The Impact of Ancient Greek Prompts on Artificial Intelligence Image Generation: A New Educational Paradigm
Abstract
:1. Introduction
1.1. The Architectural Structure of the Ancient Greek Language
- a.
- Syntactic complexity: There are often instances where the subject and object are connected in different ways than in modern Greek or other languages.
- b.
- Conjugation of nouns: Cases, such as nominative, genitive, dative, accusative, and vocative determine the syntactic role of words within the sentence.
- c.
- Conjugation of verbs: time, tense, and mood change the form of verbs.
- d.
- Composition and inflection of words, differ from modern Greek, which is more analytical and uses more circumlocutions.
- e.
- Ancient Greek exhibits strong morphological complexity, with the use of imperative prefixes and suffixes (e.g., ἀπο-, ὑπερ-, ὁλο-) that reinforced the meaning of words [3] (pp. 226–230).
1.2. DALL·E Image Generator-Technological Features
1.3. Human-Centered Approach to the Use of GenAI in Education
2. Materials and Methods
2.1. Text Material
2.1.1. Prompt Dataset
2.1.2. Prompting Design
3. Results
3.1. Evaluating Distance
- Observing the initial image produced, it is firstly found that a nautical landscape was rendered in the visual representation which was derived from the verb “Πλέομεν”, which denotes a naval voyage. The aesthetics of the image refer to an ancient type of ship with people dressed in ancient clothing. The attribution of the era is not precisely described in the prompt; therefore, it was probably calculated either because of the use of an ancient language or because of the original explanations given for the use of this text, or because of the reference to the ancient unit of measurement of “stadia”.
- Concerning the calculation of distance, although it cannot be accurately represented, the measurement seems to have given a sense of perspective to the visual representation. Two ships are depicted traveling on the sea with a distance between them, and a large piece of land is depicted in the image which gives a sense of depth and distance.
- It seems that the tool encountered difficulties in visually representing specific numerical measurements, although it generally managed to illustrate the concept of distance by placing mobile and stationary elements, such as traveling ships and an island, which accentuate the concept of distance.
- In terms of the style of the image, it is observed that the aesthetics of the sunset were given with the appropriate lighting and color palette, information that was not specified in the prompt.
- It is worth noting that the tool responded using the Ancient Greek language, explaining details of the image it created it mentioned details of the text that were not given in the command; therefore, it is concluded that it was able to retrieve the text from the dataset.
3.2. Evaluating Real and Fictional Representations
- As in the previous case, the natural landscape was accurately rendered by representing an ancient type of ship with people dressed in a way that refers to our perception of antiquity. It also seems to have correctly understood the verb in the sentence “καθορῶμεν”, which suggests that the people were looking at and observing the imaginary creatures because the representation of the human figures gives the sense that they are looking with curiosity and the posture of their bodies indicates that something outside the ship has caught their attention. It also correctly perceived the meaning of the participle “διαθέοντας”, meaning they were walking on the surface of the sea.
- In depicting the imaginary creatures that were described as having legs made of cork but which otherwise resembled humans, it failed to accurately represent the description of these imaginary creatures. Although they are successfully shown to walk on water, they are represented as naked and hairless with a physique much larger than humans. Also, an eerie feeling was given to the way the creatures moved because they were depicted as infinite and occupied the entire surface of the sea.
- A second instruction was then given asking the tool to improve the visual representation of the imaginary creatures. Specifically, it was asked to render them more friendly, with clothes and hair, and a smaller number of them. After this instruction, which was very clear, the tool was able to depict the imaginary creatures with the specific characteristics requested. It, however, failed to retain the original instruction, which stated that the creatures had legs made of cork and showed them to be entirely made of cork and they are depicted as having six toes on their feet.
- In terms of style, the representation once again uses a color palette that matches the previous images produced and gives the impression of a sunset, giving a peaceful and dreamy sense.
- It is worth noting that also in this case communication between the user and the tool is conducted in the Ancient Greek language.
3.3. Evaluating the Perception of Emotions
- The result of the visual representation did not emphasize people’s feelings of wonder and admiration, which are mainly expressed through facial expressions. To render admiration, it used people’s bodies by giving movement to the hands. It depicted the people as in previous images pointing to the imaginary creatures with their hands and looking at one of them.
- The absence of fear in the imaginary creature was rendered successfully through the calmness on his face and the smooth movement of his body.
- The AI depicted people similarly to previous images, showing them gesturing towards an imaginary creature, which served as the focal point of their admiration.
- The style, colors, and aesthetics remained consistent with earlier generated images, reinforcing artistic coherence across outputs.
