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Article

Investigation of the Effect of Physical Ability on the Fall Mitigation Motion Using the Combination of Experiment and Simulation

1
Faculty of Textile Science and Technology, Shinshu University, Nagano 386-8567, Japan
2
Department of Mechanical Systems Engineering, Nagoya University, Aichi 464-8601, Japan
3
Department of Computer Science, Tokyo Metropolitan University, Tokyo 191-0065, Japan
4
National Institute of Technology, Toyota College, Aichi 471-0067, Japan
*
Author to whom correspondence should be addressed.
Appl. Sci. 2024, 14(7), 3051; https://doi.org/10.3390/app14073051
Submission received: 1 February 2024 / Revised: 31 March 2024 / Accepted: 3 April 2024 / Published: 4 April 2024
(This article belongs to the Special Issue Advances in Foot Biomechanics and Gait Analysis)

Abstract

:
The simulation of fall plays a critical role in estimating injuries caused by fall. However, implementing human fall mitigation motions on a simulator proves challenging due to the complexity and variability of fall movement. Our simulator estimates fall motion by extrapolating the motion observed in fall experiments. By incorporating actual fall motion data for the upper limbs, we enhanced the realism of the fall simulation. The application of forward dynamics control to the lower limbs allowed for the adjustment of mitigation motions, taking into account individual physical capabilities. In this study, fall simulations were conducted under the constraints of maximum joint torque and maximum torque change rate, emulating the physical capabilities of both the elderly and young adults. Our results successfully demonstrated the mitigation motion facilitated by the stance leg reduced the descent velocity of the center of mass by 0.75 m/s for elderly individuals and by 1.25 m/s for young adults, compared to a zero torque condition. This indicates that our study introduced a novel method for quantifying the impact of the lower limbs’ physical capabilities on fall velocity. Such a method represents a significant advancement in understanding how mitigation motions can influence fall injury simulations.

1. Introduction

Falls constitute a significant societal issue in aging societies. Falls occurring in everyday life and industrial settings often lead to bone fractures or fatalities, inflicting substantial societal losses [1]. Predominant causes of falling include tripping and slipping. Robinovitch et al. [2] reported that the most common causes of fall among the elderly are incomplete weight transfer and tripping. Falls account for 24% of work-related injuries necessitating at least four days of rest.
Research related to fall movements is divided into two main categories: experimental and simulated studies. While fall experiments facilitate the observation and measurement of actual human movements, ethical and safety concerns impose limitations on experimental conditions. In most cases, safety measures such as using mats [3,4] or support harnesses [5] constrain the scenarios and motion variations from actual fall. Although simulations provide a higher degree of flexibility in creating fall scenarios, they cannot replicate active human reactions, such as defensive or mitigation actions against fall [6].
An experimental study explored the factors influencing successful fall avoidance motions in the elderly (i.e., quick and extended recovery steps after tripping) [7]. In an experiment aimed at estimating impact force during a fall, researchers reported an approximate load of 350 N exerted on the wrist in a scenario where a fall occurred from a standing position onto a protective mattress [8]. In another study, the changes in ground reaction force due to variations in hand placement were measured when falling from midway in a falling posture [9,10]. Furthermore, it was also observed that the speed and force of the mitigation motion that uses arms were affected by aging [11], which suggests that the effectiveness of mitigation motion differs among individuals. Additionally, we conducted a tripping experiment under conditions that restricted the recovery step, making the fall inevitable, to evaluate the relationship between the length of the recovery step and the descent velocity of the center of mass (CoM) [12].
In simulations, humans were modeled as rigid body links connected with rotational joints. Multibody simulations can estimate the impact of a fall by sequentially simulating the progression of fall movements [13]. These simulations can estimate ground reaction force under various fall conditions. However, some simulation conditions, such as locking or zero-torque of joint angles, differ from the actual human fall conditions [6,14]. A study estimated changes in falling speed and time duration by accounting for differences in walking speed as initial conditions [15]. Nevertheless, some simulators estimate movements exclusively in the sagittal plane, which is more suitable for simulating symmetric motion. Moreover, simulation studies commonly encounter the issue that base fall movements are either artificial or not based on the actual fall motion. Therefore, the validity of simulated fall behaviors is uncertain.
Fall avoidance has been also researched in the field of robotics. Especially the control strategy of biped robots is useful for the stability analysis of human gait [16]. However, it is not reasonable to apply the control strategy of the humanoid robot to actual humans because the motion strategy of humans is not identified sufficiently. The reaction strategy of humans was investigated in experiments [3,17]. Considering the uncertainty and variation of human motion, simple reaction patterns such as arm stretch and leg brace are more applicable for human fall simulation.
To accurately assess the impact of varying fall mitigation strategies on resultant injuries, it is essential to model fall movements based on specific mitigation techniques such as arming and bracing. Furthermore, the realism of motion estimation improves as the duration of the motion simulation is reduced due to a decrease in the variability introduced by the uncertainty of the simulation algorithm. Therefore, it is advantageous to focus the extrapolation primarily on the terminal phase of the fall movement. Under these conditions, variations in human physical capabilities serve as a critical parameter for mitigation motion, potentially leading to distinct fall dynamics. It is hypothesized that limiting joint torque, particularly in supporting the stance leg, may reduce the ability to decelerate the body’s descent speed effectively.
In this study, we estimated fall movements by integrating experimental observations and three-dimensional simulations, focusing primarily on forward fall resulting from tripping. We aimed to enhance the realism of fall behavior by extrapolating measured movements from experiments predicting an actual fall. Additionally, simulations under various conditions, representing a decrease in joint torques due to aging, were performed to evaluate the impact of physical capabilities on falling hazards. The simulator developed in this study facilitates the estimation of fall hazard severity by integrating human mitigation actions and reproducing natural falling movements.

