Unlocking Brilliance: A Smart Approach to Icon Colour Design Inspired by Universal Design Principles
Abstract
:1. Introduction
- (1)
- Diverse user groups: Around 4% of the global population have visual impairments, and visual acuity tends to decrease with age, with around half of individuals over the age of 50 experiencing some level of visual decline [1]. Therefore, the universality of visual interface icon design is essential for individuals with visual impairments [11].
- (2)
- Diverse devices: It is essential to ensure that interactive products can effectively convey information across various devices [12], including older versions or low-performance devices.
- (3)
2. From the Study of Intelligent Icon Colour Designs to the Digitalization and Intelligent Design Assistant Program
2.1. The Logic of the Intelligent Icon Colour Design Method
- (1)
- The comprehensive presentation of a colour scheme: Exhaustively present all possible colour configuration schemes to ensure inclusiveness.
- (2)
- Universality in icon design: Utilize the calculation method of the colour contrast ratio recommended by Web Content Accessibility Guidelines (WCAG) 2.2 (Equation (1)) [48] in conjunction with quantitative filtering tools to screen colour contrast ratios and meet the requirement of universality.
- (3)
- The visualization of colour information: Visualize colour combinations and the corresponding quantitative data to facilitate designers’ making universally applicable colour schemes.
- (4)
- Control and randomness in the design process: Exert control over the colour contrast ratio to ensure universality while allowing the designer to meet personalised design requirements.
- (5)
- Replicable and scalable design methods: Ensure the usability and general applicability of the methods, facilitating their use by diverse groups and their compatibility across multiple platforms and media, making the design methods replicable and scalable.
2.2. Digitalization and Intelligent Design Assistant Program
3. Methodology of Experiment Design
4. Results
4.1. SUS Questionnaire Results
4.2. The Evaluation of Usability Factors for Both Methods
4.3. The Evaluation of the Universality and Design Time of the Colour Scheme
5. Discussion
5.1. Discussion of Experimental Results
5.2. Randomness and Control in Design Cognition and Decision-Making
6. Conclusions, Recommendations and Future Prospects
- (1)
- Although a unified platform was used, the experiment’s results may still be affected by objective factors such as device and network variations, leading to potential errors. Future research should include a comparison of the efficiency among different computer-assisted icon design platforms.
- (2)
- Due to the differences in educational backgrounds and design experiences, the traditional methods adopted by all user groups in Experiment Module One varied, generally characterised by low design efficiency, difficulty in quantification, and lengthy duration. However, over 95% of users found Universal Colour to be straightforward and easy to use.
- (3)
- This study focused solely on the issue of icon colour design and did not consider compatibility with the interface or other aspects. In fact, icon colour design is a highly complex task that requires targeted designs to meet diverse user needs. Therefore, further refinement is necessary for the Universal Colour design method and software platform. Additionally, the discussion on the randomness and control in design cognition and decision-making in this paper was based solely on the case of icon colour design. Future research on this topic will require more quantitative data and case studies for support.
