Sensorial Feedback Contribution to the Sense of Embodiment in Brain–Machine Interfaces: A Systematic Review
Abstract
:1. Introduction
2. Methods
2.1. Search Strategy and Selection
2.2. Data Extraction and Analysis
2.3. Assessment of Quality
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
- Blanke, O.; Metzinger, T. Full-Body Illusions and Minimal Phenomenal Selfhood. Trends Cogn. Sci. 2009, 13, 7–13. [Google Scholar] [CrossRef] [PubMed]
- De Vignemont, F. A Self for the Body. Metaphilosophy 2011, 42, 230–247. [Google Scholar] [CrossRef]
- Kilteni, K.; Groten, R.; Slater, M. The Sense of Embodiment in Virtual Reality. Presence 2012, 21, 373–387. [Google Scholar] [CrossRef]
- Lee, K.M. Presence, Explicated. Commun. Theory 2004, 14, 27–50. [Google Scholar] [CrossRef]
- Longo, M.R.; Schüür, F.; Kammers, M.P.M.; Tsakiris, M.; Haggard, P. What Is Embodiment? A Psychometric Approach. Cognition 2008, 107, 978–998. [Google Scholar] [CrossRef] [PubMed]
- Kim, S.Y.; Prestopnik, N.; Biocca, F.A. Body in the Interactive Game: How Interface Embodiment Affects Physical Activity and Health Behavior Change. Comput. Hum. Behav. 2014, 36, 376–384. [Google Scholar] [CrossRef]
- Thorpe, G.; Arthur, A.; McArthur, M. Adjusting to Bodily Change Following Stoma Formation: A Phenomenological Study. Disabil. Rehabil. 2016, 38, 1791–1802. [Google Scholar] [CrossRef]
- Fuentes, C.T.; Pazzaglia, M.; Longo, M.R.; Scivoletto, G.; Haggard, P. Body Image Distortions Following Spinal Cord Injury. J. Neurol. Neurosurg. Psychiatry 2013, 84, 201–207. [Google Scholar] [CrossRef]
- Lewis, J.S.; Kersten, P.; McCabe, C.S.; McPherson, K.M.; Blake, D.R. Body Perception Disturbance: A Contribution to Pain in Complex Regional Pain Syndrome (CRPS). Pain 2007, 133, 111–119. [Google Scholar] [CrossRef]
- Lotze, M.; Moseley, G.L. Role of Distorted Body Image in Pain. Curr. Rheumatol. Rep. 2007, 9, 488–496. [Google Scholar] [CrossRef]
- Pleger, B.; Ragert, P.; Schwenkreis, P.; Förster, A.F.; Wilimzig, C.; Dinse, H.; Nicolas, V.; Maier, C.; Tegenthoff, M. Patterns of Cortical Reorganization Parallel Impaired Tactile Discrimination and Pain Intensity in Complex Regional Pain Syndrome. Neuroimage 2006, 32, 503–510. [Google Scholar] [CrossRef] [PubMed]
- Alimardani, M.; Nishio, S.; Ishiguro, H. Humanlike Robot Hands Controlled by Brain Activity Arouse Illusion of Ownership in Operators. Sci. Rep. 2013, 3, 2396. [Google Scholar] [CrossRef] [PubMed]
- Juliano, J.M.; Spicer, R.P.; Vourvopoulos, A.; Lefebvre, S.; Jann, K.; Ard, T.; Santarnecchi, E.; Krum, D.M.; Liew, S.L. Embodiment Is Related to Better Performance on a Brain–Computer Interface in Immersive Virtual Reality: A Pilot Study. Sensors 2020, 20, 1204. [Google Scholar] [CrossRef]
- Nierula, B.; Spanlang, B.; Martini, M.; Borrell, M.; Nikulin, V.V.; Sanchez-Vives, M.V.; Taylor, J.; Farina, D. Agency and Responsibility over Virtual Movements Controlled through Different Paradigms of Brain−computer Interface. J. Physiol. 2021, 599, 2419–2434. [Google Scholar] [CrossRef] [PubMed]
- Pais-Vieira, C.; Gaspar, P.; Matos, D.; Alves, L.P.; da Cruz, B.M.; Azevedo, M.J.; Gago, M.; Poleri, T.; Perrotta, A.; Pais-Vieira, M. Embodiment Comfort Levels During Motor Imagery Training Combined with Immersive Virtual Reality in a Spinal Cord Injury Patient. Front. Hum. Neurosci. 2022, 16, 909112. [Google Scholar] [CrossRef]
- Perez-Marcos, D.; Slater, M.; Sanchez-Vives, M.V. Inducing a Virtual Hand Ownership Illusion through a Brain-Computer Interface. Neuroreport 2009, 20, 589–594. [Google Scholar] [CrossRef]
- Škola, F.; Liarokapis, F. Embodied VR Environment Facilitates Motor Imagery Brain–Computer Interface Training. Comput. Graph. Pergamon 2018, 75, 59–71. [Google Scholar] [CrossRef]
- Tidoni, E.; Gergondet, P.; Fusco, G.; Kheddar, A.; Aglioti, S.M. The Role of Audio-Visual Feedback in a Thought-Based Control of a Humanoid Robot: A BCI Study in Healthy and Spinal Cord Injured People. IEEE Trans. Neural Syst. Rehabil. Eng. 2017, 25, 772–781. [Google Scholar] [CrossRef]
- Evans, N.; Gale, S.; Schurger, A.; Blanke, O. Visual Feedback Dominates the Sense of Agency for Brain-Machine Actions. PLoS ONE 2015, 10, e0130019. [Google Scholar] [CrossRef]
- Ziadeh, H.; Gulyas, D.; Nielsen, L.D.; Lehmann, S.; Nielsen, T.B.; Kjeldsen, T.K.K.; Hougaard, B.I.; Jochumsen, M.; Knoche, H. “Mine Works Better”: Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface. Front. Psychol. 2021, 12, 806424. [Google Scholar] [CrossRef]
- Gonzalez-Franco, M.; Peck, T.C. Avatar Embodiment. Towards a Standardized Questionnaire. Front. Robot. AI 2018, 5, 74. [Google Scholar] [CrossRef]
- Schwind, V.; Knierim, P.; Haas, N.; Henze, N. Using Presence Questionnaires in Virtual Reality. In Proceedings of the Conference on Human Factors in Computing Systems—Proceedings, Association for Computing Machinery, Glasgow, Scotland, 4–9 May 2019. [Google Scholar] [CrossRef]
- Franco, M.G. Neurophysiological Signatures of the Body Representation in the Brain Using Immersive Virtual Reality. 2014. Available online: http://hdl.handle.net/10803/359383 (accessed on 19 February 2023).
