hand, spatial data have been produced in various ways, on the other hand remote sensing, sensor networks and other electronic devices generate a great flow of relevant spatial information concerning several aspects of human activities or of environmental phenomena monitoring. This “Information-Explosion Era” is characterised by a large amount of information produced both by human activities and by automated systems; the capturing and the manipulation of this information leads to” urban computing” and represents a sort of bridge between computers and the real world, accounting for the social dimension of human environments. This technological evolution produced a new Paradigm of Urban Development, called “u-City”. Such phenomena offer new challenges to scholars (geographers, engineers, planners, economists, sociologists, etc.) as well as to spatial planners in addressing spatial issues and a wealth of brand-new, updated data, generally created by people who are interested in geographically related phenomena. As attention is to-date dedicated to visualization and content creation, little has still been done from the spatial analytical point of view and in involving users – as citizens – in participatory geographical activities.
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Future Internet is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 850 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
- volunteered geographic information
- collaborative mapping
- planning 2.0
- participation 2.0
- urban social networks
- urban sensing
- participatory GIS
- technologies for eParticipation
- second life and participatory games
- SDI and planning
- ontologies for urban planning
- urban computing