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Review

Entering the Next Dimension: A Review of 3D User Interfaces for Virtual Reality

1
Infocomm Technology Cluster, Singapore Institute of Technology, Singapore 138683, Singapore
2
Centre for Immersification, Singapore Institute of Technology, Singapore 138683, Singapore
*
Authors to whom correspondence should be addressed.
These authors contributed equally to this work.
Electronics 2024, 13(3), 600; https://doi.org/10.3390/electronics13030600
Submission received: 8 December 2023 / Revised: 19 January 2024 / Accepted: 19 January 2024 / Published: 1 February 2024
(This article belongs to the Special Issue Metaverse and Digital Twins, 2nd Edition)

Abstract

In the last decade, the use of virtual reality (VR) technologies has been increasing, as head-mounted display devices, such as the Meta Quest series, have become commercially accessible to everyday consumers. There are plenty of software applications developed for VR, ranging from games to serious training. Despite the fast-growing emergence of novel and natural gesture-based interface components, traditional windows, icons, menus, and pointer user interfaces still remain popular in these implementations. Therefore, navigating and interacting within 3-dimensional environments can still be challenging in virtual reality. This body of work will serve as a reference to the literature survey on 3-dimensional user interfaces and their implementations, and categorize them to reiterate a set of design recommendations for implementing 3-dimensional user interfaces in virtual reality. While questions revolve around the need for a 3-dimensional user interface if a 2-dimensional user interface suffices, we cannot ignore the capabilities and benefits offered when utilising 3-dimensional space. Unlike other work, this work proposes a novel metaphor-guided quadrant model to delineate the 3-dimensional user interface problem in an end-to-end manner. To achieve this, over 30 unique articles selected using a meta-analyses methodology were reviewed. The result highlights the dimensional semantics of the inputs and dimensional outcomes of the virtual targets. Notable reiterated design recommendations would match devices to interaction and then to the tasks in 3-dimensional environments, reducing the degrees of freedom, imposing constraints when possible, and not implementing one single best interaction technique. The results of this survey will be beneficial for virtual reality simulation designers or researchers attempting to determine the appropriate model when developing user interfaces for virtual reality content.
Keywords: virtual reality; 3D user interfaces; design guidelines virtual reality; 3D user interfaces; design guidelines

Share and Cite

MDPI and ACS Style

Yeo, A.; Kwok, B.W.J.; Joshna, A.; Chen, K.; Lee, J.S.A. Entering the Next Dimension: A Review of 3D User Interfaces for Virtual Reality. Electronics 2024, 13, 600. https://doi.org/10.3390/electronics13030600

AMA Style

Yeo A, Kwok BWJ, Joshna A, Chen K, Lee JSA. Entering the Next Dimension: A Review of 3D User Interfaces for Virtual Reality. Electronics. 2024; 13(3):600. https://doi.org/10.3390/electronics13030600

Chicago/Turabian Style

Yeo, Adriel, Benjamin W. J. Kwok, Angelene Joshna, Kan Chen, and Jeannie S. A. Lee. 2024. "Entering the Next Dimension: A Review of 3D User Interfaces for Virtual Reality" Electronics 13, no. 3: 600. https://doi.org/10.3390/electronics13030600

APA Style

Yeo, A., Kwok, B. W. J., Joshna, A., Chen, K., & Lee, J. S. A. (2024). Entering the Next Dimension: A Review of 3D User Interfaces for Virtual Reality. Electronics, 13(3), 600. https://doi.org/10.3390/electronics13030600

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