Development and Validation of a Tool for VBOI (Virtual Body Ownership Illusion) Level Assessment
Abstract
:1. Introduction
1.1. Background
1.2. Literature Review
2. Sub-Scales for Questionnaire
2.1. Embodiment
2.2. Presence
2.3. Visuo-Tactile
2.4. Visuo-Motor
2.5. Visuo-Proprioceptive
3. Method
3.1. Experiment Design
3.2. Experiment Apparatus
3.3. Hypotheses
- Virtual Body Ownership Illusion (Virtual BOI) scores will vary significantly depending on the conditions (H1).
- The Virtual Body Ownership Illusion (Virtual BOI) scores in Condition 4 (Non-Haptic) are expected to be lower than those in Control 1 (Haptic) (H2).
- –
- The Embodiment scores in Condition 4 (Non-Haptic) are expected to be lower than those in Control 1 (Haptic) (H2a).
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- The Visuo-tactile scores in Condition 4 (Non-Haptic) are expected to be lower than those in Control 1 (Haptic) (H2b).
- The Virtual Body Ownership Illusion (Virtual BOI) scores in Condition 3 (3PP) are expected to be lower than those in Control 1 (1PP) (H3).
- –
- The Embodiment scores in Condition 3 (3PP) are expected to be lower than those in Control 1 (1PP) (H3a).
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- The Visuo-proprioceptive scores in Condition 3 (3PP) are expected to be lower than those in Control 1 (1PP) (H3b).
3.4. Subjects
4. Results
4.1. Confirmatory Factor Analysis
4.2. ANOVA
4.2.1. Virtual BOI Scores
4.2.2. Haptic Feedback
4.2.3. Perspectives
5. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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References | Sub-Scales | Objectives | Procedure/Results |
---|---|---|---|
[15] | VRBody/MyBody, Mirror, Features, TwoBodies | Generating a questionnaire to verify whether inducing BOI through a represented altered body in a VR environment is possible. | Evaluating the level of BOI through subscales by using representations of a child’s body and a scaled-down adult’s body. |
[16] | Acceptance, Control, Change | Developing a standardized measurement tool for Virtual Body Ownership Illusion. | - Verifying Virtual BOI through scenarios where different forms of bodies (Woodie, Robot, Human, Custom) are observed via a mirror. - Items with inadequate factor loadings and consistency were discarded, and PCA (Principal Component Analysis) was conducted to derive three subscales. |
[17] | Ownership, Agency, Change | Developing a standardized measurement tool for Virtual Embodiment. | - BOI was measured in three experiments: synchronization based on participants’ actions and movements, representation of avatars resembling the user’s appearance, and detection of participants’ gaze and facial expressions. - CFA was conducted on the data obtained from the experiments, revealing three subscales. |
[18] | Ownership, Agency, Tactile sensations, Location, Appearance, Response | Developing a standardized measurement tool for Avatar Embodiment. | Reviewed questionnaires from over 30 studies with high relevance to Avatar Embodiment to derive six subscales. |
[19] | Appearance, Response, Ownership, Multi-sensory | Developing a standardized measurement tool for Avatar Embodiment. | - Data were collected from over 400 questionnaires across nine experiments. - PCA was conducted, resulting in 16 questions and four subscales. |
Condition 1 | Condition 2 | Condition 3 | Condition 4 | |
---|---|---|---|---|
Haptic feedback | Yes | No | Yes | No |
Interaction method | Controller | Hand Tracking | Controller | Controller |
Perspectives | First-Person Perspective | First-Person Perspective | Third-Person Perspective | First-Person Perspective |
Subscales | Questions | Factor Loading | Cronbach’s Alpha |
---|---|---|---|
Embodiment | Q1. Did it feel like the virtual body was your own body? | 0.894 | 0.822 |
Q2. Did it feel like your (real) body was moving towards the virtual body or like the virtual body was moving towards your (real) body? | 0.742 | ||
