Exploring the Effectiveness of Co-Located Immersive Virtual Reality Experience for Co-Design of Urban Public Spaces: Case Study of the Eindhoven Station Square
Abstract
:1. Introduction
2. Literature Review
2.1. Urban Public Space Attributes
2.1.1. Trees
2.1.2. Benches
2.1.3. Shelters and Landmarks
2.1.4. Access to Car Parking
2.2. Co-Design and Immersive Virtual Reality
2.3. Problem Statement
3. Materials and Methods
3.1. Co-Design Task and Set-Up
3.2. Procedure of a Co-Design Workshop Session
3.3. Data Collection and Analysis Methods
3.3.1. Participant Audio Recordings and Protocol Analysis
3.3.2. Observations on the Design Approaches and Decisions of Participants
3.3.3. Survey
4. Results
4.1. Protocol Analysis
4.1.1. Communication Control
4.1.2. Conversation Topics
4.2. Design Approach Within the Workshop
4.3. Survey Findings
5. Conclusions and Discussions
5.1. Discussions
5.2. Limitations
5.3. Further Research Recommendations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Yang, S.; Dane, G.; van den Berg, P.; Arentze, T. Influences of cognitive appraisal and individual characteristics on citizens’ perception and emotion in urban environment: Model development and virtual reality experiment. J. Environ. Psychol. 2024, 96, 102309. [Google Scholar] [CrossRef]
- Rašković, S.; Decker, R. The influence of trees on the perception of urban squares. Urban For. Urban Green. 2015, 14, 237–245. [Google Scholar] [CrossRef]
- Simonofski, A.; Johannessen, M.R.; Stendal, K. Extended reality for citizen participation: A conceptual framework, systematic review and research agenda. Sustain. Cities Soc. 2024, 113, 105692. [Google Scholar] [CrossRef]
- Song, X.P.; Tan, P.; Edwards, P.J.; Richards, D.R. The economic benefits and costs of trees in urban forest stewardship: A systematic review. Urban For. Urban Green. 2018, 29, 162–170. [Google Scholar] [CrossRef]
- Grylls, T.; Van Reeuwijk, M. How trees affect urban air quality: It depends on the source. Atmos. Environ. 2022, 290, 119275. [Google Scholar] [CrossRef]
- Rahman, M.A.; Stratópoulos, L.M.F.; Moser-Reischl, A.; Zölch, T.; Häberle, K.; Rötzer, T.; Pretzsch, H.; Pauleit, S. Traits of trees for cooling urban heat islands: A meta-analysis. Build. Environ. 2020, 170, 106606. [Google Scholar] [CrossRef]
- Lee, A.; Maheswaran, R. The health benefits of urban green spaces: A review of the evidence. J. Public Health 2010, 33, 212–222. [Google Scholar] [CrossRef]
- Rishbeth, C.; Rogaly, B. Sitting outside: Conviviality, self-care and the design of benches in urban public space. Trans. Inst. Br. Geogr. 2017, 43, 284–298. [Google Scholar] [CrossRef]
- Mehta, V. Evaluating public space. J. Urban. Des. 2014, 19, 53–88. [Google Scholar] [CrossRef]
- Legge, K. Public seating–small important places. In The Routledge Handbook of Placemaking, 2nd ed.; Routledge: London, UK, 2020; pp. 439–448. [Google Scholar]
- Oram, T.; Baguley, A.J.; Swain, J. Effects of outdoor seating spaces on sociability in public retail environments. J. Public Space 2018, 3, 75–102. [Google Scholar] [CrossRef]
- Gomes, S. Factors of good public space use. In XIII Iberian Geography Colloquium: Responses of Iberian Geography to the Current Crisis; Universidade de Santiago de Compostela: Santiago de Compostela, Spain, 2012; pp. 608–618. Available online: https://shs.hal.science/halshs-01422747 (accessed on 14 April 2025).
- Southey, B. Academic Loitering: Observations from Sitting in Three Toronto Parks. Master’s Thesis, Queen’s University, Toronto, Canada, 2020. Available online: https://qspace.library.queensu.ca/handle/1974/27753 (accessed on 14 April 2025).