2. Methods

2.1. Fall Movement

2.1.1. Overview

The fall movements obtained from experiments reported in reference [12] served as the basis for the simulation in this study. We conducted experiments wherein falls described in detail below were artificially induced by causing participants to trip and stumble while walking [12]. Movements were measured using an optical motion capture system (MAC3D System, Motion Analysis Corp., Rohnert Park, CA, USA). As participants were secured by a protective harness before making contact with the ground, only the movements until the point of support can be considered genuine fall movements. Because the harness was supported by an air spring, the participant was gradually unloaded as the body descended. In all trials, the hands contacted the ground after weight support, indicating that a fall would have occurred in the absence of the harness.
Figure 1a illustrates the configuration of the tripping apparatus utilized in this study. Subjects traversed a 7 m walking lane and encountered randomized tripping incidents. An obstacle, positioned to strike the subject’s toe at a height of 25 cm, was secured on the ground to initiate a trip. To induce a fall, the recovery leg’s ankle was tethered with a rope, and the recovery step length was deliberately restricted. Adjustments to the obstacle’s position and the rope’s length were made to ensure that tripping occurred at precise, controlled timing.
During the experiments, tripping was induced in the late swing phase of the gait cycle, and a “lowering strategy”, in which people stepped the tripped leg on site instantaneously and subsequently stepped the other leg forward, was observed, as previously reported [18]. Upon tripping, subjects immediately lowered the affected leg and braced for impact, followed by the forward motion of the opposite leg in an attempt to stabilize and support the body’s forward momentum. However, due to the restricted length of the recovery step, control over the forward momentum was not achievable, leading to an inevitable forward fall, as depicted in Figure 1b. This figure shows the left leg attempting a forward step after the right leg is tripped.

2.1.2. Participant

The experiments were conducted on seven young adults (mean and standard deviation of age 21.4 ± 1.2 years, height 172.91 ± 3.24 cm, weight 61.03 ± 7.59 kg). All participants were free of any symptoms or medications that could influence body motion, balance, or reaction time. Additionally, they were not experiencing any physiological discomforts that could impact their performance during the study.

2.1.3. Data Overview

A total of 58 falls under two conditions, the maximum limitation of the recovery step length of 0 cm (not stepping over the obstacle) and 20 cm, were observed. Further details are described in a published paper [12]. Fall simulation was performed to extrapolate the posture and velocity obtained at the timing of harness support when the natural fall motion ended. The representative posture at the timing of harness support is shown in Figure 1b.