- Alchalabi, B.; Faubert, J.; Labbe, D.R. EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar. In Proceedings of the 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 23–27 March 2019. [Google Scholar] [CrossRef]
- Armel, K.C.; Ramachandran, V.S. Projecting Sensations to External Objects: Evidence from Skin Conductance Response. Proc. R. Soc. B Biol. Sci. 2003, 270, 1499–1506. [Google Scholar] [CrossRef]
- Ehrsson, H.H.; Rosén, B.; Stockselius, A.; Ragnö, C.; Köhler, P.; Lundborg, G. Upper Limb Amputees Can Be Induced to Experience a Rubber Hand as Their Own. Brain 2008, 131, 3443–3452. [Google Scholar] [CrossRef]
- Tsuji, T.; Yamakawa, H.; Yamashita, A.; Takakusaki, K.; Maeda, T.; Kato, M.; Oka, H.; Asama, H. Analysis of Electromyography and Skin Conductance Response During Rubber Hand Illusion. In Proceedings of the 2013 IEEE Workshop on Advanced Robotics and its Social Impacts, Tokyo, Japan, 7–9 November 2013; pp. 88–93. [Google Scholar]
- Kammers, M.P.M.; Rose, K.; Haggard, P. Feeling Numb: Temperature, but Not Thermal Pain, Modulates Feeling of Body Ownership. Neuropsychologia 2011, 49, 1316–1321. [Google Scholar] [CrossRef] [PubMed]
- Llobera, J.; Sanchez-Vives, M.V.; Slater, M. The Relationship between Virtual Body Ownership and Temperature Sensitivity. J. R. Soc. Interface 2013, 10, 1–11. [Google Scholar] [CrossRef] [PubMed]
- Braun, N.; Debener, S.; Spychala, N.; Bongartz, E.; Sörös, P.; Müller, H.H.; Philipsen, A. The senses of agency and ownership: A review. Front. Psychol. 2018, 9, 535. [Google Scholar] [CrossRef]
- Witmer, B.G.; Singer, M.J. Measuring presence in virtual environments: A presence questionnaire. Presence 1998, 7, 225–240. [Google Scholar] [CrossRef]
- Wolpaw, J.R.; Ramoser, H.; McFarland, D.J.; Pfurtscheller, G. EEG-based communication: Improved accuracy by response verification. IEEE Trans. Rehabil. Eng. 1998, 6, 326–333. [Google Scholar] [CrossRef] [PubMed]
- Sanchez-Vives, M.V.; Spanlang, B.; Frisoli, A.; Bergamasco, M.; Slater, M. Virtual hand illusion induced by visuomotor correlations. PLoS ONE 2010, 5, e10381. [Google Scholar] [CrossRef]
- Friedman, D.; Pizarro, R.; Or-Berkers, K.; Neyret, S.; Pan, X.; Slater, M. A method for generating an illusion of backwards time travel using immersive virtual reality—An exploratory study. Front. Psychol. 2014, 5, 1–15. [Google Scholar] [CrossRef]
- Peck, T.C.; Gonzalez-Franco, M. Avatar embodiment. A standardized questionnaire. Front. Virtual Real. 2021, 1, 575943. [Google Scholar] [CrossRef]
- Caspar, E.A.; de Beir, A.; Lauwers, G.; Cleeremans, A.; Vanderborght, B. How Using Brain-Machine Interfaces Influences the Human Sense of Agency. PLoS ONE 2021, 16, e0245191. [Google Scholar] [CrossRef] [PubMed]
- Serino, A.; Bockbrader, M.; Bertoni, T.; Colachis Iv, S.; Solcà, M.; Dunlap, C.; Eipel, K.; Ganzer, P.; Annetta, N.; Sharma, G. Sense of Agency for Intracortical Brain-Machine Interfaces. Nat. Hum. Behav. 2022, 6, 565–578. [Google Scholar] [CrossRef]
- Pais-Vieira, C.; Gaspar, P.; Matos, D.; Gago, M.; Azevedo, M.J.; Poleri, T.; Perrotta, A.; Paisvieira, M. Multimodal Visual, Auditory, Thermal, and Tactile Feedback During Brain-Machine Interface Use by a Spinal Cord Injury Patient. In Proceedings of the Human Interaction & Emerging Technologies (IHIET-AI 2022): Artificial Intelligence & Future Applications, Nice, France, 21–23 April 2022. [Google Scholar] [CrossRef]
- Mudgal, S.K.; Sharma, S.K.; Chaturvedi, J.; Sharma, A. Brain Computer Interface Advancement in Neurosciences: Applications and Issues. Interdiscip. Neurosurg. 2020, 20, 100694. [Google Scholar] [CrossRef]
- Lebedev, M.A.; Nicolelis, M.A.L. Brain-Machine Interfaces: From Basic Science to Neuroprostheses and Neurorehabilitation. Physiol. Rev. 2017, 97, 767–837. [Google Scholar] [CrossRef] [PubMed]
- Wolpaw, J.R.; Millán, J.d.R.; Ramsey, N.F. Brain-Computer Interfaces: Definitions and Principles. Handb. Clin. Neurol. 2020, 168, 15–23. [Google Scholar] [CrossRef] [PubMed]
- Botvinick, M.; Cohen, J. Rubber Hands ‘Feel’ Touch That Eyes See. Nature 1998, 391, 756. [Google Scholar] [CrossRef] [PubMed]
- Pazzaglia, M.; Galli, G.; Lewis, J.W.; Scivoletto, G.; Giannini, A.M.; Molinari, M. Embodying Functionally Relevant Action Sounds in Patients with Spinal Cord Injury. Sci. Rep. 2018, 8, 15641. [Google Scholar] [CrossRef]
- Slater, M.; Khanna, P.; Mortensen, J.; Yu, I. Visual Realism Enhances Realistic Response in an Immersive Virtual Environment. IEEE Comput. Graph. Appl. 2009, 29, 76–84. [Google Scholar] [CrossRef]
- Penaloza, C.I.; Alimardani, M.; Nishio, S. Android Feedback-Based Training Modulates Sensorimotor Rhythms during Motor Imagery. IEEE Trans. Neural Syst. Rehabil. Eng. 2018, 26, 666–674. [Google Scholar] [CrossRef]
- Tidoni, E.; Gergondet, P.; Kheddar, A.; Aglioti, S.M. Audio-Visual Feedback Improves the BCI Performance in the Navigational Control of a Humanoid Robot. Front. Neurorobot. 2014, 8, 20. [Google Scholar] [CrossRef] [PubMed]
- Zhang, B.; Zhou, Z.; Jiang, J. A 36-Class Bimodal Erp Brain-Computer Interface Using Location-Congruent Auditory-Tactile Stimuli. Brain Sci. 2020, 10, 524. [Google Scholar] [CrossRef] [PubMed]
- Page, M.J.; McKenzie, J.E.; Bossuyt, P.M.; Boutron, I.; Hoffmann, T.C.; Mulrow, C.D.; Shamseer, L.; Tetzlaff, J.M.; Akl, E.A.; Brennan, S.E.; et al. The PRISMA 2020 Statement: An Updated Guideline for Reporting Systematic Reviews. BMJ 2021, 372, n71. [Google Scholar] [CrossRef]
- Connolly, T.M.; Boyle, E.A.; MacArthur, E.; Hainey, T.; Boyle, J.M. A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 2012, 59, 661–686. [Google Scholar] [CrossRef]
- Vieira, C.; Pais-Vieira, C.; Novais, J.; Perrotta, A. Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review. JMIR Serious Games 2021, 9, e20066. [Google Scholar] [CrossRef]