- Mumcu, S.; Yilmaz, S. Seating furniture in open spaces and their contribution to the social life. In Environmental Sustainability and Landscape Management; Efe, R., Curebal, I., Gad, A., Toth, B., Eds.; St. Kliment Ohridski University Press: Sofia, Bulgaria, 2016; pp. 169–187. ISBN 978-954-07-4140-6. [Google Scholar]
- Sorrows, M.E.; Hirtle, S.C. The Nature of Landmarks for Real and Electronic Spaces. In Spatial Information Theory: Cognitive and Computational Foundations of Geographic Information Science; Freksa, C., Mark, D.M., Eds.; COSIT 1999; Lecture Notes in Computer Science, Volume 1661; Springer: Berlin/Heidelberg, Germany, 1999; pp. 3–15. [Google Scholar] [CrossRef]
- Ibrahim, H. Car parking problem in urban areas, Causes and Solutions. In Proceedings of the 1st International Conference on Towards a Better Quality of Life, Penang, Malaysia, 21–22August 2017. [Google Scholar] [CrossRef]
- Onishi, A.; Cao, X.; Ito, T.; Shi, F.; Imura, H. Evaluating the potential for urban heat-island mitigation by greening parking lots. Urban For. Urban Green. 2010, 9, 323–332. [Google Scholar] [CrossRef]
- Slingerland, G.; Mikusch, G.; Tappert, S.; Paraschivoiu, I.; Vettori, B.; Tellioglu, H. The role of digital technologies in urban co-creation practices. Hum. Technol. 2024, 20, 244–284. [Google Scholar] [CrossRef]
- Liu, Y.; van Marrewijk, A.; Houwing, E.J.; Hertogh, M. The co-creation of values-in-use at the front end of infrastructure development programs. Int. J. Proj. Manag. 2019, 37, 684–695. [Google Scholar] [CrossRef]
- Williams, T.; Vo, H.; Samset, K.; Edkins, A. The front-end of projects: A systematic literature review and structuring. Prod. Plan. Control 2019, 30, 1137–1169. [Google Scholar] [CrossRef]
- Lin, Y.; Geertman, S.; Witte, P.; Pinto, N. Digital Planning for Sustainable Urban Futures: Scientific insights for technology application in planning practice. Comput. Environ. Urban Syst. 2024. Available online: https://www.sciencedirect.com/special-issue/10DCD9DKHXW (accessed on 6 March 2025).
- Geertman, S.; Witte, P. From PSScience to digital planning: Steps towards an integrated research and practice agenda for digital planning. Comput. Environ. Urban. Syst. 2024, 114, 102183. [Google Scholar] [CrossRef]
- Herzog, R.H.; Gonçalves, J.E.; Slingerland, G.; Kleinhans, R.; Prang, H.; Brazier, F.; Verma, T. Cities for citizens! Public value spheres for understanding conflicts in urban planning. Urban Stud. 2024, 61, 1327–1344. [Google Scholar] [CrossRef]
- Afzalan, N.; Muller, B. Online Participatory Technologies: Opportunities and Challenges for Enriching Participatory Planning. J. Am. Plan. Assoc. 2018, 84, 162–177. [Google Scholar] [CrossRef]
- Dane, G.; Evers, S.; van den Berg, P.; Klippel, A.; Verduijn, T.; Wallgrün, J.O.; Arentze, T. Experiencing the future: Evaluating a new framework for the participatory co-design of healthy public spaces using immersive virtual reality. Comput. Environ. Urban Syst. 2024, 114, 102194. [Google Scholar] [CrossRef]
- Matthys, M.; De Cock, L.; Mertens, L.; Boussauw, K.; De Maeyer, P.; Van de Weghe, N. Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-Design. Appl. Sci. 2023, 13, 8392. [Google Scholar] [CrossRef]
- Ehab, A.; Burnett, G.; Heath, T. Enhancing Public Engagement in Architectural Design: A Comparative Analysis of Advanced Virtual Reality Approaches in Building Information Modeling and Gamification Techniques. Buildings 2023, 13, 1262. [Google Scholar] [CrossRef]
