Skip Content
You are currently on the new version of our website. Access the old version .

272 Results Found

  • Article
  • Open Access
6,762 Views
12 Pages

28 February 2017

We study the class of directed simple games, assuming that only integer solutions are admitted; i.e., the players share a resource that comes in discrete units. We show that the integer nucleolus—if nonempty—of such a game is composed of the images o...

  • Article
  • Open Access
3 Citations
3,521 Views
18 Pages

1 October 2021

Individual contributions by infringing firms to the compensation of cartel victims must reflect their “relative responsibility for the harm caused” according to EU legislation. Several studies have argued that the theoretically best way to operationa...

  • Article
  • Open Access
2,594 Views
18 Pages

A Cooperative Network Packing Game with Simple Paths

  • Sergei Dotsenko and
  • Vladimir Mazalov

17 July 2021

We consider a cooperative packing game in which the characteristic function is defined as the maximum number of independent simple paths of a fixed length included in a given coalition. The conditions under which the core exists in this game are esta...

  • Article
  • Open Access
17 Citations
11,768 Views
20 Pages

25 July 2011

Two independent, but related, choice prediction competitions are organized that focus on behavior in simple two-person extensive form games (http://sites.google.com/site/extformpredcomp/): one focuses on predicting the choices of the first mover and...

  • Review
  • Open Access
1 Citations
4,914 Views
17 Pages

23 October 2017

We survey the results on representations of committees and constitutions by game forms that possess some kind of equilibrium strategies for each profile of preferences of the players. The survey is restricted to discrete models, that is, we deal with...

  • Article
  • Open Access
4 Citations
3,118 Views
13 Pages

24 September 2022

The present article demonstrates the process of designing, developing, implementing, and evaluating an active video game or exergame. The main goal of our proposed exergame is to develop the simple reaction time of players. The main target group are...

  • Article
  • Open Access
5,012 Views
12 Pages

23 December 2019

Herein, we prove a Condorcet jury theorem (CJT) for large elections with multiple alternatives. Voters have common interests that depend on an unknown state of nature. Each voter receives an imprecise private signal about the state of nature and then...

  • Article
  • Open Access
28 Citations
5,590 Views
11 Pages

The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players

  • Dana Badau,
  • Adela Badau,
  • Carmen Ene-Voiculescu,
  • Alin Larion,
  • Virgil Ene-Voiculescu,
  • Ion Mihaila,
  • Julien Leonard Fleancu,
  • Virgil Tudor,
  • Corina Tifrea and
  • Alexandru Abramiuc
  • + 1 author

The main aim of the present study was to implement an exergame program that uses Fitlight technology to identify the impact on motor, recognition, and cognitive reaction times in junior athletes practicing team sports: basketball, handball, and volle...

  • Article
  • Open Access
16 Citations
3,121 Views
25 Pages

8 November 2021

In the process of sustainable development within modern agriculture, in order to ensure that agricultural production has adequate water resources, canal lining (CL) is often used to transport water in order to reduce water seepage, thus promoting the...

  • Article
  • Open Access
3 Citations
3,040 Views
30 Pages

An interactive digital gaming system with simple tangible interfaces is proposed for use by slightly disabled elderly people to promote their health and enjoyment of playful aging. The system simulates a rice threshing machine with nostalgic and ente...

  • Article
  • Open Access
2 Citations
5,991 Views
20 Pages

29 October 2013

Consider a setting in which agents can take one of two ordered actions and in which the incentive to take the high action increases in the number of other agents taking it. Furthermore, assume that we do not know anything else about the game being pl...

  • Article
  • Open Access
2 Citations
2,919 Views
17 Pages

Weighted Scoring Committees

  • Alexander Mayer and
  • Stefan Napel

14 December 2021

Weighted committees allow shareholders, party leaders, etc. to wield different numbers of votes or voting weights as they decide between multiple candidates by a given social choice method. We consider committees that apply scoring methods such as pl...