- Legény, J.; Abad, R.V.; Lévuyer, A. Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback. Presence 2011, 20, 529–544. [Google Scholar] [CrossRef]
- Alimardani, M.; Nishio, S.; Ishiguro, H. Effect of Biased Feedback on Motor Imagery Learning in BCI-Teleoperation System. Front. Syst. Neurosci. 2014, 8, 52. [Google Scholar] [CrossRef]
- Alimardani, M.; Nishio, S.; Ishiguro, H. The Importance of Visual Feedback Design in BCIs; from Embodiment to Motor Imagery Learning. PLoS ONE 2016, 11, e0161945. [Google Scholar] [CrossRef]
- Alimardani, M.; Nishio, S.; Ishiguro, H. Removal of Proprioception by BCI Raises a Stronger Body Ownership Illusion in Control of a Humanlike Robot. Sci. Rep. 2016, 6, 33514. [Google Scholar] [CrossRef]
- Vourvopoulos, A.; Bermúdez i Badia, S. Motor Priming in Virtual Reality Can Augment Motor-Imagery Training Efficacy in Restorative Brain-Computer Interaction: A within-Subject Analysis. J. Neuroeng. Rehabil. 2016, 13, 69. [Google Scholar] [CrossRef]
- Tidoni, E.; Abu-Alqumsan, M.; Leonardis, D.; Kapeller, C.; Fusco, G.; Guger, C.; Hintermuller, C.; Peer, A.; Frisoli, A.; Tecchia, F.; et al. Local and Remote Cooperation with Virtual and Robotic Agents: A P300 BCI Study in Healthy and People Living with Spinal Cord Injury. IEEE Trans. Neural Syst. Rehabil. Eng. 2017, 25, 1622–1632. [Google Scholar] [CrossRef]
- Škola, F.; Tinková, S.; Liarokapis, F. Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment. Front. Hum. Neurosci. 2019, 13, 329. [Google Scholar] [CrossRef]
- Choi, J.W.; Huh, S.; Jo, S. Improving Performance in Motor Imagery BCI-Based Control Applications via Virtually Embodied Feedback. Comput. Biol. Med. 2020, 127, 104079. [Google Scholar] [CrossRef] [PubMed]
- Slater, M.; Steed, A.; McCarthy, J.; Maringelli, F. The influence of body movement on subjective presence in virtual environments. Hum. Factors Ergon. Soc. 1998, 40, 469–477. [Google Scholar] [CrossRef] [PubMed]
- Roberts, R.; Callow, N.; Hardy, L.; Markland, D.; Bringer, J. Movement imagery ability: Development and assessment of a revised version of the vividness of movement imagery questionnaire. J. Sport Exerc. Psychol. 2008, 30, 200–221. [Google Scholar] [CrossRef] [PubMed]
- De Vignemont, F. Embodiment, Ownership and Disownership. Conscious Cogn. 2010, 20, 82–93. [Google Scholar] [CrossRef] [PubMed]
- Shen, X.; Zhang, X.; Huang, Y.; Chen, S.; Yu, Z.; Wang, Y. Intermediate Sensory Feedback Assisted Multi-Step Neural Decoding for Reinforcement Learning Based Brain-Machine Interfaces. IEEE Trans. Neural Syst. Rehabil. Eng. 2022, 30, 2834–2844. [Google Scholar] [CrossRef] [PubMed]
- Suminski, A.J.; Tkach, D.C.; Fagg, A.H.; Hatsopoulos, N.G. Incorporating Feedback from Multiple Sensory Modalities Enhances Brain-Machine Interface Control. J. Neurosci. 2010, 30, 16777–16787. [Google Scholar] [CrossRef]
- Yu, I.; Mortensen, J.; Khanna, P.; Slater, M. Visual Realism Enhances Realistic Response in an Immersive Virtual Environment—Part 2. IEEE Comput. Graph. Appl. 2012, 32, 36–45. [Google Scholar] [CrossRef]
- Renard, Y.; Lotte, F.; Gibert, G.; Congedo, M.; Maby, E.; Delannoy, V.; Bertrand, O.; Lécuyer, A. OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain-Computer Interfaces in Real and Virtual Environments. Presence Teleoperators Virtual Environ. 2010, 19, 35–53. [Google Scholar] [CrossRef]
- McColl, M.A.; Charlifue, S.; Glass, C.; Lawson, N.; Savic, G. Aging, Gender, and Spinal Cord Injury. Arch. Phys. Med. Rehabil. 2004, 85, 363–367. [Google Scholar] [CrossRef]
- Raguindin, P.F.; Muka, T.; Glisic, M. Sex and Gender Gap in Spinal Cord Injury Research: Focus on Cardiometabolic Diseases. A Mini Review. Maturitas 2021, 147, 14–18. [Google Scholar] [CrossRef] [PubMed]
- Bashford, L.; Mehring, C. Ownership and Agency of an Independent Supernumerary Hand Induced by an Imitation Brain-Computer Interface. PLoS ONE 2016, 11, e0156591. [Google Scholar] [CrossRef] [PubMed]
- Braun, N.; Emkes, R.; Thorne, J.D.; Debener, S. Embodied Neurofeedback with an Anthropomorphic Robotic Hand. Sci. Rep. 2016, 6, 37696. [Google Scholar] [CrossRef] [PubMed]
- Lynn, M.T.; Berger, C.C.; Riddle, T.A.; Morsella, E. Mind Control? Creating Illusory Intentions through a Phony Brain-Computer Interface. Conscious Cogn. 2010, 19, 1007–1012. [Google Scholar] [CrossRef] [PubMed]
Author(s) | Type of BMI | Feedback Modality | Sense of Embodiment (SoE) Measures | Other Measures | ||
---|---|---|---|---|---|---|
Sense of Self-Location | Sense of Ownership | Sense of Agency | ||||
Perez-Marcos et al., 2009 [16] | EEG-based via MI | Visual | no | yes | yes | Proprioceptive drift EMG deltoid muscle |
Legény et al., 2011 [51] | EEG-based via SSVEPs | Visual | yes | no | yes | -- |
Alimardani et al., 2013 [12] | EEG-based via MI | Visual (immersive) | no | yes | no | Skin conductance responses |
Alimardani et al., 2014 [52] | EEG-based via MI | Visual (immersive) | no | yes | no | Skin conductance responses |
Evans et al., 2015 [19] | EEG-based via MI | Visual | no | no | yes | -- |
Alimardani et al., 2016 [53] | EEG-based via MI | Visual (immersive) | no | yes | yes | -- |
Alimardani et al., 2016 [54] | EEG-based via MI | Visual (immersive) | no | yes | yes | Skin conductance responses |
Vourvopoulos & Bermúdez i Badia, 2016 [55] | EEG-based via MI | Visual (immersive) + auditory | yes | no | no | -- |
Tidoni et al., 2017 [56] | EEG-based via P300 | Visual (immersive) + haptic (vibratory) | yes | yes | yes | -- |
Tidoni et al., 2017 [18] | EEG-based via SSVEPs | Visual (immersive) + auditory | yes | yes | yes | -- |
Škola & Liarokapis, 2018 [17] | EEG-based via MI | Visual (immersive) | no | yes | yes | -- |
Penaloza et al., 2018 [45] | EEG-based via MI | Visual | no | yes | no | -- |
Škola et al., 2019 [57] | EEG-based via MI | Visual (immersive) + haptic (vibratory) | no | yes | yes | -- |
Juliano et al., 2020 [13] | EEG-based via MI | Visual/visual (immersive) | yes | yes | yes | -- |