2.2. Fall Simulation

2.2.1. Model and Physical Limits

The fall simulator was constructed using MATLAB’s Simulink toolbox and Simscape Multibody (MathWorks, Inc., Natick, MA, USA). The human model consisted of 14 rigid body links, including the and right limbs for the foot, lower leg, thigh, hand, forearm, and upper arm, as well as pelvis and trunk. Head and neck were incorporated into the trunk link. The model’s size, mass, and inertia were scaled based on the participants’ height and weight [19,20]. The parameter of the simulation model is shown in Table 1. This model comprised 11 joints, including left and right ankles, knee, hip, shoulder, and elbow joints, and lumbar spine. The hip, shoulder, and lumbar joints have three degrees of freedom (DOFs), while the remaining joints have one DOF. The foot link of the supporting leg and the floor surface were connected via a virtual six-DOF joint.
To consider human physical limitations, constraints were imposed on joint torque and the rate of joint torque change. The torque and torque change rate were determined based on values from the literature [21,22,23,24,25,26,27]. The torque and rate of torque change for each condition are shown in Table 2.

2.2.2. Joint Motion Simulation

First, joint torques of the entire experimental movement, including the harness-supported phase, were calculated through inverse dynamics computations. Given that the supporting harness was omitted in the simulation, the inverse dynamic simulation overestimated the joint torques. Therefore, a forward dynamics analysis with an upper limit on the exerted torque was then performed. The torque acting on each joint was formulated as in Equation (1).
τ = K p ( θ r e f θ ) + K d ( θ ˙ r e f θ ˙ ) + b ( θ , θ ˙ )
This is the sum of control torque calculated using Proportional–Differential controller and gravity and inertia torque. The first and second terms were calculated based on the reference joint pattern, which was the joint movement obtained in the experiment. The third term, which consists of gravity and inertial torque, was calculated using the multibody theorem. The fixed-step, stiff solver (ode14x) with a step time of 0.01 s was used for kinematic calculations.
The determination of the proportional ( K p ) and derivative ( K d ) gains was executed through a methodical trial and error approach. Specifically, we performed a forward dynamics analysis on every experimental trial conducted, without setting any limits on joint torques. This comprehensive analysis aimed to identify gain values and their combinations that consistently resulted in high reproducibility across trials. Gains K p and K d are presented in Table 2. Owing to the torque limit that reflected the physical limit of humans, the joint pattern could not be completely reproduced under the physical conditions of the elderly and young.
Due to insufficient understanding of the fall mitigation mechanism, it is challenging to establish an algorithmic posture control policy. Thus, in this study, we focused on the ankle, knee, and hip joints of the supporting leg and lumbar joint, which substantially influence the descent velocity of the body. The forward dynamics method was applied to these joints. In contrast, the joint patterns observed in the experiments were directly applied to the other joints. During the fall movements, participants spread their arms to the sides and moved them forward and downward to support their bodies. This motion appears reasonable even if the harness support does not exist. Thus, the effect of harness support on the upper limbs was ignored in this study.

2.2.3. Process of Fall Simulation

The extrapolation simulation started from the time frame just before harness support, which was the initial condition, and estimated the terminal phase of fall under various mitigation abilities. In the initial posture, the subject was supported on a single leg. The simulation continued as the participant fell forward until either hand or knee made contact with the floor. Three conditions were tested in simulations: a free fall with zero joint torque, a condition with limited joint torque and torque change rate for young adults, and a similar condition for the elderly. The three conditions of simulation were applied to all trials obtained in the experiments, respectively.

2.3. Data and Statistical Analysis

The body part of the participant that made first contact with the floor was recorded for each trial. The hand or knee of the supporting or swinging leg was the first to contact the ground. The initial CoM heights and descent velocities were compared between long- and short-step conditions using t-test. To simply evaluate the impact load upon fall, the contact velocity that was defined as the vertical component of the velocity vector of contact part at the moment of collision was used. The contact velocities, CoM height, and its descent velocity at the timing of collision were compared among three conditions (free fall, young adults, and elderly) using the Wilcoxon signed-rank test with the Bonferroni method. Therefore, the significance levels were established at p = 0.0017 for a 5% significance threshold and p = 0.0033 for a 1% threshold. Statistical analysis was conducted using the Statistics and Machine Learning Toolbox in MATLAB 2022a. Correlation analyses were performed to assess the relationship between time duration and contact velocity under each experimental condition.
Extrapolation simulations were conducted for 58 trials. Nine trials exhibited unnatural falling behavior and were excluded from the results. Thus, 49 trials were used for further analysis.