  • Article
  • Open Access
6 Citations
6,013 Views
15 Pages

1 September 2020

With the growth of artificial intelligence and deep learning technology, we have many active research works to apply the related techniques in various fields. To test and apply the latest machine learning techniques in gaming, it will be very useful...

  • Article
  • Open Access
1 Citations
1,646 Views
26 Pages

Using Serious Game Techniques with Health Sciences and Biomedical Engineering Students: An Analysis Using Machine Learning Techniques

  • María Consuelo Sáiz-Manzanares,
  • Raúl Marticorena-Sánchez,
  • María Camino Escolar-Llamazares,
  • Irene González-Díez and
  • Rut Velasco-Saiz

12 December 2024

The use of serious games on virtual learning platforms as a learning support resource is increasingly common. They are especially effective in helping students acquire mainly applied curricular content. However, a process is required to monitor the e...

  • Article
  • Open Access
17 Citations
6,940 Views
19 Pages

12 October 2018

In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash equilibrium, and proved that all finite games have at least one. The proof is through a simple yet ingenious application of Brouwer’s (or, in another vers...

  • Article
  • Open Access
1,933 Views
31 Pages

14 July 2025

In this work, we study n-agent Bayesian games with m-dimensional vector types and linear payoffs, also called linear multidimensional Bayesian games. This class of games is equivalent with n-agent, m-game uniform multigames. We distinguish between ga...

  • Article
  • Open Access
1 Citations
3,637 Views
17 Pages

Sleeping Beauty on Monty Hall

  • Michel Janssen and
  • Sergio Pernice

Inspired by the Monty Hall Problem and a popular simple solution to it, we present a number of game-show puzzles that are analogous to the notorious Sleeping Beauty Problem (and variations on it), but much easier to solve. We replace the awakenings o...

  • Article
  • Open Access
2 Citations
3,355 Views
23 Pages

30 October 2025

The emergence of effective Generative AI has sparked a revolution in video game development, enabling us to generate game assets and source code at a fraction of the cost and time needed compared to if human developers were involved. But the support...

  • Article
  • Open Access
2,465 Views
16 Pages

Learning Optimal Strategies in a Duel Game

  • Angelos Gkekas,
  • Athina Apostolidou,
  • Artemis Vernadou and
  • Athanasios Kehagias

5 February 2025

We study a duel game in which each player has incomplete knowledge of the game parameters. We present a simple, heuristically motivated and easily implemented algorithm by which, in the course of repeated plays, each player estimates the missing para...

  • Article
  • Open Access
3 Citations
7,423 Views
14 Pages

1 November 2017

This paper examines how to construct subgame-perfect mixed-strategy equilibria in discounted repeated games with perfect monitoring. We introduce a relatively simple class of strategy profiles that are easy to compute and may give rise to a large set...

  • Article
  • Open Access
7 Citations
6,866 Views
43 Pages

7 February 2023

In the fast-developing digital era, improving young children’s learning abilities by information technology has become a goal of early childhood education. Accordingly, a novel digital puzzle gaming system for young children’s learning is...

  • Article
  • Open Access
1,569 Views
32 Pages

1 November 2024

We study Asynchronous Dynamic games and show that in games with a finite state space and finite action sets, one can obtain the pure strategy Markov perfect equilibrium by using a simple backward induction method when the time period for the game is...

  • Proceeding Paper
  • Open Access
1,952 Views
4 Pages

Development of Recreational Content with Micro:Bit for Intervention with People with Cerebral Palsy

  • Alejandro Lopez-Fernandez,
  • Ruben Carneiro-Medin,
  • Thais Pousada,
  • Betania Groba-González and
  • Adriana Dapena

This paper presents a project carried out to use games in therapies for people with cerebral palsy. A Micro:bit board is used to have a friendly interaction between the user and the game. Through a simple interface, the therapist can manage the param...