Choi et al., 2020 [58] | EEG-based via MI | Visual (immersive) | yes | yes | no | -- |
Nierula et al., 2021 [14] | EEG-based via MI and SSVEPs | Visual (immersive) + auditory | no | yes | yes | -- |
Caspar et al., 2021 [36] | EEG-based via MI | Visual + auditory | yes | yes | yes | -- |
Ziadeh et al., 2021 [20] | EEG-based via MI | Visual (immersive) + auditory | no | yes | yes | Subjective proprioception |
Serino et al., 2022 [37] | Intracortical | Visual + haptic (electrostimulation) | no | no | yes | -- |
Pais-Vieira et al., 2022 [15] | EEG-based via MI | Visual (immersive) + auditory + haptic (vibratory + thermal) | yes | yes | yes | -- |
Author(s) | Aims/Objectives of Study | Sample | Methods | Main Results |
---|---|---|---|---|
Perez-Marcos et al., 2009 [16] | To explore whether the control of a virtual arm through a non-invasive BCI can induce the illusion of ownership, proprioceptive displacement, and agency towards that arm, in the absence of tactile sensory stimulation. | N = 16 (healthy participants) Age: 26.1 ± 9.4 (Mean ± SD) | Two groups with different visual feedback conditions: Group 1: virtual hand moves congruently with the motor imagery attempt. Group 2: virtual hand moves randomly and independently of the participant’s performance. | Sense of ownership and EMG deltoid activity higher in group 1. Sense of agency with high levels but not different between groups. Proprioceptive drift not significant in either of the two group’s conditions. |
Legény et al., 2011 [51] | To study the usability of SSVEP-based BMIs in virtual environment navigation. | N = 17 (healthy participants) Age: 25.5 ± 4.3 (Mean ± SD) | Four experimental conditions: Condition 1: “arrow” visual trigger without real-time visual feedback of user’s brain activity. Condition 2: “arrow” visual trigger with real-time visual feedback of user’s brain activity. Condition 3: “butterfly” visual trigger without real-time visual feedback of user’s brain activity. Condition 4: “butterfly” visual trigger with real-time visual feedback of user’s brain activity. | Senses of self-location and agency significantly or near significantly higher in condition 4 than the other conditions. |
Alimardani et al., 2013 [12] | To explore if sense of agency and body ownership illusions can be induced for a pair of BMI-operated human-like robotic hands without proprioceptive updates of real motions from operators’ sensations. | N = 40 (healthy participants) Age: 21.13 ± 1.92 (Mean ± SD) | Two experimental conditions: Still condition: The robot’s hands did not move at all throughout the whole session, although a subject performed motor imagery according to cues. Match condition: The robot’s hands moved when the subject performed the MI. At the end of each test session, for both conditions, a syringe was injected into the robot’s hand. | Sense of ownership higher in “match condition” compared with “still condition”. Higher skin conductance response in “match condition” compared with “still condition” during the syringe injection. |
Alimardani et al., 2014 [52] | To investigate the inducement of body ownership illusion for a pair of BMI-operated human-like robotic hands under different presentations of feedback. | N = 40 (healthy participants) Age: 21.13 ± 1.92 (Mean ± SD) | Two experimental conditions: Still condition: The robot’s hands did not move at all throughout the whole session, although a subject performed motor imagery according to cues. Match conditions: The robot’s hands moved only in those trials that the classification result was correct and in accordance with cue. Raw condition: The robot’s hands moved according to the classification results in all trials. In case of wrong result that was not in accordance with cue, the robot’s opposite hand moved. At the end of each test session, for both conditions, a syringe was injected into the robot’s hand. | Sense of ownership higher in “match condition” than in “still condition” and “raw conditions”. Sense of ownership higher in “raw condition” than in the “still condition” while operating the robot hands, but no significative differences between these two conditions when the robot’s hand was injected. Higher skin conductance response in “match condition” compared with the other conditions but just statistically significant when compared with “still condition”. Positive correlation between sense of ownership while operating the robot hands and the BMI’s performance. |
Evans et al., 2015 [19] | To explore the sense of agency for BMI-mediated actions. | Study 1: N = 8 (healthy participants) Age: 26.5 ± 3.5 (Mean ± SD) Study 2: N = 7 (healthy participants) Age: 26.0 ± 2.3 (Mean ± SD) | Study 1: Control the right/left displacement of a virtual bar by imagining clasping the right/left hand under six different visual feedback delay conditions: 0 ms, 750 ms, 1500 ms, 2250 ms, 3000 ms, or 3750 ms. This feedback was also presented as congruent (displacement direction according to the intention) or incongruent (displacement direction opposite to the intention). Study 2: Control the right/left displacement of a virtual bar by imagining clasping the right/left hand under six different visual feedback delay conditions: 0 ms, 250 ms, 500 ms, 750 ms, 1000 ms, or 3750 ms. | Study 1: Sense of agency higher for congruent than incongruent feedback. For congruent feedback, sense of agency is higher when the delay is lower. For incongruent feedback, sense of agency is low and it is not dependent on the delay conditions. BMI performance cannot be explained using the level of sense of agency. Study 2: Sense of agency not significatively different between the conditions under 1000 ms. Lower sense of agency for the delay condition of 3750 ms compared with the others. No significative differences in BMI performances between conditions. |
