Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".
Deadline for manuscript submissions: closed (15 January 2023) | Viewed by 57000
Special Issue Editors
Interests: human-computer interaction; virtual and augmented reality; tangible user interfaces; interaction techniques; interaction design
Special Issues, Collections and Topics in MDPI journals
2. Department of Informatics Engineering, University of Coimbra, 3004-531 Coimbra, Portugal
Interests: human-computer interaction; brain-computer interaction; computer graphics; physical computing; digital fabrication
Interests: human–computer interaction; active and healthy living; connected health; design and use of health and care technologies; virtual and augmented reality
2. Center for Studies in Architecture and Urbanism, Faculty of Architecture, University of Porto, 4150-564, Porto, Portugal.
Interests: digital fabrication; generative design; augmented reality; human–robotic interaction; architecture; construction technology
Special Issue Information
Dear Colleagues,
Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects.
For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable. Topics of interest include, but are not limited to:
- Technologies for object detection/recognition in AR
- Interaction techniques that use tangibles/embodied interactions
- Haptic systems and interactions for VR/AR
- Authoring systems
- Programming libraries, toolkits, and frameworks
- Applications in cultural heritage, medicine, rehabilitation, gaming, entertainment, teaching, training, visualization, etc.
- Design methodologies
- Evaluation methodologies
Dr. Jorge C. S. Cardoso
Dr. André Perrotta
Dr. Paula Alexandra Silva
Dr. Pedro Martins
Guest Editors
Manuscript Submission Information
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Keywords
- virtual reality
- VR/AR applications
- brain science for VR/AR
- VR/AR collaboration
- computer graphics for VR/AR
- tangible interaction
- embodied interaction
- multimodal VR/AR
- haptics
- human–computer interactions in VR/AR
- human augmentations with VR/AR
- human–computer interactions in VR/AR
- human factors in VR/AR
- programming libraries/toolkits for VR/AR
- 360 video
- 3D experiences
- digital storytelling
- mobile technologies
- human–robot interactions with VR/AR
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