Q3. How much did it feel like there was more than one body besides your actual body? | −0.253 | ||
Q4. How much did the virtual body resemble your (real) body? | 0.729 | ||
Q5. How natural was the interaction with the virtual environment? | 0.873 | ||
Presence | Q6. How closely did the experience in the virtual environment match real-life experiences? | 0.857 | 0.818 |
Q7. Could you predict what would happen next based on your actions? | 0.62 | ||
Q8. How much delay did you experience between your actions and the expected outcomes? | 0.322 | ||
Visuo-proprioceptive | Q9. Did it feel like your body was where the virtual body appeared to be? | 0.911 | 0.681 |
Q10. How well could you observe the virtual body from various perspectives? | 0.570 | ||
Q11. Was the sensation felt in the virtual body perceived to occur at the location where it was seen to be touched? | 0.792 | ||
Visuo-tactile | Q12. Was the sensation felt as if it originated from touching the virtual body? | 0.852 | 0.742 |
Q13. How strong was the sensation felt simultaneously in both locations (virtual body/real body)? | 0.851 | ||
Visuo-motor | Q14. Did it feel like your actual body was being affected by something? | 0.467 | 0.829 |
Q15. How actively could you move or manipulate the virtual environment using the controller (or hand tracking)? | 0.904 | ||
Q16. Could you control the virtual body as if it were your own body? | 0.847 | ||
Q17. Did it feel like the movements of the virtual body were influenced by the movements of your own body? | 0.663 |
Sum of Squares | Df | Mean Square | F | p | |
---|---|---|---|---|---|
Between Groups | 22,678 | 3 | 7559 | 59 | <0.001 |
Within Groups | 19,474 | 152 | 128 | ||
Total | 42,152 | 155 |
Dependent Variables | Experiment Conditions | Means | SD |
---|---|---|---|
Virtual Body Ownership Illusion Scores | Condition 1 | 5.6 | 0.66 |
Condition 2 | 5.2 | 0.72 | |
Condition 3 | 3.3 | 1.04 | |
Condition 4 | 5.0 | 0.90 |
Independent Variable (I) | Independent Variable (J) | Average Difference (I–J) | p |
---|---|---|---|
Condition 1 | Condition 2 | 0.430 | 0.112 |
Condition 3 | 2.308 | <0.001 | |
Condition 4 | 0.625 | 0.007 | |
Condition 2 | Condition 3 | 1.877 | <0.001 |
Condition 4 | 0.194 | 0.738 | |
Condition 3 | Condition 4 | −1.683 | <0.001 |
Dependent Variable | Conditions | Mean | SD | F | p |
---|---|---|---|---|---|
Embodiment Score | Condition 1 (Haptic) | 5.7 | 0.74 | 53.64 | <0.001 |
Condition 4 (Non-Haptic) | 4.7 | 1.12 |
Dependent Variable | Conditions | Mean | SD | F | p |
---|---|---|---|---|---|
Visuo-tactile Score | Condition 1 (Haptic) | 5.0 | 1.11 | 10.73 | <0.001 |
Condition 4 (Non-Haptic) | 4.1 | 1.58 |
Dependent Variable | Conditions | Mean | SD | F | p |
---|---|---|---|---|---|
Embodiment Score | Condition 1 (1PP) | 5.7 | 0.74 | 53.64 | <0.001 |
Condition 3 (3PP) | 2.9 | 1.18 |
Dependent Variable | Conditions | Mean | SD | F | p |
---|---|---|---|---|---|
Visuo-proprioceptive Score | Condition 1 (1PP) | 5.5 | 0.79 | 45.07 | <0.001 |
Condition 3 (3PP) | 3.3 | 1.03 |
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Yoo, G.; Kim, K. Development and Validation of a Tool for VBOI (Virtual Body Ownership Illusion) Level Assessment. Appl. Sci. 2024, 14, 8432. https://doi.org/10.3390/app14188432
Yoo G, Kim K. Development and Validation of a Tool for VBOI (Virtual Body Ownership Illusion) Level Assessment. Applied Sciences. 2024; 14(18):8432. https://doi.org/10.3390/app14188432
Chicago/Turabian StyleYoo, Gayoung, and Kyungdoh Kim. 2024. "Development and Validation of a Tool for VBOI (Virtual Body Ownership Illusion) Level Assessment" Applied Sciences 14, no. 18: 8432. https://doi.org/10.3390/app14188432
APA StyleYoo, G., & Kim, K. (2024). Development and Validation of a Tool for VBOI (Virtual Body Ownership Illusion) Level Assessment. Applied Sciences, 14(18), 8432. https://doi.org/10.3390/app14188432