Alimardani et al., 2016 [53] | To assess the impact of embodiment on motor imagery learning during BMI control. | N = 38 (healthy participants) Age: 23.8 ± 8.2 (Mean ± SD) | Control of BMI-operated robotic arms in two followed sessions: Initial session with a positive visual feedback bias, and a subsequent session with feedback associated with the real performance. Geminoid group: Participants initially operated Geminoid’s hands (human-like) and in a subsequent session proceeded to operation of the Arm Robot (robotic tweezers). Arm Robot group: Participants BMI-operated only the robotic tweezers in both sessions. | Sense of agency was greater in the positive visual feedback bias session compared to the real performance visual feedback for both groups. Sense of ownership, for Geminoid group, was significantly higher in the session with the human-like hands compared with the one with robotic tweezers. In the Arm Robot group, there were no significant differences between sessions. |
Alimardani et al., 2016 [54] | To investigate the interference of proprioceptive afferences in the body ownership illusion when mismatching with visual feedback. | N = 30 (healthy participants) Age: 21.51 ± 1.73 (Mean ± SD) | To operate human-like Geminoid robot hands, participants performed two sessions in a random order: MoCap session: Subjects grasped their own right or left hand to control the robot’s corresponding hand. BMI session: Subjects performed a right or left motor imagery task and controlled robot’s hands without actual motions. In both sessions, the visual feedback had a certain amount of delay. At the end of each session, a syringe was injected into the robot’s hand. | Higher senses of agency and body ownership in the BMI session. Skin conductance responses revealed that the operators’ reactions to a painful stimulus (injection) were significantly stronger in the BMI sessions. |
Vourvopoulos & Bermúdez i Badia, 2016 [55] | To explore the role of motor priming in virtual reality in BMI-operated virtual arms. | N = 9 (healthy participants) Age: 27.0 ± 2.0 (Mean ± SD) | To perform MI of circular movements of arms for a garage door opening under three BCI conditions in a randomized order: VR condition: performing MI, receiving visual and auditory feedback trough a virtual environment. VR + MP condition: using real arm movements while performing MI, receiving visual and auditory feedback trough a virtual environment. Control condition: performing MI, receiving a visual standard feedback through arrows and bar. | VR + MP and VR conditions share high scores of sense of self-location. For BMI performances, no significative differences between VR + MP and VR with control condition. No significant correlation between BMI performance and sense of self-location. |
Tidoni et al., 2017 [56] | To explore the role of proprioceptive feedback in healthy people and those living with SCI during a BCI-based social interaction task. | Study 1: N = 8 (healthy participants) Age: 27.0 ± 3.5 (Mean ± SD) Study 2: N = 10 + 8 (healthy participants) Age: 29.33 ± 2.87 (Mean ± SD) (SCI participants) Age: 28.0 ± 5.19 (Mean ± SD) | Study 1: Participants immersed into a virtual environment in two experimental conditions: MovI+: Vibration applied in right bicep’s brachial tendon (inducing proprioceptive stimulation with illusion of downward extension of the elbow). MovI-: Vibration applied over the bone close to bicep’s brachial tendon (proprioceptive stimulation without illusion). Study 2: Participants with vibration applied in right bicep’s brachial tendon in two conditions: Virtual: controlling an avatar in a virtual environment. Robot: controlling a robot with the itself perspective. | Study 1: No significative differences in BMI’s performances and SoE measures between conditions. High levels of sense of self-location and sense of agency. Study 2: Healthy participants: No significative differences in BMI’s performances and SoE measures between conditions. High levels of sense of agency. SCI participants: SoE experience did not differ relative to healthy participants but had found a more variable performance in the control of the virtual avatar and the robotic surrogate. |
Tidoni et al., 2017 [18] | To explore the use auditory combined with visual feedback in virtual navigation to the subjective experience in terms of BMI usability and feelings of ownership over the controlled surrogate. | N = 14 + 3 (healthy participants) Age: 25.8 ± 6.0 (Mean ± SD) (SCI participants) Age: 27.0 ± 4.0 (Mean ± SD) | Participants control a humanoid robot walking and grasping bottles. Visual feedback was given from its own perspective combined with four auditory stimulus conditions: Foot Sync: steps sound with the visual feedback. Foot Async: steps sound asynchronous with the visual feedback. Beep Sync: beep sound synchronous with the visual feedback. Beep Async: beep sound as asynchronous with the visual feedback. | Healthy participants: High levels of sense of agency and low levels of sense of embodiment and sense of self-location. Higher accuracy in the grasping bottles phase with footstep sound condition relative to a beep sound condition. No differences were found between synchronous and asynchronous. SCI participants: Reduced control of the robot when asynchronous auditory feedback was matched with the robot’s movements. |