3. Results

The initial CoM height and descent velocity are shown in Table 3. Since the harness support starts at a specified height, the variation in the initial CoM height is small. The variation in the contact parts is shown in Table 4. In most trials, the hands made contact with the ground first, but in some trials, the knees made contact with the ground before the hands. There were 12 trials where the contact part changed when joint torque conditions were altered. Among the 12 trials, there were 8 cases where the left and right hands changed, and 2 cases each where the contact part changed from hand to knee or knee to hand. Typical falling movements and joint patterns are shown in Figure 2 and Figure 3. In the experiment, although the subject could not entirely prevent the fall, the harness support allowed for the fall to occur gradually. This means that while the body imbalance could not be corrected, the speed of impact was sufficiently reduced. This motion was identified as the reference motion for successfully mitigating the impact of the fall in this study. However, this motion could not be completely replicated, as the harness support’s effects could not be mimicked by altering the torques in the lower limbs. Compared to recorded motions, the simulation model falls faster because of the lack of harness support. Furthermore, in the experiment, the descent speed of the trunk decreased before ground contact, and the ground was reached with both hands and feet almost at the same time. The joint torque of the elderly and young conditions increased to follow the original motion, which was the reference motion of this simulation, under the limitation of torque and torque change rate.
The collision time, which is the time duration of the fall simulation, is shown in Figure 4. Although the time to collision is short due to the simulation beginning at the terminal phase of the fall, the delay in collision due to the generated torque of the lower limbs is apparent. There is a significant difference in collision time between different physical conditions. The collision time for the elderly was shortened by an average of 0.013 s compared to free fall ( p = 3.10 × 10 3 ), while the collision time for young adults was shortened by an average of 0.027 s compared to free fall ( p = 5.28 × 10 6 ).
The contact velocity, which is the descent velocity of the contact point at the time of collision, is shown in Figure 5. There is a significant difference in contact velocity between different physical conditions. In the elderly condition, the contact velocity decreased by an average of 0.73 m/s compared to free fall ( p = 6.26 × 10 10 ), while in the young adult condition, the contact velocity decreased by an average of 1.21 m/s compared to free fall ( p = 1.31 × 10 12 ).
The CoM height and descent velocity at the time of collision are shown in Figure 6 and Figure 7, respectively. There is a significant difference in both CoM height and descent velocity at the time of collision between different physical conditions. In the elderly condition, the CoM height at the time of collision was 0.03 m higher on average compared to free fall ( p = 1.09 × 10 6 ), while in the young adult condition, it was 0.06 m higher on average compared to free fall ( p = 1.60 × 10 9 ). In the elderly condition, the CoM descent velocity at the time of collision was 0.75 m/s lower on average compared to free fall ( p = 1.09 × 10 6 ), while in the young condition, it was 1.25 m/s lower on average compared to free fall ( p = 7.11 × 10 15 ).

4. Discussion

The simulation of falls is critical for analyzing hazardous situations that cannot be directly tested through experiments. However, the diverse range of physical capability and human responses to falling cause uncertainty of motion. This study was designed to elucidate the variance in mitigation motions in response to falls through motion simulation and to quantify the impact of these motions on the severity of fall-related hazards. We evaluated the differences in the joint torque which served as proxies for the physical capabilities of young adults versus the elderly. Our findings successfully demonstrated a reduction in the descent speed of the body attributable to superior physical capabilities.

