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3D Technology for Sustainable Education, Culture and Divulgation

A special issue of Sustainability (ISSN 2071-1050).

Deadline for manuscript submissions: closed (30 November 2021) | Viewed by 6121

Special Issue Editors


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Guest Editor
Area of Sculpture at the Department of Fine Arts, University of La Laguna, 38320 San Cristóbal de La Laguna, Spain
Interests: 3D technology; digital fabrication; low-cost technologies; augmented and virtual reality for classroom; sculptural heritage

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Guest Editor
Department of Technical and Project Engineering and Architecture, Polytechnic School of Engineering, University of La Laguna, Tenerife, Spain
Interests: 3D printer in education; 3D modelling; videogames in education
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Area of Didactics at the Department of Fine Arts, University of La Laguna, 38320 San Cristóbal de La Laguna, Spain
Interests: 3D printing and scanning; tridimensional technologies to improve skills in children and disabled people; paper engineering for artistic creations and educational environments.

Special Issue Information

Dear Colleagues,

The use of 3D technologies is being progressively integrated into our culture. From professional uses in the most advanced industries, to personal creations of the maker movement, digital fabrication labs or makerspaces in organizations, universities and even institutes. With the improvement of our digital devices, access to interactive 3D models and the management of 3D technologies is within everyone's reach and in an increasingly simple and inexpensive way. In addition, 3D printers, milling machines or cutting machines are accessible and allow anyone without advanced knowledge to manufacture objects.

3D technologies can change the way we produce, create, consume and disseminate. To promote the future use of 3D technologies and sustainable development, it is important to integrate them into educational environments and teach students to use or create through digital tools and digital fabrication. In classrooms, 3D technologies can also be used as additional resources in subjects where three-dimensional objects are studied, such as monuments or historical works, technical drawing, anatomy, biology, relief maps, etc. In the investigation in the cultural field and the dissemination of three-dimensional objects, the possibilities of creating and disseminating digital models or 3D printed replicas make possible the access and visualization of incomplete, inaccessible or already disappeared models. This can improve the study of archaeological sites, artistic or historical pieces and can favor access to information to a much larger number of people.

This Special Issue aims to gather research on the use of various 3D technologies, from digital models, virtual or augmented reality, video games, immersive realities to the use of 3D printers or milling machines to materialize objects.  The works are intended to have a connection with educational environments or apply the technologies to the cultural field and sustainable Divulgation.

Dr. Cecile Meier
Prof. Dr. Jose Luis Saorin
Prof. Dr. Alejandro Bonnet de León
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sustainability is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • 3D technology for sustainable divulgation
  • digital fabrication for education and culture
  • sustainable use of 3D technologies
  • education
  • cultural heritage
  • digital fabrication
  • sustainable development
  • makerspace
  • future

Published Papers (2 papers)

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Research

17 pages, 1692 KiB  
Article
Well-Designed Teaching Examples Influence the Outcome of Technology Acceptance: The Example of Next-Generation Art Process Learning
by Hung Sun and Chìn-Chun Chen
Sustainability 2021, 13(23), 13124; https://doi.org/10.3390/su132313124 - 26 Nov 2021
Cited by 5 | Viewed by 1453
Abstract
With the upgrade of hardware and the consumer experience, the application of high-standard digital art technology to produce finished products is the current trend of digital entertainment visual development, through the application of next-generation art technology, which has become the basis for the [...] Read more.
With the upgrade of hardware and the consumer experience, the application of high-standard digital art technology to produce finished products is the current trend of digital entertainment visual development, through the application of next-generation art technology, which has become the basis for the application of the 3D digital media art industry. Based on the technology acceptance model, this study measured student acceptance of next-generation art production software by surveying students in two school districts who took a next-generation art course that used blended learning and worked examples. Intention to use was also assessed using variables such as the type of graduation project and the number of credits in the student’s major course. A total of 104 valid questionnaires were obtained from four classes in the fourth year of college. Specifically, students’ perceived usefulness, perceived ease of use, and attitudes toward using next-generation art software were determined, and correlations between students’ acceptance of next-generation art use and their willingness to use next-generation art methods were explored. The worked examples increased the acceptance and willingness of students with poor 3D technical skills to use next-generation art, but also allowed them to overestimate their technical skills. Full article
(This article belongs to the Special Issue 3D Technology for Sustainable Education, Culture and Divulgation)
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13 pages, 3888 KiB  
Article
Creation of a Virtual Museum for the Dissemination of 3D Models of Historical Clothing
by Cecile Meier, Isabel Sanchez Berriel and Fernando Pérez Nava
Sustainability 2021, 13(22), 12581; https://doi.org/10.3390/su132212581 - 15 Nov 2021
Cited by 17 | Viewed by 3849
Abstract
Museums have been the main centers for the dissemination of cultural heritage throughout history. In recent years, they have been increasingly digitizing their content, so that it is now common for each museum to have free digital content available on the Web. This [...] Read more.
Museums have been the main centers for the dissemination of cultural heritage throughout history. In recent years, they have been increasingly digitizing their content, so that it is now common for each museum to have free digital content available on the Web. This can be photographs of the works with detailed information or even objects created in three dimensions. It is also common to find virtual museums, which might be a representation of an existing museum that has been digitized or a museum created only in digital format. This paper describes the creation of a virtual museum of Spanish clothing from the 16th century, one that exists only in digital format, accessible from a computer or digital tablet. In order to create the museum, various documentation and drawings or pictures of the clothing of that time were studied. The costumes were then created in a specialized 3D costume-modeling program called Marvelous Designer. A 3D model of the exhibition hall was created in Blender, and finally, everything was assembled in the Unity videogame engine, where the interactive part was also added, allowing the virtual visitors to walk through the hall as if they were visiting a real museum. Full article
(This article belongs to the Special Issue 3D Technology for Sustainable Education, Culture and Divulgation)
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