Real-Time Whole-Body Imitation by Humanoid Robots and Task-Oriented Teleoperation Using an Analytical Mapping Method and Quantitative Evaluation
Abstract
:1. Introduction
- Most imitation systems that can achieve stable whole-body motions are based on numerical IK methods for posture mapping. However, joint angles generated using numerical methods are not as accurate as those obtained using analytical methods and incur higher computation costs.
- Most analytical methods of joint angle mapping used in imitation systems are simple and rough, and they cannot indicate the orientations of human body links and lack sufficient consideration of the robot’s joint structures. This will affect the accuracy of the joint angles for mapping and limit the imitation similarity.
- Many approaches cannot achieve stable doubly supported and singly supported imitation.
- Most researchers have not considered the imitation of head motions, hand motions or locomotion, which are essential for task execution using an imitation system. Some systems partially accomplish these functions but require additional postures or audio instructions or require ancillary handheld or wearable devices, which are inconvenient.
- Most similarity criteria are based on the positions of key points, i.e., the positions of end effectors or skeleton points, or are based on joint angles and consequently cannot directly reflect the posture similarity.
- A novel comprehensive and unrestricted whole-body imitation system is proposed and developed. In addition, an imitation learning algorithm is presented and developed based on it. To the best of our knowledge, it is the most complete and free whole-body imitation system developed to date, enabling the imitation of head motions, arm motions, lower-limb motions, hand motions and locomotion and not requiring any ancillary handheld or wearable devices or any additional audio or gesture-based instructions. The system includes a double-support mode, a single-support mode and a walking mode. The balance is controlled in each mode, and the stability of the system enables the robot to execute some complicated tasks in real time.
- A novel analytical method called GA-LVVJ is proposed to map the human motions to a robot based on the observed human data. Link vectors are constructed according to the captured skeleton points, and the virtual joints are set according to the link vectors and the robot joints. Then, the frame of each human skeleton model link is built to indicate its orientation and posture. A structural analysis of child and mother joints is employed for the calculation of the joint angles. This method proves the high similarity of the single-support and double-support imitation motions.
- A real-time locomotion method is proposed for the walking mode. Both the rotations and displacements of the human body are calculated in real time. No ancillary equipment is required to issue instructions for recording the position, and no fixed point is needed to serve as a reference position.
- A filter strategy is proposed and employed to ensure that the robot transitions into the correct motion mode and that its motions are stabilized before the mode changes.
- Two quantitative vector-based similarity evaluation methods are proposed, namely, the WBF method and the LLF method, which focus on the whole-body posture and the local-link posture, respectively. They can provide novel metrics of imitation similarity that consider both whole-body and local-link features.
2. System Framework
3. Motion Mapping
3.1. Motion Loop and Locomotion Loop
3.2. Construction of Human Skeleton Model and Joint Mapping: GA-LVVJ
- Construction of human skeleton link vectors in accordance with the 3D skeleton points;
- Construction of human virtual joints in accordance with the human skeleton link vectors and robot joints;
- Establishment of local link frames for the human skeleton model with reference to the virtual joints;
- Calculation of the joint angles of the human skeleton model using the local link frames and link vectors;
- Application of the joint angles of the human skeleton model to the robot.
3.3. Head Motion Mapping
3.4. Hand Motion Mapping
3.5. Locomotion Mapping
3.5.1. Body Rotation
3.5.2. Displacement
3.6. Discussion of Extension to Other Humanoids
4. Mode Switch
4.1. Filter Strategy
4.2. Double-Support Mode to Single-Support Mode
4.3. Double-Support Mode to Walking Mode
4.4. Single-Support Mode to Double-Support Mode
5. Balance Control
6. Similarity Evaluation
6.1. Whole-Body-Focused (WBF) Method
6.2. Local-Link-Focused (LLF) Method
7. Experiment
7.1. Real-Time Whole-Body Imitation of Singly and Doubly Supported Motions
7.1.1. Computational Cost
7.1.2. Error Analysis
7.1.3. Consistency of Joint Angle Trajectories
7.1.4. Similarity Evaluation
7.1.5. Test on Different Human Body Shapes
7.2. Task-Oriented Teleoperation
8. An Imitation Learning Case
9. Conclusions
Author Contributions
Funding
Conflicts of Interest
Abbreviations
GA-LVVJ | Geometrical Analysis Based on Link Vectors and Virtual Joints |
WBF | Whole-Body-Focused |
LLF | Local-Link-Focused |
IK | Inverse kinematic |
LUT | Left upper torso |
LSP | LShoulderPitch |
LSR | LShoulderRoll |
LUA | Left upper arm |
LEY | LElbowYaw |
LER | LElbowRoll |
LLT | Left lower torso |
LHR | LHipRoll |
LHP | LHipPitch |
LTh | Left thigh |
DOF | Degree of freedom |
LKP | LKneePitch |
LT | Lower torso |
QP | Quadratic programming |
GMM | Gaussian Mixture Model |
GMR | Gaussian Mixture Regression |
DTW | Dynamic Time Wrapping |
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Joint | Average Error (rad) | Maximum Error (rad) |
---|---|---|
LShoulderPitch | (S) | |
LShoulderRoll | (D) | |
LElbowRoll | (S) | |
LHipRoll | (*) | |
LHipPitch | (*) | |
LKneePitch | (*) | |
RShoulderPitch | (D) | |
RShoulderRoll | (D) | |
RElbowRoll | (D) | |
RHipRoll | (S) | |
RHipPitch | (S) | |
RKneePitch | (S) |
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Zhang, Z.; Niu, Y.; Yan, Z.; Lin, S. Real-Time Whole-Body Imitation by Humanoid Robots and Task-Oriented Teleoperation Using an Analytical Mapping Method and Quantitative Evaluation. Appl. Sci. 2018, 8, 2005. https://doi.org/10.3390/app8102005
Zhang Z, Niu Y, Yan Z, Lin S. Real-Time Whole-Body Imitation by Humanoid Robots and Task-Oriented Teleoperation Using an Analytical Mapping Method and Quantitative Evaluation. Applied Sciences. 2018; 8(10):2005. https://doi.org/10.3390/app8102005
Chicago/Turabian StyleZhang, Zhijun, Yaru Niu, Ziyi Yan, and Shuyang Lin. 2018. "Real-Time Whole-Body Imitation by Humanoid Robots and Task-Oriented Teleoperation Using an Analytical Mapping Method and Quantitative Evaluation" Applied Sciences 8, no. 10: 2005. https://doi.org/10.3390/app8102005
APA StyleZhang, Z., Niu, Y., Yan, Z., & Lin, S. (2018). Real-Time Whole-Body Imitation by Humanoid Robots and Task-Oriented Teleoperation Using an Analytical Mapping Method and Quantitative Evaluation. Applied Sciences, 8(10), 2005. https://doi.org/10.3390/app8102005