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
WHO | World Health Organization |
UI | User Interface |
W3C | World Wide Web Consortium |
WCAG | Web Content Accessibility Guidelines |
ADA | Alternative Distribution Alliance |
CUD | Colour Universal Design |
SUS | Software Usability Scale |
ISO | International Organization for Standardization |
ANSI | American National Standards Institute |
HFES | Human Factors and Ergonomics Society |
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Platform | Brief Introduction | Advantages | Disadvantages |
---|---|---|---|
Contrast Checker [43] | Aids designers in gaining the colour contrast ratios between the characters and their background. | The colour can be adjusted online, and the colour combinations are presented as text. | Has poor adaptability to icons and can only present the colour contrast ratios of the combinations of two colours. |
Contrast Grid [44] | Identifies the contrast between two colours and generates various combinations of colours and text sizes to assist designers in selecting the optimal solution. | Multiple colour combinations can be tested in an intuitive way. | Is only applicable to text rather than icons, and the quantitative fixed-range filtering method cannot meet the demands of more diverse scenarios. |
Contrast Ratios [45] | Outputs the contrast between two colours according to the user’s input. | Easy to use with a fast output speed. | Is limited to the scenarios of two colours and texts, and is not suitable for icons. |
Colour Safe [46] | Users can select different base colours and make various hue adjustments to create a colour scheme. | Provides predefined colour palettes and outputs colour schemes by colour families. | It displays only one colour at a time, is applicable only to text, and is not suitable for icons. |
Adobe Colour [47] | Helps designers evaluate colour contrast ratios in websites or applications. | The colour can be adjusted online | Displays only one colour at a time. |
Usability Factor | Group Statistics | Z-Test | ||||
---|---|---|---|---|---|---|
Method | Cases | Mean | Standard Deviation | Z-Value | p-Value | |
Learnability | Universal Colour | 52 | 5.38 | 2.078 | −6.061 | 0.000 |
Traditional method | 52 | 7.96 | 1.188 | |||
Design efficiency | Universal Colour | 52 | 4.94 | 1.873 | −6.489 | 0.000 |
Traditional method | 52 | 7.75 | 1.607 | |||
Relearning difficulty | Universal Colour | 52 | 6.62 | 2.311 | −1.812 | 0.070 |
Traditional method | 52 | 5.67 | 2.610 | |||
Accuracy | Universal Colour | 52 | 4.96 | 2048 | −5.307 | 0.000 |
Traditional method | 52 | 7.33 | 1.790 | |||
User enjoyment | Universal Colour | 52 | 6.02 | 2.288 | −3.218 | 0.001 |
Traditional method | 52 | 7.38 | 1.510 | |||
Scientificity | Universal Colour | 52 | 4.79 | 2.023 | −6.494 | 0.000 |
Traditional method | 52 | 7.65 | 1.341 | |||
Universality | Universal Colour | 52 | 5.29 | 1.974 | −5.720 | 0.000 |
Traditional method | 52 | 7.63 | 1.585 | |||
Aesthetics | Universal Colour | 52 | 6.73 | 1.880 | −1.385 | 0.166 |
Traditional method | 52 | 7.21 | 1.696 | |||
Design autonomy | Universal Colour | 52 | 7.96 | 1.559 | −4.221 | 0.000 |
Traditional method | 52 | 6.44 | 1.893 | |||
Replicability | Universal Colour | 52 | 4.38 | 1.972 | −7.926 | 0.000 |
Traditional method | 52 | 8.42 | 1.334 |