- Evers, S.; Dane, G.Z.; Van Den Berg, P.E.; Klippel, A.K.; Verduijn, T.; Arentze, T.A. Designing healthy public spaces: A participatory approach through immersive virtual reality. Agil. GISci. Ser. 2023, 4, 24. [Google Scholar] [CrossRef]
- van Leeuwen, J.; Hermans, K.; Quanjer, A.J.; Jylhä, A.; Nijman, H. Using virtual reality to increase civic participation in designing public spaces. In Proceedings of the 16th International Conference on World Wide Web (ECDG’18), Santiago de Compostela, Spain, 25–26 October 2018; pp. 230–239. [Google Scholar]
- Steuer, J.; Biocca, F.; Levy, M.R. Defining virtual reality: Dimensions determining telepresence. Commun. Age Virtual Real. 1995, 33, 1. [Google Scholar] [CrossRef]
- Rzeszewski, M.; Orylski, M. Usability of WebXR visualizations in urban planning. ISPRS Int. J. Geo-Inf. 2021, 10, 721. [Google Scholar] [CrossRef]
- Wolf, M.; Söbke, H.; Wehking, F. Mixed reality media-enabled public participation in urban planning: A literature review. In Augmented Reality and Virtual Reality: Changing Realities in a Dynamic World; Springer: Cham, Switzerland, 2020; pp. 125–138. [Google Scholar]
- Šašinka, C.; Stachon, Z.; Sedlák, M.; Chmelík, J.; Herman, L.; Kubícek, P.; Sasinkova, A.; Dolezal, M.; Tejkl, H.; Urbanek, T.; et al. Collaborative immersive virtual environments for education in geography. ISPRS Int. J. Geo-Inf. 2019, 8, 3. [Google Scholar] [CrossRef]
- Sykownik, P.; Karaosmanoglu, S.; Emmerich, K.; Steinicke, F.; Masuch, M. VR almost there: Simulating co-located multiplayer experiences in social virtual reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 23–28 April 2023; pp. 1–19. [Google Scholar]
- Born, F.; Sykownik, P.; Masuch, M. Co-located vs. remote gameplay: The role of physical co-presence in multiplayer room-scale vr. In Proceedings of the 2019 IEEE Conference on Games (CoG), London, UK, 20–23 August 2019; pp. 1–8. [Google Scholar]
- Chowdhury, S.; Schnabel, M.A. Laypeople’s collaborative immersive virtual reality design discourse in neighborhood design. Front. Robot. AI 2019, 6, 97. [Google Scholar] [CrossRef]
- Ehab, A.; Heath, T. Exploring immersive co-design: Comparing human interaction in real and virtual elevated urban spaces in London. Sustainability 2023, 15, 9184. [Google Scholar] [CrossRef]
- Mannarini, T.; Fedi, A.; Trippetti, S. Public involvement: How to encourage citizen participation. J. Community Appl. Soc. Psychol. 2010, 20, 262–274. [Google Scholar] [CrossRef]
- Akkers, S.J. Exploring the Effectiveness of Immersive Virtual Environments for Co-Design in the Built Environment. Master’s Thesis, Eindhoven University of Technology, Eindhoven, The Netherlands, 2024. Available online: https://research.tue.nl/en/studentTheses/exploring-the-effectiveness-of-immersive-virtual-environments-for (accessed on 14 April 2025).
- Arkio (n.d.a). Collaborative Spatial Design. Available online: https://www.arkio.is/ (accessed on 14 April 2025).
- Municipality of Eindhoven. Ontwikkelvisie & Ontwikkelkader Fellenoord: Internationale Knoop XL. Available online: https://raadsinformatie.eindhoven.nl/vergadering/1011711#ai_6957648 (accessed on 6 March 2025).
- Google Earth. Downtown Eindhoven Aerial View [Screenshot]. Google. Available online: https://earth.google.com/ (accessed on 6 March 2025).