Škola & Liarokapis, 2018 [17] | To explore the use of a more realistic feedback during the MI-BMI training process in comparation to the traditional neurofeedback mediated via a simple symbolic representation. | N = 30 (healthy participants) | Experimental group: Training phase was placed into a virtual reality environment observed from a first-person view of a human-like avatar, and their rehearsal of MI actions was reflected by the corresponding movements performed by the avatar. Control group: Training phase instructions were delivered using the standard protocol with arrows, and feedback was displayed as extending blue bar, continuously changing according to the classifier decision. | Sense of agency was slightly higher in the experimental group than for the controls. Sense of ownership was higher for the controls, but with a very small difference. In both groups, there was a similar number of participants with scores that could be considered as “embodied participants group”. This suggests that virtual reality experience during training did not affect ratings in the evaluation phase of the experiment. Similar tendency is present for the agency statements. |
Penaloza et al., 2018 [45] | To investigate an alternative BMI training protocol that uses a human-like android robot (Geminoid HI-2) to provide realistic feedback. | N = 27 (healthy participants) Age: 21.5 ± 1.69 (Mean ± SD) | Two groups control an android robot (Geminoid HI-2) in a grasping hand task trough two different protocols: Classical Training Protocol (CTP): Calibration–Training–Evaluation. Android Feedback Training Protocol (AFTP): Pretraining–Training–Calibration–Evaluation (pretraining consists of rehearsing the kinesthetics of hand movements and memorizing the physical sensation). | Sense of ownership was significantly higher in the group with AFTP than the one with CTP. Strong correlation between AFTP group performance and sense of ownership. Moderate correlation between CTP group performance and sense of ownership. |
Škola et al., 2019 [57] | To investigate the use of gamification in MI-BMI training. | N = 19 (healthy participants) Age: 26.0 ± 2.78 (Mean ± SD) | The gamified VR scene was set inside a cockpit of a spaceship containing a simplistic control panel. The objective was to trigger weapons aiming for the destruction of asteroids using MI of the left or right hand, depending on its source position. Feedback was provided using three modalities: (1) movements of the avatar, (2) vibrations, and (3) providing information about trial accuracy (score). | Positive, moderately strong rating of sense of ownership and sense of agency. |
Juliano et al., 2020 [13] | To explore the role of embodiment on neurofeedback performance using HMD-VR versus a computer screen. | N = 12 (healthy participants) Age: 24.4 ± 2.7 (Mean ± SD) | Participants under three blocks of conditions: Block 1: controlling the virtual arm with brain activity on the computer (screen); Block 2: controlling the virtual arm with brain activity in a head-mounted display virtual reality (HMD-VR) system; Block 3: controlling the virtual arm with actual arm movements in a head-mounted display. (IMU): control. | Higher levels of embodiment in the HMD-VR condition. For the HMD-VR condition, a significant relationship between embodiment and neurofeedback performance was reported. |
Choi et al., 2020 [58] | To explore a novel control scheme in which virtually embodiable feedback is provided during control to enhance performance. | N = 14 (healthy participants) | Training phase: During the MI period, the virtual hands executed the movement corresponding to the task. Control conditions (EFCS and SCS): The device moved in a virtual route track based on the real-time EEG signals. Repeated left-hand grasping and right-hand grasping MIs were mapped to left rotation and right rotation of the device, respectively. Feedback was given in two different conditions: EFCS: virtual hands are shown and execute the movement that is classified; SCS: does not show the virtual hands. | Participants expressed great levels of sense of ownership and sense of self-location. They were able to perform MI better during the EFCS than during the SCS with statistical significance. Participants found the virtual hands to be helpful for performing MI during the training phase and during the EFCS. Significant positive linear relationships between classification accuracy and sense of ownership and sense of self-location were shown for EFCS. No statistically significant relationships were found for SCS. |
Nierula et al., 2021 [14] | To investigate agency and responsibility by studying the control of movements of an embodied avatar, via BMI technology, in immersive virtual reality. | N = 29 (healthy participants) Age: 21.5 ± 2.6 (Mean ± SD) | Participants went through three conditions: Observe: passive observation of the virtual arm performing the task; MI-BMI: control of the movement through motor imagery; SSVEP-BMI: control of the movement through steady-state visually evoked potentials. | Sense of agency was higher in MI-BMI than SSVEP-BMI. Sense of agency was higher in SSVEP-BMI than in “Observe”. Sense of ownership was higher in MI-BMI than SSVEP-BMI and “Observe”. Sense of ownership was not statistically different between SSVEP-BMI and “Observe”. BMI performance in MI-BMI was slightly higher than SSVEP-BMI. |
Caspar et al., 2021 [36] | To investigate whether using brain–machine interfaces influences the human sense of agency. | Study 1: N = 27 (healthy participants) Age: 23.78 ± 2.68 (Mean ± SD) Study 2: N = 30 (healthy participants) Age: 23.77 ± 2.76 (Mean ± SD) | Study 1: Participants had to press a keyboard button to produce a sound. They were then asked to estimate and report, in ms, the duration of the delay between their keypress and the resulting tone. This was proceeded using a real hand or controlling a robotic hand through BMI. Study 2: Same protocol as study 1, but participants were BMI-trained for two consecutive days, at the same hour of the day. | Study 1: The interval estimates in the real hand condition and the robotic hand condition were not significantly different. For the robotic hand, results indicated a higher score for sense of agency. Study 2: BMI performance higher on day 2 than on day 1. Sense of ownership, sense of self-location, and sense of agency did not differ between the two days. |