Usability Factor | Group Statistics | F-Test | T-Test | |||||
---|---|---|---|---|---|---|---|---|
Method | Cases | Mean | Standard Deviation | F-Value | p-Value | T-Value | p-Value | |
Learnability | Universal Colour | 13 | 5.310 | 2.689 | 6.067 | 0.021 | −3.302 | 0.003 |
Traditional method | 13 | 8.080 | 1.382 | |||||
Design efficiency | Universal Colour | 13 | 4.846 | 1.819 | 1.347 | 0.257 | −5.273 | 0.000 |
Traditional method | 13 | 8.154 | 1.345 | |||||
Relearning difficulty | Universal Colour | 13 | 6.692 | 2.359 | 0.187 | 0.669 | 1.699 | 0.102 |
Traditional method | 13 | 5.000 | 2.708 | |||||
Accuracy | Universal Colour | 13 | 5.231 | 2.682 | 6.505 | 0.018 | −3.100 | 0.005 |
Traditional method | 13 | 7.769 | 1.235 | |||||
User enjoyment | Universal Colour | 13 | 5.846 | 2.968 | 9.216 | 0.006 | −1.707 | 0.101 |
Traditional method | 13 | 7.385 | 1.325 | |||||
Scientificity | Universal Colour | 13 | 5.231 | 2.127 | 2.007 | 0.169 | −3.447 | 0.002 |
Traditional method | 13 | 7.769 | 1.589 | |||||
Universality | Universal Colour | 13 | 5.462 | 1.761 | 0.594 | 0.448 | −3.696 | 0.001 |
Traditional method | 13 | 7.846 | 1.519 | |||||
Aesthetics | Universal Colour | 13 | 6.154 | 2.267 | 1.686 | 0.206 | −1.410 | 0.171 |
Traditional method | 13 | 7.308 | 1.888 | |||||
Design autonomy | Universal Colour | 13 | 8.539 | 1.127 | 4.253 | 0.050 | 3.064 | 0.005 |
Traditional method | 13 | 6.539 | 2.067 | |||||
Replicability | Universal Colour | 13 | 4.769 | 1.833 | 0.620 | 0.439 | −4.281 | 0.000 |
Usability Factor | Group Statistics | F-Test | T-Test | |||||
---|---|---|---|---|---|---|---|---|
Method | Cases | Mean | Standard Deviation | F-Value | p-Value | T-Value | p-Value | |
Learnability | Universal Colour | 21 | 5.667 | 1.983 | 7.574 | 0.009 | −4.719 | 0.000 |
Traditional method | 21 | 8.000 | 1.095 | |||||
Design efficiency | Universal Colour | 21 | 4.905 | 1.786 | 0.972 | 0.330 | −4.902 | 0.000 |
Traditional method | 21 | 7.619 | 1.802 | |||||
Relearning difficulty | Universal Colour | 21 | 6.905 | 1.841 | 4.992 | 0.031 | 1.451 | 0.155 |
Traditional method | 21 | 5.905 | 2.567 | |||||
Accuracy | Universal Colour | 21 | 4.429 | 1.832 | 0.222 | 0.640 | −4.115 | 0.000 |
Traditional method | 21 | 7.048 | 2.269 | |||||
User enjoyment | Universal Colour | 21 | 5.619 | 2.156 | 5.907 | 0.020 | −4.028 | 0.000 |
Traditional method | 21 | 7.810 | 1.250 | |||||
Scientificity | Universal Colour | 21 | 4.571 | 2.315 | 4.781 | 0.035 | −5.240 | 0.000 |
Traditional method | 21 | 7.619 | 1.322 | |||||
Universality | Universal Colour | 21 | 5.000 | 2.302 | 4.420 | 0.042 | −4.369 | 0.000 |
Traditional method | 21 | 7.619 | 1.499 | |||||
Aesthetics | Universal Colour | 21 | 6.762 | 1.814 | 2.577 | 0.116 | −1.442 | 0.157 |
Traditional method | 21 | 7.476 | 1.365 | |||||
Design autonomy | Universal Colour | 21 | 7.952 | 1.658 | 0.291 | 0.592 | 2.361 | 0.023 |
Traditional method | 21 | 6.762 | 1.610 | |||||
Replicability | Universal Colour | 21 | 4.238 | 1.998 | 7.196 | 0.011 | −9.582 | 0.000 |
Traditional method | 21 | 8.905 | 0.995 |
Usability Factor | Group Statistics | F-Test | T-Test | |||||
---|---|---|---|---|---|---|---|---|
Method | Cases | Mean | Standard Deviation | F-Value | p-Value | T-Value | p-Value | |
