Students’ Attitudes Towards AI and How They Perceive the Effectiveness of AI in Designing Video Games
Abstract
:1. Introduction
1.1. AI in Education (AIEd)
1.2. AI in Higher Arts Education
- What are the general attitudes of students in the Artistic Design in Video Games course towards generative AI?
- Are students’ attitudes towards generative AI predictors of whether generative AI will be used more than traditional tools for design tasks?
2. Materials and Methods
2.1. Aims
2.2. Sample
2.3. Instruments Used
2.3.1. Attitudes to Artificial Intelligence (ATAI) Scale
2.3.2. Questionnaire on the Perceived Efficiency of Using Generative AI
2.4. Research Procedure
2.4.1. Stage 1: Application of the ATAI Scale
2.4.2. Phase 2: Practical Experimental Activity
- Session 1
- Session 2
2.4.3. Phase 3: Completing the Questionnaire on the Perceived Efficiency of Using Generative AI
2.4.4. Stage 4: Data Analysis and Interpretation of Results
3. Results
4. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
AI | artificial intelligence |
SDGs | Sustainable Development Goals |
TAM | Technology Acceptance Model Unified |
UTAUT | Theory of Acceptance and Use of Technology |
AIEd | Artificial Intelligence in Education |
GPT | Generative Pretrained Transformer |
M | mean |
SD | standard deviation |
ATAI | Attitude towards Artificial Intelligence |
P1 | I fear AI |
P2 | I trust AI |
P3 | AI will destroy humanity |
P4 | AI will benefit humanity |
P5 | AI will lead to many job losses |
C6 | acceptance of AI |
C7 | rejection of AI |
E1 | The use of AI has made it possible to achieve the objective of this activity |
E2 | The use of AI has allowed me to be more effective |
E3 | The use of AI has allowed me to be more efficient |
E4 | The use of AI in the second activity has contributed to my learning |
E5 | Using AI has stimulated my creativity |
E6 | Using AI has made it more difficult for me to develop my creative skills |
E7 | AI has enabled me to be more autonomous in design |
E8 | The final result from the use of AI (2nd activity) has been of higher quality |
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Item | |
---|---|
P1 | I fear AI |
P2 | I trust AI |
P3 | AI will destroy humanity |
P4 | AI will benefit humanity |
P5 | AI will lead to many job losses |
Item | |
---|---|
E1 | The use of AI has made it possible to achieve the objective of this activity |
E2 | The use of AI has allowed me to be more effective |
E3 | The use of AI has allowed me to be more efficient |
E4 | The use of AI in the second activity has contributed to my learning |
E5 | Using AI has stimulated my creativity |
E6 | Using AI has made it more difficult for me to develop my creative skills |
E7 | AI has enabled me to be more autonomous in design |
E8 | The final result from the use of AI (2nd activity) has been of higher quality |
Item | Mean | SD |
---|---|---|
P1 | 3.91 | 2.94 |
P2 | 5.43 | 3.33 |
P3 | 3.13 | 3.05 |
P4 | 7.43 | 2.59 |
P5 | 6.78 | 2.09 |
C6 Acceptance | C7 Rejection | |
---|---|---|
Mean | 6.43 | 4.7 |
SD | 2.5 | 1.87 |
Item | Media | SD |
---|---|---|
E1 | 2.83 | 1.47 |
E2 | 3.26 | 1.42 |
E3 | 3.13 | 1.58 |
E4 | 2.22 | 1.41 |
E5 | 2.61 | 1.37 |
E6 | 2.48 | 1.24 |
E7 | 2.57 | 1.37 |
E8 | 3.09 | 1.62 |
Item | E1 | E2 | E3 | E4 | E5 | E6 | E7 | E8 |
---|---|---|---|---|---|---|---|---|
P1 | −0.139 | −0.229 | −0.213 | −0.328 | −0.415 * | 0.114 | −0.287 | −0.180 |
P2 | 0.403 | 0.588 ** | 0.571 ** | 0.340 | 0.669 ** | −0.239 | 0.703 ** | 0.454 * |
P3 | −0.433 * | −0.446 * | −0.412 | −0.559 ** | −0.226 | 0.394 | −0.340 | −0.301 |
P4 | 0.086 | 0.182 | 0.303 | 0.015 | 0.240 | 0.041 | 0.123 | 0.071 |
P5 | −0.472 * | −0.424 * | −0.360 | −0.379 | −0.531 ** | 0.447 * | −0.332 | −0.202 |
C6 | 0.360 | 0.567 ** | 0.567 ** | 0.298 | 0.631 ** | −0.188 | 0.634 ** | 0.402 |
C7 | −0.381 | −0.420 * | −0.504 * | −0.621 ** | −0.411 | 0.297 | −0.446 * | −0.380 |
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Sáez-Velasco, S.; Alaguero-Rodríguez, M.; Rodríguez-Cano, S.; Delgado-Benito, V. Students’ Attitudes Towards AI and How They Perceive the Effectiveness of AI in Designing Video Games. Sustainability 2025, 17, 3096. https://doi.org/10.3390/su17073096
Sáez-Velasco S, Alaguero-Rodríguez M, Rodríguez-Cano S, Delgado-Benito V. Students’ Attitudes Towards AI and How They Perceive the Effectiveness of AI in Designing Video Games. Sustainability. 2025; 17(7):3096. https://doi.org/10.3390/su17073096
Chicago/Turabian StyleSáez-Velasco, Sara, Mario Alaguero-Rodríguez, Sonia Rodríguez-Cano, and Vanesa Delgado-Benito. 2025. "Students’ Attitudes Towards AI and How They Perceive the Effectiveness of AI in Designing Video Games" Sustainability 17, no. 7: 3096. https://doi.org/10.3390/su17073096
APA StyleSáez-Velasco, S., Alaguero-Rodríguez, M., Rodríguez-Cano, S., & Delgado-Benito, V. (2025). Students’ Attitudes Towards AI and How They Perceive the Effectiveness of AI in Designing Video Games. Sustainability, 17(7), 3096. https://doi.org/10.3390/su17073096