Ziadeh et al., 2021 [20] | To investigate whether higher levels of ownership from a humanoid hand in VR can enhance the perceived agency users feel over hand’s movements during an online MI-BMI task. | N = 22 (healthy participants) Age: 24.0 (Mean) | Performing a virtual task (popping balloons). Group 1: First block popped with the virtual hands and the second block popped with virtual flying blocks. Group 2: First block popped with virtual flying blocks and the second popped with the virtual hands. | Similar BMI performances between virtual hands and blocks. Virtual hand induced higher sense of ownership and proprioception levels than blocks. Sense of ownership and performance significantly predicted sense of agency. Proprioception correlated with performance in the virtual hand but not the block’s condition. |
Serino et al., 2022 [37] | To explore sense of agency for intracortical brain–machine interfaces. | N = 1 (SCI participant) Age: 24 | Experiment 1: Visual (V) was used to provide visual feedback, consisting of a life-sized virtual arm on a monitor superimposed over the participant’s right arm, matching the location and dimensions of the participants real arm, which was occluded from view. Experiment 2: NMES (S) was used to provide somatosensory feedback; the patients upper limb muscles were electrically stimulated so they could feel, but not see, the selected movement. Experiment 3: Combined V and S to provide visual–somatosensory feedback. In half of the trials, sensory feedback was congruent with the cued action, while in the other half, it was incongruent. | Experiments 1 and 2: Congruent visual and congruent somatosensory feedback resulted in more frequent agency responses versus incongruent conditions. Confidence was modulated via somatosensory congruency (higher for somatosensory congruent than incongruent). The effect of visual feedback congruency on confidence ratings was not significant. Experiment 3: Somatosensory congruency was more effective in driving the sense of agency and the associated confidence. Ratings were higher when both feedback signals were congruent as compared to both being incongruent. When visual feedback was not congruent but somatosensory was congruent, higher levels of sense of agency and confidence were present when compared to the condition with congruent visual feedback but incongruent somatosensory feedback. |
Pais-Vieira et al., 2022 [15] | To explore embodiment comfort levels during motor imagery training combined with immersive virtual reality in a spinal cord injury patient. | N = 1 (SCI participant) Age: 52 | Walking and stopping with an avatar in a virtual environment. Protocol with three phases: (a) Habituation; (b) EEG baseline and neural data acquisition for classifier training; (c) Testing real-time decoding of neural activity without control of avatar. | High levels of senses of ownership, agency, and self-location. The participant could generate higher levels of neural commands associated with “Walk” and “Stop”. Subjective reports describe this experience as being positive. In three sessions involving water scenarios, participant reported his legs feeling cold. Not exclusive of thermal feedback. |
Quality Assessment: (Classify from1 to 3; 1 = Low; 2 = Medium, and 3 = High) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
References | Perez-Marcos et al., 2009 [16] | Legény et al., 2011 [51] | Alimardani et al., 2013 [12] | Alimardani et al., 2014 [52] | Evans et al., 2015 [19] | Alimardani et al., 2016 [53] | Alimardani et al., 2016 [54] | Vourvopoulos & Bermúdez i Badia, 2016 [55] | Tidoni et al., 2017 [56] | Tidoni et al., 2017 [18] | Škola & Liarokapis, 2018 [17] | Penaloza et al., 2018 [45] | Škola et al., 2019 [57] | Juliano et al., 2020 [13] | Choi et al., 2020 [58] | Nierula et al., 2021 [14] | Caspar et al., 2021 [36] | Ziadeh et al., 2021 [20] | Serino et al., 2022 [37] | Pais-Vieira et al., 2022 [15] |
1. How appropriate is the research design for addressing the question, or sub-questions, of this review (higher weighting for inclusion of a control group)? | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
2. How appropriate are the methods and analysis? | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
3. How generalizable are the findings of this study to the larger population with respect to the size and representativeness of the sample? | 1.33 ± 0.58 | 1.33 ± 0.58 | 2.67 ± 0.58 | 2.67 ± 0.58 | 1.33 ± 0.58 | 2.67 ± 0.58 | 2.67 ± 0.58 | 1.33 ± 0.58 | 1.67 ± 0.58 | 2 ± 0.00 | 2.67 ± 0.58 | 2.67 ± 0.58 | 2 ± 0.00 | 1.67 ± 0.58 | 1.67 ± 0.58 | 2.67 ± 0.58 | 2.67 ± 0.58 | 2.33 ± 1.15 | 1 ± 0.00 | 1 ± 0.00 |
4. How relevant is the particular focus of the study (including conceptual focus, context, sample, and measures) for addressing the question or sub-questions of this review? | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
5. To what extent can the study findings be trusted in answering the study question(s)? | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Total score (5–15) | 13.33 | 13.33 | 14.67 | 14.67 | 13.33 | 14.67 | 14.67 | 13.33 | 13.67 | 14 | 14.67 | 14.67 | 13 | 13.67 | 13.67 | 14.67 | 14.67 | 14.33 | 11 | 11 |
Study | Neural Signal | Feedback | N Modalities | Compares Sensorial Modalities | BMI Classes | SoE Evaluation | BMI% (Mean/Median) | Embodiment and BMI Conclusion |
---|---|---|---|---|---|---|---|---|
Perez-Marcos et al., 2009 [16] | EEG-based via MI | Visual | 1 | No | 2 | Botvinick and Cohen, 1998 [42] | N/A | MI Visual fb SoO ↑, BMI% N/A |
Legény et al., 2011 [51] | EEG-based via SSVEPs | Visual | 1 | No | 3 (L, R, Forward) | Slater et al., 1998 [59] | N/A | SoO may improve ERD SoL↑, SoA↑, BMI% ↓ |