4.1. The Parameter That Affects Contact Velocity

The scatter plot of contact velocity and collision time is shown in Figure 8. Each condition presents a negative correlation between collision time and contact velocity. This pattern can be attributed to the effect of the bracing of the supporting leg, which mitigates the collision impact. The prolonged collision time corresponds with a larger deceleration of the contact part. Delaying the time to collision is crucial as it can significantly reduce the speed of impact [3]. Compared to the free condition, distributions for the elderly and young conditions show wider spreads, signifying that the mitigation motion effectively extends the collision time in both these conditions. However, due to the varying distribution of initial posture and velocity, the correlation coefficients are not particularly high.
Contact velocity serves as a primary indicator of impact force, which, in turn, reflects the severity of the fall, as discussed in the literature [28,29]. It was the highest in the free condition, followed by the elderly and young physical conditions, respectively, as shown in Figure 5. Considering the variation in joint torque constraints across different conditions, the action of bracing with the supporting leg appears to play a role in postponing ground contact. Consistent with findings from various studies [30,31], the physical capabilities of an individual are key in managing motion post tripping. This trend aligns with the difference in collision time between conditions as shown in Figure 4, which can be attributed to the deceleration of the trunk due to joint torque in the supporting leg.
On the other hand, a clear correlation exists between contact velocity and CoM descent velocity as shown in Figure 9. Since the movement pattern of upper body joints remains constant across conditions, contact velocity largely functions as CoM descent velocity. The increased impact speed results in a higher impact force [32]. Consequently, these parameters are strongly related to fall-induced injuries. Additionally, collision time influences the movement of contact parts through the motion pattern of upper limb joints. The high correlation coefficient suggests a considerable impact of CoM descent velocity, which is relatively larger than the changes in swing velocity of contact limbs induced by variations in collision timing. While some studies have employed a fixed posture, such as an outstretched hand [32], there have been reports indicating that certain types of arm movements, including elbow flexion [33] and more complex guarding motions [34], can mitigate impact forces. The effect of such a mitigation motion should be considered in future studies.

4.2. The Effect of Condition

The maximum joint torque and the maximum joint torque change rate were ordered from highest to lowest in the free, elderly, and young conditions, respectively. Furthermore, the collision time, contact velocity, CoM height, and CoM descent velocity at the time of collision showed the same pattern. Although CoM height and descent velocity at the time of collision do not directly reflect the collision impact, they can be considered as important indicators of falling behavior. The decrease in CoM descent velocity suggests a deceleration not only in the descent velocity of the hand and knee contact points but also in the trunk. Such deceleration of the trunk can potentially mitigate the risk and severity of femoral neck fractures and facial contusions, which are crucial factors affecting quality of life [35,36].
Successful fall recovery motion is often characterized by an extended recovery step length, a factor attributed to the effective reduction in forward momentum by the bracing force, as noted in previous studies [5,7]. Despite these observations, no significant differences were found between the short-step and long-step conditions across all parameters or conditions. While recovery step length is acknowledged as a factor in successful recovery from tripping, as indicated by the data in Table 3, there were no significant variations in initial CoM height and speed between long-step and short-step conditions. Nevertheless, it is important to recognize that the absence of significant differences in these specific metrics does not negate the potential relationship between recovery step length and the severity of fall injuries.

4.3. Limitations

Although we used the descent velocity of the contact point as an index of collision load, it represents just one factor influencing the interaction force. To estimate the collision load more accurately, the effective mass, which was calculated based on body posture, and the viscoelasticity of human tissue should be considered [13,37].
Additionally, we derived target joint angles and angular velocities directly from the movements observed in our experiment. However, in real situations, humans might employ more complex strategies to avoid fall. For instance, a study by Lauren J. Lattimer et al. suggested that increasing the elbow joint’s angular velocity upon ground contact could enhance energy absorption during a fall [11]. Also, employing a trained reaction strategy could be beneficial in mitigating fall injuries [38]. The implementation of such defensive movement algorithms might prove effective in harm reduction.
Typically, aging adversely affects various aspects of gait ability. In this study, we took into consideration only the reduction in muscle strength and muscle activation speed due to aging. However, other factors such as delayed reaction time and decreased balance sensation are likely to influence fall movement. Therefore, it would be beneficial to consider the impact of aging on fall movement more comprehensively.
The diversity of fall motions should also be taken into account, as well as the limitation posed by the small number of participants involved in the study. The experimental dataset encompasses two conditions across seven subjects, which may not be fully representative of the broader population. Employing a range of perturbation patterns is crucial for examining the general trends in human mitigation strategies. To address the potential impact of the limited sample size, future studies should consider expanding the number of subjects and including a wider variety of fall scenarios. This would enhance the generalizability of the findings and provide a more comprehensive understanding of the different strategies individuals employ to mitigate falls.