  • Article
  • Open Access
2 Citations
6,664 Views
16 Pages

An Approach to Assess the Impact of Tutorials in Video Games

  • Dario Benvenuti,
  • Lauren S. Ferro,
  • Andrea Marrella and
  • Tiziana Catarci

Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, c...

  • Article
  • Open Access
2 Citations
2,298 Views
10 Pages

10 January 2023

We studied a simple motion differential game of two pursuers and one evader in R2. The control functions of players are subjected to the Grönwall-type constraints. If the state of the evader coincides with the state of a pursuer, then the game i...

  • Article
  • Open Access
1 Citations
3,308 Views
17 Pages

26 December 2021

This paper presents a simple adaptive model of demand adjustment in cooperative games and analyzes this model in weighted majority games. In the model, a randomly chosen player sets her demand to the highest possible value subject to the demands of o...

  • Article
  • Open Access
1 Citations
5,174 Views
24 Pages

7 February 2020

The purpose of this study is to experimentally test Trockel’s game, which is a modelling of the classical Chain Store Game (CSG), and determine whether one of the two theories of Equality and Deterrence may better account for the observed behav...

  • Article
  • Open Access
15 Citations
7,111 Views
12 Pages

The purpose of video game tutorials is to help players easily understand new game mechanics and thereby facilitate chances of early engagement with the main contents of one’s game. The mobile game market (i.e., phones and tablets) faces importa...

  • Article
  • Open Access
18 Citations
14,456 Views
21 Pages

The Role of Steps and Game Elements in Gamified Fitness Tracker Apps: A Systematic Review

  • Aatish Neupane,
  • Derek Hansen,
  • Jerry Alan Fails and
  • Anud Sharma

This article reviews 103 gamified fitness tracker apps (Android and iOS) that incorporate step count data into gameplay. Games are labeled with a set of 13 game elements as well as meta-data from the app stores (e.g., avg rating, number of reviews)....

  • Article
  • Open Access
22 Citations
5,916 Views
13 Pages

26 December 2022

The identification of attention deficit hyperactivity disorder (ADHD) in children, which is increasing every year worldwide, is very important for early diagnosis and treatment. However, since ADHD is not a simple disease that can be diagnosed with a...

  • Article
  • Open Access
5 Citations
6,326 Views
8 Pages

1 June 2019

This note provides simple derivations of the equilibrium conditions for different voting games with incomplete information. In the standard voting game à la Austen-Smith and Banks (1996), voters update their beliefs, and, conditional on their...

  • Article
  • Open Access
23 Citations
6,361 Views
26 Pages

Finite Automata Capturing Winning Sequences for All Possible Variants of the PQ Penny Flip Game

  • Theodore Andronikos,
  • Alla Sirokofskich,
  • Kalliopi Kastampolidou,
  • Magdalini Varvouzou,
  • Konstantinos Giannakis and
  • Alexander Singh

1 February 2018

The meticulous study of finite automata has produced many important and useful results. Automata are simple yet efficient finite state machines that can be utilized in a plethora of situations. It comes, therefore, as no surprise that they have been...

  • Article
  • Open Access
2 Citations
3,414 Views
22 Pages

The emergency department (ED) crowding is a critical healthcare issue worldwide that leads to long waits and poorer healthcare outcomes. Goldratt’s theory of constraints (TOC) has been used effectively to improve such problematic environments for mor...

  • Article
  • Open Access
5 Citations
7,581 Views
12 Pages

10 June 2018

Here, MineLoC is described as a pipeline developed to generate 3D printable models of master templates for Lab-on-a-Chip (LoC) by using a popular multi-player sandbox game “Minecraft”. The user can draw a simple diagram describing the cha...

  • Feature Paper
  • Article
  • Open Access
2 Citations
6,416 Views
12 Pages

Preference Based Subjective Beliefs

  • Matilde Giaccherini and
  • Giovanni Ponti

16 July 2018

We test the empirical content of the assumption of preference dependent beliefs using a behavioral model of strategic decision making in which the rankings of individuals over final outcomes in simple games influence their beliefs over the opponent&r...