- Atkinson, A. How Much Space Do You Need For VR? (Essential Info). 2022. Available online: https://vrlowdown.com/how-much-space-do-you-need-for-vr/ (accessed on 14 April 2025).
- Chowdhury, S.; Schnabel, M.A. Virtual environments as medium for laypeople to communicate and collaborate in urban design. Architect. Sci. Rev. 2020, 63, 451–464. [Google Scholar] [CrossRef]
- Kan, J.W.; Gero, J.S. Quantitative Methods for Studying Design Protocols; Springer: Dordrecht, The Netherlands, 2017. [Google Scholar]
- Litster, G.; Hurst, A. Protocol analysis in engineering design education research: Observations, limitations, and opportunities. Stud. Eng. Educ. 2021, 1, 14–30. [Google Scholar] [CrossRef]
- Mizuho, T.; Narumi, T.; Kuzuoka, H. Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting, and Source-monitoring Error. IEEE Trans. Vis. Comput. Graph. 2023, 29, 2607–2614. [Google Scholar] [CrossRef]
- van Gisbergen, M.; Kovacs, M.; Campos, F.; van der Heeft, M.; Vugts, V. What We Don’t Know: The Effect of Realism in Virtual Reality on Experience and Behaviour. In Augmented Reality and Virtual Reality: Progress in IS; Dieck, M.T., Jung, T., Eds.; Springer: Cham, Switzerland, 2019; pp. 1–10. [Google Scholar] [CrossRef]
- Chowdhury, S.; Hanegraaf, J. Co-Presence in remote VR Co-design: Using remote virtual collaborative tool Arkio in campus design. In POST-CARBON: Proceedings of the 27th CAADRIA Conference; CUMINCAD: Sydney, Australia, 2022; pp. 465–474. [Google Scholar]
- Dane, G.; Campoverde, C.; Nourian, P.; Koeva, M. Real-Time Visibility Assessment in an Interactive Immersive Virtual Reality Application for Urban Public Space Design. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 2024, 48, 139–145. [Google Scholar] [CrossRef]
Communication | Code | Description | |
---|---|---|---|
Communication control | Communication Control | Flow of Conversation | |
Interruption by a participant | IBP | When a design participant interrupts another participant. | |
Interruption by an instrument | IBI | When a design participant is interrupted by instrument functioning, e.g., wrong button, instrument shutdown. | |
Handing over the conversation | HOC | Handing over the conversation from a design participant to another participant, possibly through questions or by specifically naming the other participant, e.g., “You know?”. | |
Pause | PAU | Pausing during the communication. | |
Conversation Topic | Design communication | Design related interaction | |
Scenario-related communication | SRC | When design participants talk about scenario-related things. | |
Social communication | Social interaction | ||
Non-scenario-related social communication | NSRSC | When design participants talk about non-scenario-related things. | |
Communication technology | Tool related interaction | ||
VR instrument | VI | When design participants discuss the use of tools for design in the IVR environment. | |
Examining | EXA | When a design participant examines what can be done by using the instrument. |
Communication | Code | S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 | S9 | S10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Duration (minutes) | 28 | 28 | 30 | 28 | 30 | 20 | 18 | 29 | 30 | 31 | |
Counts | |||||||||||
Communication control | |||||||||||
Interruption by participant | IBP | 4 | 4 | 6 | 1 | 1 | 1 | 3 | 3 | 1 | 2 |
Interruption by instrument | IBI | 15 | 5 | 17 | 6 | 2 | 5 | 5 | 6 | 4 | 5 |
Handing over the conversation | HOC | 20 | 13 | 13 | 21 | 7 | 18 | 12 | 14 | 14 | 20 |