5. Conclusions

This study presents simulations of mitigation movements taken during critical fall situations. These simulations are based on movements observed in fall experiments, with a particular focus on forward fall induced by tripping perturbations. Extrapolation simulations performed using these observed movements enabled the estimation of posture and motion leading to ground collisions. As part of the mitigation strategies, supportive torque was applied to the joints of the support leg and lumbar spine, with actuation accomplished using forward dynamics.
Maximum exertion torque and maximum torque change rate for each joint were limited, taking into account the physical capabilities of the elderly and young adults. This methodology facilitated an evaluation of the impact of aging on fall mitigation movements and related hazards. Significant differences in the CoM descent velocity at the timing of collision were discovered among all groups: free fall, elderly, and young. These findings highlight the influence of joint torque in reducing descent velocity. Additionally, numerous other parameters exhibited significant differences across conditions.
The velocity at which ground contact occurs is a crucial parameter for estimating fall injuries as reduced speed at ground contact can mitigate the force of impact. Consequently, this study represents a critical effort to estimate the severity of fall-related hazards by predicting potential mitigation movements in high-risk situations. It is anticipated that the findings can contribute to the development of effective fall mitigation strategies and actions aimed at minimizing fall-related hazards in the future.

Author Contributions

Conceptualization, Y.A.; methodology, Y.A. and S.Y.; software, Y.A. and S.Y.; validation, Y.A. and S.Y.; formal analysis, S.Y.; investigation, Y.A., S.Y., S.O. and Y.Y.; resources, Y.A. and Y.Y.; data curation, Y.A. and S.Y.; writing—original draft preparation, Y.A. and S.Y.; writing—review and editing, Y.A., S.O. and Y.Y.; visualization, Y.A. and S.Y.; supervision, S.O and Y.Y.; project administration, Y.A.; funding acquisition, Y.A. All authors have read and agreed to the published version of the manuscript.

Funding

This research was funded by JSPS KAKENHI grand number 21H01572.

Institutional Review Board Statement

Not applicable.

Informed Consent Statement

Not applicable.

Data Availability Statement

Experimental data are obtained from [12]. The numerical data from the simulations are stored by the corresponding author. They will be provided upon request via email.

Conflicts of Interest

The authors declare no conflicts of interest. The funders had no role in the design of the study; in the collection, analyses, or interpretation of data; in the writing of the manuscript; or in the decision to publish the results.