  • Article
  • Open Access
4 Citations
2,479 Views
12 Pages

23 November 2021

This paper studies a Cournot duopoly game in which firms produce homogeneous goods and adopt a bounded rationality rule for updating productions. The firms are characterized by an isoelastic demand that is derived from a simple quadratic utility func...

  • Review
  • Open Access
2 Citations
2,788 Views
25 Pages

Digital Serious Games for Undergraduate Nursing Education: A Review of Serious Games Key Design Characteristics and Gamification Elements

  • Vasiliki Eirini Chatzea,
  • Ilias Logothetis,
  • Michail Kalogiannakis,
  • Michael Rovithis and
  • Nikolas Vidakis

9 October 2025

Serious games in nursing education provide students with unique opportunities to increase knowledge and enhance decision-making and problem-solving skills. Hence, serious games from simple quizzes that test students’ knowledge to Virtual Realit...

  • Article
  • Open Access
4,805 Views
15 Pages

The Importance of Betting Early

  • Alessandro Innocenti,
  • Tommaso Nannicini and
  • Roberto Ricciuti

6 April 2021

We evaluate the impact of timing on decision outcomes when both the timing and the relevant decision are chosen under uncertainty. Sports betting provides the testing ground, as we exploit an original dataset containing more than one million online b...

  • Article
  • Open Access
14 Citations
3,588 Views
12 Pages

16 March 2020

In this paper, we consider evolutionary games and construct a model of replicator dynamics with bounded continuously distributed time delay. In many circumstances, players interact simultaneously while impacts of their choices take place after some t...

  • Feature Paper
  • Article
  • Open Access
12 Citations
10,390 Views
15 Pages

Game Theory of Pollution: National Policies and Their International Effects

  • Katharina Schüller,
  • Kateřina Staňková and
  • Frank Thuijsman

18 July 2017

In this paper we put forward a simple game-theoretical model of pollution control, where each country is in control of its own pollution, while the environmental effects of policies do not stop at country borders. In our noncooperative differential g...

  • Article
  • Open Access
15 Citations
19,557 Views
23 Pages

28 March 2022

Creating video games can be a very complex process, which requires taking into account various hardware and software limitations. This process is even more complex for mobile games, which are limited to the resources that their platforms (mobile devi...

  • Article
  • Open Access
3 Citations
5,994 Views
14 Pages

Addictive Games: Case Study on Multi-Armed Bandit Game

  • Xiaohan Kang,
  • Hong Ri,
  • Mohd Nor Akmal Khalid and
  • Hiroyuki Iida

15 December 2021

The attraction of games comes from the player being able to have fun in games. Gambling games that are based on the Variable-Ratio schedule in Skinner’s experiment are the most typical addictive games. It is necessary to clarify the reason why...

  • Article
  • Open Access
3 Citations
3,393 Views
9 Pages

The Gamification of XFEL Education Using XFEL Crystal Blaster

  • Fiacre Kabayiza,
  • Sarah B. Woodruff and
  • William J. Bauer

6 May 2022

Novel groundbreaking techniques, such as serial femtosecond crystallography (SFX), which utilizes X-ray free-electron lasers (XFELs), have led to impressive advances in the field of structural biology. However, educating the next generation of scient...

  • Article
  • Open Access
962 Views
22 Pages

Directional Perception in Game-Based Dyslexia Risk Screening: A Mouse-Tracking Analysis

  • Natsinee Tangsiripaiboon,
  • Sakgasit Ramingwong,
  • Kenneth Cosh,
  • Narissara Eiamkanitchat and
  • Lachana Ramingwong

4 December 2025

Dyslexia is not easily observed from outward appearance alone; differences typically emerge through learning performance and certain behavioral indicators. This study introduces the Direction Game, a computer-based task that uses mouse-tracking to ca...

of 6