Learnability | Universal Colour | 18 | 5.000 | 1.609 | 0.227 | 0.637 | −5.988 | 0.000 |
Traditional method | 18 | 7.833 | 1.200 | |||||
Design efficiency | Universal Colour | 18 | 5.056 | 2.100 | 2.445 | 0.127 | −4.129 | 0.000 |
Traditional method | 18 | 7.611 | 1.577 | |||||
Relearning difficulty | Universal Colour | 18 | 6.222 | 2.798 | 0.088 | 0.768 | .367 | 0.716 |
Traditional method | 18 | 5.889 | 2.654 | |||||
Accuracy | Universal Colour | 18 | 5.389 | 1.720 | 2.203 | 0.147 | −3.620 | 0.001 |
Traditional method | 18 | 7.333 | 1.495 | |||||
User enjoyment | Universal Colour | 18 | 6.611 | 1.851 | 0.000 | 0.987 | −0.455 | 0.652 |
Traditional method | 18 | 6.889 | 1.811 | |||||
Scientificity | Universal Colour | 18 | 4.722 | 1.602 | 2.194 | 0.148 | −6.045 | 0.000 |
Traditional method | 18 | 7.611 | 1.243 | |||||
Universality | Universal Colour | 18 | 5.500 | 1.757 | 0.407 | 0.528 | −3.382 | 0.002 |
Traditional method | 18 | 7.500 | 1.791 | |||||
Aesthetics | Universal Colour | 18 | 7.111 | 1.641 | 0.627 | 0.434 | 0.467 | 0.644 |
Traditional method | 18 | 6.833 | 1.917 | |||||
Design autonomy | Universal Colour | 18 | 7.556 | 1.653 | 0.337 | 0.566 | 2.479 | 0.018 |
Traditional method | 18 | 6.000 | 2.086 | |||||
Replicability | Universal Colour | 18 | 4.278 | 2.109 | 12.457 | 0.001 | −7.108 | 0.000 |
Traditional method | 18 | 8.333 | 1.188 |
Method | Colour Contrast ≥3 | Colour Contrast ≥4.5 | Colour Contrast ≥7 | |
---|---|---|---|---|
Designer | Universal Colour | 47% | 22% | 5% |
Traditional method | 85% | 54% | 19% | |
Students | Universal Colour | 65% | 34% | 16% |
Traditional method | 82% | 64% | 31% | |
General Users | Universal Colour | 47% | 22% | 4% |
Traditional method | 81% | 68% | 33% | |
All Groups | Universal Colour | 50% | 27% | 9% |
Traditional method | 87% | 62% | 27% |
Method | Colour Contrast ≥3 | Colour Contrast ≥4.5 | Colour Contrast ≥7 | |
---|---|---|---|---|
Designer | Universal Colour | 4.76 | 10.06 | 45.25 |
Traditional method | 2.36 | 3.67 | 10.77 | |
Students | Universal Colour | 3.37 | 6.48 | 13.83 |
Traditional method | 2.59 | 3.32 | 6.93 | |
General Users | Universal Colour | 3.98 | 8.42 | 43.80 |
Traditional method | 2.36 | 2.84 | 5.74 | |
All Groups | Universal Colour | 4.24 | 7.90 | 23.71 |
Traditional method | 2.34 | 3.30 | 7.47 |
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Share and Cite
Zhang, E.; Yang, Z.; Zhao, W.; Mei, Z.; Xia, Y.; Chen, F. Unlocking Brilliance: A Smart Approach to Icon Colour Design Inspired by Universal Design Principles. Buildings 2024, 14, 1522. https://doi.org/10.3390/buildings14061522
Zhang E, Yang Z, Zhao W, Mei Z, Xia Y, Chen F. Unlocking Brilliance: A Smart Approach to Icon Colour Design Inspired by Universal Design Principles. Buildings. 2024; 14(6):1522. https://doi.org/10.3390/buildings14061522
Chicago/Turabian StyleZhang, Erke, Zhexi Yang, Wei Zhao, Zihan Mei, Yuanyuan Xia, and Fei Chen. 2024. "Unlocking Brilliance: A Smart Approach to Icon Colour Design Inspired by Universal Design Principles" Buildings 14, no. 6: 1522. https://doi.org/10.3390/buildings14061522
APA StyleZhang, E., Yang, Z., Zhao, W., Mei, Z., Xia, Y., & Chen, F. (2024). Unlocking Brilliance: A Smart Approach to Icon Colour Design Inspired by Universal Design Principles. Buildings, 14(6), 1522. https://doi.org/10.3390/buildings14061522