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Article

Management of Aggression in Young Male Adults Using the Virtual Reality-Based Communication Modification Program

1
Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul 03722, Korea
2
Department of Psychiatry, Korea University Guro Hospital, Korea University College of Medicine, Seoul 08308, Korea
3
Department of Psychiatry, Yonsei University College of Medicine, Seoul 03722, Korea
*
Author to whom correspondence should be addressed.
Appl. Sci. 2022, 12(5), 2424; https://doi.org/10.3390/app12052424
Submission received: 24 December 2021 / Revised: 18 February 2022 / Accepted: 23 February 2022 / Published: 25 February 2022
(This article belongs to the Special Issue Recent Advances on Virtual/Augmented/Mixed Reality and Post COVID-19)

Abstract

High aggression is common and costly for mental health problems in young adults. Because communication is a universal part of social relationships, including conflicts with others, it could be a possible target for mediating aggression. This study aimed to evaluate whether the virtual reality (VR)-based communication modification program can be utilized for aggression management. Fifty-eight individuals with high aggression (n = 30) and with low aggression (n = 28) completed psychological assessments associated with aggression and functional communication, and they participated in the program, consisting of the three tasks: exploring the communication style, practicing functional communication, and expressing empathy. The participants’ selections and their visual analog scale scores, in response to questions in the tasks, were collected as behavioral data. Results indicated that the high aggression group selected blaming dysfunctional communication style more frequently than the low aggression group. VR-based parameters, expected to reflect dysfunctional communication-related characteristics, showed significantly different correlations with aggression-related traits between the two groups. These findings show that our program may accurately represent an individual’s aggressive traits and elicit the appropriate reaction.
Keywords: dysfunctional communication; aggression; virtual reality; communication modification dysfunctional communication; aggression; virtual reality; communication modification

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MDPI and ACS Style

Kim, J.; Jung, Y.H.; Baek, K.-D.; Hong, Y.-J.; Jeong, H.S.; Kim, J.-J. Management of Aggression in Young Male Adults Using the Virtual Reality-Based Communication Modification Program. Appl. Sci. 2022, 12, 2424. https://doi.org/10.3390/app12052424

AMA Style

Kim J, Jung YH, Baek K-D, Hong Y-J, Jeong HS, Kim J-J. Management of Aggression in Young Male Adults Using the Virtual Reality-Based Communication Modification Program. Applied Sciences. 2022; 12(5):2424. https://doi.org/10.3390/app12052424

Chicago/Turabian Style

Kim, Junhyung, Young Hoon Jung, Ki-Dong Baek, Yeon-Ju Hong, Hyu Seok Jeong, and Jae-Jin Kim. 2022. "Management of Aggression in Young Male Adults Using the Virtual Reality-Based Communication Modification Program" Applied Sciences 12, no. 5: 2424. https://doi.org/10.3390/app12052424

APA Style

Kim, J., Jung, Y. H., Baek, K.-D., Hong, Y.-J., Jeong, H. S., & Kim, J.-J. (2022). Management of Aggression in Young Male Adults Using the Virtual Reality-Based Communication Modification Program. Applied Sciences, 12(5), 2424. https://doi.org/10.3390/app12052424

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