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Figure 1. Overview of fall experiment.
Figure 1. Overview of fall experiment.
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Figure 2. Typical fall movements.
Figure 2. Typical fall movements.
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Figure 3. Typical knee joint angle, angle velocity, and joint torque patterns of simulated fall movements.
Figure 3. Typical knee joint angle, angle velocity, and joint torque patterns of simulated fall movements.
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Figure 4. Time duration of fall simulation (⧫ means the outlier. *: p < 0.017, **: p < 0.0033. They are at 5% and 1% significance levels).
Figure 4. Time duration of fall simulation (⧫ means the outlier. *: p < 0.017, **: p < 0.0033. They are at 5% and 1% significance levels).
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Figure 5. Descent velocity of contact point at the moment of ground contact (**: p < 0.0033. They are at 5% and 1% significance levels).
Figure 5. Descent velocity of contact point at the moment of ground contact (**: p < 0.0033. They are at 5% and 1% significance levels).
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Figure 6. CoM height at the timing of collision (⧫ means the outlier. **: p < 0.0033. They are at 5% and 1% significance levels).
Figure 6. CoM height at the timing of collision (⧫ means the outlier. **: p < 0.0033. They are at 5% and 1% significance levels).
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Figure 7. CoM descent velocity at the timing of collision (⧫ means the outlier. **: p < 0.0033. They are at 5% and 1% significance levels).
Figure 7. CoM descent velocity at the timing of collision (⧫ means the outlier. **: p < 0.0033. They are at 5% and 1% significance levels).
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Figure 8. Correlation between time duration and contact velocity ( R = 0.25 , 0.36 , 0.41 for free fall, young, and elderly).
Figure 8. Correlation between time duration and contact velocity ( R = 0.25 , 0.36 , 0.41 for free fall, young, and elderly).
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Figure 9. Correlation between contact velocity and CoM descent velocity ( R = 0.39 , 0.56 , 0.50 for free fall, young, and elderly).
Figure 9. Correlation between contact velocity and CoM descent velocity ( R = 0.39 , 0.56 , 0.50 for free fall, young, and elderly).
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Table 1. Parameters of the simulation model (M: body mass, H: height) [19,20].
Table 1. Parameters of the simulation model (M: body mass, H: height) [19,20].
SegmentMassLengthMass Center Position [%]Inertia [kg·cm2]
1.43 M + 1.73 H − 112
Head and Neck0.069 M0.140 H59.8 (from top)1.17 M + 1.52 H − 78
1.72 M + 0.08 H + 61.6
18.30 M − 5.73 H + 367
Trunk0.160 M0.139 H50.7 (from neck)36.03 M − 9.98 H + 561
36.73 M − 5.97 H + 81.2
26.70 M − 8.00 H + 263
Abdomen0.163 M0.124 H45.0 (from trunk)43.14 M − 19.80 H + 1501
39.80 M − 12.87 H + 618.5
11.80 M + 3.44 H − 934
Pelvis0.112 M0.084 H61.1 (from abdomen)14.70 M + 1.69 H − 775
12.00 M + 7.74 H − 1568
1.53 M + 1.34 H − 232
Upper arm0.027 M0.162 H57.7 (from shoulder)1.56 M + 1.51 H − 250.7
0.55 M + 0.04 H − 16.9
0.86 M + 0.38 H − 67.9
Forearm0.016 M0.154 H45.7 (from elbow)0.95 M + 0.34 H − 64
0.31 M + 0.09 H + 5.66
0.08 M + 0.03 H − 6.26
Hand0.006 M0.050 H79.0 (from wrist)0.09 M + 0.09 H − 13.68
0.17 M + 0.12 H − 19.5
32.02 M + 19.24 H − 3690
Thigh0.142 M0.243 H41.0 (from hip)31.70 M + 18.61 H − 3557
11.30 M − 2.28 H − 13.5
4.59 M + 6.82 H − 1152
Shank0.043 M0.249 H44.6 (from knee)4.59 M + 6.63 H − 1105
1.13 M + 0.30 H − 70.5
0.41 M + 0.61 H − 97.09
Foot0.013 M0.148 H44.2 (from heel)0.14 M + 0.09 H − 15.48
0.48 M + 0.63 H − 100
The moments of inertia are presented in the following order: mediolateral axis, anterior–posterior axis, and vertical axis. The units for mass (M) and height (H) in the context of inertia are kilograms (kg) and centimeters (cm), respectively.
Table 2. Maximum torque, maximum torque change rate, and gains of each joint.
Table 2. Maximum torque, maximum torque change rate, and gains of each joint.
Gain Max Torque [Nm]Max Torque Change Rate [Nm/10 ms]
Kp/Kd Direction Young (20 s) Elderly (70 s) Young (20 s) Elderly (70 s)
Ankle200/1.5Dorsal flexion45353.02.0
Planter flexion150100107.0
Knee200/1.5Flexion00138.0
Extension260180138.0
Hip100/1.5Flexion007.54.5
Extension1501007.54.5
Lumbar150/1.5Backward00158.9
Forward300200158.9
Table 3. CoM height and CoM descent velocity at initial condition.
Table 3. CoM height and CoM descent velocity at initial condition.
Long-Step CaseShort-Step Casep-Value
Initial height [m]0.75 ± 0.0390.76 ± 0.0340.296
Initial descent velocity [m/s]−1.0 ± 0.23−1.1 ± 0.330.196
Table 4. Distribution of contact parts.
Table 4. Distribution of contact parts.
Contact PartFree FallElderlyYoung
HandSupport side161516
Swing side242624
KneeSupport side878
Swing side111
Total494949
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Akiyama, Y.; Yamada, S.; Okamoto, S.; Yamada, Y. Investigation of the Effect of Physical Ability on the Fall Mitigation Motion Using the Combination of Experiment and Simulation. Appl. Sci. 2024, 14, 3051. https://doi.org/10.3390/app14073051

AMA Style

Akiyama Y, Yamada S, Okamoto S, Yamada Y. Investigation of the Effect of Physical Ability on the Fall Mitigation Motion Using the Combination of Experiment and Simulation. Applied Sciences. 2024; 14(7):3051. https://doi.org/10.3390/app14073051

Chicago/Turabian Style

Akiyama, Yasuhiro, Shuto Yamada, Shogo Okamoto, and Yoji Yamada. 2024. "Investigation of the Effect of Physical Ability on the Fall Mitigation Motion Using the Combination of Experiment and Simulation" Applied Sciences 14, no. 7: 3051. https://doi.org/10.3390/app14073051

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