Alimardani et al., 2013 [12] | EEG-based via MI | Visual (immersive) | 1 | No | 2 | Two Qs Q1: “feel (…) your own hand received the injection? Q2: Feel as if they were your own hands? | N/A | Body ownership illusions can be induced without the correlation of multiple sensory modalities SoO ↑, BMI% N/A |
Alimardani et al., 2014 [52] | EEG-based via MI | Visual (immersive) | 1 | Yes | 2 | Two Qs Q1: Feel (…) your own hand received the injection? Q2: Feel as if they were your own hands? | FakeP = 60.78 Raw = 49.22 Match = 54.37 FakeN = 50.47 | MI improved with + bias feedback, SoO SoO ↑, BMI% = |
Evans et al., 2015 [19] | EEG-based via MI | Visual | 0 vs. 1 | No | 2 | SoA “ I was controlling the cursor”. “Yes”, “No” | Cong = 76→Incong~79; Visual = 76.7→None = 53.4 | MI congruent Visual fb SoA ↑, BMI% = |
Alimardani et al., 2016 [53] | EEG-based via MI | Visual (immersive) | 1 | Yes | 2 | (pre-) Botivnik and Cohen., 1998 [42]; (post-) Qs: Q2: (…) where your hands? Q3: (…) operation (…) was easier? | Geminoid: 1.31→1.08 Robot: 1.48→0.68 | BMI’s potential in inducing stronger agency-driven illusions SoO ↑, SoA ↑, BMI% ↑ |
Alimardani et al., 2016 [54] | EEG-based via MI | Visual (immersive) | 1 | No | 2 | Two Qs: (Q1) Could you operate the robot’s hands according to your intentions? (Q2) Did you feel as if the robot’s hands were your own hands? 7-point | SoA: Hum: S3 = 4.58→S4 = 3.05 (p < 0.001) Rob: S3 = 4.47→S4 = 3.21 (p < 0.001) SoO: Hum: S3 = 4.36→S4 = 2.53 (p < 0.001) Rob: S3 = 4.0→S4 = 3.53 (p = 0.18) | Improved BMI learning with visual humanoid SoO ↑, SoA ↑, BMI% ↑ |
Vourvopoulos & Bermúdez i Badia, 2016 [55] | EEG-based via MI | Visual (immersive) + auditory | 2 | Yes | 2 | Witmer and Singer 1998 [30]; Roberts et al., 2008 [60] | VRMP = 51.29 VR = 53.61 Control = 50.1 | VR and MP can enhance the activation of brain patterns present during overt motor execution SoL N/A, BMI% = |
Tidoni et al., 2017 [56] * | EEG based via P300 | Visual (immersive) + haptic (vibratory) | 2 | Yes | 9 | Friedman et al., 2014; [34] Sanchez-Vives et al., 2010 [33] | BMI = 86.06 VR = 83.33 BMI = 95.00 VR Robot = 93.75 | Proprioceptive feedback did not contribute to alter performance measures and body ownership sensations SoO =, SoA =, BMI = |
Tidoni et al., 2017 [18] * | EEG-based via SSVEPs | Visual (immersive) + auditory | 2 | Yes | 6 (5 + 0) | Wolpaw et al., 1998 [32]; Sanchez-Vives et al., 2010 [33] | (Dist. to bottle) Foot = 1.481 Beep = 1.975 | Paired visual auditory (foot) improved BMI performance SoA ↑, SoO =, SoL =, BMI ↑ |
Škola & Liarokapis, 2018 [17] | EEG-based via MI | Visual (immersive) | 1 | No | 2 | 12 Qs: SoO, SoA, other | VR = 58.3 MI-BMI = 52.9 | SoA was higher, performance was higher in VR SoA ↑, SoO = N/A, BMI% ↑ |
Penaloza et al., 2018 [45] | EEG-based via MI | Visual | 1 | No | 2 | SoO: Did you feel that robot’s hands were your own hands? | Android = 61.38 Classical = 52.38 | MI robotic hand Visual fb SoO ↑, BMI% ↑ |
Škola et al., 2019 [57] | EEG-based via MI | Visual (immersive) + haptic (vibratory) | 2 | No | 2 | Botvinick and Cohen, 1998 [42]; Longo et al., 2008 [5] | MI = 75.84 | SoO correlated with EEG modulation SoA N/A, SoO N/A, BMI% N/A |
Juliano et al., 2020 [13] | EEG-based via MI | Visual/Visual (immersive) | 1 | Yes | 2 | Witmer and Singer, 1998 [42] | Screen = 80.95 VR = 83.33 | VR fb improved embodiment but not BMI perf. SoE ↑, BMI% = |
Choi et al., 2020 [58] | EEG-based via MI | Visual (immersive) | 1 | No | 3 | 10 Qs: SoO, SoL | Embodied = 53.27 Standard = 39.99 | Embodiable feedback generates SoO and SoL and improves BMI performance BMI% ↑(L/R) |
Nierula et al., 2021 [14] | EEG-based via MI and SSVEPs | Visual (immersive) + auditory | 2 | Yes | 2 | 7 Qs: my body, agency, responsibility | SSVEP = 90.9 MI = 87.4 (p = 0.052) | MI SoA ↑, SoO ↑ SSVEPs SoA ↑, SoO ↓, BMI% ↑ |
Caspar et al., 2021 [36] | EEG-based via MI | Visual + auditory | 2 | No | 2 | Kalckert and Ehrsson, 2012; Longo et al., 2008 [5] | Day 1 = 59.47 Day 2 = 61.72 | Sensorimotor information may not be the most important cue for generating a sense of agency SoA =, SoL =, BMI N/A |
Ziadeh et al., 2021 [20] | EEG-based via MI | Visual (immersive) + auditory | 2 | No | 2 | Skola, 2019 [57] | Hand = 53 Blocks = 54 | Avatar increased SoO and SoA SoA ↑, SoO ↑, BMI% = |
Serino et al., 2022 [37] * | Intracortical | Visual + haptic (electrostimulation) | 2 | Yes | 4 | Q1: sense of agency Q2: confidence | Visual Cong V = 93.8, incong = 5.2 Somat Cong. = 97.5, incong = 8.8 | Vi inc. + Somatos. Cong., (somat. prevails) Somat. Cong. ↑ SoA, BMI ↑ (soma+ vis− versus soma− vis+) |
Pais-Vieira et al., 2022 [15] * | EEG-based via MI | Visual (immersive) + auditory + haptic (vibratory + thermal) | 4 | Yes | 2 | Peck and Gonzalez-Franco, 2021 | Sleeve = 82.50 No Sleeve = 73.50 (p = 0.2857) | Multimodal stimulation not detrimental for performance or embodiment SoA =, SoL =, SoO =, BMI% = |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Tomás, D.J.; Pais-Vieira, M.; Pais-Vieira, C. Sensorial Feedback Contribution to the Sense of Embodiment in Brain–Machine Interfaces: A Systematic Review. Appl. Sci. 2023, 13, 13011. https://doi.org/10.3390/app132413011
Tomás DJ, Pais-Vieira M, Pais-Vieira C. Sensorial Feedback Contribution to the Sense of Embodiment in Brain–Machine Interfaces: A Systematic Review. Applied Sciences. 2023; 13(24):13011. https://doi.org/10.3390/app132413011
Chicago/Turabian StyleTomás, Diogo João, Miguel Pais-Vieira, and Carla Pais-Vieira. 2023. "Sensorial Feedback Contribution to the Sense of Embodiment in Brain–Machine Interfaces: A Systematic Review" Applied Sciences 13, no. 24: 13011. https://doi.org/10.3390/app132413011
APA StyleTomás, D. J., Pais-Vieira, M., & Pais-Vieira, C. (2023). Sensorial Feedback Contribution to the Sense of Embodiment in Brain–Machine Interfaces: A Systematic Review. Applied Sciences, 13(24), 13011. https://doi.org/10.3390/app132413011