- While the AI successfully captured the overall scene of astonishment, the lack of distinct facial expressions indicated that DALL·E prioritizes body language over nuanced facial details when interpreting emotional cues in Ancient Greek texts.
3.4. Overall Observations on Results
- AI’s Understanding of Distance in Ancient Greek-Strengths and Limitations
- DALL·E accurately interpreted the maritime context from the verb “Πλέομεν” (“we sail”), with a demonstration of deriving effective action-based imagery.
- Precise numerical representation was challenging, but effective visualization depth and perspective in DALL·E involved putting ships at different distances in a way that established a sense of scale in space.
- The aesthetic accuracy of the scene (ancient ships, classical clothing) suggests that DALL·E was influenced by the time the language was spoken.
- A lack of direct numerical interpretation makes AI models struggle with Ancient Greek units of measure and require more context.
- The unprompted addition of sunset lighting suggests that AI-generated imagery may alter historical context.
- AI’s Ability to Render Real and Fictional Elements-Strengths and Limitations
- DALL·E effectively captured human reactions to fantastical creatures, ensuring that human figures were positioned as observing the phenomenon.
- The supplementary instruction significantly improved the AI’s adherence to user specifications, demonstrating that iterative prompting can refine outputs.
- Rendering imaginary and fictional figures poses challenges, particularly when they are not commonly represented in datasets, unlike real-world elements such as ships, people, and the sea, which are frequently depicted.
- AI’s Perception and Representation of Emotions-Strengths and Limitations
- DALL·E effectively used body posture and gestures to convey emotions, demonstrating a general awareness of human emotional responses.
- The style, colors, and artistic coherence were maintained across images, ensuring consistency throughout the generated visuals.
- Facial expressions were underrepresented, with emotional intensity being conveyed primarily through body language rather than nuanced facial features.
4. Discussion-Educational Reflections, Future Works, and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
AI | Artificial Intelligence |
GenAI | Generative Artificial Intelligence |
NLP | Natural Language Processing |
UNESCO | United Nations Educational, Scientific and Cultural Organization |
CLIP | Contrastive Language–Image Pretraining |
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Greek Text | Translation | Purpose | |
---|---|---|---|
1st PART distance | Πλέομεν ὅσον τριακοσίους σταδίους… | We sail about three hundred stages… | Research purpose: to determine whether the AI tool can understand and capture the concept of distance and whether it can perceive the unit of measurement “stadia”, which corresponds to approximately 182 m |
2nd PART fiction | …καθορῶμεν ἀνθρώπους πολλοὺς ἐπὶ τοῦ πελάγους διαθέοντας, ἅπαντα ἡμῖν προσεοικότας καὶ τὰ σώματα καὶ τὰ μεγέθη, πλὴν τῶν ποδῶν μόνων· ταῦτα γὰρ φέλλινα ἔχουσιν·… | …we distinguish many people running here and there on the sea, who resembled us in all things, both in body and stature. excepting only the legs, because these were made of cork… | Research purpose: to determine whether the AI tool can reproduce an instruction that combines real and fictional representations |
3rd PART emotion | …Θαυμάζομεν οὖν ὁρῶντες οὐ βαπτιζομένους, ἀλλὰ ὑπερέχοντας τῶν κυμάτων καὶ ἀδεῶς ὁδοιποροῦντας… | … So, we are surprised to see them not sinking, but staying on the waves and walking without fear… | Research purpose: to determine whether the AI tool can perceive the described emotions and render realistic representations |
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Kalargirou, A.; Kotsifakos, D.; Douligeris, C. The Impact of Ancient Greek Prompts on Artificial Intelligence Image Generation: A New Educational Paradigm. AI 2025, 6, 81. https://doi.org/10.3390/ai6040081
Kalargirou A, Kotsifakos D, Douligeris C. The Impact of Ancient Greek Prompts on Artificial Intelligence Image Generation: A New Educational Paradigm. AI. 2025; 6(4):81. https://doi.org/10.3390/ai6040081
Chicago/Turabian StyleKalargirou, Anna, Dimitrios Kotsifakos, and Christos Douligeris. 2025. "The Impact of Ancient Greek Prompts on Artificial Intelligence Image Generation: A New Educational Paradigm" AI 6, no. 4: 81. https://doi.org/10.3390/ai6040081
APA StyleKalargirou, A., Kotsifakos, D., & Douligeris, C. (2025). The Impact of Ancient Greek Prompts on Artificial Intelligence Image Generation: A New Educational Paradigm. AI, 6(4), 81. https://doi.org/10.3390/ai6040081