Pause | PAU | 0 | 7 | 1 | 5 | 8 | 0 | 2 | 2 | 3 | 0 |
Design communication | |||||||||||
Scenario-related communication | SRC | 49 | 41 | 47 | 32 | 33 | 39 | 36 | 40 | 38 | 36 |
Social communication | |||||||||||
Non-scenario-related social communication | NSRSC | 0 | 1 | 0 | 2 | 1 | 0 | 3 | 1 | 0 | 0 |
Communication technology | |||||||||||
VR instrument | VI | 26 | 12 | 17 | 12 | 12 | 11 | 12 | 11 | 10 | 16 |
Examining | EXA | 29 | 24 | 25 | 11 | 10 | 16 | 16 | 21 | 18 | 19 |
Design Choice | Why |
---|---|
The parking lot is located close to the main road |
|
The fountain forms a centerpiece of their surroundings, including bench placement around the fountain |
|
Shelter placed close to the parking lot |
|
Low number of trees close to the station |
|
Benches chosen based on their location (e.g., wooden benches more inside the park, aluminum benches close to the station) |
|
Variable | Number of Participants | |
---|---|---|
Age (mean) | 25 | |
Gender | Male | 15 |
Female | 5 | |
Living environment | 0–100,000 inhabitants—Rural areas, small town/city | 4 |
100,000+ inhabitants—Large city | 16 | |
Built Environment related study | Yes | 5 |
No | 15 | |
Familiarity with VR | Yes | 7 |
No | 13 | |
Familiarity with co-design | Yes | 5 |
No | 15 | |
Familiarity with participation | Yes | 3 |
No | 17 |
Theme | N | 1 (Very Low) | 2 (Low) | 3 (Somewhat Low) | 4 (Neutral) | 5 (Somewhat High) | 6 (High) | 7 (Very High) |
---|---|---|---|---|---|---|---|---|
Confidence in Final Design | 20 | 0 | 0 | 1 | 6 | 8 | 4 | 1 |
Clarity of Attributes | 20 | 0 | 1 | 1 | 0 | 2 | 11 | 5 |
Role-Playing Experience | 20 | 0 | 1 | 0 | 4 | 0 | 12 | 3 |
Goal and Task Clarity | 20 | 0 | 0 | 0 | 2 | 3 | 7 | 8 |
Satisfaction with Time Allocation for Tool Exploration | 20 | 0 | 1 | 0 | 2 | 8 | 9 | 0 |
Satisfaction with Time Allocation for Design Scenario | 20 | 0 | 0 | 1 | 5 | 8 | 6 | 0 |
VE and VR Usability | 20 | 0 | 0 | 1 | 2 | 9 | 6 | 2 |
VR Impact on Design Experience | 20 | 1 | 0 | 1 | 0 | 0 | 9 | 9 |
Communication and Teamwork with Group Member | 20 | 0 | 0 | 0 | 0 | 1 | 15 | 4 |
Communication and Teamwork with Researcher | 20 | 0 | 0 | 0 | 1 | 1 | 11 | 7 |
Shared VR Experience | 20 | 0 | 0 | 0 | 2 | 3 | 10 | 5 |
Likelihood to use VR for Participatory Co-design Again | 20 | 2 | 2 | 0 | 1 | 6 | 5 | 4 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Akkers, S.; Borgers, A.; Dane, G. Exploring the Effectiveness of Co-Located Immersive Virtual Reality Experience for Co-Design of Urban Public Spaces: Case Study of the Eindhoven Station Square. Buildings 2025, 15, 1327. https://doi.org/10.3390/buildings15081327
Akkers S, Borgers A, Dane G. Exploring the Effectiveness of Co-Located Immersive Virtual Reality Experience for Co-Design of Urban Public Spaces: Case Study of the Eindhoven Station Square. Buildings. 2025; 15(8):1327. https://doi.org/10.3390/buildings15081327
Chicago/Turabian StyleAkkers, Sem, Aloys Borgers, and Gamze Dane. 2025. "Exploring the Effectiveness of Co-Located Immersive Virtual Reality Experience for Co-Design of Urban Public Spaces: Case Study of the Eindhoven Station Square" Buildings 15, no. 8: 1327. https://doi.org/10.3390/buildings15081327
APA StyleAkkers, S., Borgers, A., & Dane, G. (2025). Exploring the Effectiveness of Co-Located Immersive Virtual Reality Experience for Co-Design of Urban Public Spaces: Case Study of the Eindhoven Station Square. Buildings, 15(8), 1327. https://doi.org/10.3390/buildings15081327